Re: [Flashcoders] Touch event question

2012-02-23 Thread John R. Sweeney Jr.
Well here is a tutorial to get you started:

http://www.gotoandlearn.com/play.php?id=119




John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 23, 2012, at 2:47 PM, Cor wrote:

> Thank you!
> But I really have to get into it myself.
> There has to be a lot more interaction in the end.
> And I want to learn how to do it.
> 
> Best regards,
> Cor 

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Re: [Flashcoders] MVC style Correction

2012-02-23 Thread Mattheis, Erik (MIN-WSW)
"Ross Sclafani"  wrote:
It is very easy to locate any code in one of my projects by ascertaining the 
domain of the code in question and looking in the appropriate branch.
Does it store data? It's in the model. Does it interpret and display data? Try 
your views. Does it manipulate data? Look in the controller.

This thread has been useful, thanks all. I've a ton of questions regarding 
judgment calls and below I post a class illustrating a few I've struggled with. 
The comments are intended to be my questions/admissions of bafflement. I'm 
unsure where in a MVC this class should go as its main purpose is to work with 
the File class which itself has methods which retrieve 
(File.applicationDirectory), interpret (File.exists) and display 
(File.browseForOpen) data.

The class also is a dreaded example of allowing the view to listen directly to 
the model for events, perhaps only because I've misguidedly decided to make it 
part of the model as it has to do with copying and deleting a SQLite file used 
in the app.

package mvc.model {
 /* saveFileAs() saves a copy of a SQLite DB for the purposes of
 transferring data to an instance of this app on another
 computer.

closeDBAndReplace() = replaces the db file if the user
 is importing data.
 */
 import flash.events.EventDispatcher;
 import flash.events.Event;
 import flash.filesystem.File;
 // class Data works with a SQLite DB
 import mvc.model.Data;
 // Where in a MVC should custom event classes
 // be located? I wish to pass my own objects
 // along with events, usually "Transfer Objects"
 // or a string to be displayed
 import mvc.controller.CustomDataEvent;

 public class ManipulateDBFile extends EventDispatcher {

  private var _data:Data;
  private var _sourceFile:File;
  private var _copyToDirectory:File;

  public function ManipulateDBFile(data:Data) {
   _data = data;
  }

  public function saveFileAs() : void {
   var docsDir:File = File.desktopDirectory;
   // This creates a UI element. I would look for this code in the view!
   docsDir.browseForDirectory('Save File in  ...');
   // This is asking a UI elemt to inform the Model directly. Big bad no?
   docsDir.addEventListener(Event.SELECT, copyFile);
  }

  private function copyFile(e:Event):void  {
   _sourceFile = File.applicationStorageDirectory.resolvePath("msgDB.db");
   _copyToDirectory = e.target.resolvePath("msgDB.db");
   if (_copyToDirectory.exists) {
// Passing this event through the Controller seems to create complexity,
// or at least unnecessary lines of code. Is there an advantage gained by
// communicating to the view through the controller here?
var evt:CustomDataEvent = new 
CustomDataEvent(CustomDataEvent.FILE_ALREADY_EXISTS);
dispatchEvent(evt);
   }
   else {
replaceFile();
   }
  }

  public function replaceFile() : void {
   var evt:CustomDataEvent = new CustomDataEvent(CustomDataEvent.COPY_COMPLETE);
   try {
_sourceFile.copyTo(_copyToDirectory, true);
dispatchEvent(evt);
   }

   catch (error:Error) {
evt.param = error.message;
dispatchEvent(evt);
   }
   _sourceFile = null;
   _copyToDirectory = null;
  }

  public function closeDBAndReplace() : void {
   // The file cannot be deleted if there is a SQLConnection to it.
   // The class that is aware of a possible connection also does the
   // deletion. But deleting the file seems to conceptually
   // fit into this class better
   _data.addEventListener(CustomDataEvent.DRILL_RESET, findFile, false, 0, 
true);
   _data.deleteDBFile();

  }

  private function findFile(e:CustomDataEvent) : void {
   _data.removeEventListener(CustomDataEvent.DRILL_RESET, findFile, false);
   var docsDir:File = File.desktopDirectory;
   docsDir.browseForOpen('Select msgDB.db file ...');
   docsDir.addEventListener(Event.SELECT, replaceDBFile);
  }

  private function replaceDBFile(e:Event):void  {
   var sourceFile:File = e.target as File;
   var destination:File = 
File.applicationStorageDirectory.resolvePath("msgDB.db");
   try {
sourceFile.copyTo(destination, true);
dispatchEvent(new CustomDataEvent(CustomDataEvent.RESTART_REQUIRED));
   }
   catch (error:Error) {
trace("Error:", error.message);
   }
  }
 }
}

On 2/17/12 6:07 PM, "Ross Sclafani"  wrote:
It is very easy to locate any code in one of my projects by ascertaining the 
domain of the code in question and looking in the appropriate branch.
Does it store data? It's in the model.
Does it interpret and display data? Try your views.
Does it manipulate data? Look in the controller.



_ _ _
Erik Mattheis | Weber Shandwick
P: (952) 346.6610
M: (612) 377.2272
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Karl DeSaulniers

+1

On Feb 23, 2012, at 10:49 AM, Kevin Newman wrote:

There is this idea that was articulated by an old timer - an ex-bank  
CEO - on Bill Moyer's show a few weeks ago, that companies and  
running companies used to be about product and solving customers'  
problems - great loan products if you are are a banker, or Flash and  
great tools if you run Adobe. But these days business culture has  
changed to be primarily about profit, to the point where you  
actually get Kudos for gloating about how much money you were able  
to stock pile this quarter, instead of what great products you  
created, or how many customers you satisfied.


This is a sad state of affairs that affects more than just Adobe,  
though they seem to have slipped into that black hole of profit  
gloating just like so many other American corporations. And the CEOs  
probably get real social kudos for that money gloating at their  
cocktail parties.


Personally, I'll stay focused on products and customers, and hope  
that's enough to help change the culture back. I'm pretty much at  
the bottom of the totem pole though. I can only hope these old ideas  
will see some kind of revival at that corporate board and CEO level  
of American culture.


Kevin N.


Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Karl DeSaulniers

Right!!

:)

**sigh**

Karl


On Feb 23, 2012, at 10:03 AM, Merrill, Jason wrote:


Karl DeSaulniers skriver:
If I had anything to say about the future of flash, it would be,  
sell

it back to Macromedia if you can't fill the position.



Adobe didn't buy Flash. They bought Macromedia.


And they bought Macromedia because Macromedia had Flash. :)


Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning



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RE: [Flashcoders] Touch event question

2012-02-23 Thread Cor
Thank you!
But I really have to get into it myself.
There has to be a lot more interaction in the end.
And I want to learn how to do it.

Best regards,
Cor 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R.
Sweeney Jr.
Sent: donderdag 23 februari 2012 21:17
To: Flash Coders List
Subject: Re: [Flashcoders] Touch event question

If you don't have the time or the knowledge to roll-your-own, this offers a
lot of flexibility using gestures.

http://gestureworks.com/legacy-tutorials/move-rotate-scale/

Good luck

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 23, 2012, at 2:04 PM, Cor wrote:

> I am trying to create a touch screen app in Flash CS5.5 / AS30 for the
first time.
> I want to show a map on a 42 inch touch screen.
> Users (kids and adults) should be able to zoom in when dragging an area
with two fingers.
> So in fact a rectangle (top-left to bottom-right) Can anyone give me 
> some hints, examples, tutorials?
> Everything is welcome and most appreciated!
> 
> Best regards,
> Cor


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Re: [Flashcoders] Touch event question

2012-02-23 Thread John R. Sweeney Jr.
If you don't have the time or the knowledge to roll-your-own, this offers a lot 
of flexibility using gestures.

http://gestureworks.com/legacy-tutorials/move-rotate-scale/

Good luck

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 23, 2012, at 2:04 PM, Cor wrote:

> I am trying to create a touch screen app in Flash CS5.5 / AS30 for the first 
> time.
> I want to show a map on a 42 inch touch screen.
> Users (kids and adults) should be able to zoom in when dragging an area with 
> two fingers.
> So in fact a rectangle (top-left to bottom-right)
> Can anyone give me some hints, examples, tutorials?
> Everything is welcome and most appreciated!
> 
> Best regards,
> Cor 


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[Flashcoders] Touch event question

2012-02-23 Thread Cor
I am trying to create a touch screen app in Flash CS5.5 / AS30 for the first 
time.
I want to show a map on a 42 inch touch screen.
Users (kids and adults) should be able to zoom in when dragging an area with 
two fingers.
So in fact a rectangle (top-left to bottom-right)
Can anyone give me some hints, examples, tutorials?
Everything is welcome and most appreciated!

Best regards,
Cor 



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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
Well from most of the numbers I've seen, IE6 has a higher use percentage 
than IE7 - but even the global IE6 usage share numbers represent an 
inflated average pulled up by users in China. In the USA IE6 usage is 
already not even in the single digit percentage points anymore:

http://ie6countdown.com/ (Seems to be down right now.)
http://webcache.googleusercontent.com/search?q=cache:3KGBOAC5mhYJ:ie6countdown.com/+&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a

For the American corporate hold outs, if you are unfortunate enough to 
have to deal with them, it might be worth seeing if the users can 
install ChromeFrame, which runs in user space, and doesn't require admin 
privs to install:

http://code.google.com/chrome/chromeframe/

Things certainly aren't as bad as they once were. :-)

Kevin N.


On 2/23/12 1:01 PM, John R. Sweeney Jr. wrote:

IE 6 was introduced August 2001 and is still the predominant corporate browser, 
so when do you see old browsers dying off? Another decade?


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread John R. Sweeney Jr.
>  I do think it'll get easier,

I sincerely HOPE, so since it takes 3 - 4 times longer now to do what I can 
currently do with Flash.

> Well, you have a point - but once the basics are covered (video, audio, DOM, 
> CSS3, and Canvas), and reasonably compatibly implemented between all the 
> browsers (and the old browser finally having died off),

IE 6 was introduced August 2001 and is still the predominant corporate browser, 
so when do you see old browsers dying off? Another decade?

> (IE 10 is looking good). 

IE hasn't looked good (or worked well), SINCE 6 and has been the bane of most 
web developers.

> We are a few years off though, for sure.

I couldn't agree more.


IMO,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 23, 2012, at 11:20 AM, Kevin Newman wrote:

>  I do think it'll get easier, because we'll spend less time patching browser 
> inconsistencies, and more time just building on the basics - and I do think 
> the browser market will eventually get there (IE 10 is looking good). This 
> also assumes performance across all the browsers and hardware platforms can 
> reach some kind of reasonable baseline (4 core ARM9 CPUs in tablets and 
> smartphones means much less optimization required). We are a few years off 
> though, for sure.
> 
> If you keep your work at the cutting edge though (WebGL, etc.) you're right, 
> it'll pretty much stay the way it is now. :-)
> 
> Kevin N.


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
True - but the new focus of Flash being a sort of a slimmer cross 
platform abstraction layer also means that's what Flash is for. ;-)


Kevin N.


On 2/23/12 11:50 AM, Sidney de Koning | Funky Monkey Studio wrote:

Why don't you write a ANE for it?:)  That's what they are for:)


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
Well, you have a point - but once the basics are covered (video, audio, 
DOM, CSS3, and Canvas), and reasonably compatibly implemented between 
all the browsers (and the old browser finally having died off), I do 
think it'll get easier, because we'll spend less time patching browser 
inconsistencies, and more time just building on the basics - and I do 
think the browser market will eventually get there (IE 10 is looking 
good). This also assumes performance across all the browsers and 
hardware platforms can reach some kind of reasonable baseline (4 core 
ARM9 CPUs in tablets and smartphones means much less optimization 
required). We are a few years off though, for sure.


If you keep your work at the cutting edge though (WebGL, etc.) you're 
right, it'll pretty much stay the way it is now. :-)


Kevin N.


On 2/23/12 11:42 AM, Kerry Thompson wrote:

Will it get easier?


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Sidney de Koning | Funky Monkey Studio
Why don't you write a ANE for it? :) That's what they are for :)

-- 
Sidney de Koning | Funky Monkey Studio
Who am I and what do I do? http://about.me/sidneydekoning
Read my blog: http://www.funky-monkey.nl (http://www.funky-monkey.nl/blog/)


On Thursday, February 23, 2012 at 5:37 PM, Kevin Newman wrote:

> Oh! That's right, I would totally love game controller support!
> 
> I wonder if it has something to do with a lack of system APIs on certain 
> systems, to put an abstraction around (OSX, iOS, Android, etc.).
> 
> Kevin N.
> 
> 
> On 2/22/12 3:50 PM, Henrik Andersson wrote:
> > Oh and, there is a curious lack of support for game controllers. I don't
> > get it, why would they even make that an AIR exclusive feature? And for
> > TVs only? WTF?
> > 
> 
> 
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
There is this idea that was articulated by an old timer - an ex-bank CEO 
- on Bill Moyer's show a few weeks ago, that companies and running 
companies used to be about product and solving customers' problems - 
great loan products if you are are a banker, or Flash and great tools if 
you run Adobe. But these days business culture has changed to be 
primarily about profit, to the point where you actually get Kudos for 
gloating about how much money you were able to stock pile this quarter, 
instead of what great products you created, or how many customers you 
satisfied.


This is a sad state of affairs that affects more than just Adobe, though 
they seem to have slipped into that black hole of profit gloating just 
like so many other American corporations. And the CEOs probably get real 
social kudos for that money gloating at their cocktail parties.


Personally, I'll stay focused on products and customers, and hope that's 
enough to help change the culture back. I'm pretty much at the bottom of 
the totem pole though. I can only hope these old ideas will see some 
kind of revival at that corporate board and CEO level of American culture.


Kevin N.


On 2/22/12 7:20 PM, Karl DeSaulniers wrote:

Because they didn't start it. They just bought it.
Flash is not personal to them, it's just a number, that is loosing.
IMO

Business is business, personal is personal.
If it don't make dollars then it don't make sense!! Right!?!

If I had anything to say about the future of flash, it would be, sell 
it back to Macromedia if you can't fill the position.
I am sure those guys would make it WAY better then HTML 5 and it would 
work better then it ever did. Including no need for AIR.


They'd probably create something like FLAIR. lol

Rant done.
Thank you for your time. 


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kerry Thompson
Kevin Newman wrote:

> That's the most important point IMO. You can at least technically do high
> quality Flash like work with HTML5. It can still be challenging, but it'll
> only get easier over time.

Will it get easier? I think yes and no. As with any tool, it will get
easier as we get more comfortable with it, more books are published,
more sample code is on the Web, etc.

I don't think HTML5 will get intrinsically easier to use, though. I've
been writing code for over 25 years, and seldom do I see software get
easier to use with successive versions. The tendency is to add
features, which usually adds complexity. On the flip side, those new
features sometimes do simplify our job--Unicode, for example.

There have also been ease-of-use improvements, of course. The
debugger, drag-and-drop visual programming, and the like. Those are
more the exception than the rule, though.

Cordially,

Kerry Thompson
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman

Oh! That's right, I would totally love game controller support!

I wonder if it has something to do with a lack of system APIs on certain 
systems, to put an abstraction around (OSX, iOS, Android, etc.).


Kevin N.


On 2/22/12 3:50 PM, Henrik Andersson wrote:

Oh and, there is a curious lack of support for game controllers. I don't
get it, why would they even make that an AIR exclusive feature? And for
TVs only? WTF?


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
That one is useful for iOS where framescripts aren't necessarily evil - 
but totally unsupported (because of Apple) in loaded swfs.


Kevin N.


On 2/22/12 3:37 PM, Henrik Andersson wrote:

* Frame label events: Because framescripts are evil (they are not)


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
That's the most important point IMO. You can at least technically do 
high quality Flash like work with HTML5. It can still be challenging, 
but it'll only get easier over time. That Nike site BTW, doesn't run 
well even on the newest iMac we have in the office (less than 2 months 
old), and it obliterated my poor Mac Mini (I'll never even try to open 
it again), the experience is substantially diminished on iPad (thought 
frankly, better than desktop - see notes on performance), and large 
swaths of the thing are actually done in Flash anyway. I'm also certain 
no one bothered to test that on older or less powerful equipment.


HTML5 is the future, because Flash won't run on mobile browsers (not by 
choice, but it doesn't matter), and managers and other people who don't 
know any better have decided it's "better" (again the reasons why truly 
don't matter, it has been decided).


That irritation aside, there are some technical reasons for why HTML5 
can be argued to be better, SEO, pushState/CMS integrations, etc. I'm 
doing one now (and it'll run on the iPad - if I have to switch from 
Flash in the name of iPads, I'll for damn sure make it work on an iPad!) 
that integrates with the server tech and uses pushState, etc. (with fall 
back for IE and older browsers). Some of these tighter integration 
points do make working in HTML5 feel more valuable - I still hate 
JavaScript and it's silent failures ("use strict"; helps, but it doesn't 
go far enough).


The thing about "HTML5" (and we might as well say jQuery), is it's 
harder and takes longer to do the same thing as in Flash (for now) so 
you've got project triangle decisions to make. Then there's getting it 
to run well on iPads, which next to no one does (or it's a nerfed or 
entirely segregated experience, like that Nike site), which makes you 
wonder why they bothered with HTML5 at all.


Kevin N.


On 2/22/12 2:52 PM, James Merrill wrote:

Another major concern of mine was seeing this site:
http://www.nikechosenseries.com/

That's basically Flash quality, with SEO, linking, native scroll, all the
goodies from HTML. Once it becomes easy to develop sites like that, I can't
see why using Flash would be better.


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RE: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Merrill, Jason
>> Karl DeSaulniers skriver:
>> If I had anything to say about the future of flash, it would be, sell 
>> it back to Macromedia if you can't fill the position.

>Adobe didn't buy Flash. They bought Macromedia.

And they bought Macromedia because Macromedia had Flash. :) 


 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning 



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[Flashcoders] FP 11.1 and above rendering issue

2012-02-23 Thread Creighton, Gerry
Sorry if this issue had been discussed but it just came to my attention that a 
Flash widget I created is now
having graphic rendering issues in FP 11.1 and above.

I did search for a fix or for anything related to this and found bug reports 
but no solution. Some recommend updating
Video drivers but I'm using a macbook pro and I don't see any updates available 
for my video card.

Thanks,

-Gerry
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread David Hunter
I have pretty much given up on Flash for websites or web applications.

I have two kinds of clients: small clients who want a portfolio website or
something similar scale, and then the agency clients where my work is all
marketing work. Marketing people are o b s e s s e d with iphones / ipads
and facebook so if it doesn't play nicely with them then forget it. I used
to make Flash websites or Flash elements on websites for marketing agencies
but since about two years ago I have not done anything web-based for them,
it is all AIR apps for desktop and tablets. I actually prefer making AIR
apps than websites.

Reluctantly accepting the need to move on I am learning JS (which feels
like going back to AS2) and brushing up on my HTML & CSS, I'm also learning
ModX framework for building content managed sites. I'm pretty sold on ModX.
Small clients always wanted a CMS but could never cough up enough for a
bespoke system and I never found one that worked with Flash so had to use
XML files, which most clients found difficult to manage themselves. So
getting a backend framework has been a positive from this; and making AIR
apps which I wanted to do before AIR ever existed and I made projector
files. But otherwise I am disappointed the way it is unravelling for Flash.
I'm sure Adobe could have handled the media better on this.

I was at an Adobe HTML 5 conference last year and they definitely see HMTL
5 for all web stuff, and Flash for apps and gaming. That roadmap seems to
suggest it is very game heavy. I don't really play computer games and I
haven't made one either so not sure how I feel about that.

For what its worth I really like AS3 and I hope it stays,  if Flash dies on
the web though then there is no hope of JS getting an upgrade to be like
AS3 as there will be no competition, no incentive.

I'm off to do some banner ads... (seriously!)


On 23 February 2012 08:12, Tom Gooding  wrote:

> Essence being "Flash isn't for websites any more but still well suited to
> gaming products"? Seems a reasonable strategy / direction to me..
>
>
>
> On 22 Feb 2012, at 18:50, James Merrill  wrote:
>
> > http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
> >
> > A new version of AS3 will be nice, it's just too bad no one wants Flash
> > anymore. Flash player is basically dead in the water, with its future
> usage
> > being hardcore gaming. How many of you guys/gals are doing that?
> >
> >
> >
> > --
> > James Merrill
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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-- 
David Hunter

www.davidhunterdesign.com
+44 (0) 7869 104 906
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Tom Gooding
Essence being "Flash isn't for websites any more but still well suited to 
gaming products"? Seems a reasonable strategy / direction to me..



On 22 Feb 2012, at 18:50, James Merrill  wrote:

> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
> 
> A new version of AS3 will be nice, it's just too bad no one wants Flash
> anymore. Flash player is basically dead in the water, with its future usage
> being hardcore gaming. How many of you guys/gals are doing that?
> 
> 
> 
> -- 
> James Merrill
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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