Re: [Flashcoders] Touch event question
Well here is a tutorial to get you started: http://www.gotoandlearn.com/play.php?id=119 John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Feb 23, 2012, at 2:47 PM, Cor wrote: > Thank you! > But I really have to get into it myself. > There has to be a lot more interaction in the end. > And I want to learn how to do it. > > Best regards, > Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
"Ross Sclafani" wrote: It is very easy to locate any code in one of my projects by ascertaining the domain of the code in question and looking in the appropriate branch. Does it store data? It's in the model. Does it interpret and display data? Try your views. Does it manipulate data? Look in the controller. This thread has been useful, thanks all. I've a ton of questions regarding judgment calls and below I post a class illustrating a few I've struggled with. The comments are intended to be my questions/admissions of bafflement. I'm unsure where in a MVC this class should go as its main purpose is to work with the File class which itself has methods which retrieve (File.applicationDirectory), interpret (File.exists) and display (File.browseForOpen) data. The class also is a dreaded example of allowing the view to listen directly to the model for events, perhaps only because I've misguidedly decided to make it part of the model as it has to do with copying and deleting a SQLite file used in the app. package mvc.model { /* saveFileAs() saves a copy of a SQLite DB for the purposes of transferring data to an instance of this app on another computer. closeDBAndReplace() = replaces the db file if the user is importing data. */ import flash.events.EventDispatcher; import flash.events.Event; import flash.filesystem.File; // class Data works with a SQLite DB import mvc.model.Data; // Where in a MVC should custom event classes // be located? I wish to pass my own objects // along with events, usually "Transfer Objects" // or a string to be displayed import mvc.controller.CustomDataEvent; public class ManipulateDBFile extends EventDispatcher { private var _data:Data; private var _sourceFile:File; private var _copyToDirectory:File; public function ManipulateDBFile(data:Data) { _data = data; } public function saveFileAs() : void { var docsDir:File = File.desktopDirectory; // This creates a UI element. I would look for this code in the view! docsDir.browseForDirectory('Save File in ...'); // This is asking a UI elemt to inform the Model directly. Big bad no? docsDir.addEventListener(Event.SELECT, copyFile); } private function copyFile(e:Event):void { _sourceFile = File.applicationStorageDirectory.resolvePath("msgDB.db"); _copyToDirectory = e.target.resolvePath("msgDB.db"); if (_copyToDirectory.exists) { // Passing this event through the Controller seems to create complexity, // or at least unnecessary lines of code. Is there an advantage gained by // communicating to the view through the controller here? var evt:CustomDataEvent = new CustomDataEvent(CustomDataEvent.FILE_ALREADY_EXISTS); dispatchEvent(evt); } else { replaceFile(); } } public function replaceFile() : void { var evt:CustomDataEvent = new CustomDataEvent(CustomDataEvent.COPY_COMPLETE); try { _sourceFile.copyTo(_copyToDirectory, true); dispatchEvent(evt); } catch (error:Error) { evt.param = error.message; dispatchEvent(evt); } _sourceFile = null; _copyToDirectory = null; } public function closeDBAndReplace() : void { // The file cannot be deleted if there is a SQLConnection to it. // The class that is aware of a possible connection also does the // deletion. But deleting the file seems to conceptually // fit into this class better _data.addEventListener(CustomDataEvent.DRILL_RESET, findFile, false, 0, true); _data.deleteDBFile(); } private function findFile(e:CustomDataEvent) : void { _data.removeEventListener(CustomDataEvent.DRILL_RESET, findFile, false); var docsDir:File = File.desktopDirectory; docsDir.browseForOpen('Select msgDB.db file ...'); docsDir.addEventListener(Event.SELECT, replaceDBFile); } private function replaceDBFile(e:Event):void { var sourceFile:File = e.target as File; var destination:File = File.applicationStorageDirectory.resolvePath("msgDB.db"); try { sourceFile.copyTo(destination, true); dispatchEvent(new CustomDataEvent(CustomDataEvent.RESTART_REQUIRED)); } catch (error:Error) { trace("Error:", error.message); } } } } On 2/17/12 6:07 PM, "Ross Sclafani" wrote: It is very easy to locate any code in one of my projects by ascertaining the domain of the code in question and looking in the appropriate branch. Does it store data? It's in the model. Does it interpret and display data? Try your views. Does it manipulate data? Look in the controller. _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
+1 On Feb 23, 2012, at 10:49 AM, Kevin Newman wrote: There is this idea that was articulated by an old timer - an ex-bank CEO - on Bill Moyer's show a few weeks ago, that companies and running companies used to be about product and solving customers' problems - great loan products if you are are a banker, or Flash and great tools if you run Adobe. But these days business culture has changed to be primarily about profit, to the point where you actually get Kudos for gloating about how much money you were able to stock pile this quarter, instead of what great products you created, or how many customers you satisfied. This is a sad state of affairs that affects more than just Adobe, though they seem to have slipped into that black hole of profit gloating just like so many other American corporations. And the CEOs probably get real social kudos for that money gloating at their cocktail parties. Personally, I'll stay focused on products and customers, and hope that's enough to help change the culture back. I'm pretty much at the bottom of the totem pole though. I can only hope these old ideas will see some kind of revival at that corporate board and CEO level of American culture. Kevin N. Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
Right!! :) **sigh** Karl On Feb 23, 2012, at 10:03 AM, Merrill, Jason wrote: Karl DeSaulniers skriver: If I had anything to say about the future of flash, it would be, sell it back to Macromedia if you can't fill the position. Adobe didn't buy Flash. They bought Macromedia. And they bought Macromedia because Macromedia had Flash. :) Jason Merrill Instructional Technology Architect II Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Touch event question
Thank you! But I really have to get into it myself. There has to be a lot more interaction in the end. And I want to learn how to do it. Best regards, Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney Jr. Sent: donderdag 23 februari 2012 21:17 To: Flash Coders List Subject: Re: [Flashcoders] Touch event question If you don't have the time or the knowledge to roll-your-own, this offers a lot of flexibility using gestures. http://gestureworks.com/legacy-tutorials/move-rotate-scale/ Good luck John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Feb 23, 2012, at 2:04 PM, Cor wrote: > I am trying to create a touch screen app in Flash CS5.5 / AS30 for the first time. > I want to show a map on a 42 inch touch screen. > Users (kids and adults) should be able to zoom in when dragging an area with two fingers. > So in fact a rectangle (top-left to bottom-right) Can anyone give me > some hints, examples, tutorials? > Everything is welcome and most appreciated! > > Best regards, > Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Touch event question
If you don't have the time or the knowledge to roll-your-own, this offers a lot of flexibility using gestures. http://gestureworks.com/legacy-tutorials/move-rotate-scale/ Good luck John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Feb 23, 2012, at 2:04 PM, Cor wrote: > I am trying to create a touch screen app in Flash CS5.5 / AS30 for the first > time. > I want to show a map on a 42 inch touch screen. > Users (kids and adults) should be able to zoom in when dragging an area with > two fingers. > So in fact a rectangle (top-left to bottom-right) > Can anyone give me some hints, examples, tutorials? > Everything is welcome and most appreciated! > > Best regards, > Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Touch event question
I am trying to create a touch screen app in Flash CS5.5 / AS30 for the first time. I want to show a map on a 42 inch touch screen. Users (kids and adults) should be able to zoom in when dragging an area with two fingers. So in fact a rectangle (top-left to bottom-right) Can anyone give me some hints, examples, tutorials? Everything is welcome and most appreciated! Best regards, Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
Well from most of the numbers I've seen, IE6 has a higher use percentage than IE7 - but even the global IE6 usage share numbers represent an inflated average pulled up by users in China. In the USA IE6 usage is already not even in the single digit percentage points anymore: http://ie6countdown.com/ (Seems to be down right now.) http://webcache.googleusercontent.com/search?q=cache:3KGBOAC5mhYJ:ie6countdown.com/+&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a For the American corporate hold outs, if you are unfortunate enough to have to deal with them, it might be worth seeing if the users can install ChromeFrame, which runs in user space, and doesn't require admin privs to install: http://code.google.com/chrome/chromeframe/ Things certainly aren't as bad as they once were. :-) Kevin N. On 2/23/12 1:01 PM, John R. Sweeney Jr. wrote: IE 6 was introduced August 2001 and is still the predominant corporate browser, so when do you see old browsers dying off? Another decade? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
> I do think it'll get easier, I sincerely HOPE, so since it takes 3 - 4 times longer now to do what I can currently do with Flash. > Well, you have a point - but once the basics are covered (video, audio, DOM, > CSS3, and Canvas), and reasonably compatibly implemented between all the > browsers (and the old browser finally having died off), IE 6 was introduced August 2001 and is still the predominant corporate browser, so when do you see old browsers dying off? Another decade? > (IE 10 is looking good). IE hasn't looked good (or worked well), SINCE 6 and has been the bane of most web developers. > We are a few years off though, for sure. I couldn't agree more. IMO, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Feb 23, 2012, at 11:20 AM, Kevin Newman wrote: > I do think it'll get easier, because we'll spend less time patching browser > inconsistencies, and more time just building on the basics - and I do think > the browser market will eventually get there (IE 10 is looking good). This > also assumes performance across all the browsers and hardware platforms can > reach some kind of reasonable baseline (4 core ARM9 CPUs in tablets and > smartphones means much less optimization required). We are a few years off > though, for sure. > > If you keep your work at the cutting edge though (WebGL, etc.) you're right, > it'll pretty much stay the way it is now. :-) > > Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
True - but the new focus of Flash being a sort of a slimmer cross platform abstraction layer also means that's what Flash is for. ;-) Kevin N. On 2/23/12 11:50 AM, Sidney de Koning | Funky Monkey Studio wrote: Why don't you write a ANE for it?:) That's what they are for:) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
Well, you have a point - but once the basics are covered (video, audio, DOM, CSS3, and Canvas), and reasonably compatibly implemented between all the browsers (and the old browser finally having died off), I do think it'll get easier, because we'll spend less time patching browser inconsistencies, and more time just building on the basics - and I do think the browser market will eventually get there (IE 10 is looking good). This also assumes performance across all the browsers and hardware platforms can reach some kind of reasonable baseline (4 core ARM9 CPUs in tablets and smartphones means much less optimization required). We are a few years off though, for sure. If you keep your work at the cutting edge though (WebGL, etc.) you're right, it'll pretty much stay the way it is now. :-) Kevin N. On 2/23/12 11:42 AM, Kerry Thompson wrote: Will it get easier? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
Why don't you write a ANE for it? :) That's what they are for :) -- Sidney de Koning | Funky Monkey Studio Who am I and what do I do? http://about.me/sidneydekoning Read my blog: http://www.funky-monkey.nl (http://www.funky-monkey.nl/blog/) On Thursday, February 23, 2012 at 5:37 PM, Kevin Newman wrote: > Oh! That's right, I would totally love game controller support! > > I wonder if it has something to do with a lack of system APIs on certain > systems, to put an abstraction around (OSX, iOS, Android, etc.). > > Kevin N. > > > On 2/22/12 3:50 PM, Henrik Andersson wrote: > > Oh and, there is a curious lack of support for game controllers. I don't > > get it, why would they even make that an AIR exclusive feature? And for > > TVs only? WTF? > > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com (mailto:Flashcoders@chattyfig.figleaf.com) > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
There is this idea that was articulated by an old timer - an ex-bank CEO - on Bill Moyer's show a few weeks ago, that companies and running companies used to be about product and solving customers' problems - great loan products if you are are a banker, or Flash and great tools if you run Adobe. But these days business culture has changed to be primarily about profit, to the point where you actually get Kudos for gloating about how much money you were able to stock pile this quarter, instead of what great products you created, or how many customers you satisfied. This is a sad state of affairs that affects more than just Adobe, though they seem to have slipped into that black hole of profit gloating just like so many other American corporations. And the CEOs probably get real social kudos for that money gloating at their cocktail parties. Personally, I'll stay focused on products and customers, and hope that's enough to help change the culture back. I'm pretty much at the bottom of the totem pole though. I can only hope these old ideas will see some kind of revival at that corporate board and CEO level of American culture. Kevin N. On 2/22/12 7:20 PM, Karl DeSaulniers wrote: Because they didn't start it. They just bought it. Flash is not personal to them, it's just a number, that is loosing. IMO Business is business, personal is personal. If it don't make dollars then it don't make sense!! Right!?! If I had anything to say about the future of flash, it would be, sell it back to Macromedia if you can't fill the position. I am sure those guys would make it WAY better then HTML 5 and it would work better then it ever did. Including no need for AIR. They'd probably create something like FLAIR. lol Rant done. Thank you for your time. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
Kevin Newman wrote: > That's the most important point IMO. You can at least technically do high > quality Flash like work with HTML5. It can still be challenging, but it'll > only get easier over time. Will it get easier? I think yes and no. As with any tool, it will get easier as we get more comfortable with it, more books are published, more sample code is on the Web, etc. I don't think HTML5 will get intrinsically easier to use, though. I've been writing code for over 25 years, and seldom do I see software get easier to use with successive versions. The tendency is to add features, which usually adds complexity. On the flip side, those new features sometimes do simplify our job--Unicode, for example. There have also been ease-of-use improvements, of course. The debugger, drag-and-drop visual programming, and the like. Those are more the exception than the rule, though. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
Oh! That's right, I would totally love game controller support! I wonder if it has something to do with a lack of system APIs on certain systems, to put an abstraction around (OSX, iOS, Android, etc.). Kevin N. On 2/22/12 3:50 PM, Henrik Andersson wrote: Oh and, there is a curious lack of support for game controllers. I don't get it, why would they even make that an AIR exclusive feature? And for TVs only? WTF? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
That one is useful for iOS where framescripts aren't necessarily evil - but totally unsupported (because of Apple) in loaded swfs. Kevin N. On 2/22/12 3:37 PM, Henrik Andersson wrote: * Frame label events: Because framescripts are evil (they are not) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
That's the most important point IMO. You can at least technically do high quality Flash like work with HTML5. It can still be challenging, but it'll only get easier over time. That Nike site BTW, doesn't run well even on the newest iMac we have in the office (less than 2 months old), and it obliterated my poor Mac Mini (I'll never even try to open it again), the experience is substantially diminished on iPad (thought frankly, better than desktop - see notes on performance), and large swaths of the thing are actually done in Flash anyway. I'm also certain no one bothered to test that on older or less powerful equipment. HTML5 is the future, because Flash won't run on mobile browsers (not by choice, but it doesn't matter), and managers and other people who don't know any better have decided it's "better" (again the reasons why truly don't matter, it has been decided). That irritation aside, there are some technical reasons for why HTML5 can be argued to be better, SEO, pushState/CMS integrations, etc. I'm doing one now (and it'll run on the iPad - if I have to switch from Flash in the name of iPads, I'll for damn sure make it work on an iPad!) that integrates with the server tech and uses pushState, etc. (with fall back for IE and older browsers). Some of these tighter integration points do make working in HTML5 feel more valuable - I still hate JavaScript and it's silent failures ("use strict"; helps, but it doesn't go far enough). The thing about "HTML5" (and we might as well say jQuery), is it's harder and takes longer to do the same thing as in Flash (for now) so you've got project triangle decisions to make. Then there's getting it to run well on iPads, which next to no one does (or it's a nerfed or entirely segregated experience, like that Nike site), which makes you wonder why they bothered with HTML5 at all. Kevin N. On 2/22/12 2:52 PM, James Merrill wrote: Another major concern of mine was seeing this site: http://www.nikechosenseries.com/ That's basically Flash quality, with SEO, linking, native scroll, all the goodies from HTML. Once it becomes easy to develop sites like that, I can't see why using Flash would be better. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
>> Karl DeSaulniers skriver: >> If I had anything to say about the future of flash, it would be, sell >> it back to Macromedia if you can't fill the position. >Adobe didn't buy Flash. They bought Macromedia. And they bought Macromedia because Macromedia had Flash. :) Jason Merrill Instructional Technology Architect II Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FP 11.1 and above rendering issue
Sorry if this issue had been discussed but it just came to my attention that a Flash widget I created is now having graphic rendering issues in FP 11.1 and above. I did search for a fix or for anything related to this and found bug reports but no solution. Some recommend updating Video drivers but I'm using a macbook pro and I don't see any updates available for my video card. Thanks, -Gerry ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
I have pretty much given up on Flash for websites or web applications. I have two kinds of clients: small clients who want a portfolio website or something similar scale, and then the agency clients where my work is all marketing work. Marketing people are o b s e s s e d with iphones / ipads and facebook so if it doesn't play nicely with them then forget it. I used to make Flash websites or Flash elements on websites for marketing agencies but since about two years ago I have not done anything web-based for them, it is all AIR apps for desktop and tablets. I actually prefer making AIR apps than websites. Reluctantly accepting the need to move on I am learning JS (which feels like going back to AS2) and brushing up on my HTML & CSS, I'm also learning ModX framework for building content managed sites. I'm pretty sold on ModX. Small clients always wanted a CMS but could never cough up enough for a bespoke system and I never found one that worked with Flash so had to use XML files, which most clients found difficult to manage themselves. So getting a backend framework has been a positive from this; and making AIR apps which I wanted to do before AIR ever existed and I made projector files. But otherwise I am disappointed the way it is unravelling for Flash. I'm sure Adobe could have handled the media better on this. I was at an Adobe HTML 5 conference last year and they definitely see HMTL 5 for all web stuff, and Flash for apps and gaming. That roadmap seems to suggest it is very game heavy. I don't really play computer games and I haven't made one either so not sure how I feel about that. For what its worth I really like AS3 and I hope it stays, if Flash dies on the web though then there is no hope of JS getting an upgrade to be like AS3 as there will be no competition, no incentive. I'm off to do some banner ads... (seriously!) On 23 February 2012 08:12, Tom Gooding wrote: > Essence being "Flash isn't for websites any more but still well suited to > gaming products"? Seems a reasonable strategy / direction to me.. > > > > On 22 Feb 2012, at 18:50, James Merrill wrote: > > > http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html > > > > A new version of AS3 will be nice, it's just too bad no one wants Flash > > anymore. Flash player is basically dead in the water, with its future > usage > > being hardcore gaming. How many of you guys/gals are doing that? > > > > > > > > -- > > James Merrill > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
Essence being "Flash isn't for websites any more but still well suited to gaming products"? Seems a reasonable strategy / direction to me.. On 22 Feb 2012, at 18:50, James Merrill wrote: > http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html > > A new version of AS3 will be nice, it's just too bad no one wants Flash > anymore. Flash player is basically dead in the water, with its future usage > being hardcore gaming. How many of you guys/gals are doing that? > > > > -- > James Merrill > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders