Re: [Flashcoders] Newbie help with dynamic variable assignment

2006-10-09 Thread Radley Marx



I couldn't follow your logic exactly, but I figure I could show you  
some basic looping tricks.


Hope this helps... :


var linkArray:Array = new Array();

for (var i = 0; i < countyNodes.length; i++) {

linkArray[i] = new Array(); // nested array

	linkArray[i].thisCounty = countyNodes 
[i].firstChild.firstChild.nodeValue;

linkArray[i].thisLink   = countyNodes[i].lastChild.firstChild.nodeValue;

}


...


// i = active movieClip

var myMC:MovieClip = this["countyMC"+i];

myColor = new Color(myMC);
myColor.setRBG(out_color);

if (linkArray[i].thisLink == undefined || Douglas_URL == "") {
myMC._visible = false;
}






On Oct 9, 2006, at 11:59 AM, Deanna Schneider wrote:


Hi All,
I'm working off of something that someone else coded, and trying to
make it read some xml data (it was just reading a static include).
Anyway, it loops through 72 county nodes. I've got this part working:

//loop through and set all the county vars
var countyNodeLength = countyNodes.length;
for (var i = 0; i < countyNodeLength; i++) {
thisCounty = countyNodes[i].firstChild.firstChild.nodeValue;
thisLink = countyNodes[i].lastChild.firstChild.nodeValue
   // this line sets the vars - I couldn't get it to work
properly using the "var" keyword
set (thisCounty + "_URL",  thisLink);
}

But, a litte later on, he had hardcoded the following stuff 72 times,
where Douglas is one example of a value that would be in the
"thisCounty" set in the loop above:

Douglas_color = new Color(_root.Douglas.btn_color);
Douglas_color.setRGB(out_color);

if (Douglas_URL == "undefined" || Douglas_URL == undefined) {
Douglas._visible = false;
}

I haven't been able to figure out a way to set that dynamically as I
run through the loop. Is it even possible to do that much dynamic
evaluation?

Thanks in advance.
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[Flashcoders] re: pattern fever

2006-10-09 Thread Matt Garland

Thanks Reuben.

Yes, I think I'll do what you suggest: just parameterize a full-dress  
Navigation with a custom object, then have the controller retrieve  
it. It will be make it the Navigation difficult to extend and write,  
but I see no alternative for now...except maybe using a dynamic  
class, and building up an object with snapped-on methods?


As for patterns--in this case, I'm definitely grasping for a  
solution. But in my short experience, patterns have been hugely  
useful, as well as just neat. I think I would eventually have  
approximated some patterns (state, observer)..but composite,  
decorator, factory? Never. I'm still excited.


>>
Why not use a initialization NavigationSettings class for your
Navigation that has its own methods that can be interrogated by your
controller? ie - new Navigation(new NavigationSettings(params));

The "controller bar" could access the NavigationSettings instance to
find out its necessary settings.

IMHO, patterns are only useful where they actually solve problems,
not create additional ones. "Pattern Fever" does no good for
anyone.If you can't find a pattern that fits your requirements, maybe
patterns are the wrong way to go about it. You shouldn't need to
twist your requirements to try and fit into a particular pattern.

Hope this helps.
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[Flashcoders] Iterate over all movieclips in a timeline

2006-10-09 Thread Bjorn Schultheiss
Pillage through and get nested mc's

function pillage(mc)
{
for (var a in mc) {
if (mc[a] instanceof MovieClip) {
trace(mc[a]._name);
pillage(mc[a]);
}
}
}

pillage(_root) 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: Tuesday, 10 October 2006 11:38 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Iterate over all movieclips in a timeline

this will only do the current frame, you cannot do the entire timeline (well
you can in jsfl :) )

On 10/9/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:
>
> > I feel a bit boneheaded asking this... is there any way of iterating 
> > over all movie clips in a timeline?
>
> for (var a in this) {
> if (this[a] instanceof MovieClip) {
> trace(this[a]._name);
> }
> }
>
> BLITZ | Steven Sacks - 310-551-0200 x209
>
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Re: [Flashcoders] Iterate over all movieclips in a timeline

2006-10-09 Thread Haikal Saadh

Ah, thanks, that's exactly what I needed.

Current frame only is fine, as it's only going to do some initialisation 
at frame 1 anyway.


Steven Sacks | BLITZ wrote:

I feel a bit boneheaded asking this... is there any way of iterating
over all movie clips in a timeline?



for (var a in this) {
if (this[a] instanceof MovieClip) {
trace(this[a]._name);
}
}

BLITZ | Steven Sacks - 310-551-0200 x209

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ICT Resources, TALSS
QUT Kelvin Grove

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Re: [Flashcoders] Iterate over all movieclips in a timeline

2006-10-09 Thread Johannes Nel

this will only do the current frame, you cannot do the entire timeline
(well you can in jsfl :) )

On 10/9/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


> I feel a bit boneheaded asking this... is there any way of iterating
> over all movie clips in a timeline?

for (var a in this) {
if (this[a] instanceof MovieClip) {
trace(this[a]._name);
}
}

BLITZ | Steven Sacks - 310-551-0200 x209

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RE: [Flashcoders] Iterate over all movieclips in a timeline

2006-10-09 Thread Steven Sacks | BLITZ
> I feel a bit boneheaded asking this... is there any way of iterating
> over all movie clips in a timeline?

for (var a in this) {
if (this[a] instanceof MovieClip) {
trace(this[a]._name);
}
}

BLITZ | Steven Sacks - 310-551-0200 x209

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[Flashcoders] Iterate over all movieclips in a timeline

2006-10-09 Thread Haikal Saadh

Hello.

I feel a bit boneheaded asking this... is there any way of iterating 
over all movie clips in a timeline?


At the moment, I just have a hard coded array that contains references 
to the clips I need. This isn't a big problem, but that just means one 
more thing to edit each time I add or remove clips. (and I'd have to 
name them as well).


Thanks.


--
Haikal Saadh
Applications Programmer
ICT Resources, TALSS
QUT Kelvin Grove

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RE: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-09 Thread Steven Sacks | BLITZ
It's easy to get the impression that the video is playing inside the the
browser window but it isn't.  The ActiveX control in the browser talks
to Windows and tells it where to draw the video, which actually plays
above the browser window.  When you move the browser window around, it's
telling the video to move with it.  Sometimes, the video will move with
it, sometimes you will see a "masking effect" where the video stays in
place while the player moves.  Both behaviors are good demonstrations
that the video and the player are separate components in Windows.

Unfortunately, there's nothing you can do about it, AFAIK.
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[Flashcoders] Flash transparent on top of Windows Media Player

2006-10-09 Thread Bjorn Schultheiss
 
Is it possible to ditch the windows media player inplace of flash video?,
Would make life easier.

An answer to your question... I cant provide one :)

Regards,
 
Bjorn Schultheiss



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick G
Sent: Tuesday, 10 October 2006 10:27 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash transparent on top of Windows Media Player

Does anyone know if there is a way to embed flash transparent
(wmode=transparent) on a layer above an embedded Windows Media Player
active-x control?

So it's like this...

--Flash (wmode transparency)
---Windows Media play playing video
-HTML page

I've made a demo to achieve this and the Media Player itself is below the
flash - the video playing is on top of the flash.
Any ideas/workarounds?

- Mick
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RE: [Flashcoders] Accessibility: TextField Reading Twice

2006-10-09 Thread Andrew Kirkpatrick
Interesting.  What version of JAWS are you testing with?  What version
of the Flash player?  Can you post a link?  The FLA?

Thanks,
AWK 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of JerBrand
> Sent: Monday, October 09, 2006 12:09 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Accessibility: TextField Reading Twice
> 
> Desperate for help, have been fighting this issue for a week:
> 
> I've been playing with a set of components for non-technical users: 
> Basic idea is to provide some simple "full page" components 
> that are accessible without any real effort on the user 
> building the fla.
> 
> So, they're finished and have been reviewed by a 
> accessibility place out of VA. Everything seems to be working 
> perfectly, spare one silly item: 
> When JAWS is reading the page content, The TextField in one 
> and only one component reads twice, every time. However, if 
> you tab from item to item in the flash movie, none of the 
> items read the text twice.
> 
> I've viewed the movie in the debugger and confirmed that the 
> text is only set for that TextField and doesn't appear 
> anywhere else. I've traced out text for every MC on the page, 
> and I've set the TextField __accProps to be silent and added 
> the text to the _accProps.name of the containing MovieClip. 
> Still reads twice. If I strip out the accessibility code for 
> all items in the component, that bit of text is read.
> 
> Anyone know of a way to figure out what's happening? 
> 
> The accessibility code is very simple:
> 
> _textOne._accProps = new Object();
> 
> _textOne._accProps.name = removeHTML(__text1);
> 
> _textOne._accProps.forcesimple = true;
> 
> _textOne.tabIndex = _loc2.text1;
> 
> 
> _textOne is a MovieClip with a TextField inside of it at 0,0. 
> Really the only thing it adds is a setSize() method that 
> resizes the TextField if the layout changes, and a get/set 
> "Text" property. The rest is as simple as it sounds.
> 
> Thanks for the help
> 
> Jer Brand
> 
> 
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[Flashcoders] Flash transparent on top of Windows Media Player

2006-10-09 Thread Mick G

Does anyone know if there is a way to embed flash transparent
(wmode=transparent) on a layer above an embedded Windows Media Player
active-x control?

So it's like this...

--Flash (wmode transparency)
---Windows Media play playing video
-HTML page

I've made a demo to achieve this and the Media Player itself is below the
flash - the video playing is on top of the flash.
Any ideas/workarounds?

- Mick
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Re: [Flashcoders] pattern fever: composing dynamic object and knowing them remotely

2006-10-09 Thread Reuben Stanton
Why not use a initialization NavigationSettings class for your  
Navigation that has its own methods that can be interrogated by your  
controller? ie - new Navigation(new NavigationSettings(params));


The "controller bar" could access the NavigationSettings instance to  
find out its necessary settings.


IMHO, patterns are only useful where they actually solve problems,  
not create additional ones. "Pattern Fever" does no good for  
anyone.If you can't find a pattern that fits your requirements, maybe  
patterns are the wrong way to go about it. You shouldn't need to  
twist your requirements to try and fit into a particular pattern.


Hope this helps.

On 10/10/2006, at 4:31 AM, Matt Garland wrote:


I have a design problem:

A site I'm working up has a shell/module structure. Each module  
composes an instance of a Navigation class.


This instance mixes and matches various navigation functionality.  
Some modules might have last/next methods, some might have last/ 
next and direct goto (buttons) methods, some might have just goto  
(buttons), or buttons and browser-like, history-based forwards/ 
backwards methods. Some will have pause/play. Some might have no  
navigation at all. All would have an index property and an abstract  
"goTo" method, which would be handled/implemented by the module  
itself.


When the module is focused, a controller bar in the shell redraws  
itself according to the module's navigation.


Here's two questions:

1) How do I make this navigation object? It mixes and matches a set  
of methods almost randomly. It this even a candidate for a class?


Having just read Head First Design Patterns, my first thought was  
that decorator could help. But how do you access added methods if  
the basic object is wrapped more than once:


NextLast(History(new Navigation())).goBackward() wouldn't work  
because goBackward is not a method of the outermost wrapper, NextLast.


Should I then make the decorator specify ALL possible methods? That  
seems perverse.


Instead, it would be easier to supply a full-fledged navigation  
object and selectively enable parts of it. But then the class would  
turn into a mess of conditionals:


function next() {
currentIndex++
if (this navigation instance has a history) {
history.push(currentIndex);
}

This is stumping me. Having pattern fever (I recommend the book),  
the only alternative I can think of is: turn each piece of  
navigation functionality into a class (history, nextLast, etc),  
then compose a navigation object as an array of objects, which  
would each in term handle a message from the controller in the  
shell (chain of responsibility?).


2) Once I manage to compose a navigation object, how can the  
shell's controller bar interrogate it? That is, how to know which  
methods are defined or enabled for it? Is there a more direct way  
than looping through the object and looking at its properties and  
methods (and since I'm doing this in AS3, I'm not sure I can even  
do this). I suppose I could store a bunch os strings for  
verification, but as with the last problem, I can't believe that  
smarter programmers haven't solved this problem in an better way.


I should say that the site is mine and the only constraint is the  
spec I'm giving myself, which is: give every module a navigation  
module, so that the module's navigation will be easy to create (new  
History(new Navigation)), without having to create a bunch of new  
classes (HistoryNextLast extends History). In addition, I want the  
the navigation object to refer back to other navigations objects so  
that they form a XML-like nodal structure. This would be convenient  
for retrieving navigation information, but even more for creating  
an easy add-on structure. Basically, I want any combination of nav  
functions to be able to lead to any other kind of combination,  
module after module. How to achieve this I don't know yet.

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Re: [Flashcoders] PSP XML tests

2006-10-09 Thread Zárate

Sorry, I was trying to say that if it is an official Flash player
where's the "compile once, run everywhere"? It seems we're not talking
about a bug, but about someone decided to not implement the whole API,
isn't it?

Maybe it's not an Adobe product, but then they should take care about
a piece of software that says it runs Flash content when it doesn't.

Anyone with more info about it?

Thanks

On 10/9/06, Zárate <[EMAIL PROTECTED]> wrote:

Well, that really amazes me. I mean, I work with mobile devices
(mostly PDAs with Windows Mobile 5) almost everyday and I have to say
that I haven't found these kind of things...

I'm trying to find information about who made that Flash player for
the PSP. Is it and Adobe "official" product? If so, where is the

On 10/9/06, John Giotta <[EMAIL PROTECTED]> wrote:
> Juan,
> Yes you will notice alot has been laxed on the PSP Flash Player.
> I spent a few weeks testing, but I'm slowly discovering Mobile Flash is just
> not robust enough (again).
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Re: [Flashcoders] PSP XML tests

2006-10-09 Thread Zárate

Well, that really amazes me. I mean, I work with mobile devices
(mostly PDAs with Windows Mobile 5) almost everyday and I have to say
that I haven't found these kind of things...

I'm trying to find information about who made that Flash player for
the PSP. Is it and Adobe "official" product? If so, where is the

On 10/9/06, John Giotta <[EMAIL PROTECTED]> wrote:

Juan,
Yes you will notice alot has been laxed on the PSP Flash Player.
I spent a few weeks testing, but I'm slowly discovering Mobile Flash is just
not robust enough (again).
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Re: [Flashcoders] OT: sold laptop, need to release Studio 8?

2006-10-09 Thread Count Schemula

I rekon. I just don't see "Transfer this License" under the help menu.

I sold the laptop. I just wiped the hard drive and re-installed Windows.

So it's moot now.

Seems like I had to call Macromedia once before though, back when I
had MX2004 stuff. I do reformat my computers every once in a while.

No biggie. Calling was a little annoying, but, hey...

Thanks.

On 10/9/06, John Dowdell <[EMAIL PROTECTED]> wrote:

Count Schemula wrote:
> I just sold my laptop.
> I can't really find how to "release" my serial number for Studio 8
> before I reformat the drive.
> Does this still have to be done?
> I'm buying another laptop, so, I want intall on that with no hassles.

Sorry for my delay; thanks to Ramses for the link.

The Macromedia "activation" method mainly checks for many requests made
on the same serial number in short succession. If you're installing on a
new system, months after the last installation, then this wouldn't
usually trigger any notice from the serial-authentication server. But to
be sure, you can just choose the "Transfer this License" item from the
Help menu, which will tell the server that you've removed the old
installation.

Should be okay either way, but it's better to hit that menu item if you
can. Good...?

jd



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[Flashcoders] Screenweaver 3 and FlashDevelop

2006-10-09 Thread Jorge Antonio Diaz Gutierrez
Hi there.

I'm working with Screenweaver and Flash Develop, making some tests and I
would like to know hot to call relative paths from my .exe Projector,
when I'm using swFile.saveString() method, for example.

Thanks
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Re: [Flashcoders] OT: sold laptop, need to release Studio 8?

2006-10-09 Thread John Dowdell

Count Schemula wrote:

I just sold my laptop.
I can't really find how to "release" my serial number for Studio 8
before I reformat the drive.
Does this still have to be done?
I'm buying another laptop, so, I want intall on that with no hassles.


Sorry for my delay; thanks to Ramses for the link.

The Macromedia "activation" method mainly checks for many requests made 
on the same serial number in short succession. If you're installing on a 
new system, months after the last installation, then this wouldn't 
usually trigger any notice from the serial-authentication server. But to 
be sure, you can just choose the "Transfer this License" item from the 
Help menu, which will tell the server that you've removed the old 
installation.


Should be okay either way, but it's better to hit that menu item if you 
can. Good...?


jd






--
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Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] PSP XML tests

2006-10-09 Thread John Giotta

Juan,
Yes you will notice alot has been laxed on the PSP Flash Player.
I spent a few weeks testing, but I'm slowly discovering Mobile Flash is just
not robust enough (again).
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Re: [Flashcoders] dynamic string color switching

2006-10-09 Thread Doug Tangren
Thank you. This exactly what I was looking for.  I didn't know you  
could pass indexes as arguments to the setTextFormat method.



Doug Tangren
[EMAIL PROTECTED]



On Oct 9, 2006, at 2:33 PM, Michael Bedar wrote:

If you want to use TextFormat, you can apply a textformat to a text  
selection.  A quick way to do this without creating a bunch of new  
textformat objects is to copy the current format into a temp var  
using tf.getTextFormat(), change the color, and the apply it to the  
selection with


my_textField.setTextFormat(beginIndex:Number, endIndex:Number,  
textFormat:TextFormat)


or of course you can maintain a few TextFormat objects if you have  
a set of styles you wish to work with.


Alternatively you could use a CSS stylesheet, but this may be a  
rare circumstance where textFormat is better.





On Oct 9, 2006, at 2:24 PM, Doug Tangren wrote:

I was wondering if if is possible to dynamically change the color  
of parts of a string within a single text field.


I know how to  set the color of the whole text by applying  a new  
Text format object to a text field but I was wondering how I might  
apply a different color to a substring of the target text field  
while preserving the original text format color for the rest of  
the text.


I am writing a class that loops  through the index of a string and  
changes the case of a character and I would also like to be able  
to change the color without complicating things by dynamically  
splitting the text into separate text fields and aligning them  
based on the text's width.


Doug Tangren
[EMAIL PROTECTED]



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[Flashcoders] Newbie help with dynamic variable assignment

2006-10-09 Thread Deanna Schneider

Hi All,
I'm working off of something that someone else coded, and trying to
make it read some xml data (it was just reading a static include).
Anyway, it loops through 72 county nodes. I've got this part working:

//loop through and set all the county vars
var countyNodeLength = countyNodes.length;
for (var i = 0; i < countyNodeLength; i++) {
thisCounty = countyNodes[i].firstChild.firstChild.nodeValue;
thisLink = countyNodes[i].lastChild.firstChild.nodeValue
   // this line sets the vars - I couldn't get it to work
properly using the "var" keyword
set (thisCounty + "_URL",  thisLink);
}

But, a litte later on, he had hardcoded the following stuff 72 times,
where Douglas is one example of a value that would be in the
"thisCounty" set in the loop above:

Douglas_color = new Color(_root.Douglas.btn_color);
Douglas_color.setRGB(out_color);

if (Douglas_URL == "undefined" || Douglas_URL == undefined) {
Douglas._visible = false;
}

I haven't been able to figure out a way to set that dynamically as I
run through the loop. Is it even possible to do that much dynamic
evaluation?

Thanks in advance.
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Re: [Flashcoders] dynamic string color switching

2006-10-09 Thread Michael Bedar
If you want to use TextFormat, you can apply a textformat to a text  
selection.  A quick way to do this without creating a bunch of new  
textformat objects is to copy the current format into a temp var  
using tf.getTextFormat(), change the color, and the apply it to the  
selection with


my_textField.setTextFormat(beginIndex:Number, endIndex:Number,  
textFormat:TextFormat)


or of course you can maintain a few TextFormat objects if you have a  
set of styles you wish to work with.


Alternatively you could use a CSS stylesheet, but this may be a rare  
circumstance where textFormat is better.





On Oct 9, 2006, at 2:24 PM, Doug Tangren wrote:

I was wondering if if is possible to dynamically change the color  
of parts of a string within a single text field.


I know how to  set the color of the whole text by applying  a new  
Text format object to a text field but I was wondering how I might  
apply a different color to a substring of the target text field  
while preserving the original text format color for the rest of the  
text.


I am writing a class that loops  through the index of a string and  
changes the case of a character and I would also like to be able to  
change the color without complicating things by dynamically  
splitting the text into separate text fields and aligning them  
based on the text's width.


Doug Tangren
[EMAIL PROTECTED]



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[Flashcoders] pattern fever: composing dynamic object and knowing them remotely

2006-10-09 Thread Matt Garland

I have a design problem:

A site I'm working up has a shell/module structure. Each module  
composes an instance of a Navigation class.


This instance mixes and matches various navigation functionality.  
Some modules might have last/next methods, some might have last/next  
and direct goto (buttons) methods, some might have just goto  
(buttons), or buttons and browser-like, history-based forwards/ 
backwards methods. Some will have pause/play. Some might have no  
navigation at all. All would have an index property and an abstract  
"goTo" method, which would be handled/implemented by the module itself.


When the module is focused, a controller bar in the shell redraws  
itself according to the module's navigation.


Here's two questions:

1) How do I make this navigation object? It mixes and matches a set  
of methods almost randomly. It this even a candidate for a class?


Having just read Head First Design Patterns, my first thought was  
that decorator could help. But how do you access added methods if the  
basic object is wrapped more than once:


NextLast(History(new Navigation())).goBackward() wouldn't work  
because goBackward is not a method of the outermost wrapper, NextLast.


Should I then make the decorator specify ALL possible methods? That  
seems perverse.


Instead, it would be easier to supply a full-fledged navigation  
object and selectively enable parts of it. But then the class would  
turn into a mess of conditionals:


function next() {
currentIndex++
if (this navigation instance has a history) {
history.push(currentIndex);
}

This is stumping me. Having pattern fever (I recommend the book), the  
only alternative I can think of is: turn each piece of navigation  
functionality into a class (history, nextLast, etc), then compose a  
navigation object as an array of objects, which would each in term  
handle a message from the controller in the shell (chain of  
responsibility?).


2) Once I manage to compose a navigation object, how can the shell's  
controller bar interrogate it? That is, how to know which methods are  
defined or enabled for it? Is there a more direct way than looping  
through the object and looking at its properties and methods (and  
since I'm doing this in AS3, I'm not sure I can even do this). I  
suppose I could store a bunch os strings for verification, but as  
with the last problem, I can't believe that smarter programmers  
haven't solved this problem in an better way.


I should say that the site is mine and the only constraint is the  
spec I'm giving myself, which is: give every module a navigation  
module, so that the module's navigation will be easy to create (new  
History(new Navigation)), without having to create a bunch of new  
classes (HistoryNextLast extends History). In addition, I want the  
the navigation object to refer back to other navigations objects so  
that they form a XML-like nodal structure. This would be convenient  
for retrieving navigation information, but even more for creating an  
easy add-on structure. Basically, I want any combination of nav  
functions to be able to lead to any other kind of combination, module  
after module. How to achieve this I don't know yet.

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RE: [Flashcoders] dynamic string color switching

2006-10-09 Thread Steven Sacks | BLITZ
> I was wondering if if is possible to dynamically change the color of
> parts of a string within a single text field.

You can do it with an HTML textfield.
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[Flashcoders] dynamic string color switching

2006-10-09 Thread Doug Tangren
I was wondering if if is possible to dynamically change the color of  
parts of a string within a single text field.


I know how to  set the color of the whole text by applying  a new  
Text format object to a text field but I was wondering how I might  
apply a different color to a substring of the target text field while  
preserving the original text format color for the rest of the text.


I am writing a class that loops  through the index of a string and  
changes the case of a character and I would also like to be able to  
change the color without complicating things by dynamically splitting  
the text into separate text fields and aligning them based on the  
text's width.


Doug Tangren
[EMAIL PROTECTED]



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RE: [Flashcoders] Error check for parseXML()

2006-10-09 Thread Mike Keesey
Good point.

One optional tweak:

var xml:XML = new XML();
xml.ignoreWhite = true;
xml.parseXML(someTextVar);
xml.onLoad = function(success:Boolean):Void {
if (this.status == 0) {
trace("Success!");
} else {
trace("Error in XML! Code: " + this.status);
}
}

The scope should probably be "this" instead of "xml" in this case.
―
Mike Keesey

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Ray Chuan
> Sent: Saturday, October 07, 2006 2:21 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Error check for parseXML()
> 
> Hi,
> you should put the conditional in a callback, because when execution
> reaches the conditional xml parsing might not have finished parsing.
> 
> var xml:XML = new XML();
> xml.ignoreWhite = true;
> xml.parseXML(someTextVar);
> xml.onLoad = function(success:Boolean):Void {
>   if (xml.status == 0) {
>   trace("Success!");
>   } else {
>   trace("Error in XML! Code: " + xml.status);
>   }
> }
> 
> Note that the "success" argument can be ignored if you're using
> functions like parseXML(), because it's got to do with the success of
> loading a document using XML.load() or XML.sendAndLoad().
> 
> On 10/7/06, Mike Keesey <[EMAIL PROTECTED]> wrote:
> > Use the XML.status field.
> >
> > var xml:XML = new XML();
> > xml.ignoreWhite = true;
> > xml.parseXML(someTextVar);
> > if (xml.status == 0) {
> > trace("Success!");
> > } else {
> > trace("Error in XML! Code: " + xml.status);
> > }
> >
> > ―
> > Mike Keesey
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
[mailto:flashcoders-
> > > [EMAIL PROTECTED] On Behalf Of Mendelsohn, Michael
> > > Sent: Friday, October 06, 2006 6:50 AM
> > > To: Flashcoders mailing list
> > > Subject: [Flashcoders] Error check for parseXML()
> > >
> > > Hi list...
> > >
> > > According to the help docs,
> > > public parseXML(value:String) : Void
> > > doesn't return an integer or anything to indicate successful
parsing
> > of
> > > the xml.  How can I be certain that I've passed in some error free
xml
> > > and it was able to parse?
> > >
> > > Thanks,
> > > - Michael M.
> > >
> > >
> > >
> > >
> > >
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
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> >
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> >
> 
> 
> --
> Cheers,
> Ray Chuan

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[Flashcoders] Accessibility: TextField Reading Twice

2006-10-09 Thread JerBrand

Desperate for help, have been fighting this issue for a week:

I've been playing with a set of components for non-technical users: 
Basic idea is to provide some simple "full page" components that are 
accessible without any real effort on the user building the fla.


So, they're finished and have been reviewed by a accessibility place out 
of VA. Everything seems to be working perfectly, spare one silly item: 
When JAWS is reading the page content, The TextField in one and only one 
component reads twice, every time. However, if you tab from item to item 
in the flash movie, none of the items read the text twice.


I've viewed the movie in the debugger and confirmed that the text is 
only set for that TextField and doesn't appear anywhere else. I've 
traced out text for every MC on the page, and I've set the TextField  
__accProps to be silent and added the text to the _accProps.name of the 
containing MovieClip. Still reads twice. If I strip out the 
accessibility code for all items in the component, that bit of text is 
read.


Anyone know of a way to figure out what's happening? 


The accessibility code is very simple:

   _textOne._accProps = new Object();

   _textOne._accProps.name = removeHTML(__text1);

   _textOne._accProps.forcesimple = true;

   _textOne.tabIndex = _loc2.text1;


_textOne is a MovieClip with a TextField inside of it at 0,0. Really the 
only thing it adds is a setSize() method that resizes the TextField if 
the layout changes, and a get/set "Text" property. The rest is as simple 
as it sounds.


Thanks for the help

Jer Brand


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Re: [Flashcoders] PSP XML tests

2006-10-09 Thread Zárate

Hi,

Thanks it seems to work now. However, I was expecting the onLoad
method to fire with "false" for the success parameter. I've searched
the archives for PSP and haven't found to much information about it
after April (release of the 2.7 firmware).

But thanks again :)

Cheers,

Juan

On 10/9/06, eric dolecki <[EMAIL PROTECTED]> wrote:

I think you have to use full paths on the PSP for the XML load. check the
archives

On 10/9/06, Zárate <[EMAIL PROTECTED]> wrote:
>
> Hi all,
>
> I'm starting testing Flash content on the PSP and I'm not getting
> quite far :( I'm trying to read a really simple XML file, but it seems
> it doesn't work properly. Just the quick&dirty code bellow. I've tried
> both the "old" method and with the Delegate class, but that the onLoad
> method doesn't get fired.
>
> Then, there's a weird thing with the firmware version. If I browse to
> Settings > System Settings I see System Software Version 2.81.
> However, if I browse to Game > PSP Update it displays that the version
> is 2.60. Is that correct?
>
> And last, I've searched the list archives and I've found the link
> bellow, but it doesn't work. Anyone has a copy or know where can I get
> the application? Just to see something working on the PSP ¬¬
>
> http://jdgiotta.googlepages.com/PSPReader.zip
>
> Thanks a lot,
>
> Juan
>
> -
>
> function init(){
>
> _root.field.text = "step 2";
>
> myXML = new XML();
> myXML.owner = this;
> myXML.onLoad = function(success){
> this.owner.parseLoadedXML(success);
> }
>
> myXML.load("test.xml");
>
> }
>
> function parseLoadedXML(success){
>
> _root.field.text = ">>> " + myXML.toString() + " -- " + success;
>
> }
>
> _root.field.text = "loading";
>
> init();
> stop();
>
> -
>
> --
> Juan Delgado - Zárate
> http://www.zarate.tv
> ___
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--
Juan Delgado - Zárate
http://www.zarate.tv
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Re: [Flashcoders] PSP XML tests

2006-10-09 Thread eric dolecki

I think you have to use full paths on the PSP for the XML load. check the
archives

On 10/9/06, Zárate <[EMAIL PROTECTED]> wrote:


Hi all,

I'm starting testing Flash content on the PSP and I'm not getting
quite far :( I'm trying to read a really simple XML file, but it seems
it doesn't work properly. Just the quick&dirty code bellow. I've tried
both the "old" method and with the Delegate class, but that the onLoad
method doesn't get fired.

Then, there's a weird thing with the firmware version. If I browse to
Settings > System Settings I see System Software Version 2.81.
However, if I browse to Game > PSP Update it displays that the version
is 2.60. Is that correct?

And last, I've searched the list archives and I've found the link
bellow, but it doesn't work. Anyone has a copy or know where can I get
the application? Just to see something working on the PSP ¬¬

http://jdgiotta.googlepages.com/PSPReader.zip

Thanks a lot,

Juan

-

function init(){

_root.field.text = "step 2";

myXML = new XML();
myXML.owner = this;
myXML.onLoad = function(success){
this.owner.parseLoadedXML(success);
}

myXML.load("test.xml");

}

function parseLoadedXML(success){

_root.field.text = ">>> " + myXML.toString() + " -- " + success;

}

_root.field.text = "loading";

init();
stop();

-

--
Juan Delgado - Zárate
http://www.zarate.tv
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RE: [Flashcoders] book suggestions?

2006-10-09 Thread Perdue, Blake
There's the industry-standard Robert Penner book:
http://www.robertpenner.com/


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcelo
de Moraes Serpa
Sent: Monday, October 09, 2006 7:37 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] book suggestions?

Does anyone know if  Flash Math Creativity have a ebook version for
sale? I
prefer the ebook over the paper as it's cheaper for me and ships
instantly
:)

I've bought FAA as ebook.. it's amazing indeed... too bad I didn't have
time
to finish reading it yet...

Marcelo.

On 10/9/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
>
> Josh,
>   Danny's book is, indeed, exactly what you're looking for. :-)
>
>
>
http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/d
p/1584503300
>
> Ian
>
> On 10/9/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:
> >
> > If I may self-publicise, you might try my book Mathematics and
Physics
> for
> > Programmers. It's been well reviewed in this forum before, so I
don't
> feel
> > *too* bad for bringing it up :)
> >
> > Danny
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[Flashcoders] PSP XML tests

2006-10-09 Thread Zárate

Hi all,

I'm starting testing Flash content on the PSP and I'm not getting
quite far :( I'm trying to read a really simple XML file, but it seems
it doesn't work properly. Just the quick&dirty code bellow. I've tried
both the "old" method and with the Delegate class, but that the onLoad
method doesn't get fired.

Then, there's a weird thing with the firmware version. If I browse to
Settings > System Settings I see System Software Version 2.81.
However, if I browse to Game > PSP Update it displays that the version
is 2.60. Is that correct?

And last, I've searched the list archives and I've found the link
bellow, but it doesn't work. Anyone has a copy or know where can I get
the application? Just to see something working on the PSP ¬¬

http://jdgiotta.googlepages.com/PSPReader.zip

Thanks a lot,

Juan

-

function init(){

_root.field.text = "step 2";

myXML = new XML();
myXML.owner = this;
myXML.onLoad = function(success){
this.owner.parseLoadedXML(success);
}

myXML.load("test.xml");

}

function parseLoadedXML(success){

_root.field.text = ">>> " + myXML.toString() + " -- " + success;

}

_root.field.text = "loading";

init();
stop();

-

--
Juan Delgado - Zárate
http://www.zarate.tv
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Re: [Flashcoders] Rollover states for sub-items

2006-10-09 Thread Hans Wichman

One other option, is NOT nesting the clips. At least not code wise.

On 10/9/06, Perdue, Blake <[EMAIL PROTECTED]> wrote:


Is there any other work around? I'd prefer to avoid wasting cycles
checking the location of the mouse every time it's moved.

I was hoping there was some sort of submenu flag or workaround that
allowed this. Anyone know of it?

-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Johan Karlsson
Sent: Monday, October 09, 2006 2:29 AM
To: Flashcoders mailing list
Subject: SV: [Flashcoders] Rollover states for sub-items

When a movieclip has a buttonevent placed on it anything inside it will
not be able to get any buttonevents. What you need to do is use a mouseMove
event and a hitTest to simulate a rollover/rollout event either for the nav
or the subitems.

E.g:

Nav.onMouseMove = function()
{
   if(this.hitTest(_root._xmouse, _root._ymouse, true) && !this.open)
   {
   this.open = true;
   this.gotoAndPlay('expand');
   } else if(this.open) {
   This.open = false;
   this.gotoAndPlay('collapse');
   }
}

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] För Perdue, Blake
Skickat: den 9 oktober 2006 01:27
Till: Flashcoders mailing list
Ämne: [Flashcoders] Rollover states for sub-items

I'm building an expandable/collapsible navigation - on rollover it
expands, on rollout it collapses. I've placed event handlers on the
navigation container movie clip, like so:



nav.onRollOver=function() {this.gotoAndPlay('expand');}

nav.onRollOut=function() {this.gotoAndPlay('collapse');}



Inside of the navigation movie clip (nav), I have several movie clips
that have their own onRollOver and onRollOut event handlers, like so:



nav.subitem.onRollOver=function() {this.gotoAndPlay('over');}

nav.subitem.onRollOut=function() {this.gotoAndPlay('out');}



For some reason, because the container movie clip (nav) has rollover and
rollout event handlers, the event handlers for the clips inside the
container do not work. In other words, the nav onrollover/out works, but
the nav.subitem rollover/out doesn't work.



Does anyone know why this happens or a solution to this? Thanks.







Blake Perdue | 212.522.1292 | AIM: blakepCNN



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RE: [Flashcoders] Rollover states for sub-items

2006-10-09 Thread Perdue, Blake
Is there any other work around? I'd prefer to avoid wasting cycles checking the 
location of the mouse every time it's moved.

I was hoping there was some sort of submenu flag or workaround that allowed 
this. Anyone know of it?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johan Karlsson
Sent: Monday, October 09, 2006 2:29 AM
To: Flashcoders mailing list
Subject: SV: [Flashcoders] Rollover states for sub-items

When a movieclip has a buttonevent placed on it anything inside it will not be 
able to get any buttonevents. What you need to do is use a mouseMove event and 
a hitTest to simulate a rollover/rollout event either for the nav or the 
subitems.

E.g:

Nav.onMouseMove = function()
{
if(this.hitTest(_root._xmouse, _root._ymouse, true) && !this.open)
{
this.open = true;
this.gotoAndPlay('expand'); 
} else if(this.open) {
This.open = false;
this.gotoAndPlay('collapse');
}
}

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Perdue, Blake
Skickat: den 9 oktober 2006 01:27
Till: Flashcoders mailing list
Ämne: [Flashcoders] Rollover states for sub-items

I'm building an expandable/collapsible navigation - on rollover it
expands, on rollout it collapses. I've placed event handlers on the
navigation container movie clip, like so:

 

nav.onRollOver=function() {this.gotoAndPlay('expand');}

nav.onRollOut=function() {this.gotoAndPlay('collapse');}

 

Inside of the navigation movie clip (nav), I have several movie clips
that have their own onRollOver and onRollOut event handlers, like so:

 

nav.subitem.onRollOver=function() {this.gotoAndPlay('over');}

nav.subitem.onRollOut=function() {this.gotoAndPlay('out');}

 

For some reason, because the container movie clip (nav) has rollover and
rollout event handlers, the event handlers for the clips inside the
container do not work. In other words, the nav onrollover/out works, but
the nav.subitem rollover/out doesn't work.

 

Does anyone know why this happens or a solution to this? Thanks.

 

 

 

Blake Perdue | 212.522.1292 | AIM: blakepCNN

 

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Re: [Flashcoders] book suggestions?

2006-10-09 Thread Marcelo de Moraes Serpa

Does anyone know if  Flash Math Creativity have a ebook version for sale? I
prefer the ebook over the paper as it's cheaper for me and ships instantly
:)

I've bought FAA as ebook.. it's amazing indeed... too bad I didn't have time
to finish reading it yet...

Marcelo.

On 10/9/06, Ian Thomas <[EMAIL PROTECTED]> wrote:


Josh,
  Danny's book is, indeed, exactly what you're looking for. :-)


http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300

Ian

On 10/9/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:
>
> If I may self-publicise, you might try my book Mathematics and Physics
for
> Programmers. It's been well reviewed in this forum before, so I don't
feel
> *too* bad for bringing it up :)
>
> Danny
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Re: [Flashcoders] book suggestions?

2006-10-09 Thread Ian Thomas

Josh,
 Danny's book is, indeed, exactly what you're looking for. :-)

http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300

Ian

On 10/9/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:


If I may self-publicise, you might try my book Mathematics and Physics for
Programmers. It's been well reviewed in this forum before, so I don't feel
*too* bad for bringing it up :)

Danny

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RE: [Flashcoders] book suggestions?

2006-10-09 Thread Danny Kodicek

> My focus in Flash development is more about apps than games, so I've
> managed to work around the fact that don't really have the background
> in math and science (yay art school) to produce realistic effects
> that lend "physicality" to objects, such as realistic physics,
> simulated 3d, etc. However I've been fortunate to get on some very
> interesting projects lately which are not games, but do require these
> sorts of things to render their interfaces.
>
> I'm wondering if anyone can recommend a book or two which covers
> things like vector math, matrices, 2d and 3d geometry, the equations
> behind common physical effects, etc. What do you guys use as a
> reference on these kinds of topics?

If I may self-publicise, you might try my book Mathematics and Physics for
Programmers. It's been well reviewed in this forum before, so I don't feel
*too* bad for bringing it up :)

Danny

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