> My focus in Flash development is more about apps than games, so I've
> managed to work around the fact that don't really have the background
> in math and science (yay art school) to produce realistic effects
> that lend "physicality" to objects, such as realistic physics,
> simulated 3d, etc. However I've been fortunate to get on some very
> interesting projects lately which are not games, but do require these
> sorts of things to render their interfaces.
>
> I'm wondering if anyone can recommend a book or two which covers
> things like vector math, matrices, 2d and 3d geometry, the equations
> behind common physical effects, etc. What do you guys use as a
> reference on these kinds of topics?

If I may self-publicise, you might try my book Mathematics and Physics for
Programmers. It's been well reviewed in this forum before, so I don't feel
*too* bad for bringing it up :)

Danny

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