> My focus in Flash development is more about apps than games, so I've > managed to work around the fact that don't really have the background > in math and science (yay art school) to produce realistic effects > that lend "physicality" to objects, such as realistic physics, > simulated 3d, etc. However I've been fortunate to get on some very > interesting projects lately which are not games, but do require these > sorts of things to render their interfaces. > > I'm wondering if anyone can recommend a book or two which covers > things like vector math, matrices, 2d and 3d geometry, the equations > behind common physical effects, etc. What do you guys use as a > reference on these kinds of topics?
If I may self-publicise, you might try my book Mathematics and Physics for Programmers. It's been well reviewed in this forum before, so I don't feel *too* bad for bringing it up :) Danny _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

