Dennis Landi wrote:
(The first message doesn't seem to have made it to the list serv)
re: Flash CS3 Pro: Is this Flash 9 or still Flash 8?
I am looking at the product page here: http://www.adobe.com/products/flash/
And it states that it supports:
ActionScript 3.0 developmentSo does this basica
(The first message doesn't seem to have made it to the list serv)
re: Flash CS3 Pro: Is this Flash 9 or still Flash 8?
I am looking at the product page here: http://www.adobe.com/products/flash/
And it states that it supports:
ActionScript 3.0 developmentSo does this basically mean its a signifi
Personally I wouldn't try mixing the Alpha Preview with Flex.
It's not feature complete and certain things will be quite different in FCS3.
For instance there's the "Flex Component Kit for FCS3" that makes Flex/Flash
integration ALOT easier:
http://labs.adobe.com/wiki/index.php/Flex_Component_Kit
Looked at openoffice and fell in love!
Thanks, Ron!!
Have a nice weekend,
Nik
On 4/27/07, Ron Wheeler <[EMAIL PROTECTED]> wrote:
OpenOffice has a nice drawing tool with all of the flowcharting symbols
defined. www.openoffice.org
You can colour and shade them to your hearts content.
I built a
OpenOffice has a nice drawing tool with all of the flowcharting symbols
defined. www.openoffice.org
You can colour and shade them to your hearts content.
I built a flowcharting add-on to Compendium www.compendiuminstitute.org
http://www.compendiuminstitute.org/community/bpa.html is a link to a
Hi guys,
Does any of you use flow charting to map out
projects/screens/functionality? If so - what are you using to draw
them. I don't have excel which I used before and am looking for some
shareware or other small but beautifully formed solution.
--
Nik C
___
I got to thinking...
The problem with setting a single interval using setCurrentInterval is that
you can only have one interval running at a time, while the problem with
clearAllIntervals intervals is being forced to reset those you want to keep.
So I just wanted to share another idea, clearing
http://www.reflektions.com/miniml/ has a ton of info on this and more.
Check out:
http://www.reflektions.com/miniml/template_permalink.asp?id=356
http://www.reflektions.com/miniml/template_permalink.asp?id=108
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Beha
Hey everyone,
I can't seem to figure out how to duplicate a sprite in AS3. Thanks to
various tutorials online, I got so far as to take the constructor of the
sprite I want to duplicate and instantiate a new one.
var targetClass:Class = (stamp as Object).constructor;
mSta
no! man, you didn't thanks.
I, really appreciate your help.
Regards
gustavo Duenas
On Apr 27, 2007, at 2:07 PM, Lists wrote:
I'm not sure I understand what you're trying to do, so I'll take a
shot at
this. I think there might be a confusion between blend mode and alpha.
Applying a blend mo
How long does the server waits before it returns an error message?
Say I sent 40 variables to the server and the server receives the variables
but doesn't process them correctly so it just hangs there, does flash has a
time limit to wait for a response before spitting out an error message?
TIA
_
One thing you're doing right is that you're not using
an easing function to move the center of magnification
to the mouse pointer. I looked at that mandchou site,
and it's really not good from a usability standpoint.
OSX's magnification feature is directly tied to the
pointer, which means that you
I'm not sure I understand what you're trying to do, so I'll take a shot at
this. I think there might be a confusion between blend mode and alpha.
Applying a blend mode to a MC is a single-step process, which says give this
MC a blend mode of "darken." This is akin to a PS layer mode, so Darken wil
Really great advice there guys, thanks a lot :)
I had my suspicions it would be done like this, but needed to be
reassured by the Ninja's.
Luckily the game logic is separated from the display, in a similar way
to how you're describing.
I currently have multiple scrolling engines, each represe
I see that I left some info out like that the images are coming in via xml.
Here is a sample
of what I have so far: http://www.thespikeranch.com/test/photoGallery.html
If you go to the last image in the lower right corner of the grid then let
it play or click next
you'll see the grid of 25 images
Maybe using a tweening engine (I think the mx.tween would do) ?
On 4/27/07, Parvaiz Patel <[EMAIL PROTECTED]> wrote:
Hi Guys,
Actually I want to achieve the smoothness of that menu (created in
http://www.mandchou.com/)
I am developing an application for my client in which everything is
loaded
I didn't understand your question fully.
But if you want create a grid side by side then use "if" condition in
your "for" loop.
Like if (i < 25){
clip._x = (i%columns)*45; // reset the position as per your
requirement then you will get the new position for the new set of grid.
cl
Hi Guys,
Actually I want to achieve the smoothness of that menu (created in
http://www.mandchou.com/)
I am developing an application for my client in which everything is
loaded dynamically from MS-SQL server via ASP.Net frame work into flash.
Here is the URL which is in the first stage of deve
Separate your display code from your game logic.
One thing that I see frequently is people inheriting
directly from movie clips for their game objects. This
is bad because it encourages overuse of inheritance,
and makes display/game logic separation harder.
Usually, I'll have my game object as se
James,
Unfortunately, it all depends. :-)
It depends on the complexity of your game and your AI - on how big
your play area is and on how much optimisation you want to do.
I've seen the following approaches or combinations of these approaches:
i) AI (and pixel-perfect x/y positioning) is mainta
I did this type of thing by having the collision detection separate
from visual elements (each tile had a collision rect) so that the
tiles need not be displayed to have the AI interact with them. This
allowed their off screen position to be updated, and it was pretty low
CPU hit - the biggest hit
fyi ...
For AS3 examples of Drawing API this link is the bomb:
http://www.3gcomm.fr/Flex/PrimitiveExplorer/Flex2PrimitiveExplorer.html
Each primative class includes "Class Call Sample" code. Right-click for
"View Source". On source page, bottom right has "Download source" option.
Explanation b
I've just seen the blendMode in as3 and I have a code to create
dynamically objects and I'd like to give them a different value of
Blend Mode,
but it seems that is a bit of a problem, because the compiler said this:
**Error** : Line -1, Column -1 :
Warning Report:
---
[Coach] W
Hello all,
When building a game where collision detection for enemies is important
(such as a scrolling tile game), how do you create persistent AI for an
enemy when it's off-screen?
For example, walking away from the enemy causes it to be removed from
the game area, but the enemy needs to k
I tell you marcelo, I've seen it every whereEven one with that
idea won in thewfa.com, course not exactly at the mac is, but the
spirit is in it.
Regards
Gustavo Duenas
On Apr 27, 2007, at 10:49 AM, Marcelo de Moraes Serpa wrote:
Very well made site btw... inspiring! I liked the mac d
Once in a while, when compiling, I get an error from one of my classes. The
error is something like: 'property System not found', and it is thrown from
this function:
public static function getPlayerVersion()
{
return(System.capabilities.version);
}
I only see the error once out of 20 compil
Very well made site btw... inspiring! I liked the mac dock effect even
though it's said to be the new fashion among designers.
On 4/27/07, Robert Brisita <[EMAIL PROTECTED]> wrote:
"This is MAC only." :) That's funny.
Michael Stuhr wrote:
> Parvaiz Patel schrieb:
>> Hi,
>>
>> Anybody knows how
"This is MAC only." :) That's funny.
Michael Stuhr wrote:
Parvaiz Patel schrieb:
Hi,
Anybody knows how to create the wave effect shown in
(http://www.mandchou.com/) at the bottom for dynamically loaded images.
Pls let me know.
Thanks & regards,
PP
This is MAC only.
micha
*sorry coul
Amen brother
* I couldn't resist too.
On Apr 27, 2007, at 9:03 AM, Michael Stuhr wrote:
Parvaiz Patel schrieb:
Hi,
Anybody knows how to create the wave effect shown in
(http://www.mandchou.com/) at the bottom for dynamically loaded
images.
Pls let me know.
Thanks & regards,
PP
This is MA
I don't know, but why don't try googling the thing? Besides Flash
coders I've found a lot of useful information in google.
That effect in particular appears to be the new mood or fashion to
many designers, so I'd advice not to have it if you want to be original.
Regards.
On Apr 27, 2007, a
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of hidayath q
>>Im from Chennai and im working as a flash programmer here.
>>Can u just explain me what the role of the *Delegate Class*
>>here in this.
I keep getting "buddy" type spam every 2-3 months or so in my personal
inbox from someone with your exa
If you're working from a network drive, make sure its clock runs in synch with
your working machine.
On windows, you can click the clock in the system tray, go to the last tab
(Time) and synchronize it with "time.windows.com".
Do that for both machines. You shouldn't get any errors after that (a
Parvaiz Patel schrieb:
Hi,
Anybody knows how to create the wave effect shown in
(http://www.mandchou.com/) at the bottom for dynamically loaded images.
Pls let me know.
Thanks & regards,
PP
This is MAC only.
micha
*sorry couldn't resist.
___
google: "flash mac dock"
here's one:
http://jrgraphix.net/research/flash-dock-mx-2004.php
there's more of them, check google.
- Original Message -
From: "Parvaiz Patel" <[EMAIL PROTECTED]>
To:
Sent: Friday, April 27, 2007 2:50 PM
Subject: [Flashcoders] Wave effect
>
> Hi,
>
> Anybod
Do a search for Flash OS X dock effect. That might get you some results.
On 4/27/07, Parvaiz Patel <[EMAIL PROTECTED]> wrote:
Hi,
Anybody knows how to create the wave effect shown in
(http://www.mandchou.com/) at the bottom for dynamically loaded images.
Pls let me know.
Thanks & regards,
P
I'm trying to make a two grids of images but am stumped at the moment.
Here's what I have so far that works just fine but I want to have two grids
of 25 thumbnails side by side. You will only be able to see one grid of 25
which is masked.
function makeGrid(){
this.createEmptyMovieClip("kk", 1029
ok i was able to solve the issue, has to do with working from a network
drive... how annoying!!!
http://www.epresenterplus.com/blog/archives/30.html
:-P
XML is loading now just fine too, thanks everyone!!
:D
seb.
On 4/27/07, sebastian chedal <[EMAIL PROTECTED]> wrote:
Hi Thanks for that
Hi,
Anybody knows how to create the wave effect shown in
(http://www.mandchou.com/) at the bottom for dynamically loaded images.
Pls let me know.
Thanks & regards,
PP
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or
> And for as often and inaccurate as they want to fire, I often think the best
> solution is to check time change from the last frame to the current with
> whatever method. I assumed Intervals only fired once per frame, but
> apparently they fire as often and as accurate as they 'can'.
>
If I reme
> OK danny, your script work fine. sorry for not testing it first.
> here is the script in conjunction to my prior post. on frame 1:
Before you start timing different methods, you should remove all your
'trace' lines, they add a time overhead of their own. Try it again with no
traces and I suspe
Hi Thanks for that tip, delegate seems to work when I pass a variable, but
its still not passing the XML object.
However, I'm also having a problem which is stopping me from figuring out
the issue... intermitently I get the error message:
**Error** {...}/Flash/work/core/XMLoader.as: Line 3: The
OK danny, your script work fine. sorry for not testing it first.
here is the script in conjunction to my prior post. on frame 1:
var tIndex = 1;
//-
// calculate the "loop overhead"
var looptimestart = getTimer();
//-
_root.onEnterF
Hi Arul,
Im from Chennai and im working as a flash programmer here.
Can u just explain me what the role of the *Delegate Class* here in this.
Thanks and Regards
S.Hidaayth
On 27/04/07, Arul Prasad M L <[EMAIL PROTECTED]> wrote:
1. May be coz you never really created the XML object. You'll ne
Hi,
Not sure what you are after, but you might try something like this:
import flash.display.*;
var lista:Array = new Array(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16);
for (i = 0; i < lista.length; i++) {
var vSprite:Sprite = new Sprite();
vSprite.graphics.lineStyle();
vSpr
1. May be coz you never really created the XML object. You'll need to define
the XML object as well, not just declare the variable.
2. Try using the Delegate class. Its pretty useful in avoiding confusions.
Now the code:
import mx.utils.Delegate;
class XMLoader {
private var postXML:XML;
> Hello Flash coders.
> :)
>
> Could anyone help me to fix my class code? I can't find any
> reference anywhere that will help me... I'm trying to load
> XML via a generalized class object, but the data in postXML
> never makes it to the parseXML constructor, any help is
> greatly appreciated
Hello Flash coders.
:)
Could anyone help me to fix my class code? I can't find any reference
anywhere that will help me... I'm trying to load XML via a generalized class
object, but the data in postXML never makes it to the parseXML constructor,
any help is greatly appreciated!
Thanks!
Sebastia
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