RE: [Flashcoders] panels / workspace CS4 bug

2009-09-17 Thread Merrill, Jason
>> maybe I should try the flashBuilder...

Try FlashDevelop - www.flashdevelop.org.  Flashbuilder is still actually
Flexbuilder and you have to pay for it.  FlashDevelop is the best free
AS editor out there.  I don't know why anyone would spend blood, sweat
and tears in the Actions panel in Flash CS3/4 unless they were just
doing some light coding on the timeline.  Just my opinion.


Jason Merrill 

Bank of  America   Global Learning 
Learning & Performance Soluions

Monthly meetings on making the most of the Adobe Flash Platform -
presented by bank associates, Adobe engineers, and outside experts in
the borader multimedia community - join the Bank of America Flash
Platform Community  (note: this is for Bank of America employees only)


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Re: [Flashcoders] panels / workspace CS4 bug

2009-09-17 Thread Pedro Kostelec
It often happens to me too and it's boring.  But you don't have to reset the
workspace, you just have to minimize the action panel by click on the top
darker bar, then open it by clicking the new Actions buttons and there
resize.

am i clear enough?
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Re: [Flashcoders] panels / workspace CS4 bug

2009-09-17 Thread Glen Pike
No, but I get problems with the docking panel "stack order" messing up 
in CS3 - if I have SWF's that run @ the screen size, the IDE gets it's 
knickers in a twist sometimes and stacks the SWF behind the panels...


Only way to fix is to delete the workspace file - because I have to keep 
doing this, I made a copy of a working file and normally restore that 
which fixes stuff.


The GUI stuff has been really flaky in the last 2 versions of Flash - I 
hate it because redrawing is so slow, before you know it your panel has 
automatically snapped into a "dock" somewhere totally bizarre / invisible...


Adobe Fix Some GUI (And Sockets)

Isaac Alves wrote:

why my actions panel on flash cs4 often gets its height (I don´t know
how ), higher than the screen height in a way i cannot resize it back
?

Thus, the only way out of this is reseting a default workspace, and
then I lose my saved workspace.

does it happens to you people too?
maybe I should try the flashBuilder...

thanks !!

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--

Glen Pike
01326 218440
www.glenpike.co.uk 

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[Flashcoders] panels / workspace CS4 bug

2009-09-17 Thread Isaac Alves
why my actions panel on flash cs4 often gets its height (I don´t know
how ), higher than the screen height in a way i cannot resize it back
?

Thus, the only way out of this is reseting a default workspace, and
then I lose my saved workspace.

does it happens to you people too?
maybe I should try the flashBuilder...

thanks !!

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[Flashcoders] ? Sync SWF applications cannot be authored for Flash 8

2009-09-17 Thread Andrew Sinning
I've been playing around with the Breeze Sync SWF SDK for the last few 
days.  It is working for me, although I've got a lot of kinks to work 
out.  I've been assuming that my problems have to do with my 
implementation, but I just notices this message, stated very clearly and 
multiple times in the documentation:


   Sync SWF applications cannot be authored for Flash 8

I'm authoring for F8 and it seems to be working just fine.  Are there 
some surprises out there?


I've just tested the most basic sample project supplied with the SDK, 
recompiled for F8 under:


   Windows IE7
   Windows FF-3.0.4
   Mac FF-3.5.3
   Mac Safari-4.0.3

I have the very latest Flash plugins installed.
  
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[Flashcoders] opening multiple instances of swf in Flash player

2009-09-17 Thread Andrew Sinning
I'm working with the BreezeServicesEmulator, and it doesn't appear to 
work with swfs running within the browser, at least not using Flash 
Player 8 with AS2 under Windows Firefox.


So, to test my project I need to run one swf with the 
BreezeServicesEmulator and then two instances of the client swfs within 
the Flash Player.  I'm unclear on how to do this.  When I compile my 
movie under CS3, the Flash Player that  opens doesn't have a file open 
new command, or does it?

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[Flashcoders] RE: listener (completeHandler ) doesn´t run after file is loaded.

2009-09-17 Thread Isaac Alves
solved.

I was using an instance of Loader class to load a XML file, when i
should use an instance of URLLoader class.

cheers!!
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Re: [Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Glen Pike

Steven Sacks wrote:

Wow am I stupid or what?

socket.readBytes(bufferIn, 0, socket.bytesAvailable);

should be

socket.readBytes(bufferIn, bufferIn.length);

This code has been working for months up until now because I never got 
any large enough packets for them to be broken up to expose this 
stupid bug of mine.

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Always happy to help :)
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Re: [Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Cedric Muller

?

Sockets (not in AIR) are fine by me. I am surely missing the obvious  
here, but sending a 100k data to my socket in Flash works like a charm.


Regarding your trace output, it seems the socket fails at the second  
packet, like it is loosing it is progress


what if you do trace(event.target.readUTFBytes 
(event.target.bytesAvailable));


?

hth timnh,

Cedric

I feel your pain, wish I could help, have similar issues with the  
socket being unreliable...


Maybe we need another "Adobe Make Some..." site/campaign.

"Adobe Make Some {OptionalExpletive[0]} Fixes to the  
{OptionalExpletive[1]} socket, {OptionalExpletive[2]}!"


or similar.  I will put a badge on my site :)

Steven Sacks wrote:
I'm having major issues with the Socket class in AIR right now.   
All the
searches I have made result in people who have asked "Why is this  
happening?"

and NOBODY has answered any of their questions.

Socket progress events stop firing if "too much" data is coming  
across the socket, and apparently, what counts as too much data is  
very very small.


I'm trying to send 14,522 bytes across the socket to Flash and  
Flash simply stops accepting data after 2 packets and occasionally  
reports 2-3 more progress events of the same size.  Like this:


986 / 14522
4380 / 14522
4380 / 14522
4380 / 14522
4380 / 14522

I'm stripping data off the Socket as it comes in and putting it  
into a ByteArray buffer, so the data isn't just sitting on the  
Socket.


protected function onData(event:ProgressEvent):void
{
socket.readBytes(bufferIn, 0, socket.bytesAvailable);
trace(bufferIn.bytesAvailable + " / " + header.length);
}

Wireshark clearly shows all the data is arriving on the socket,  
but Flash stops reporting all progress after a few packets.


If I drop the bytes per response down to 892, it works fine.  The  
next step up is 1037 and that breaks.  So, it's looking like 1024  
is the maximum size you can send to the Flash Socket before it  
breaks.


I'm at my wits end with this.  There's nothing but people  
complaining about this online and absolutely zero answers or  
solutions.


Oliver?  Anyone from Adobe?  Can somebody please shed some light  
on this issue that has basically halted our development?


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Re: [Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Steven Sacks

Wow am I stupid or what?

socket.readBytes(bufferIn, 0, socket.bytesAvailable);

should be

socket.readBytes(bufferIn, bufferIn.length);

This code has been working for months up until now because I never got any large 
enough packets for them to be broken up to expose this stupid bug of mine.

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Re: [Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Glen Pike
I feel your pain, wish I could help, have similar issues with the socket 
being unreliable...


Maybe we need another "Adobe Make Some..." site/campaign.

"Adobe Make Some {OptionalExpletive[0]} Fixes to the 
{OptionalExpletive[1]} socket, {OptionalExpletive[2]}!"


or similar.  I will put a badge on my site :)

Steven Sacks wrote:

I'm having major issues with the Socket class in AIR right now.  All the
searches I have made result in people who have asked "Why is this 
happening?"

and NOBODY has answered any of their questions.

Socket progress events stop firing if "too much" data is coming across 
the socket, and apparently, what counts as too much data is very very 
small.


I'm trying to send 14,522 bytes across the socket to Flash and Flash 
simply stops accepting data after 2 packets and occasionally reports 
2-3 more progress events of the same size.  Like this:


986 / 14522
4380 / 14522
4380 / 14522
4380 / 14522
4380 / 14522

I'm stripping data off the Socket as it comes in and putting it into a 
ByteArray buffer, so the data isn't just sitting on the Socket.


protected function onData(event:ProgressEvent):void
{
socket.readBytes(bufferIn, 0, socket.bytesAvailable);
trace(bufferIn.bytesAvailable + " / " + header.length);
}

Wireshark clearly shows all the data is arriving on the socket, but 
Flash stops reporting all progress after a few packets.


If I drop the bytes per response down to 892, it works fine.  The next 
step up is 1037 and that breaks.  So, it's looking like 1024 is the 
maximum size you can send to the Flash Socket before it breaks.


I'm at my wits end with this.  There's nothing but people complaining 
about this online and absolutely zero answers or solutions.


Oliver?  Anyone from Adobe?  Can somebody please shed some light on 
this issue that has basically halted our development?


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RE: [Flashcoders] Runtime bitmap caching causing a MovieClip to notrender

2009-09-17 Thread Andrew Murphy
Hi.

That sounds like it might be what happened.  The timeline with the gradient 
MovieClip on it is only three frames long, it animates the gradient by setting 
it's properties programatically rather than a timeline animation, and it only 
changes frames using the next() method, but I guess it still counts as an 
animated timeline.

Thank you. :)



Andrew Murphy
Interactive Media Specialist
amur...@delvinia.com

Delvinia
214 King Street West, Suite 214 
Toronto Canada M5H 3S6

P 416.364.1455 ext. 232  F 416.364.9830  W www.delvinia.com

CONFIDENTIALITY NOTICE
This email message may contain privileged or confidential information. If you 
are not the intended recipient or received this communication by error, please 
notify the sender and delete the message without copying or disclosing it.

AVIS DE CONFIDENTIALITÉ
Ce message peut contenir de l'information légalement privilégiée ou 
confidentielle. Si vous n'êtes pas le destinataire ou croyez avoir reçu par 
erreur ce message, nous vous saurions gré d'en aviser l'émetteur et d'en 
détruire le contenu sans le communiquer a d'autres ou le reproduire.

 

> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf 
> Of Karl DeSaulniers
> Sent: Wednesday, September 16, 2009 1:38 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Runtime bitmap caching causing a 
> MovieClip to notrender
> 
> Runtime bitmap caching is not reccomended for animation. It's 
> trying to cache every step in your animation sequence. You 
> probably experienced a frame or two not fully loading before 
> it was trying to load the next frames in the sequence. Thus 
> it dissapeared.
> 
> That's more of an educated guess though, so not 100% on it.
> 
> Karl
> 
> Sent from losPhone
> 
> On Sep 16, 2009, at 12:12 PM, "Andrew Murphy" 
> wrote:
> 
> > Hello. :)
> >
> > I've run into a strange, transient rendering error:
> >
> > The Flash movie in question contains a MovieClip which has 
> a gradient 
> > in it, going from fully transparent to fully opaque black.  At run 
> > time it gets moved and rotated over top of an image file 
> which is also 
> > loaded at run time, so that there is a black faded edge to 
> the image 
> > where it goes under the gradient.
> >
> > This worked fine, except that every dozen or so times that the page 
> > loaded the gradient MovieClip would fail to appear.  I've 
> done tests 
> > to trace out it's x, y, rotation and visible properties and 
> there was 
> > no difference between page loads when the gradient was visible and 
> > page loads where it failed to appear.
> >
> > I had thought it was a problem with a vector transparent gradient 
> > rendering in a Flash movie which has wmode set to transparent, so I 
> > replaced the vector gradient with a PNG file, but during additional 
> > testing it broke in the same way.
> >
> > I wasn't quite sure what to try next so, experimenting, I tried 
> > turning off "Use runtime bitmap caching" on that MovieClip, 
> and that 
> > appears to have fixed it.
> >
> > Has anyone else run into this problem?
> >
> >
> > 
> > Andrew Murphy
> > Interactive Media Specialist
> >  amur...@delvinia.com
> >
> > Delvinia
> > 214 King Street West, Suite 214
> > Toronto Canada M5H 3S6
> >
> > P 416.364.1455 ext. 232  F 416.364.9830  W www.delvinia.com
> >
> > CONFIDENTIALITY NOTICE
> > This email message may contain privileged or confidential 
> information. 
> > If you are not the intended recipient or received this 
> communication 
> > by error, please notify the sender and delete the message without 
> > copying or disclosing it.
> >
> > AVIS DE CONFIDENTIALITÉ
> > Ce message peut contenir de l'information légalement privilégiée ou 
> > confidentielle. Si vous n'êtes pas le destinataire ou 
> croyez avoir r 
> > eçu par erreur ce message, nous vous saurions gré d'en aviser 
> > l'émetteur et d'en détruire le contenu sans le communiquer 
> a d'autres 
> > ou le reproduire.
> >
> >
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[Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Steven Sacks

I'm having major issues with the Socket class in AIR right now.  All the
searches I have made result in people who have asked "Why is this happening?"
and NOBODY has answered any of their questions.

Socket progress events stop firing if "too much" data is coming across the 
socket, and apparently, what counts as too much data is very very small.


I'm trying to send 14,522 bytes across the socket to Flash and Flash simply 
stops accepting data after 2 packets and occasionally reports 2-3 more progress 
events of the same size.  Like this:


986 / 14522
4380 / 14522
4380 / 14522
4380 / 14522
4380 / 14522

I'm stripping data off the Socket as it comes in and putting it into a ByteArray 
buffer, so the data isn't just sitting on the Socket.


protected function onData(event:ProgressEvent):void
{
socket.readBytes(bufferIn, 0, socket.bytesAvailable);
trace(bufferIn.bytesAvailable + " / " + header.length);
}

Wireshark clearly shows all the data is arriving on the socket, but Flash stops 
reporting all progress after a few packets.


If I drop the bytes per response down to 892, it works fine.  The next step up 
is 1037 and that breaks.  So, it's looking like 1024 is the maximum size you can 
send to the Flash Socket before it breaks.


I'm at my wits end with this.  There's nothing but people complaining about this 
online and absolutely zero answers or solutions.


Oliver?  Anyone from Adobe?  Can somebody please shed some light on this issue 
that has basically halted our development?


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Re: [Flashcoders] Searching all ActionScript in an FLA

2009-09-17 Thread Glen Pike

F9 brings up the Actionscript editor for an open FLA file.

You can "toggle" the toolbox screen  (left of  2 column view) by 
clicking the rightmost icon in the icon bar of the Actions tab.


Glen

Karl DeSaulniers wrote:

If you need a screen shot I can send you one off list.

Best,

Karl


On Sep 17, 2009, at 6:14 AM, Karl DeSaulniers wrote:


You  can.
Try using "find and replace", just make sure your not selecting 
anything. No frames, no MCs.
Click off stage once just to make sure before you use "find and 
replace". It should search everything.


You can also find actions for everything in your FLA by looking at 
the window on the left of your actionscript pane (where you type your 
AS).
There are usually two windows just to the left. One on top with 
pre-written stuff and then a tree of all the frames and symbols that 
have AS on them.
If you select one it will take you to that spot in your AS pane so 
you can edit it. the AS you select will move to the top of the tree 
and be called "Current Selection".


EG:  (a frame icon) Layer 1 : Frame 1

you may have to open these two windows up. they are not by default 
opened up (I think) but if you do, just look at the left edge of your 
AS pane.
on the edge in the middle of it, there will be a small box with a 
triangle in it. click it and you'll see what I mean,
then look at the bottom of that windows edge for another box with a 
triangle pointing up. this is the window you want.


HTH,

Karl


On Sep 17, 2009, at 5:53 AM, Arka Roy wrote:


I have FLA files from a client with numerous MovieClips and buttons
containing ActionScript all over the place.  I am not used to this, 
I only

started using Flash with AS3 and have always used a Document Class and
placed my ActionScript in external .as files.
I am trying to search through the ActionScript to find some text.  
Is their

any way (tool etc.) to search through all ActionScript in a FLA?   Why
doesn't Adobe put in such a search function, it sounds so basic to 
me.  Or

am I not understanding something about Flash usage?

Thanks.
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Re: [Flashcoders] Searching all ActionScript in an FLA

2009-09-17 Thread Karl DeSaulniers

If you need a screen shot I can send you one off list.

Best,

Karl


On Sep 17, 2009, at 6:14 AM, Karl DeSaulniers wrote:


You  can.
Try using "find and replace", just make sure your not selecting  
anything. No frames, no MCs.
Click off stage once just to make sure before you use "find and  
replace". It should search everything.


You can also find actions for everything in your FLA by looking at  
the window on the left of your actionscript pane (where you type  
your AS).
There are usually two windows just to the left. One on top with pre- 
written stuff and then a tree of all the frames and symbols that  
have AS on them.
If you select one it will take you to that spot in your AS pane so  
you can edit it. the AS you select will move to the top of the tree  
and be called "Current Selection".


EG:  (a frame icon) Layer 1 : Frame 1

you may have to open these two windows up. they are not by default  
opened up (I think) but if you do, just look at the left edge of  
your AS pane.
on the edge in the middle of it, there will be a small box with a  
triangle in it. click it and you'll see what I mean,
then look at the bottom of that windows edge for another box with a  
triangle pointing up. this is the window you want.


HTH,

Karl


On Sep 17, 2009, at 5:53 AM, Arka Roy wrote:


I have FLA files from a client with numerous MovieClips and buttons
containing ActionScript all over the place.  I am not used to  
this, I only
started using Flash with AS3 and have always used a Document Class  
and

placed my ActionScript in external .as files.
I am trying to search through the ActionScript to find some text.   
Is their
any way (tool etc.) to search through all ActionScript in a FLA?
Why
doesn't Adobe put in such a search function, it sounds so basic to  
me.  Or

am I not understanding something about Flash usage?

Thanks.
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http://designdrumm.com

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Re: [Flashcoders] Searching all ActionScript in an FLA

2009-09-17 Thread Glen Pike

Arka Roy wrote:

I have FLA files from a client with numerous MovieClips and buttons
containing ActionScript all over the place.  I am not used to this, I only
started using Flash with AS3 and have always used a Document Class and
placed my ActionScript in external .as files.
I am trying to search through the ActionScript to find some text.  Is their
any way (tool etc.) to search through all ActionScript in a FLA?   Why
doesn't Adobe put in such a search function, it sounds so basic to me.  Or
am I not understanding something about Flash usage?

Thanks.
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Hi,

   Yes and it's a really powerful tool too:
  
   Ctrl + F, or Edit->Find & Replace...  (CTRL + F becomes second 
nature in Adobe's stuff)


   You can search for "Text", or other things (leave "Text" selected, 
type in your term & make sure the ActionScript box is ticked, then press 
Find Next).


   You can replace too...

   It's v. similar to Dreamweaver's find & replace, but not as 
"dangerous" as it won't let you modify external files..


   HTH

   Glen
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Re: [Flashcoders] Searching all ActionScript in an FLA

2009-09-17 Thread Karl DeSaulniers

You  can.
Try using "find and replace", just make sure your not selecting  
anything. No frames, no MCs.
Click off stage once just to make sure before you use "find and  
replace". It should search everything.


You can also find actions for everything in your FLA by looking at  
the window on the left of your actionscript pane (where you type your  
AS).
There are usually two windows just to the left. One on top with pre- 
written stuff and then a tree of all the frames and symbols that have  
AS on them.
If you select one it will take you to that spot in your AS pane so  
you can edit it. the AS you select will move to the top of the tree  
and be called "Current Selection".


EG:  (a frame icon) Layer 1 : Frame 1

you may have to open these two windows up. they are not by default  
opened up (I think) but if you do, just look at the left edge of your  
AS pane.
on the edge in the middle of it, there will be a small box with a  
triangle in it. click it and you'll see what I mean,
then look at the bottom of that windows edge for another box with a  
triangle pointing up. this is the window you want.


HTH,

Karl


On Sep 17, 2009, at 5:53 AM, Arka Roy wrote:


I have FLA files from a client with numerous MovieClips and buttons
containing ActionScript all over the place.  I am not used to this,  
I only

started using Flash with AS3 and have always used a Document Class and
placed my ActionScript in external .as files.
I am trying to search through the ActionScript to find some text.   
Is their

any way (tool etc.) to search through all ActionScript in a FLA?   Why
doesn't Adobe put in such a search function, it sounds so basic to  
me.  Or

am I not understanding something about Flash usage?

Thanks.
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[Flashcoders] Searching all ActionScript in an FLA

2009-09-17 Thread Arka Roy
I have FLA files from a client with numerous MovieClips and buttons
containing ActionScript all over the place.  I am not used to this, I only
started using Flash with AS3 and have always used a Document Class and
placed my ActionScript in external .as files.
I am trying to search through the ActionScript to find some text.  Is their
any way (tool etc.) to search through all ActionScript in a FLA?   Why
doesn't Adobe put in such a search function, it sounds so basic to me.  Or
am I not understanding something about Flash usage?

Thanks.
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