Re: [Flashcoders] @#$% New iPhone Developer Agree ment Bans the Use of Adobe¹s Flash-to-iPhone Co mpiler
ROFL On Apr 15, 2010, at 10:33 PM, Dave Watts wrote: There is no regulation against being a dick, unless you are also a monopolist. I for one think its the shareholder who are to blame. Could it be a good assumption that the majority of them are x-IBM share holders now that Mac has a PC brain? We all know what they did to that company's developers and products. Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe¹s Flash-to-iPhone Compiler
> Not that Apple necessarily is a monopoly, but they are talking like one. The key is, they have to actually be one to be subject to meaningful regulation on what they do here. There is no regulation against being a dick, unless you are also a monopolist. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agree ment Bans the Use of Adobe¹s Flash-to-iPhone Co mpiler
Isn't this the basis of America? Keeping things in a non-monopolistic sense? Not that Apple necessarily is a monopoly, but they are talking like one. If it walks like a duck... Don't get me wrong, I love Apple. Have for yyyeears. I don't think I have ever owned a PC. But I can not support this type of mentality when they themselves frowned on that same mentality when they were aspiring to be the next big thing. How can you have a slogan "Think Different" if your trying to get everyone to think the same? Isn't that false advertising? :P I'm done. Sorry for the rambling. Karl On Apr 15, 2010, at 9:32 PM, Dave Watts wrote: if I can build an app for Apple and Android simultaneously, the App Store has less of an advantage over the Android Market. Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agree ment Bans the Use of Adobe¹s Flash-to-iPhone Co mpiler
Thanks Dave for your input. You always hit good points. On Apr 15, 2010, at 9:32 PM, Dave Watts wrote: Purely because it's not in Apple's perceived business interest to do so. That's the only reason. There are various technical-sounding excuses given - poor performance, poor quality for cross-platform apps - but that's all BS. Apple makes money from the App Store. Allowing Flash detracts from the value of the App Store. Allowing developers to use cross-platform tools detracts from the value of the App Store; if I can build an app for Apple and Android simultaneously, the App Store has less of an advantage over the Android Market. I say put flash on there and let the customers and designers decide on their own. I mean what is the harm in putting flash in ONE SDK?? You can always remove it on the next release if it goes belly up. PLUS lets not forget the unseen. All the apps that could sell that we would build. For their phone no doubt. That customers will by partly because of our apps. Regardless if they buy an app at the app store, people still have to buy their phone. Their just being greedy, and were just being pawns. No offense to anyone, thats just the reality I see in it. Me included. It would be sad if client/customers couldn't find developers that would design for the iPhone because they were being children about their toy. Apple has no incentive to zip up their pants. This strategy makes it likely they'll get (and keep) a big pile of money. Adobe would like to pull their pants up, since Apple didn't even kiss them first, but :) I had a real good dirty one, but I will spare the masses. there's really nothing they can do short of a lawsuit, and I doubt that'll be successful in any case. Apple can make up whatever ridiculous rules they want, as they only have a small slice of the mobile market. They're not a monopoly by a long shot. Thats why I have no incentive to play by their rules. There are a too many ways to sell web presence and mobile presence. There's only one problem, really. HTML 5 kind of sucks. And it's certainly no replacement for native apps. Web apps don't have access to most of the good stuff in the phone - contacts, etc. Well so does regular HTML in comparison to flash, so it would be more of the same but more bells and whistles. And I was only speaking of websites not native apps with the HTML 5 comment. No, but interestingly there is an "alternative" app store called Cydia for jailbroken phones. But jailbreaking is not an alternative if you really want to sell your apps. Hobbyists jailbreak their phones. Typical users don't, and never will. YES! That is what I was talking about. Cydia. I think they have over a million customers last time I checked. Thats a lot of hobbyists. :) but still.. even at 99¢ x 1,000,000 = $990,000 Anyone need $990,000 right about now!?!? Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe¹s Flash-to-iPhone Compiler
> Why is it that their phone can embrace flash but Apple cant? Purely because it's not in Apple's perceived business interest to do so. That's the only reason. There are various technical-sounding excuses given - poor performance, poor quality for cross-platform apps - but that's all BS. Apple makes money from the App Store. Allowing Flash detracts from the value of the App Store. Allowing developers to use cross-platform tools detracts from the value of the App Store; if I can build an app for Apple and Android simultaneously, the App Store has less of an advantage over the Android Market. > I think its time for Apple and Adobe to zip up the 'ol pants and get to > making things work for the people who one program for their devices and two > for the customers to enjoy that variety. > Just sayin.. Apple has no incentive to zip up their pants. This strategy makes it likely they'll get (and keep) a big pile of money. Adobe would like to pull their pants up, since Apple didn't even kiss them first, but there's really nothing they can do short of a lawsuit, and I doubt that'll be successful in any case. Apple can make up whatever ridiculous rules they want, as they only have a small slice of the mobile market. They're not a monopoly by a long shot. > Heh, then you can pitch a HTML 5 version to them and maybe have a script > that tells if its a iPhone and switches to the HTML5 preview. There's only one problem, really. HTML 5 kind of sucks. And it's certainly no replacement for native apps. Web apps don't have access to most of the good stuff in the phone - contacts, etc. > Anyone seen a market study on how many jailbroken iPhones there are? Be > interesting to see. No, but interestingly there is an "alternative" app store called Cydia for jailbroken phones. But jailbreaking is not an alternative if you really want to sell your apps. Hobbyists jailbreak their phones. Typical users don't, and never will. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agree ment Bans the Use of Adobe¹s Flash-to-iPhone Co mpiler
Seems to me that the Android is going to be a good enough outlet for us developers to move away from the iPhone long enough to send a message. I mean it supports flash 10.1 out the box. Not the lite version either, actual flash 10.1. http://www.flashstreamworks.com/archive.php? post_id=1266529762&utm_source=feedburner&utm_medium=feed&utm _campaign=Feed:%20Flashstreamworks%20%28Flashstreamworks%29 Why is it that their phone can embrace flash but Apple cant? I think its time for Apple and Adobe to zip up the 'ol pants and get to making things work for the people who one program for their devices and two for the customers to enjoy that variety. Just sayin.. Also, if you worried about customers, send them this link. I think Apple is the only one now that does not run flash or at least flash lite. That means that with a combination of Android, Nokia phones, and others that run flash now, flash actually has a majority of phones covered. Its just this iPhone market that is not wanting to work together. Seems to me that a customer would like the idea of covering almost all devices. Heh, then you can pitch a HTML 5 version to them and maybe have a script that tells if its a iPhone and switches to the HTML5 preview. Doesn't seem any different than what we deal with today with the flash embed or alternative content. And that is just for websites. If they really want an iPhone app, then I guess you can always learn Obj-C or pitch the darkside of iPhone apps... Jailbroken and still use CS5. Anyone seen a market study on how many jailbroken iPhones there are? Be interesting to see. @JSFL responders Thanks for the clarification on JSFL. Karl On Apr 15, 2010, at 7:11 PM, Merrill, Jason wrote: Yes, JSFL is for inside the Flash IDE only. you may find this interestingvideo of Flash CS5 exporting HTML5 for use in DW. (re-tweet from yesterday) Simple animations only - but I know Adobe is working on continuing HTML 5 support. More gossip: Adobe to sue Apple 'within weeks,' says report http://www.theregister.co.uk/2010/04/14/adobe_to_sue_apple_says_report/ Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] @#$% New iPhone Develo per Agreement Bans the Use of Adobe¹s Flash-to-iPhone Compiler
Yes, JSFL is for inside the Flash IDE only. >>you may find this interestingvideo of Flash CS5 exporting HTML5 for use >>in DW. (re-tweet from yesterday) Simple animations only - but I know Adobe is working on continuing HTML 5 support. More gossip: Adobe to sue Apple 'within weeks,' says report http://www.theregister.co.uk/2010/04/14/adobe_to_sue_apple_says_report/ Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] flash performance for 2d vector drawing into a scene graph
I was wondering if anyone on this list could point me to a comparison between Flash and other graphics programming platforms that might inform the following use case: I'm working a 'rapid prototype' project that doesn't need to run in the browser. Flash has worked great for me so far because it is easy to draw with (programmatically), provides a good message passing system and scene graph. I'm at the stage where I think I need something faster, though - I'm dealing with ~10,000 DisplayObjects on the screen, and I'd like to be able to have a lot of freedom in redrawing and animating them every frame. I've looked at Processing, and Java2D, but they didn't outperform Flash, based on my tests, enough to justify their higher development costs - I saw at most a 2x speedup with Java2D even when I used hardware acceleration. I've also thought about moving to some high level (preferably Python) interface to OpenGL - even though I have no intention of using any 3D graphics in this project. I also don't want to give up the ability to use interface widgets (I'm using Flex, currently), or Flash's pretty and useful Filter classes, or a scene graph (the 'display list'). In the end, though, I'd rather do lower level programming than have a slow prototype UI, so would consider less than optimal, but faster, solutions. Any advice? Thanks in advance. Josh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe¹s Flash-to-iPhone Compiler
you may find this interestingvideo of Flash CS5 exporting HTML5 for use in DW. (re-tweet from yesterday) Flash CS5 could turn out to be an iAd creating machine: http://bit.ly/bJsVQs- Export HTML5 Canvas From Flash! On Thu, Apr 15, 2010 at 4:45 PM, Karl DeSaulniers wrote: > Thanks Kerry. Darn, I was thinking that somehow it could be utilized to > create this miracle way of getting flash to work for the iPhone :), > but alas, I am just a dreamer.. i guess. > Best, > > Karl > > > On Apr 15, 2010, at 3:40 PM, Kerry Thompson wrote: > > Karl DeSaulniers wrote: > > Yes JSFL. That is what I mean. So it is strictly for the IDE? >> > > As far as I know, yes. It's the only thing I've used it > for--automating repetitive tasks. > > Cordially, > > Kerry Thompson > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agree ment Bans the Use of Adobe¹s Flash-to-iPhone Co mpiler
Thanks Kerry. Darn, I was thinking that somehow it could be utilized to create this miracle way of getting flash to work for the iPhone :), but alas, I am just a dreamer.. i guess. Best, Karl On Apr 15, 2010, at 3:40 PM, Kerry Thompson wrote: Karl DeSaulniers wrote: Yes JSFL. That is what I mean. So it is strictly for the IDE? As far as I know, yes. It's the only thing I've used it for--automating repetitive tasks. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe¹s Flash-to-iPhone Compiler
Karl DeSaulniers wrote: > Yes JSFL. That is what I mean. So it is strictly for the IDE? As far as I know, yes. It's the only thing I've used it for--automating repetitive tasks. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
natalia Vikhtinskaya wrote: In linkage properties class is clip_mc That is a typical instance name, not a class name. Also, I am talking about the class name for the document class. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
In linkage properties class is clip_mc 2010/4/16 Henrik Andersson : > natalia Vikhtinskaya wrote: >> >> Maybe I do something wrong? >> >> On main timeline in the first frame >> var countN:int=0; >> var clip_mc = new clip_mc(); >> addChild(clip_mc); >> >> >> in the firtst frame of clip_mc >> addEventListener(Event.ADDED,added); >> >> function added(e:Event) { >> var countN:int=MainTimeline(root).countN; >> //trace(countN) >> } >> >> that gives error >> 1180: Call to a possibly undefined method MainTimeline. >> > > You need to have the class that you are casting to. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
natalia Vikhtinskaya wrote: Maybe I do something wrong? On main timeline in the first frame var countN:int=0; var clip_mc = new clip_mc(); addChild(clip_mc); in the firtst frame of clip_mc addEventListener(Event.ADDED,added); function added(e:Event) { var countN:int=MainTimeline(root).countN; //trace(countN) } that gives error 1180: Call to a possibly undefined method MainTimeline. You need to have the class that you are casting to. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
Maybe I do something wrong? On main timeline in the first frame var countN:int=0; var clip_mc = new clip_mc(); addChild(clip_mc); in the firtst frame of clip_mc addEventListener(Event.ADDED,added); function added(e:Event) { var countN:int=MainTimeline(root).countN; //trace(countN) } that gives error 1180: Call to a possibly undefined method MainTimeline. 2010/4/15 Henrik Andersson : > natalia Vikhtinskaya wrote: >> >> Hi to all >> On main timeline I have >> var countN:int=0; // this numberl be changed later >> var clip_mc = new clip_mc(); // this clip is placed in library >> addChild(clip_mc); >> >> How can I read countN inside clip_mc? >> > > Wait for the clip to be ADDED. The use the parent or root property to get a > reference to the main timeline. Do note that the type will be > DisplayObjectContainer, not something with your custom stuff, so you will > have to cast it to your correct type. Here, the MainTimeline. > > Variables defined in framescripts are converted to properties of the class > for the timeline. In this case, properties of the document class. > > So do this: > > With the scope of clip_mc (say, the constructor or framescript in first > frame): > addEventListener(Event.ADDED,added); > > function added(e:Event) { > var countN:int=MainTimeline(root).countN; > } > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agree ment Bans the Use of Adobe¹s Flash-to-iPhone Co mpiler
Yes JSFL. That is what I mean. So it is strictly for the IDE? Karl On Apr 15, 2010, at 8:04 AM, Glen Pike wrote: By Flash JavaScript - perhaps you mean JSFL - the scripting language for the IDE is done in JavaScript, it is purely used at design time to automate tasks. Glen On 15/04/2010 13:50, Karl DeSaulniers wrote: I thought I read that Javascript was allowed as a accepted language, not necessarily a compiler. Wasn't saying that. Just wondering if there would be any benefit to using flash javascript. I guess my question is more "What is flash javascript?" "What does it do?" and "What are its benefits?" Thanks, Karl On Apr 15, 2010, at 7:43 AM, Glen Pike wrote: Well if JavaScript is allowed that might muddy the waters a bit - JavaScript is a dialect, from the ECMAScript family, so are Apple allowing JavaScript or ECMAScript? On 15/04/2010 13:40, Karl DeSaulniers wrote: One of the allowed program languages is javascript in this new SDK. I remember reading somewhere that Flash had its own javascript. Could this be implemented as a viable language to design for iPhones with? Or is the flash version of javascript incapable of this and actually has a different purpose? Like I said, I heard of flash javascript, but I have a feeling I am unaware of its real purpose. Any insight would be great. Thanks, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NetStream onMetaData does not get called
allandt bik-elliott (thefieldcomic.com) wrote: those two functions have to be added as callbacks on a client object which is passed into netstream.client - have you done this? You get an error if they are called and you haven't. So, I am willing to bet that he has. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
natalia Vikhtinskaya wrote: Hi to all On main timeline I have var countN:int=0; // this numberl be changed later var clip_mc = new clip_mc(); // this clip is placed in library addChild(clip_mc); How can I read countN inside clip_mc? Wait for the clip to be ADDED. The use the parent or root property to get a reference to the main timeline. Do note that the type will be DisplayObjectContainer, not something with your custom stuff, so you will have to cast it to your correct type. Here, the MainTimeline. Variables defined in framescripts are converted to properties of the class for the timeline. In this case, properties of the document class. So do this: With the scope of clip_mc (say, the constructor or framescript in first frame): addEventListener(Event.ADDED,added); function added(e:Event) { var countN:int=MainTimeline(root).countN; } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
Is that possible to do that without creating class? I need very simple task: movie in the library with timeline animation, I add this movie on the stage, play animation, change variable on the main timeline. Is that possible without creating two new classes? 2010/4/15 Kerry Thompson : > natalia Vikhtinskaya wrote: > >> In clip_mc I have timeline animation. When it finished I should change >> countN++ on main timeline. >> I tested as you suggested. I created ClipClass.as (just added import >> flash.display.MovieClip; ) >> >> on main timeline I have code >> var clip_mc:MovieClip=new ClipClass(); // linkage with name ClipClass >> in library >> addChild(clip_mc); >> >> Now that does not work >> 1017: The definition of base class MovieClip was not found. >> 5000: The class 'ClipClass' must subclass 'flash.display.MovieClip' >> since it is linked to a library symbol of that type. > > There are a couple of issues. The first is the easiest: include this > line in your ClipClass.as: > > import flash.display.MovieClip; > > Now, take all your code off the main timeline and put it into a file > called Main.as. Add the package and class declarations (and a > constructor if you want, though it's not required), and set Main as > your document class. > > ActionScript 3 really doesn't want to be programmed like AS2. It's a > new paradigm. You can get by with AS2-style timeline programming, but > you're likely to end up with hard-to-maintain spaghetti code. > > I'd recommend you take a step back and acquaint yourself with Object > Oriented principals. I call it sharpening your axe. Sure, it takes > time to sharpen an axe, and you can chop wood with a dull axe. But, if > you take time to sharpen it, at the end of the day you will have a > much larger pile of chopped wood. > > Cordially, > > Kerry Thompson > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
natalia Vikhtinskaya wrote: > In clip_mc I have timeline animation. When it finished I should change > countN++ on main timeline. > I tested as you suggested. I created ClipClass.as (just added import > flash.display.MovieClip; ) > > on main timeline I have code > var clip_mc:MovieClip=new ClipClass(); // linkage with name ClipClass > in library > addChild(clip_mc); > > Now that does not work > 1017: The definition of base class MovieClip was not found. > 5000: The class 'ClipClass' must subclass 'flash.display.MovieClip' > since it is linked to a library symbol of that type. There are a couple of issues. The first is the easiest: include this line in your ClipClass.as: import flash.display.MovieClip; Now, take all your code off the main timeline and put it into a file called Main.as. Add the package and class declarations (and a constructor if you want, though it's not required), and set Main as your document class. ActionScript 3 really doesn't want to be programmed like AS2. It's a new paradigm. You can get by with AS2-style timeline programming, but you're likely to end up with hard-to-maintain spaghetti code. I'd recommend you take a step back and acquaint yourself with Object Oriented principals. I call it sharpening your axe. Sure, it takes time to sharpen an axe, and you can chop wood with a dull axe. But, if you take time to sharpen it, at the end of the day you will have a much larger pile of chopped wood. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
In clip_mc I have timeline animation. When it finished I should change countN++ on main timeline. I tested as you suggested. I created ClipClass.as (just addedimport flash.display.MovieClip;) on main timeline I have code var clip_mc:MovieClip=new ClipClass(); // linkage with name ClipClass in library addChild(clip_mc); Now that does not work 1017: The definition of base class MovieClip was not found. 5000: The class 'ClipClass' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. I 2010/4/15 Kerry Thompson : > natalia Vikhtinskaya wrote: > >> On main timeline I have >> var countN:int=0; // this numberl be changed later >> var clip_mc = new clip_mc(); // this clip is placed in library >> addChild(clip_mc); >> >> How can I read countN inside clip_mc? > > I would pass in a reference to the timeline to the clip_mc. > > You will need to have a class with a constructor for the clip_mc. For > example, set the linkage of clip_mc to ClipClass, and create this AS > file: > > package > { > public class ClipClass extends MovieClip > { > private var myRoot:MovieClip; > private var parentCount:Number; > > public function ClipClass (pMyRoot:MovieClip) > { > myRoot = pMyRoot; > } > > private function getCount():Number > { > parentCount = myRoot.countN; > } > } > } > > There are undoubtedly errors in this--it's just e-mail ActionScript, > but it should be enough to get you going. > > I would recommend very strongly against timeline programming in > ActionScript 3, though. It's designed for OOP, and you'll find your > code much more manageable if you use OOP practices. Instead of putting > code on the timeline, put it in a class, and make that your document > class. > > Cordially, > > Kerry Thompson > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NetStream onMetaData does not get called
> those two functions have to be added as callbacks on a client object which > is passed into netstream.client - have you done this? ...so does onPlayStatus and bunch of other callbacks. Yes of course I have ;) Actually I get onXMPData from certain streams. Probably ones I don't get XMP is the file exported to FLV directly from FinalCut. Still I should get meta data. Do you have any experiences with Red5? -- Kenneth Kawamoto http://www.materiaprima.co.uk/ On 15 April 2010 17:39, allandt bik-elliott (thefieldcomic.com) wrote: > those two functions have to be added as callbacks on a client object which > is passed into netstream.client - have you done this? > > On 15 April 2010 12:19, kennethkawam...@gmail.com > wrote: > >> I am monitoring onXMPData as well but that does not get called either. >> >> I am using FLV. >> >> All I wanted from the meta data was the duration of the stream. I can >> get that info by calling NetConnection getStreamLength, so that part >> is now sorted without receiving the meta data. >> >> However there are numerous other issues with Red5. resume() does not >> work after pause(). seek() does not work. I have been spending hours >> coming up with "workarounds"... >> >> There are posts about these issues on the net and Red5 tickets have >> been raised for few months too. I wonder if FMS works better - but >> anyway it's too late now to switch :( >> -- >> Kenneth Kawamoto >> http://www.materiaprima.co.uk/ >> >> On 15 April 2010 10:40, allandt bik-elliott (thefieldcomic.com) >> wrote: >> > is it using an f4v? because they have an onXMPData which they use which >> > fulfills a similar role (although i thought they had metadata as well) >> > >> > a >> > >> > On 13 April 2010 17:34, kennethkawam...@gmail.com < >> kennethkawam...@gmail.com >> >> wrote: >> > >> >> Hi Flash Coders, >> >> >> >> I have this issue: NetStream onMetaData does not get triggered. Using >> >> Red5. onPlayStatus does get called correctly without fail though. >> >> >> >> Basically I need to know the duration of the video. >> >> >> >> Has anyone ever experienced the same or have any ideas what is going >> on...? >> >> -- >> >> Kenneth Kawamoto >> >> http://www.materiaprima.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interaction between clips and main timeline in AS3.
natalia Vikhtinskaya wrote: > On main timeline I have > var countN:int=0; // this numberl be changed later > var clip_mc = new clip_mc(); // this clip is placed in library > addChild(clip_mc); > > How can I read countN inside clip_mc? I would pass in a reference to the timeline to the clip_mc. You will need to have a class with a constructor for the clip_mc. For example, set the linkage of clip_mc to ClipClass, and create this AS file: package { public class ClipClass extends MovieClip { private var myRoot:MovieClip; private var parentCount:Number; public function ClipClass (pMyRoot:MovieClip) { myRoot = pMyRoot; } private function getCount():Number { parentCount = myRoot.countN; } } } There are undoubtedly errors in this--it's just e-mail ActionScript, but it should be enough to get you going. I would recommend very strongly against timeline programming in ActionScript 3, though. It's designed for OOP, and you'll find your code much more manageable if you use OOP practices. Instead of putting code on the timeline, put it in a class, and make that your document class. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NetStream onMetaData does not get called
those two functions have to be added as callbacks on a client object which is passed into netstream.client - have you done this? On 15 April 2010 12:19, kennethkawam...@gmail.com wrote: > I am monitoring onXMPData as well but that does not get called either. > > I am using FLV. > > All I wanted from the meta data was the duration of the stream. I can > get that info by calling NetConnection getStreamLength, so that part > is now sorted without receiving the meta data. > > However there are numerous other issues with Red5. resume() does not > work after pause(). seek() does not work. I have been spending hours > coming up with "workarounds"... > > There are posts about these issues on the net and Red5 tickets have > been raised for few months too. I wonder if FMS works better - but > anyway it's too late now to switch :( > -- > Kenneth Kawamoto > http://www.materiaprima.co.uk/ > > On 15 April 2010 10:40, allandt bik-elliott (thefieldcomic.com) > wrote: > > is it using an f4v? because they have an onXMPData which they use which > > fulfills a similar role (although i thought they had metadata as well) > > > > a > > > > On 13 April 2010 17:34, kennethkawam...@gmail.com < > kennethkawam...@gmail.com > >> wrote: > > > >> Hi Flash Coders, > >> > >> I have this issue: NetStream onMetaData does not get triggered. Using > >> Red5. onPlayStatus does get called correctly without fail though. > >> > >> Basically I need to know the duration of the video. > >> > >> Has anyone ever experienced the same or have any ideas what is going > on...? > >> -- > >> Kenneth Kawamoto > >> http://www.materiaprima.co.uk/ > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple iPad
ROFL On 15 April 2010 16:55, Matt S. wrote: > Most. ironic. spam. evar. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Interaction between clips and main timeline in AS3.
Hi to all On main timeline I have var countN:int=0; // this numberl be changed later var clip_mc = new clip_mc(); // this clip is placed in library addChild(clip_mc); How can I read countN inside clip_mc? parent.countN, this.parent.countN gives a mistake. That was possible in AS2 but I can not find solution for AS3. Thanks in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] SOLUTION: converting string to unicode range
That's excellent, thanks! On Thu, Apr 15, 2010 at 8:37 AM, allandt bik-elliott (thefieldcomic.com) < alla...@gmail.com> wrote: > hey guys > > spent a couple of hours googleoogling around to find something to quickly > convert a string of special characters into a unicode range to no avail so > i've written a function to do it for me and i thought some of you dynamic > font embedders might appreciate it > > [code] > package uk.co.thereceptacle.utils { import > flash.errors.IllegalOperationError; /** * text utilities * @author Allandt > Bik-Elliott * @version 1.0 */ public class TextUtils { // constructor > public > function TextUtils() { throw new IllegalOperationError("TextUtils is a > static class and should not be instantiated"); } // methods /** * converts > a > string of characters into a unicode range for font embedding * @param > string > */ public static function traceUnicodeRange(string:String):void { var > unicodeRange:String = ""; var ltr:String; for (var i:int = 0; i < > string.length; i++) { if (i > 0) unicodeRange += ", "; ltr = > string.charCodeAt(i).toString(16); ltr = addLeadingZeros(ltr); unicodeRange > += "U+" + ltr.toUpperCase(); } trace(unicodeRange); } private static > function addLeadingZeros(ltr:String):String { if (ltr.length < 4) { ltr = > "0" + ltr; ltr = addLeadingZeros(ltr); } return ltr; } } } > [/code] > > it's helped me out no end > > best > a > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple iPad
Most. ironic. spam. evar. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Apple iPad
Hello Flashcoders mailing list, Your contact Lyndon Headley requested you to join our iPad review program. At this time we are looking for individuals who will be interested in reviewing the new Apple iPad. The testing period will take up to a month, after which you may keep it as a reward. To see more details or to register to our program, follow the link below: http://www.reviewtesting.com Thanks, The Beta Testing Inc Group ___ This message was intended for flashcoders@chattyfig.figleaf.com, and was sent on behalf of Lyndon Headley ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] SOLUTION: converting string to unicode range
hey guys spent a couple of hours googleoogling around to find something to quickly convert a string of special characters into a unicode range to no avail so i've written a function to do it for me and i thought some of you dynamic font embedders might appreciate it [code] package uk.co.thereceptacle.utils { import flash.errors.IllegalOperationError; /** * text utilities * @author Allandt Bik-Elliott * @version 1.0 */ public class TextUtils { // constructor public function TextUtils() { throw new IllegalOperationError("TextUtils is a static class and should not be instantiated"); } // methods /** * converts a string of characters into a unicode range for font embedding * @param string */ public static function traceUnicodeRange(string:String):void { var unicodeRange:String = ""; var ltr:String; for (var i:int = 0; i < string.length; i++) { if (i > 0) unicodeRange += ", "; ltr = string.charCodeAt(i).toString(16); ltr = addLeadingZeros(ltr); unicodeRange += "U+" + ltr.toUpperCase(); } trace(unicodeRange); } private static function addLeadingZeros(ltr:String):String { if (ltr.length < 4) { ltr = "0" + ltr; ltr = addLeadingZeros(ltr); } return ltr; } } } [/code] it's helped me out no end best a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Flash/Javascript communication error
Hi, I used this snippet which was behaving last time I looked: Glen function thisMovie(movieName) { if (navigator.appName.indexOf("Microsoft") != -1) { return window[movieName]; } else { return document[movieName]; } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Flash/Javascript communication error
Another piece of code for the same thing which does not seem to be working: function getFlashMovieSecond(movieName) { if (window.document[movieName]) { return window.document[movieName]; } if (navigator.appName.indexOf("Microsoft Internet")==-1) { if (document.embeds && document.embeds[movieName]) return document.embeds[movieName]; } else // if (navigator.appName.indexOf("Microsoft Internet")!=-1) { return document.getElementById(movieName); } } Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Thu, Apr 15, 2010 at 6:54 PM, Fahim Akhter wrote: > I'm using the following code. It works fine with getElementByID but if > I use a OS detection function it stops working. > > function getFlashMovie(movieName) > { > var isIE = navigator.appName.indexOf("Microsoft") != -1; > return (isIE) ? window[movieName] : document[movieName]; > } > > getFlashMovie('myId').sendToActionsript(str); > > The above code does not work whereas the line below is working any Ideas? > > document.getElementById('myId').sendToActionscript(str); > > > > > Fahim Akhter > Game Developer | White Rabbit Studios | > http://apps.facebook.com/feline-frenzy/ > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash/Javascript communication error
I'm using the following code. It works fine with getElementByID but if I use a OS detection function it stops working. function getFlashMovie(movieName) { var isIE = navigator.appName.indexOf("Microsoft") != -1; return (isIE) ? window[movieName] : document[movieName]; } getFlashMovie('myId').sendToActionsript(str); The above code does not work whereas the line below is working any Ideas? document.getElementById('myId').sendToActionscript(str); Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
Agreed - the UI is a pain, but there are tutorials out there and a book or two. Once you get over that, it's an amazing tool for what it does for the price. Probably in the top 5 or 10 of the all time most robust feature-rich free applications out there (if there were such a list). Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: Thursday, April 15, 2010 7:14 AM To: Flash Coders List Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? The UI is a PITA in Blender, but once you get the hang of it, you can work faster and the cheat sheets you can find are useful. My major grievance with Blender is why they don't make the save shortcut automatically save rather than showing a popup confirmation dialog under your mouse - we have lost hours of work because of that stupid idea and they still can't understand why people are frustrated by it. The Blender UI design philosophy is cited somewhere in their website and it's basically "learn if or go somewhere else" which tends to be applied when you make a suggestion like "CTRL+S should save, not prompt". On 15/04/2010 10:54, Meinte van't Kruis wrote: > aaah Blender.. *shudders* It completely frustrated the hell out of me, in > terms > of UI and user experience. > > but still once you know it.. I guess.. people do make cool things with it > and it is free. > > On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason< > jason.merr...@bankofamerica.com> wrote: > > Now I'd really like to get my hands on Lightwave or 3DS Max. >> Blender is free and almost as good and in some areas equal (and in a few >> areas, better than those tools). >> >> Lynda.com has some really great Blender tutorials which will get you >> over the Blender interface (which is not intuitive) >> >> >> Jason Merrill >> >> Bank of America Global Learning >> Learning& Performance Solutions >> >> Join the Bank of America Flash Platform Community and visit our >> Instructional Technology Design Blog >> (note: these are for Bank of America employees only) >> >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe¹s Flash-to-iPhone Compiler
By Flash JavaScript - perhaps you mean JSFL - the scripting language for the IDE is done in JavaScript, it is purely used at design time to automate tasks. Glen On 15/04/2010 13:50, Karl DeSaulniers wrote: I thought I read that Javascript was allowed as a accepted language, not necessarily a compiler. Wasn't saying that. Just wondering if there would be any benefit to using flash javascript. I guess my question is more "What is flash javascript?" "What does it do?" and "What are its benefits?" Thanks, Karl On Apr 15, 2010, at 7:43 AM, Glen Pike wrote: Well if JavaScript is allowed that might muddy the waters a bit - JavaScript is a dialect, from the ECMAScript family, so are Apple allowing JavaScript or ECMAScript? On 15/04/2010 13:40, Karl DeSaulniers wrote: One of the allowed program languages is javascript in this new SDK. I remember reading somewhere that Flash had its own javascript. Could this be implemented as a viable language to design for iPhones with? Or is the flash version of javascript incapable of this and actually has a different purpose? Like I said, I heard of flash javascript, but I have a feeling I am unaware of its real purpose. Any insight would be great. Thanks, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe¹s Flash-to-iPhone Compiler
ActionScript and javascript are both from the ECMAScript family as said Glen, aint it what you read Karl ? They both share a lot in common, but that 2 different languages. I never saw any kind of native interpretation of javascript in actionscript, nor vice versa. Both language can communicate with each other via externalinterface tho. mika On Thu, Apr 15, 2010 at 14:50, Karl DeSaulniers wrote: > I thought I read that Javascript was allowed as a accepted language, not > necessarily a compiler. Wasn't saying that. > Just wondering if there would be any benefit to using flash javascript. > I guess my question is more "What is flash javascript?" "What does it do?" > and "What are its benefits?" > Thanks, > > Karl > > > On Apr 15, 2010, at 7:43 AM, Glen Pike wrote: > > Well if JavaScript is allowed that might muddy the waters a bit - > JavaScript is a dialect, from the ECMAScript family, so are Apple allowing > JavaScript or ECMAScript? > > On 15/04/2010 13:40, Karl DeSaulniers wrote: > >> One of the allowed program languages is javascript in this new SDK. >> I remember reading somewhere that Flash had its own javascript. >> Could this be implemented as a viable language to design for iPhones with? >> Or is the flash version of javascript incapable of this and actually has a >> different purpose? >> Like I said, I heard of flash javascript, but I have a feeling I am >> unaware of its real purpose. >> Any insight would be great. >> Thanks, >> >> Karl DeSaulniers >> Design Drumm >> http://designdrumm.com >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe¹s Flash-to-iPhone Compiler
You can script the IDE a bit using javascript (ie. Commands) - javascript for iPhone seems to me to mean web apps. On Thu, Apr 15, 2010 at 8:50 AM, Karl DeSaulniers wrote: > I thought I read that Javascript was allowed as a accepted language, not > necessarily a compiler. Wasn't saying that. > Just wondering if there would be any benefit to using flash javascript. > I guess my question is more "What is flash javascript?" "What does it do?" > and "What are its benefits?" > Thanks, > > Karl > > > On Apr 15, 2010, at 7:43 AM, Glen Pike wrote: > > Well if JavaScript is allowed that might muddy the waters a bit - > JavaScript is a dialect, from the ECMAScript family, so are Apple allowing > JavaScript or ECMAScript? > > On 15/04/2010 13:40, Karl DeSaulniers wrote: > >> One of the allowed program languages is javascript in this new SDK. >> I remember reading somewhere that Flash had its own javascript. >> Could this be implemented as a viable language to design for iPhones with? >> Or is the flash version of javascript incapable of this and actually has a >> different purpose? >> Like I said, I heard of flash javascript, but I have a feeling I am >> unaware of its real purpose. >> Any insight would be great. >> Thanks, >> >> Karl DeSaulniers >> Design Drumm >> http://designdrumm.com >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agree ment Bans the Use of Adobe¹s Flash-to-iPhone Co mpiler
I thought I read that Javascript was allowed as a accepted language, not necessarily a compiler. Wasn't saying that. Just wondering if there would be any benefit to using flash javascript. I guess my question is more "What is flash javascript?" "What does it do?" and "What are its benefits?" Thanks, Karl On Apr 15, 2010, at 7:43 AM, Glen Pike wrote: Well if JavaScript is allowed that might muddy the waters a bit - JavaScript is a dialect, from the ECMAScript family, so are Apple allowing JavaScript or ECMAScript? On 15/04/2010 13:40, Karl DeSaulniers wrote: One of the allowed program languages is javascript in this new SDK. I remember reading somewhere that Flash had its own javascript. Could this be implemented as a viable language to design for iPhones with? Or is the flash version of javascript incapable of this and actually has a different purpose? Like I said, I heard of flash javascript, but I have a feeling I am unaware of its real purpose. Any insight would be great. Thanks, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe¹s Flash-to-iPhone Compiler
Well if JavaScript is allowed that might muddy the waters a bit - JavaScript is a dialect, from the ECMAScript family, so are Apple allowing JavaScript or ECMAScript? On 15/04/2010 13:40, Karl DeSaulniers wrote: One of the allowed program languages is javascript in this new SDK. I remember reading somewhere that Flash had its own javascript. Could this be implemented as a viable language to design for iPhones with? Or is the flash version of javascript incapable of this and actually has a different purpose? Like I said, I heard of flash javascript, but I have a feeling I am unaware of its real purpose. Any insight would be great. Thanks, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] @#$% New iPhone Developer Agree ment Bans the Use of Adobe¹s Flash-to-iPhone Co mpiler
One of the allowed program languages is javascript in this new SDK. I remember reading somewhere that Flash had its own javascript. Could this be implemented as a viable language to design for iPhones with? Or is the flash version of javascript incapable of this and actually has a different purpose? Like I said, I heard of flash javascript, but I have a feeling I am unaware of its real purpose. Any insight would be great. Thanks, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] PDF and flash
Interesting. Thanks, Karl On Apr 14, 2010, at 8:55 PM, mika wrote: Hi, You want to take a look at http://alivepdf.bytearray.org/ and http://alivepdf.bytearray.org/?p=358 Haven't got time to try it myself, but my clients are very hot about it :) Cheers mika On Thu, Apr 15, 2010 at 01:22, Karl DeSaulniers wrote: Is there any way to import a PDF to flash and have the pages of the pdf be read as whole images? Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] PDF and flash
Thanks Weyert. I am on a mac. I don't see anything for mac, just windows and linux. Thanks for the suggestion though. Karl On Apr 14, 2010, at 8:14 PM, Weyert de Boer wrote: Maybe you can use this tool: http://www.swftools.org/ ? Converts PDF documents into SWF movies might interesting to use. On 15 apr 2010, at 01:22, Karl DeSaulniers wrote: Is there any way to import a PDF to flash and have the pages of the pdf be read as whole images? Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NetStream onMetaData does not get called
I am monitoring onXMPData as well but that does not get called either. I am using FLV. All I wanted from the meta data was the duration of the stream. I can get that info by calling NetConnection getStreamLength, so that part is now sorted without receiving the meta data. However there are numerous other issues with Red5. resume() does not work after pause(). seek() does not work. I have been spending hours coming up with "workarounds"... There are posts about these issues on the net and Red5 tickets have been raised for few months too. I wonder if FMS works better - but anyway it's too late now to switch :( -- Kenneth Kawamoto http://www.materiaprima.co.uk/ On 15 April 2010 10:40, allandt bik-elliott (thefieldcomic.com) wrote: > is it using an f4v? because they have an onXMPData which they use which > fulfills a similar role (although i thought they had metadata as well) > > a > > On 13 April 2010 17:34, kennethkawam...@gmail.com > wrote: > >> Hi Flash Coders, >> >> I have this issue: NetStream onMetaData does not get triggered. Using >> Red5. onPlayStatus does get called correctly without fail though. >> >> Basically I need to know the duration of the video. >> >> Has anyone ever experienced the same or have any ideas what is going on...? >> -- >> Kenneth Kawamoto >> http://www.materiaprima.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
The UI is a PITA in Blender, but once you get the hang of it, you can work faster and the cheat sheets you can find are useful. My major grievance with Blender is why they don't make the save shortcut automatically save rather than showing a popup confirmation dialog under your mouse - we have lost hours of work because of that stupid idea and they still can't understand why people are frustrated by it. The Blender UI design philosophy is cited somewhere in their website and it's basically "learn if or go somewhere else" which tends to be applied when you make a suggestion like "CTRL+S should save, not prompt". On 15/04/2010 10:54, Meinte van't Kruis wrote: aaah Blender.. *shudders* It completely frustrated the hell out of me, in terms of UI and user experience. but still once you know it.. I guess.. people do make cool things with it and it is free. On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason< jason.merr...@bankofamerica.com> wrote: Now I'd really like to get my hands on Lightwave or 3DS Max. Blender is free and almost as good and in some areas equal (and in a few areas, better than those tools). Lynda.com has some really great Blender tutorials which will get you over the Blender interface (which is not intuitive) Jason Merrill Bank of America Global Learning Learning& Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tunneling and sandbox
Hi, I am using an SSH connection to connect to a remote Flash application via localhost. This flash application opens a socket, to another port configured through the tunnel, but the destination port is on a different computer. I keep getting a sandbox violation even though the IP address of the connection is the same. Should this happen - e.g. is it likely to be a connection problem or a flash problem? (I am tunneling from UK to China) Thanks Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
aaah Blender.. *shudders* It completely frustrated the hell out of me, in terms of UI and user experience. but still once you know it.. I guess.. people do make cool things with it and it is free. On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason < jason.merr...@bankofamerica.com> wrote: > >> Now I'd really like to get my hands on Lightwave or 3DS Max. > > Blender is free and almost as good and in some areas equal (and in a few > areas, better than those tools). > > Lynda.com has some really great Blender tutorials which will get you > over the Blender interface (which is not intuitive) > > > Jason Merrill > > Bank of America Global Learning > Learning & Performance Solutions > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (note: these are for Bank of America employees only) > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Meinte van't Kruis Freelance Flash Platform Dev (mxml,actionscript,flex,air) malatze http://www.malatze.com/ http://blog.malatze.com/ http://www.linkedin.com/in/meinte mei...@malatze.com 0617459744 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NetStream onMetaData does not get called
is it using an f4v? because they have an onXMPData which they use which fulfills a similar role (although i thought they had metadata as well) a On 13 April 2010 17:34, kennethkawam...@gmail.com wrote: > Hi Flash Coders, > > I have this issue: NetStream onMetaData does not get triggered. Using > Red5. onPlayStatus does get called correctly without fail though. > > Basically I need to know the duration of the video. > > Has anyone ever experienced the same or have any ideas what is going on...? > -- > Kenneth Kawamoto > http://www.materiaprima.co.uk/ > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
ah and ps3 and xbox 360 On 15 April 2010 10:04, allandt bik-elliott (thefieldcomic.com) < alla...@gmail.com> wrote: > unity also exports to wii and soon android ( > http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html) > although sadly the much lauded support for iphone is now gone > > these factors make it highly likely that unity will stick around for a bit > longer than the previous 3d web plugin efforts > > a > > > On 14 April 2010 19:38, Merrill, Jason wrote: > >> >> Now I'd really like to get my hands on Lightwave or 3DS Max. >> >> Blender is free and almost as good and in some areas equal (and in a few >> areas, better than those tools). >> >> Lynda.com has some really great Blender tutorials which will get you >> over the Blender interface (which is not intuitive) >> >> >> Jason Merrill >> >> Bank of America Global Learning >> Learning & Performance Solutions >> >> Join the Bank of America Flash Platform Community and visit our >> Instructional Technology Design Blog >> (note: these are for Bank of America employees only) >> >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
unity also exports to wii and soon android ( http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html) although sadly the much lauded support for iphone is now gone these factors make it highly likely that unity will stick around for a bit longer than the previous 3d web plugin efforts a On 14 April 2010 19:38, Merrill, Jason wrote: > >> Now I'd really like to get my hands on Lightwave or 3DS Max. > > Blender is free and almost as good and in some areas equal (and in a few > areas, better than those tools). > > Lynda.com has some really great Blender tutorials which will get you > over the Blender interface (which is not intuitive) > > > Jason Merrill > > Bank of America Global Learning > Learning & Performance Solutions > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (note: these are for Bank of America employees only) > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders