Re: [Flashcoders] Adobe is my down-ass chick

2011-12-28 Thread Ima Newsletta

If you leave that chick, she can be all mine then.
With your new chicks can you easily make web apps, desktop apps, android 
apps and ios apps?



Il 29/12/2011 05:32, Peter Ginneberge ha scritto:
Sure, we're never getting back in an exclusive relationship, but as 
long as she's willing to party, I'll keep her around until I find my 
next true love.




Already found mine. She's called GWT and she rocks. Still a bit rough 
around the edges, but she's getting there.
Now if Flex (FlashBuilder) would do the things GWT does, I'd be 
willing to take her back.


And oh yeah, if you wanna hang with GWT, you have to get in bed with 
Java as well.. but I don't mind that at all :)


Muzak

ps: GWT -> Google Web Toolkit
http://code.google.com/intl/en/webtoolkit/


- Original Message - From: "Ross Sclafani" 


To: "Flash Coders List" 
Sent: Wednesday, December 28, 2011 7:11 PM
Subject: [Flashcoders] Adobe is my down-ass chick


Every time I get an email from Adobe, it's like a booty call from 
that sexy chick I used to go out with. She may not be perfect, but 
she was usually good to go and was always willing to try new things. 
Now she has this hot new friend I've been messing with, and I can 
tell they're just about to ménage, so still I take the calls now and 
then just to make sure she's keeping herself in good shape and 
getting on with my new chick.
Sure, we're never getting back in an exclusive relationship, but as 
long as she's willing to party, I'll keep her around until I find my 
next true love.


Ross P. Sclafani

On Dec 28, 2011, at 12:18 PM, "Merrill, Jason" 
 wrote:


I asked myself something today. Why does it feel like whenever I get 
marketing e-mails from Adobe, it feels like an out-of-the-blue 
friendly text message from an ex-girlfriend. One who I used to love 
and was awesome, but now I want nothing to do with other than the 
occasional stalking on Facebook to see if she married some loser and 
has let herself go.


Oh wait, I know why.

Jason Merrill


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Re: [Flashcoders] Adobe is my down-ass chick

2011-12-29 Thread Ima Newsletta

You can do nearly all from windows.
Obviously from windows you cannot upload your brand new app to the apple 
store because you can do this only from a Mac (IMHO this is a really 
stupid and fascist thing).
However, while you develop, you can test your app on your iPad/iPhone by 
building them from Windows, only the final upload must be done by a Mac.
And just one final thing: your app is not converted in html 5, it is 
pure flash that runs on a air virtual machine on iOs.
The good news is that the air runtime is contained inside your app so 
you do not have to worry about nothing.
Instead in Android, you can do everything from Windows, moreover you can 
do all from within the Flash IDE (if you do not use native extensions).




Il 29/12/2011 17:08, Karina Steffens ha scritto:

That's great news. I have no wish to learn objective c, and only about to dip 
my toes in html5. So this sounds like a great way to get into the app market.

One more thing - can all this be done on windows? I read that for native/html5 
conversion you need to install the sdk, which only works on osx.


On 29 Dec 2011, at 14:59, Ima Newsletta  wrote:


Hello Karina,
Yes you can make great apps for iOs in Flash.
For example have a look at this:
http://blogs.adobe.com/flashplatform/2011/09/flash-based-machinarium-game-is-now-1-ipad-app-delivered-using-adobe-air.html

And I have to tell you that I'm really amazed by the performances.
Obviously you can't move 3216532156312768312 animated movieclips on the screen 
at the same time but the result is pretty good.
And remember, in no time you can deploy it for Android, in no time really!

I have developed a tetris-like game (banned from android market because of its 
name so I never tried to put it on apple store)
You can see it in action here on iPad, Galaxy Tab and Galaxy S
http://www.youtube.com/watch?v=UFjfNTU4BIE
Although it's a quite simple game, it's not so simple to code and it has 
animations, musics, sound effects and also it stores data on a sqlite db.
It works great on iPad.




Il 29/12/2011 15:31, Karina Steffens ha scritto:

"- spending tens of tens of hours of work trying to make your new code comply with 
the browsers ecosystem (is that ... a work ? er )"

That's exactly how I feel reading my latest howto book, "HTML5&   CSS3 for the real 
world"! It seems like you nearly have to code 3-4 different websites just to make it 
work, and that's _with_ scrips like Modernizr. Don't get me started about gradients, for one 
thing...

But you can really export to iTunes store from Flash now and have it accepted? 
How complex can your app be, or is it simple animations? It's (almost) 
something to consider upgrading for, to get into app development.



On 29 Dec 2011, at 10:56, Cédric Muller   wrote:


... so long everyone forgot about :)

I feel the current debate to be kind of weird, but that's how things 'are' if 
you listen to the trend.
Trend. I always was drawn /away/ from the Site of the Day or FWA awards: if you 
look at these sites, a good part of them were just 'bells and whistles' and 
less few were amazing apps or new ways to visualize information (remember the 
2advanced site ? many of us came to flash because of such awful and crappy 
designs: we were wrong). Question is: are we wrong again today ?

Now, in 2011: I build stronger, faster, more secure apps using Flash than I 
ever did (doing AS since mid-2000). It is quite effective, but Flash is better 
when you need to do something /else/ than:
- displaying a video (even if now we can have thousands of video containers 
like quick'fail big'time and could argue that flash is still the best way to 
deliver video, but hey we have got fallbacks now lol)
- throwing dumb interfaces into 3D sliding cubes that bounce off the mouse/touch
- bells and whistles, bells and whistles, ...
- experiments: flash is a mature tech now, there aren't many roads left to 
explore.
- building interfaces with 3 big words and one huge text input
- spending tens of tens of hours of work trying to make your new code comply 
with the browsers ecosystem (is that ... a work ? er )
- fame, fame, fame and fame
^ that's the problem with Flash now: when you do some, you don't get fame back 
as 'you' used to get. But hey, seriously ? fame ?!?

... but if you want to be effective, build things that can actually be used by 
corporations or people who need to, flash is still a very good partner. It is 
reliable when you know it to the bone.

As an example, yesterday evening I started building a game from scratch. I 
already have the board tiles system working, I am now placing units, and will 
begin combats resolution in the afternoon.
All in one, less than a day I have more than a proto working.

I am not saying any other tech wouldn't let me do the exact same thing, but my 
mind is quite mono maniac, so I prefe

Re: [Flashcoders] Adobe is my down-ass chick

2011-12-29 Thread Ima Newsletta

Hello Karina,
Yes you can make great apps for iOs in Flash.
For example have a look at this:
http://blogs.adobe.com/flashplatform/2011/09/flash-based-machinarium-game-is-now-1-ipad-app-delivered-using-adobe-air.html

And I have to tell you that I'm really amazed by the performances.
Obviously you can't move 3216532156312768312 animated movieclips on the 
screen at the same time but the result is pretty good.

And remember, in no time you can deploy it for Android, in no time really!

I have developed a tetris-like game (banned from android market because 
of its name so I never tried to put it on apple store)

You can see it in action here on iPad, Galaxy Tab and Galaxy S
http://www.youtube.com/watch?v=UFjfNTU4BIE
Although it's a quite simple game, it's not so simple to code and it has 
animations, musics, sound effects and also it stores data on a sqlite db.

It works great on iPad.




Il 29/12/2011 15:31, Karina Steffens ha scritto:

"- spending tens of tens of hours of work trying to make your new code comply with 
the browsers ecosystem (is that ... a work ? er )"

That's exactly how I feel reading my latest howto book, "HTML5&  CSS3 for the real 
world"! It seems like you nearly have to code 3-4 different websites just to make it 
work, and that's _with_ scrips like Modernizr. Don't get me started about gradients, for one 
thing...

But you can really export to iTunes store from Flash now and have it accepted? 
How complex can your app be, or is it simple animations? It's (almost) 
something to consider upgrading for, to get into app development.



On 29 Dec 2011, at 10:56, Cédric Muller  wrote:


... so long everyone forgot about :)

I feel the current debate to be kind of weird, but that's how things 'are' if 
you listen to the trend.
Trend. I always was drawn /away/ from the Site of the Day or FWA awards: if you 
look at these sites, a good part of them were just 'bells and whistles' and 
less few were amazing apps or new ways to visualize information (remember the 
2advanced site ? many of us came to flash because of such awful and crappy 
designs: we were wrong). Question is: are we wrong again today ?

Now, in 2011: I build stronger, faster, more secure apps using Flash than I 
ever did (doing AS since mid-2000). It is quite effective, but Flash is better 
when you need to do something /else/ than:
- displaying a video (even if now we can have thousands of video containers 
like quick'fail big'time and could argue that flash is still the best way to 
deliver video, but hey we have got fallbacks now lol)
- throwing dumb interfaces into 3D sliding cubes that bounce off the mouse/touch
- bells and whistles, bells and whistles, ...
- experiments: flash is a mature tech now, there aren't many roads left to 
explore.
- building interfaces with 3 big words and one huge text input
- spending tens of tens of hours of work trying to make your new code comply 
with the browsers ecosystem (is that ... a work ? er )
- fame, fame, fame and fame
^ that's the problem with Flash now: when you do some, you don't get fame back 
as 'you' used to get. But hey, seriously ? fame ?!?

... but if you want to be effective, build things that can actually be used by 
corporations or people who need to, flash is still a very good partner. It is 
reliable when you know it to the bone.

As an example, yesterday evening I started building a game from scratch. I 
already have the board tiles system working, I am now placing units, and will 
begin combats resolution in the afternoon.
All in one, less than a day I have more than a proto working.

I am not saying any other tech wouldn't let me do the exact same thing, but my 
mind is quite mono maniac, so I prefer using Flash from scratch to end, and 
with only one source I can almost deploy to any platform (except the Amiga, 
well ... that's a really sad news)

Nice part is when I will plug my game to haXe in order to make it try to morph 
into an html5 app (but that is just for the lulz)

Yet, I feel that Adobe is amazingly lost. I am happy that she left me, so I 
don't have to deal with the breakup (yea, lol, I am coward when it comes to 
letting someone go), but I am still fully happy using Flash :)




On 29/12/2011 10:01, Karina Steffens wrote:

ios apps? Since when does the apple store allow apps compiled from Flash? If 
only...

Since a long, long time.

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Re: [Flashcoders] Adobe is my down-ass chick

2011-12-29 Thread Ima Newsletta

Hi John,
I do not have anything against Mac or Apple.
I just said that because in order to make my work, I'm forced to buy or 
to find a Mac and it's not a nice thing seen that I have already bought 
an iPad, an iPhone and an Android device.

Happy new year to you too.


Il 29/12/2011 17:56, John R. Sweeney Jr. ha scritto:

Well the Windows world has looked down on and tried to keep the MAC's on the 
outside looking in, its just a turning of the tables. MAC couldn't play in 
their playground, so they made their own and now everyone wants to play there. 
:)

Not trying to start a MAC vs PC discussion, but it is a little ironic. And I 
have to admit, its nice to not be the underdog this time.

BTW, H:)ppy New Year to everyone and may it be a profitable and successful year 
for all of us.

Take care,
John


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Dec 29, 2011, at 10:32 AM, Ima Newsletta wrote:


  because you can do this only from a Mac (IMHO this is a really stupid and 
fascist thing).


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Re: [Flashcoders] Adobe is my down-ass chick

2011-12-31 Thread Ima Newsletta

Thanks Muzak,
Very interesting links!

However I said "easily" :-)
With "easily" I was meaning that you do not have to teach yourself 
another programming language: more than that, I'm not scared by learning 
something new, I'm scared by the fact that I will lose all my long 
experience on Flash and I do not want to!


In some time, performance won't be a trouble at all seen the power of 
the new devices.


So why must I dismiss such a powerful thing like Flash?
Just because it's fancy to say "Flash is dead"?
What wil happen when softwarehouses that right now are focusing on html 
5 (or other things) will finally realize that with flash you can export 
to iPhone, iPad and Android with a simple click and for this reason the 
developing process is faster than any other thing done in another 
programming language?


So right now, I stay with Flash.

Happy new year to everyone.


Il 31/12/2011 03:27, Peter Ginneberge ha scritto:

Sorry for the late reply..

With your new chicks can you easily make web apps, desktop apps, 
android apps and ios apps?


Yup, except for desktop.

Once compiled, they're plain HTML/JS apps.
Mind you, I haven't done any Android and/or iOS apps  with GWT yet.

Just goodle "GTW ios" for instance and you'll find the stuff you need.

Here's a "how-to" - note the date --> 2007.
http://code.google.com/intl/en/webtoolkit/articles/gwt-iphone.html
The article is for GWT 1.4. The current version is 2.4 and alot has 
changed (improved) since then.


And there's all sorts of additional libraries available for all kinds 
of development.

Smart GWT: http://code.google.com/p/smartgwt/
GWT Mobile: http://code.google.com/p/gwt-mobile-webkit/
Ext GWT: http://www.sencha.com/products/extgwt/
etc..

As for desktop apps, you could wrap your GWT with AIR :)

regards,
Muzak


- Original Message - From: "Ima Newsletta" 


To: "Flash Coders List" 
Sent: Thursday, December 29, 2011 8:29 AM
Subject: Re: [Flashcoders] Adobe is my down-ass chick



If you leave that chick, she can be all mine then.
With your new chicks can you easily make web apps, desktop apps, 
android apps and ios apps?



Il 29/12/2011 05:32, Peter Ginneberge ha scritto:
Sure, we're never getting back in an exclusive relationship, but as 
long as she's willing to party, I'll keep her around until I find 
my next true love.




Already found mine. She's called GWT and she rocks. Still a bit 
rough around the edges, but she's getting there.
Now if Flex (FlashBuilder) would do the things GWT does, I'd be 
willing to take her back.


And oh yeah, if you wanna hang with GWT, you have to get in bed with 
Java as well.. but I don't mind that at all :)


Muzak

ps: GWT -> Google Web Toolkit
http://code.google.com/intl/en/webtoolkit/


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Re: [Flashcoders] I invite everyone to troll Apple's support forums

2012-01-12 Thread Ima Newsletta

I think that we already have our "revenge".
Many of their users barks against flash but then they play at 
Machinarium on their iPad without knowing it was done in flash.

Epic win.


Il 12/01/2012 22:53, Anthony Pace ha scritto:
I know Apple will probably never allow Flash on their Mobile devices, 
and with Adobe backing out of Mobile the future of the Flash Player is 
looking grim; yet, I have been having a good old time bitching about 
it on their forums.  I don't necessarily believe half the things I've 
spouted there; yet, it is fun.


They hate it when I advise people about "Frash" for their ipads.

They even go so far as to edit my posts to remove the word... it's 
hilarious.



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Re: [Flashcoders] I invite everyone to troll Apple's support forums

2012-01-12 Thread Ima Newsletta

Yes, until html5 will do a lot of damage to the web.
I'm sorry but I think that the only ones that do a damage to the web are 
the poor creatives and the poor programmers, not a specific technology.




Il 13/01/2012 00:36, gamera ha scritto:

On Jan 12, 2012, at 11:02 PM, Ima Newsletta wrote:


I think that we already have our "revenge".
Many of their users barks against flash but then they play at Machinarium on 
their iPad without knowing it was done in flash.
Epic win.

so what?
The only thing "epic" here is the fail of Adobe in maintaining their promises about their magical 
"silver bullet", that so much magical was not. Flash did enough damage to the web. Now, hopefully, 
it will be relegated in the "gaming" industry, still if it will find the way to compete with games 
written with much more powerful technologies.
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Re: [Flashcoders] UI Black Box..,?

2012-01-14 Thread Ima Newsletta

For me, in any case, switching back to prototype is a big leap behind.
Also because applied to html, you will go back into late '90 nightmare 
that one thing doesn't work on a particular browser and you do not know 
why (or you discover it after a long debugging session... and it always 
ends up with a workaround made in order to patch a incompatibility issue 
in that special case *ARGH*).

Yes, this happens less, but this happend also with jquery.



Il 14/01/2012 08:24, Taka Kojima ha scritto:

I've done a lot of Flash work and a lot of HTML/JS/CSS, and there is
definitely some misinformation in this thread.

jQuery for one is not as great as it is touted it be, it's useful for
things, but it's not the be-all-end-all of HTML development.

It makes it easier to do the following cross browser:

- Query the DOM
- Animate elements
- AJAX
- Event listeners

It does some other stuff, but that's the gist of it. Usually, if you just
use jQuery, your application is going to be a mess.

JavaScript is a very powerful language, ActionScript 2 is an implementation
of JavaScript. AS3 is an implementation of the abandoned ECMAScript 4.

Switching from AS3 to JavaScript/HTML requires a bit of a paradigm shift,
but it's really not that much different (taking into account the current
capabilities of HTML5/JS/CSS). Instead of Sprites you have divs, yeah there
are a few more semantics, especially when getting into HTML5 but it's very
straightforward, an  represents a header,  represents an image and
so on.

The biggest shift is from Classical Inheritance to Prototypical
Inheritance, but the key thing to note is that there is still inheritance.

Prototypical inheritance is definitely more powerful than Classical
Inheritance when used right.

Anyway, coming from a guy who's done a lot of both, HTML5/JS/CSS can be
quite fun to work with, provided you have the right toolsets and mindset.

I put together a JS library for Classical Inheritance in JS btw (heavily
influenced by AS3), you can find it here:

https://github.com/gigafied/minion

Might help some of you guys out trying to do stuff in the HTML/JS world.

On Fri, Jan 13, 2012 at 10:56 PM, Ktuwrote:


On Fri, Jan 13, 2012 at 8:44 PM, Karl DeSaulniers
wrote:
@Ktu
I see what your saying.. I agree.
The technology is out there for HTML to get a complete face-lift if you
will.
If not a whole new write-up. And from this response, I understand your
black box now.
Sry if any disconnect. I guess in my pursuit to make what was available

to

me work
I didn't worry about if that structure would or could change.


i love control. i like being in control so this is why i have an issue with
black boxes. i still believe that black boxes are inhibitors to progress


I don't see why it couldn't be done, and to add to that, browsers could
use a rewrite as well.  0.õ

..but then I guess some would argue that the  tag is what your
talking about.

But that too is a black box IMO and I am sure yours as well. Correct me if

I am wrong.


you are not wrong. in my opinion the canvas tag is another black box that
allows for a different (and in some ways lower level) functionality. its
nice that this black box is very abstract so you can accomplish more within
it. this abstract layer is similar to flash. i mean, grant skinner created
a framework that emulates the flash display architecture when using the
canvas tag. this tag both helps and hurts my case.


Can you give an example of what your talking about.. or
the idea behind a black-less box?? :)


not sure if i understand your question now, but it has sparked a thought
that seems to connect things together for me, and might give insight as to
why i think about this.

black boxes are useful. they can really make things easier sometimes. as it
seams, we keep adding more and more black boxes to boxes to make things
easier. this is fine and good until we start trying to use the black boxes
the way they were not intended. it would be nicer if i could change the way
that box worked, but i cannot.

take for example this correlation about black boxes.

(excuse my poor html knowledge)
I want a scrollable block of content in my html page that only takes up
part of the screen.
i create a  give it size and tell it overflow = hidden (?) and that it
should use a scrollbar (somehow?)

if i did that in flash
create a sprite
set scrollRect and give content
either use scrollbar components from some framework or write my own

if i did that in C++
i could, go on forever making all the things!
or utilize a bunch of libraries to make it almost as simple (relatively
please) as the html.


the more black boxes we have the less control we have. in my own work, i
create white boxes (black boxes i have source code to, do they have a
proper name?). i have created the building blocks to serve the common
tasks. i wonder at people who spend any time working on 'browser
compatibility'. the example above has shown me that i like boxes, but not
black ones, and if there is any

Re: [Flashcoders] Mailing List vs. Shoutbox

2012-01-19 Thread Ima Newsletta

I used to read the mailing list like you, until I took an arrow to the knee

Il 19/01/2012 22:11, Anthony Pace ha scritto:
OMG... does this really matter???  He said  +1 when a lot of people 
were probably feeling the same way... big deal.


I am sure people like a thank you once in a while; for, it lets the 
individual know he or she was able to help.


On 1/19/2012 3:18 PM, Micky Hulse wrote:

Below are policies found on other listservs:

-
-
-
- 


-
-

A few quotes:

[quote]

When responding to a site review, either make your point relevant to
the entire list or send it to the requester privately.

If you’ve got a substantive critique of the site (“The navigation gets
lost in the background; perhaps you could use [suggestion] to draw
more attention to it” or “NS6.2/Win barfs on your sidebar; you could
fix it by [suggestion]”), we can all learn from your insight. If,
however, you’ve just got a subjective opinion (“I really like that
font” or “That shade of orange is ugly”), then your comment is
probably only of interest to the site designer. Send it in private.

[/quote]

[quote]

... Also, thank you notes don't really benefit any of the list members
besides the person that answered the question. Send those thank you
notes off list, directly to the person that answered the question.

[/quote]

I personally don't mind "+1" e-mails... Threading and filtering of
list e-mails really helps keep things neat and tidy.

Anyway, just thought I would share those links.

Cheers,
Micky

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[Flashcoders] Adobe Mobile Forum

2012-02-19 Thread Ima Newsletta
I noticed a big increase of messages on Adobe Mobile Forum in these two 
last weeks.


It's a coincidence or people has finally understood that:
- With just one click you can export for iOS and Android
- Air runs well on iOS and Android devices

Are we able, at last, to reverse the ignominious idea that Flash is dying?

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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Ima Newsletta

At last, Adobe showed us that is alive.


Il 22/02/2012 20:01, John R. Sweeney Jr. ha scritto:

When HTML5 can do what I can do in AS3, I'll consider it.  :)

John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 22, 2012, at 12:50 PM, James Merrill wrote:


http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html

A new version of AS3 will be nice, it's just too bad no one wants Flash
anymore. Flash player is basically dead in the water, with its future usage
being hardcore gaming. How many of you guys/gals are doing that?

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[Flashcoders] Air3.2

2012-02-27 Thread Ima Newsletta

Impressive, most impressive:
http://www.youtube.com/watch?v=ZPHATCbnHE0&feature=player_embedded#

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Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Ima Newsletta

Actionscript "can manipulate" DOM... because as1 is quite the same as js.
My personal experience: I'm a flash developer since 2002, I've begun 
with Flash 6 (before I was a "classic" programmer, c, clipper and so on).
I appreciated very much when As3 came out because I was freed by that 
nightmare of implementing class with prototype, by passing always the 
context and so on...
Now, because "I have family", I was forced to learn html+js (and 
obviously jQuery) and I'm back into prototypes and context nightmare.
Ok let's say that I feel pretty strong and confortable with them, but 
it's a jump of at least 6 years in the past.
However, the REAL NIGHTMARE that I had forgottend since 2002 is that 
OBVIOUSLY html+js (also by using jQuery) differs from browser to browser.
jQuery helps a lot, however you have to test your webapp  on many 
browser and a lot of times what works on one, doesn't on another.
The real bad thing is that also on the language javascript there are 
important differences among the browser and you'll learn these only when 
they are in front of you.
For example, setTimeout(myFunction, 1000, myParam) won't work on 
explorer and you have to write it in this way:

setTimeout(function(){myFunction(myParam)} , 1000);
And this is just an example...

Btw I didn't left Flash, I use it for making Android and iOS apps and it 
works very well.
I made 4 apps, free on Android (with advertising banners by using an 
ANE) and with fee on Apple Store.


P.S. Sorry for my English, it's not my native tongue.


Il 18/09/2012 15:22, Merrill, Jason ha scritto:

Make it an EMCA viable script language. Like Actionscript becoming Javascripts 
competitor. Make it so Actionscript can control and manipulate DOM.

Just sayin..

THAT would be AWESOME and make me VERY HAPPY.

  Jason Merrill
  Instructional Technology Architect II
  Bank of America  Global Learning


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Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Ima Newsletta

Adobe Flash CS5.5 updated to AIR3.2, I'm really satisfied with it.
I've made this application (100,000+ downloads, more than 1,000 feebacks 
for an avarage rate of 4.6)

https://play.google.com/store/apps/details?id=air.com.int33h.kfm
It took me about a year to design, program and testing and I'm still 
releasing updates with new features every 1-2 months.
It's completly free, no in app purchase to advance in the game (I hate 
that model of business).

It uses heavy mysql and heavy computing and it runs fine on my Galaxy S.
On devices such as >= Galaxy S2 the app doesn't seem to be build on 
Flash, it seems made natively.

The same app is available for iOS but under a small fee.
Hope this helps



Il 18/09/2012 19:49, Gustavo Duenas ha scritto:

what program did you use for creating apps for android and ios?

Gus
On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote:

Actionscript "can manipulate" DOM... because as1 is quite the same as 
js.
My personal experience: I'm a flash developer since 2002, I've begun 
with Flash 6 (before I was a "classic" programmer, c, clipper and so 
on).
I appreciated very much when As3 came out because I was freed by that 
nightmare of implementing class with prototype, by passing always the 
context and so on...
Now, because "I have family", I was forced to learn html+js (and 
obviously jQuery) and I'm back into prototypes and context nightmare.
Ok let's say that I feel pretty strong and confortable with them, but 
it's a jump of at least 6 years in the past.
However, the REAL NIGHTMARE that I had forgottend since 2002 is that 
OBVIOUSLY html+js (also by using jQuery) differs from browser to 
browser.
jQuery helps a lot, however you have to test your webapp  on many 
browser and a lot of times what works on one, doesn't on another.
The real bad thing is that also on the language javascript there are 
important differences among the browser and you'll learn these only 
when they are in front of you.
For example, setTimeout(myFunction, 1000, myParam) won't work on 
explorer and you have to write it in this way:

setTimeout(function(){myFunction(myParam)} , 1000);
And this is just an example...

Btw I didn't left Flash, I use it for making Android and iOS apps and 
it works very well.
I made 4 apps, free on Android (with advertising banners by using an 
ANE) and with fee on Apple Store.


P.S. Sorry for my English, it's not my native tongue.


Il 18/09/2012 15:22, Merrill, Jason ha scritto:
Make it an EMCA viable script language. Like Actionscript becoming 
Javascripts competitor. Make it so Actionscript can control and 
manipulate DOM.

Just sayin..

THAT would be AWESOME and make me VERY HAPPY.

 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning


--
This message w/attachments (message) is intended solely for the use 
of the intended recipient(s) and may contain information that is 
privileged, confidential or proprietary. If you are not an intended 
recipient, please notify the sender, and then please delete and 
destroy all copies and attachments, and be advised that any review 
or dissemination of, or the taking of any action in reliance on, the 
information contained in or attached to this message is prohibited.
Unless specifically indicated, this message is not an offer to sell 
or a solicitation of any investment products or other financial 
product or service, an official confirmation of any transaction, or 
an official statement of Sender. Subject to applicable law, Sender 
may intercept, monitor, review and retain e-communications (EC) 
traveling through its networks/systems and may produce any such EC 
to regulators, law enforcement, in litigation and as required by law.
The laws of the country of each sender/recipient may impact the 
handling of EC, and EC may be archived, supervised and produced in 
countries other than the country in which you are located. This 
message cannot be guaranteed to be secure or free of errors or viruses.


References to "Sender" are references to any subsidiary of Bank of 
America Corporation. Securities and Insurance Products: * Are Not 
FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a 
Bank Deposit * Are Not a Condition to Any Banking Service or 
Activity * Are Not Insured by Any Federal Government Agency. 
Attachments that are part of this EC may have additional important 
disclosures and disclaimers, which you should read. This message is 
subject to terms available at the following link:
http://www.bankofamerica.com/emaildisclaimer. By messaging with 
Sender you consent to the foregoing.

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Re: [Flashcoders] Actionscript lives on.

2012-09-19 Thread Ima Newsletta
Ah, for those interested in developing for mobile by using Flash/Air, I 
suggest to check this forum:

http://forums.adobe.com/community/air/development/mobile?view=discussions
There are many interesting discussions-


Il 18/09/2012 22:45, Kevin Newman ha scritto:

On 9/18/12 11:04 AM, Tom Gooding wrote:
1) Has anyone on this list shipped anything decent (by this I guess I 
mean commercially successful; gave +ve ROI on dev/sales costs) into 
the AppStore using AS3/AIR?
Also, I didn't have anything to do with it, but I think the NBC Sports 
(formerly NBC Olympics) apps are both done in AIR.


2) Has anyone got any practical advice for technology choices for an 
AS3 / Java shop looking to do mobile apps / games  (we have a 
framework using SmartFox server with AS3 client tech).
Get started with Starling or another Stage3D based framework (through 
direct rendermode) from the start, and don't bother with CPU or GPU 
rendermodes.


Kevin N.

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Re: [Flashcoders] Re: OT: Interactive conferences (Merrill, Jason)

2013-01-25 Thread Ima Newsletta

Hello mates,
I think that the list is missing one of the most important js library 
for flashist of of there, that is the createjs

http://www.createjs.com/
As you all, I'm a flashist (10 years of experience) that had to 
(re)learn html and javascript.
When I began to use createjs, in particular easeljs I was really pleased 
because it seemed to me to program (quite) exactly as in Flash.


A demo is worth 1000 words so here it is 2 demos I made in html/js by 
using that library (obviously I use also a lot jquery as support and the 
greensock libs for tweening):


Monkey Island - Insult Swordfighting Game
http://www.int33h.com/test/mi/

Dungeon Master Social Demo
http://www.int33h.com/test/dm/

I'm really pleased by the results.
I stronlgy suggest that if you want to learn html/js then you have to 
begin with createjs.




Il 25/01/2013 16:15, John McCormack ha scritto:

Some great resources throughout these posts.
Thank you so much.

Personally, I hope Adobe come storming back with some new tools next 
iteration.


John

On 25/01/2013 13:03, Marco Terrinoni wrote:
Not too sure about conferences. We have UX in London but not sure how 
much

focus is on JS.

On the forum / educational side I have found the following resources
invaluable:

CSS
www.css-tricks.com
Chris Coyier's screencasts and blog posts are awesome for learning 
simple

and advanced css authoring and keeping up-to-date with best practices.

Experts Exchange
http://www.experts-exchange.com/
This is a subscription based service but the quality of programming 
advice

for every language including JS is well worth it

For IDE's it's difficult and for me, the single biggest barrier to entry
because of the huge number of development options. The key is to find a
workflow that works best for you but the following resources I cannot
recommend highly enough:
- Sublime Text 2
- Wordpress (Bones HTML5 Development Theme)
- CSS using SASS (Compass.App)
- Greensock Animation Library

Sublime Text 2 - Text Editor
http://www.sublimetext.com/2
There are thousands of extensions and packages I don't know where to 
begin


If you're learning HTML5 then learning responsive design techniques is a
must - this involves using CSS media queries so once you have grasped 
the
basics of CSS, be sure to move to using pre-processing language like 
SASS or
LESS - there's a great article on css tricks about the benefits and 
merits
of each method. I use SASS and it's sped up my whole development  
process 10

fold!). To do this on Windows I use compass.app

http://compass.handlino.com/
If you're using Mac, then Codekit includes libraries for compass.

I do a lot of web development in Wordpress, there are a lot of great
resources out there but if you're really looking to learn best 
practices for
Responsive Web Design then you cannot go wrong with the Bones HTML5 
Theme,

amazingly well commented
http://themble.com/bones/


Animation:
jQuery is obviously ubiquitous but if you're a flasher then you've 
probably
used Tweenmax in AS3 and if you loved using that as much as I did 
then you

should definitely try the new Greensock for JavaScript library.
http://www.greensock.com/
It provides a nice, familiar syntax and a ton of plugins that make 
animation
in html5 a lot easier than using jQuery plugins which seem to have a 
short
shelve life due to continual updates of the jQuery library (Can also 
be used

on conjunction with jQuery).

I haven't tried Sencha yet but look forward to dipping my toe soon.

If you're looking to develop purely in Javascript using MVC design 
patterns
then a framework like backbone.js , dojo or node.js get a lot of 
mentions

though I haven't looked into any of this seriously yet.


Cheers


Marco Terrinoni - Director
MULARAM  PRODUCTIONS
web design // animation // illustration
uk: +44 7876 652 643
e: ma...@mularam.com
w: www.mularam.com

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: 24 January 2013 19:18
To: Flash Coders List
Subject: RE: [Flashcoders] Re: OT: Interactive conferences (Merrill, 
Jason)


Thanks Dave - I have found a few of my answers on Stack Overflow in the
past, I like it. Is it web browser only or can you subscribe like a 
mailing

list? I think I prefer that format.

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning
  703.302.9265 (w/h)







-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave 
Watts

Sent: Thursday, January 24, 2013 2:12 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Re: OT: Interactive conferences (Merrill, 
Jason)



Oh, and as a side note, does Fig Leaf host a similar mailing list like

this but for Javascript / AJAX'y stuff?

We do not. I personally tend to just rely on StackExchange for JS 
questions.


Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http