Re: [Flashcoders] @#$% New iPhone Developer Agreeme nt Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread p...@ipauland.com
Nobody can build a business on the basis of software that contravenes the
licence agreement. It would be folly to do so. I expect (but don't know) that
Adobe will pull the iPhone cross-compilation system from CS5.
 

On 12 April 2010 at 11:43 Karl DeSaulniers k...@designdrumm.com wrote:

 For those interested. All hope is not lost if you want to still make 
 money using CS5 for iPhone apps.
 Just a different avenue, but a more fitting one considering the 
 current circumstances and stance Apple is taking.
 These guys have been dealing with what we are dealing with now since 
 the iPhone came out.

 http://blog.iphone-dev.org/

 My point being that Apple doesn't really have the strong hold they 
 think they do when it comes to their SDK.
 Cydia Store is a jailbroken app that lets you sell your own 
 applications. They don't take more than Apple would from the sales.
 I think its like a 30% Cydia Store - 70% Developer split. Same as 
 Apple. The app uses paypal for purchasing as well.
 You can also develop your app in CS5 and it work.  Oh... and no 
 developer fees.. (I don't believe)
 They are also talking about jailbreaking iPads.  :))
 Might be worth some peoples time to research.

 Best,

 Karl


 On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) 
 wrote:

 thanks lee brimelow for this amazing post
 http://theflashblog.com/?p=1888


 On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) 
 ematth...@webershandwick.com wrote:

  OK, that sort of makes sense - the sort of because cross-platform
  compiled apps can already be accepted or rejected at the app store 
  level. If
  money from developers was a major cash flow avenue, this would make 
  total
  sense but compared to the app store, it's not,  AFAIK. It seems it 
  would be
  a financial benefit for Apple to have a larger pool of apps to 
  choose to
  sell or not, regardless of how they were developed.
 
  Here's another settling old scores theory, but between Apple and 
  Adobe
  themselves as opposed to the Apple vs MS theory I recently suggested,
 
  In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
  business decision and one that is coming back to bite them in the 
  ass. They
  declared that their primary development platform would be Windows;
  subsequently, every new application or major revision of a product was
  introduced for Windows first and followed months later, sometimes 
  never at
  all, by a Mac version.
 
 
  http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
  yourself/
  
  From: flashcoders-boun...@chattyfig.figleaf.com [
  flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
  dwa...@figleaf.com]
  Sent: Sunday, April 11, 2010 11:13 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans 
  the Use
  of Adobe’s Flash-to-iPhone Compiler
 
  A lot of outrage hass been expressed, but there has to be a why. 
  Why?
 
  Because it makes economic sense for Apple, and it hurts a company that
  Steve Jobs doesn't care for right now.
 
  If you don't allow cross-platform tools to work, developers have to
  explicitly choose your platform. Right now, Apple has the market
  advantage - lots of people have and want iPhones, iPads, etc. So
  developers will choose to build for the Apple platform rather than
  building for multiple platforms, giving the App Store a continuing
  competitive advantage.
 
  Dave Watts, CTO, Fig Leaf Software
  http://www.figleaf.com/
  http://training.figleaf.com/
 
  Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
  GSA Schedule, and provides the highest caliber vendor-authorized
  instruction at our training centers, online, or onsite.
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com


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RE: [Flashcoders] @#$% New iPhone Developer Agreeme nt Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread p...@ipauland.com

 

On 12 April 2010 at 13:28 Merrill, Jason jason.merr...@bankofamerica.com
wrote:

  I expect (but don't know) that
 Adobe will pull the iPhone cross-compilation system from CS5.

 Adobe made a statement right after the new Apple agreement came out last week
 that they wouldn't do that - and on Kevin Lynch's blog, he said they are still
 planning on launching CS5 with that export to iPhone feature, and it's up to
 Apple to change the policy. 
It's difficult ground. If I buy CS5 with iPhone export, I expect to be able to
legitimately use it. Where does that leave Adobe if they sell me something I
can't legitimately use? Are they misleading me?
 
Paul
 



 Jason Merrill

 Bank of  America  Global Learning
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our Instructional
 Technology Design Blog
 (note: these are for Bank of America employees only)





 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
 p...@ipauland.com
 Sent: Monday, April 12, 2010 6:05 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of
 Adobe’s Flash-to-iPhone Compiler

 Nobody can build a business on the basis of software that contravenes the
 licence agreement. It would be folly to do so. I expect (but don't know) that
 Adobe will pull the iPhone cross-compilation system from CS5.
  

 On 12 April 2010 at 11:43 Karl DeSaulniers k...@designdrumm.com wrote:

  For those interested. All hope is not lost if you want to still make 
  money using CS5 for iPhone apps.
  Just a different avenue, but a more fitting one considering the 
  current circumstances and stance Apple is taking.
  These guys have been dealing with what we are dealing with now since 
  the iPhone came out.
 
  http://blog.iphone-dev.org/
 
  My point being that Apple doesn't really have the strong hold they 
  think they do when it comes to their SDK.
  Cydia Store is a jailbroken app that lets you sell your own 
  applications. They don't take more than Apple would from the sales.
  I think its like a 30% Cydia Store - 70% Developer split. Same as 
  Apple. The app uses paypal for purchasing as well.
  You can also develop your app in CS5 and it work.  Oh... and no 
  developer fees.. (I don't believe)
  They are also talking about jailbreaking iPads.  :))
  Might be worth some peoples time to research.
 
  Best,
 
  Karl
 
 
  On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) 
  wrote:
 
  thanks lee brimelow for this amazing post
  http://theflashblog.com/?p=1888
 
 
  On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) 
  ematth...@webershandwick.com wrote:
 
   OK, that sort of makes sense - the sort of because cross-platform
   compiled apps can already be accepted or rejected at the app store 
   level. If
   money from developers was a major cash flow avenue, this would make 
   total
   sense but compared to the app store, it's not,  AFAIK. It seems it 
   would be
   a financial benefit for Apple to have a larger pool of apps to 
   choose to
   sell or not, regardless of how they were developed.
  
   Here's another settling old scores theory, but between Apple and 
   Adobe
   themselves as opposed to the Apple vs MS theory I recently suggested,
  
   In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
   business decision and one that is coming back to bite them in the 
   ass. They
   declared that their primary development platform would be Windows;
   subsequently, every new application or major revision of a product was
   introduced for Windows first and followed months later, sometimes 
   never at
   all, by a Mac version.
  
  
   http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
   yourself/
   
   From: flashcoders-boun...@chattyfig.figleaf.com [
   flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
   dwa...@figleaf.com]
   Sent: Sunday, April 11, 2010 11:13 AM
   To: Flash Coders List
   Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans 
   the Use
   of Adobe’s Flash-to-iPhone Compiler
  
   A lot of outrage hass been expressed, but there has to be a why. 
   Why?
  
   Because it makes economic sense for Apple, and it hurts a company that
   Steve Jobs doesn't care for right now.
  
   If you don't allow cross-platform tools to work, developers have to
   explicitly choose your platform. Right now, Apple has the market
   advantage - lots of people have and want iPhones, iPads, etc. So
   developers will choose to build for the Apple platform rather than
   building for multiple platforms, giving the App Store a continuing
   competitive advantage.
  
   Dave Watts, CTO, Fig Leaf Software
   http://www.figleaf.com/
   http://training.figleaf.com/
  
   Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
   GSA

[Flashcoders] AS2 what am I missing?

2010-04-06 Thread p...@ipauland.com
I am working back down memory lane in AS2.
 
I have a layer with a MovieClip A and some others below (actually it's
pixelwits flipping book).
 
I make A visible and it obscures everything below. Perfect..  except that some
movieclips with release handlers on the layers below are operating and I can
click on my visible MC and have the event handler from a lower layer fire.
 
I would think that my depths were mixed up, but visually MovieClip A obscures
everything else and there's nothing on a layer above it. The Movieclips whose
handlers are invoked, aren't created dynamically either.
 
Weird. Thinking cap on..
 
Paul
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Re: [Flashcoders] AS2 what am I missing?

2010-04-06 Thread p...@ipauland.com
OK, I've been avoiding doing too much with AS2 recently.
 
It seems that if one MC (ClipA) is over another (ClipB, completely obscuring
it), with AS2 the hidden MC (ClipB) will respond to onRelease, but in AS3 (as
expected) it does not.
 
Is this right?
 
Paul
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RE: [Flashcoders] AS2 what am I missing?

2010-04-06 Thread p...@ipauland.com
Yes, I've had to do that. Ugh!
 
I rarely overlap MCs and in AS3, there's no problem. Caught me out here.
 

On 06 April 2010 at 17:06 Mattheis, Erik (MIN - WSW)
ematth...@webershandwick.com wrote:

 I've done things along the lines of making MovieClip A a button with
 showHandCursor set to false.

 _ _ _
 Erik Mattheis
 Senior Web Developer
 Minneapolis
 T  952 346 6610
 C 612 377 2272

 Weber Shandwick
 Advocacy starts here.

 PRWeek Global Agency Report Card 2009 – Gold Medal Winner
 The Holmes Report Global Agency of the Year
 PR News Agency of the Year


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
 p...@ipauland.com
 Sent: Tuesday, April 06, 2010 8:15 AM
 To: Flash Coders List
 Subject: [Flashcoders] AS2 what am I missing?

 I am working back down memory lane in AS2.
  
 I have a layer with a MovieClip A and some others below (actually it's
 pixelwits flipping book).
  
 I make A visible and it obscures everything below. Perfect..  except that
 some
 movieclips with release handlers on the layers below are operating and I can
 click on my visible MC and have the event handler from a lower layer fire.
  
 I would think that my depths were mixed up, but visually MovieClip A
 obscures
 everything else and there's nothing on a layer above it. The Movieclips whose
 handlers are invoked, aren't created dynamically either.
  
 Weird. Thinking cap on..
  
 Paul
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RE: [Flashcoders] Recursive and e:Event

2010-03-29 Thread p...@ipauland.com
Far better to separate the event handling from the recursion altogether.
 
In the event handler get the XML, then pass it to the recursive routine. Don't
pass an event to the recursive routine, pass the data/XML.
 
Generally with recursive code, when you run out of arguments to pass, you stop
calling.
 
Paul
 

On 29 March 2010 at 14:04 Keith Reinfeld keithreinf...@comcast.net wrote:

  I need to find a way to get around this can I call the function
  without e:Event?

 Yes:
 
 function (parseXML(e:Event=null) {
        ...
        parseXML(ixml);
 }


 Regards,

 Keith Reinfeld
 Home Page: http://keithreinfeld.home.comcast.net



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Re: [Flashcoders] Process issue

2010-03-29 Thread p...@ipauland.com
Generally..
 
 
var myXML:XML = XML(something);
 
buildXML(myXML);
// now all XML is processed 
callotherfunction();
 
 
 
function buildXML(xml:XML) {
..
if (something){
      buidlXML(someXML);
}
 
 

 

On 29 March 2010 at 14:13 Lehr, Theodore ted_l...@federal.dell.com wrote:

 I have a function that is building some xml through a recursive function...
 and then call another function once the xml is done

 how can I tell when it is done being built:

 I can not do:

 function buildXML() {


      buidlXML();
      callotherfunction();
 }

 because that would called to much hmm can not figure this out... the
 buildXML function is taking other XML and canging it to a structure I can
 use

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[Flashcoders] Bezier curve arrows

2010-03-16 Thread p...@ipauland.com
I was recently asked if I could add some arrowheads to some actionscript
generated curves. I initially thought Triangle pointing to end point, and that
would be a great solution. I can place a MC at the end of the curve, but how can
I get the right angle to point it to?
 
Paul
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