Re: [Flashcoders] @#$% New iPhone Developer Agreeme nt Bans the Use of Adobe’s Flash-to-iPhone Compiler
Nobody can build a business on the basis of software that contravenes the licence agreement. It would be folly to do so. I expect (but don't know) that Adobe will pull the iPhone cross-compilation system from CS5. On 12 April 2010 at 11:43 Karl DeSaulniers k...@designdrumm.com wrote: For those interested. All hope is not lost if you want to still make money using CS5 for iPhone apps. Just a different avenue, but a more fitting one considering the current circumstances and stance Apple is taking. These guys have been dealing with what we are dealing with now since the iPhone came out. http://blog.iphone-dev.org/ My point being that Apple doesn't really have the strong hold they think they do when it comes to their SDK. Cydia Store is a jailbroken app that lets you sell your own applications. They don't take more than Apple would from the sales. I think its like a 30% Cydia Store - 70% Developer split. Same as Apple. The app uses paypal for purchasing as well. You can also develop your app in CS5 and it work. Oh... and no developer fees.. (I don't believe) They are also talking about jailbreaking iPads. :)) Might be worth some peoples time to research. Best, Karl On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) wrote: thanks lee brimelow for this amazing post http://theflashblog.com/?p=1888 On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) ematth...@webershandwick.com wrote: OK, that sort of makes sense - the sort of because cross-platform compiled apps can already be accepted or rejected at the app store level. If money from developers was a major cash flow avenue, this would make total sense but compared to the app store, it's not, AFAIK. It seems it would be a financial benefit for Apple to have a larger pool of apps to choose to sell or not, regardless of how they were developed. Here's another settling old scores theory, but between Apple and Adobe themselves as opposed to the Apple vs MS theory I recently suggested, In 1996 when Apple was seemingly on the ropes, Adobe made a crucial business decision and one that is coming back to bite them in the ass. They declared that their primary development platform would be Windows; subsequently, every new application or major revision of a product was introduced for Windows first and followed months later, sometimes never at all, by a Mac version. http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed- yourself/ From: flashcoders-boun...@chattyfig.figleaf.com [ flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [ dwa...@figleaf.com] Sent: Sunday, April 11, 2010 11:13 AM To: Flash Coders List Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Compiler A lot of outrage hass been expressed, but there has to be a why. Why? Because it makes economic sense for Apple, and it hurts a company that Steve Jobs doesn't care for right now. If you don't allow cross-platform tools to work, developers have to explicitly choose your platform. Right now, Apple has the market advantage - lots of people have and want iPhones, iPads, etc. So developers will choose to build for the Apple platform rather than building for multiple platforms, giving the App Store a continuing competitive advantage. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] @#$% New iPhone Developer Agreeme nt Bans the Use of Adobe’s Flash-to-iPhone Co mpiler
On 12 April 2010 at 13:28 Merrill, Jason jason.merr...@bankofamerica.com wrote: I expect (but don't know) that Adobe will pull the iPhone cross-compilation system from CS5. Adobe made a statement right after the new Apple agreement came out last week that they wouldn't do that - and on Kevin Lynch's blog, he said they are still planning on launching CS5 with that export to iPhone feature, and it's up to Apple to change the policy. It's difficult ground. If I buy CS5 with iPhone export, I expect to be able to legitimately use it. Where does that leave Adobe if they sell me something I can't legitimately use? Are they misleading me? Paul Jason Merrill Bank of America Global Learning Learning Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of p...@ipauland.com Sent: Monday, April 12, 2010 6:05 AM To: Flash Coders List Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Compiler Nobody can build a business on the basis of software that contravenes the licence agreement. It would be folly to do so. I expect (but don't know) that Adobe will pull the iPhone cross-compilation system from CS5. On 12 April 2010 at 11:43 Karl DeSaulniers k...@designdrumm.com wrote: For those interested. All hope is not lost if you want to still make money using CS5 for iPhone apps. Just a different avenue, but a more fitting one considering the current circumstances and stance Apple is taking. These guys have been dealing with what we are dealing with now since the iPhone came out. http://blog.iphone-dev.org/ My point being that Apple doesn't really have the strong hold they think they do when it comes to their SDK. Cydia Store is a jailbroken app that lets you sell your own applications. They don't take more than Apple would from the sales. I think its like a 30% Cydia Store - 70% Developer split. Same as Apple. The app uses paypal for purchasing as well. You can also develop your app in CS5 and it work. Oh... and no developer fees.. (I don't believe) They are also talking about jailbreaking iPads. :)) Might be worth some peoples time to research. Best, Karl On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) wrote: thanks lee brimelow for this amazing post http://theflashblog.com/?p=1888 On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) ematth...@webershandwick.com wrote: OK, that sort of makes sense - the sort of because cross-platform compiled apps can already be accepted or rejected at the app store level. If money from developers was a major cash flow avenue, this would make total sense but compared to the app store, it's not, AFAIK. It seems it would be a financial benefit for Apple to have a larger pool of apps to choose to sell or not, regardless of how they were developed. Here's another settling old scores theory, but between Apple and Adobe themselves as opposed to the Apple vs MS theory I recently suggested, In 1996 when Apple was seemingly on the ropes, Adobe made a crucial business decision and one that is coming back to bite them in the ass. They declared that their primary development platform would be Windows; subsequently, every new application or major revision of a product was introduced for Windows first and followed months later, sometimes never at all, by a Mac version. http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed- yourself/ From: flashcoders-boun...@chattyfig.figleaf.com [ flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [ dwa...@figleaf.com] Sent: Sunday, April 11, 2010 11:13 AM To: Flash Coders List Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Compiler A lot of outrage hass been expressed, but there has to be a why. Why? Because it makes economic sense for Apple, and it hurts a company that Steve Jobs doesn't care for right now. If you don't allow cross-platform tools to work, developers have to explicitly choose your platform. Right now, Apple has the market advantage - lots of people have and want iPhones, iPads, etc. So developers will choose to build for the Apple platform rather than building for multiple platforms, giving the App Store a continuing competitive advantage. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA
[Flashcoders] AS2 what am I missing?
I am working back down memory lane in AS2. I have a layer with a MovieClip A and some others below (actually it's pixelwits flipping book). I make A visible and it obscures everything below. Perfect.. except that some movieclips with release handlers on the layers below are operating and I can click on my visible MC and have the event handler from a lower layer fire. I would think that my depths were mixed up, but visually MovieClip A obscures everything else and there's nothing on a layer above it. The Movieclips whose handlers are invoked, aren't created dynamically either. Weird. Thinking cap on.. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2 what am I missing?
OK, I've been avoiding doing too much with AS2 recently. It seems that if one MC (ClipA) is over another (ClipB, completely obscuring it), with AS2 the hidden MC (ClipB) will respond to onRelease, but in AS3 (as expected) it does not. Is this right? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS2 what am I missing?
Yes, I've had to do that. Ugh! I rarely overlap MCs and in AS3, there's no problem. Caught me out here. On 06 April 2010 at 17:06 Mattheis, Erik (MIN - WSW) ematth...@webershandwick.com wrote: I've done things along the lines of making MovieClip A a button with showHandCursor set to false. _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 – Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of p...@ipauland.com Sent: Tuesday, April 06, 2010 8:15 AM To: Flash Coders List Subject: [Flashcoders] AS2 what am I missing? I am working back down memory lane in AS2. I have a layer with a MovieClip A and some others below (actually it's pixelwits flipping book). I make A visible and it obscures everything below. Perfect.. except that some movieclips with release handlers on the layers below are operating and I can click on my visible MC and have the event handler from a lower layer fire. I would think that my depths were mixed up, but visually MovieClip A obscures everything else and there's nothing on a layer above it. The Movieclips whose handlers are invoked, aren't created dynamically either. Weird. Thinking cap on.. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Recursive and e:Event
Far better to separate the event handling from the recursion altogether. In the event handler get the XML, then pass it to the recursive routine. Don't pass an event to the recursive routine, pass the data/XML. Generally with recursive code, when you run out of arguments to pass, you stop calling. Paul On 29 March 2010 at 14:04 Keith Reinfeld keithreinf...@comcast.net wrote: I need to find a way to get around this can I call the function without e:Event? Yes: function (parseXML(e:Event=null) { ... parseXML(ixml); } Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Process issue
Generally.. var myXML:XML = XML(something); buildXML(myXML); // now all XML is processed callotherfunction(); function buildXML(xml:XML) { .. if (something){ buidlXML(someXML); } On 29 March 2010 at 14:13 Lehr, Theodore ted_l...@federal.dell.com wrote: I have a function that is building some xml through a recursive function... and then call another function once the xml is done how can I tell when it is done being built: I can not do: function buildXML() { buidlXML(); callotherfunction(); } because that would called to much hmm can not figure this out... the buildXML function is taking other XML and canging it to a structure I can use ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Bezier curve arrows
I was recently asked if I could add some arrowheads to some actionscript generated curves. I initially thought Triangle pointing to end point, and that would be a great solution. I can place a MC at the end of the curve, but how can I get the right angle to point it to? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders