On 12 April 2010 at 13:28 "Merrill, Jason" <[email protected]>
wrote:

> >> I expect (but don't know) that
> Adobe will pull the iPhone cross-compilation system from CS5.
>
> Adobe made a statement right after the new Apple agreement came out last week
> that they wouldn't do that - and on Kevin Lynch's blog, he said they are still
> planning on launching CS5 with that export to iPhone feature, and it's up to
> Apple to change the policy. 
It's difficult ground. If I buy CS5 with iPhone export, I expect to be able to
legitimately use it. Where does that leave Adobe if they sell me something I
can't legitimately use? Are they misleading me?
 
Paul
 

>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Solutions
>
> Join the Bank of America Flash Platform Community  and visit our Instructional
> Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> [email protected]
> Sent: Monday, April 12, 2010 6:05 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of
> Adobe’s Flash-to-iPhone Compiler
>
> Nobody can build a business on the basis of software that contravenes the
> licence agreement. It would be folly to do so. I expect (but don't know) that
> Adobe will pull the iPhone cross-compilation system from CS5.
>  
>
> On 12 April 2010 at 11:43 Karl DeSaulniers <[email protected]> wrote:
>
> > For those interested. All hope is not lost if you want to still make 
> > money using CS5 for iPhone apps.
> > Just a different avenue, but a more fitting one considering the 
> > current circumstances and stance Apple is taking.
> > These guys have been dealing with what we are dealing with now since 
> > the iPhone came out.
> >
> > http://blog.iphone-dev.org/
> >
> > My point being that Apple doesn't really have the strong hold they 
> > think they do when it comes to their SDK.
> > Cydia Store is a jailbroken app that lets you sell your own 
> > applications. They don't take more than Apple would from the sales.
> > I think its like a 30% Cydia Store - 70% Developer split. Same as 
> > Apple. The app uses paypal for purchasing as well.
> > You can also develop your app in CS5 and it work.  Oh... and no 
> > developer fees.. (I don't believe)
> > They are also talking about jailbreaking iPads.  :))
> > Might be worth some peoples time to research.
> >
> > Best,
> >
> > Karl
> >
> >
> > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) 
> > wrote:
> >
> > thanks lee brimelow for this amazing post
> > http://theflashblog.com/?p=1888
> >
> >
> > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
> > [email protected]> wrote:
> >
> > > OK, that sort of makes sense - the "sort of" because cross-platform
> > > compiled apps can already be accepted or rejected at the app store 
> > > level. If
> > > money from developers was a major cash flow avenue, this would make 
> > > total
> > > sense but compared to the app store, it's not,  AFAIK. It seems it 
> > > would be
> > > a financial benefit for Apple to have a larger pool of apps to 
> > > choose to
> > > sell or not, regardless of how they were developed.
> > >
> > > Here's another "settling old scores" theory, but between Apple and 
> > > Adobe
> > > themselves as opposed to the Apple vs MS theory I recently suggested,
> > >
> > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> > > business decision and one that is coming back to bite them in the 
> > > ass. They
> > > declared that their primary development platform would be Windows;
> > > subsequently, every new application or major revision of a product was
> > > introduced for Windows first and followed months later, sometimes 
> > > never at
> > > all, by a Mac version."
> > >
> > >
> > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
> > > yourself/
> > > ________________________________________
> > > From: [email protected] [
> > > [email protected]] On Behalf Of Dave Watts [
> > > [email protected]]
> > > Sent: Sunday, April 11, 2010 11:13 AM
> > > To: Flash Coders List
> > > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans 
> > > the Use
> > > of Adobe’s Flash-to-iPhone Compiler
> > >
> > >> A lot of outrage hass been expressed, but there has to be a "why". 
> > >> Why?
> > >
> > > Because it makes economic sense for Apple, and it hurts a company that
> > > Steve Jobs doesn't care for right now.
> > >
> > > If you don't allow cross-platform tools to work, developers have to
> > > explicitly choose your platform. Right now, Apple has the market
> > > advantage - lots of people have and want iPhones, iPads, etc. So
> > > developers will choose to build for the Apple platform rather than
> > > building for multiple platforms, giving the App Store a continuing
> > > competitive advantage.
> > >
> > > Dave Watts, CTO, Fig Leaf Software
> > > http://www.figleaf.com/
> > > http://training.figleaf.com/
> > >
> > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > > GSA Schedule, and provides the highest caliber vendor-authorized
> > > instruction at our training centers, online, or onsite.
> > > _______________________________________________
> > > Flashcoders mailing list
> > > [email protected]
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > > _______________________________________________
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> > >
> > _______________________________________________
> > Flashcoders mailing list
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> >
> > Karl DeSaulniers
> > Design Drumm
> > http://designdrumm.com
> >
> >
> > _______________________________________________
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