Nobody can build a business on the basis of software that contravenes the
licence agreement. It would be folly to do so. I expect (but don't know) that
Adobe will pull the iPhone cross-compilation system from CS5.
 

On 12 April 2010 at 11:43 Karl DeSaulniers <k...@designdrumm.com> wrote:

> For those interested. All hope is not lost if you want to still make 
> money using CS5 for iPhone apps.
> Just a different avenue, but a more fitting one considering the 
> current circumstances and stance Apple is taking.
> These guys have been dealing with what we are dealing with now since 
> the iPhone came out.
>
> http://blog.iphone-dev.org/
>
> My point being that Apple doesn't really have the strong hold they 
> think they do when it comes to their SDK.
> Cydia Store is a jailbroken app that lets you sell your own 
> applications. They don't take more than Apple would from the sales.
> I think its like a 30% Cydia Store - 70% Developer split. Same as 
> Apple. The app uses paypal for purchasing as well.
> You can also develop your app in CS5 and it work.  Oh... and no 
> developer fees.. (I don't believe)
> They are also talking about jailbreaking iPads.  :))
> Might be worth some peoples time to research.
>
> Best,
>
> Karl
>
>
> On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) 
> wrote:
>
> thanks lee brimelow for this amazing post
> http://theflashblog.com/?p=1888
>
>
> On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
> ematth...@webershandwick.com> wrote:
>
> > OK, that sort of makes sense - the "sort of" because cross-platform
> > compiled apps can already be accepted or rejected at the app store 
> > level. If
> > money from developers was a major cash flow avenue, this would make 
> > total
> > sense but compared to the app store, it's not,  AFAIK. It seems it 
> > would be
> > a financial benefit for Apple to have a larger pool of apps to 
> > choose to
> > sell or not, regardless of how they were developed.
> >
> > Here's another "settling old scores" theory, but between Apple and 
> > Adobe
> > themselves as opposed to the Apple vs MS theory I recently suggested,
> >
> > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> > business decision and one that is coming back to bite them in the 
> > ass. They
> > declared that their primary development platform would be Windows;
> > subsequently, every new application or major revision of a product was
> > introduced for Windows first and followed months later, sometimes 
> > never at
> > all, by a Mac version."
> >
> >
> > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
> > yourself/
> > ________________________________________
> > From: flashcoders-boun...@chattyfig.figleaf.com [
> > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
> > dwa...@figleaf.com]
> > Sent: Sunday, April 11, 2010 11:13 AM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans 
> > the Use
> > of Adobe’s Flash-to-iPhone Compiler
> >
> >> A lot of outrage hass been expressed, but there has to be a "why". 
> >> Why?
> >
> > Because it makes economic sense for Apple, and it hurts a company that
> > Steve Jobs doesn't care for right now.
> >
> > If you don't allow cross-platform tools to work, developers have to
> > explicitly choose your platform. Right now, Apple has the market
> > advantage - lots of people have and want iPhones, iPads, etc. So
> > developers will choose to build for the Apple platform rather than
> > building for multiple platforms, giving the App Store a continuing
> > competitive advantage.
> >
> > Dave Watts, CTO, Fig Leaf Software
> > http://www.figleaf.com/
> > http://training.figleaf.com/
> >
> > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > GSA Schedule, and provides the highest caliber vendor-authorized
> > instruction at our training centers, online, or onsite.
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> _______________________________________________
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>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
>
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