>
>
> I don't know the costs involved in using Unity, but since their is a cost
> there will be continued development - though the price may rise (too high?)
> with success.
>
>
i think they use a freemium model - free for web deployment but ever
increasing costs for extra functionality / deployme
also, swift 3d is a modeller - it may have some interesting export settings
but unless it uses a 3d engine in flash (i believe jason said that it
exports to papervision), you get no interactivity for your money
a
On 17 August 2010 10:10, Allandt Bik-Elliott (thereceptacle.co.uk) <
a
unity 3d is a separate plugin but if you're serious about doing 3d, it's
probably the way to go
a
On 17 August 2010 00:42, Peter B wrote:
> On 17 August 2010 07:31, Karl DeSaulniers wrote:
>
> > I believe it will let you, in swift, create an interactive animation
> > utilizing the vectors
> >
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