also, swift 3d is a modeller - it may have some interesting export settings but unless it uses a 3d engine in flash (i believe jason said that it exports to papervision), you get no interactivity for your money
a On 17 August 2010 10:10, Allandt Bik-Elliott (thereceptacle.co.uk) < alla...@receptacledesign.com> wrote: > unity 3d is a separate plugin but if you're serious about doing 3d, it's > probably the way to go > > a > > > On 17 August 2010 00:42, Peter B <pete...@googlemail.com> wrote: > >> On 17 August 2010 07:31, Karl DeSaulniers <k...@designdrumm.com> wrote: >> >> > I believe it will let you, in swift, create an interactive animation >> > utilizing the vectors >> > of your polys and integrate AS code to control it, >> > >> > >> Swift is just generating the polygon ,odel and textures. In order to add >> interactivity you're still going to need a 3D engine like Papervision. >> imho >> if you're going to take this approach you'd be better to use a 'real' 3D >> modeller, asJason has suggested. >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders