Re: [Flashcoders] Can anyone download Flex Builder 2?
Steven Sacks | BLITZ wrote: http://www.adobe.com/cfusion/tdrc/index.cfm?product=flex I click download and it hangs for about 15 seconds before it reloads the page. No download occurs in either IE or Firefox. I downloaded this just fine from home last night. Anyone else not able to download Flex Builder 2? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com I had problems downloading it too, and posted in the adobe forums and essentially got told there was nothing wrong with it and it must be me. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Can anyone download Flex Builder 2?
Steven Sacks | BLITZ wrote: Can you link me to your forum post? BLITZ | Steven Sacks - 310-551-0200 x209 Looking for it, however as Jason mentioned the adobe site is having issues - I still can't even get the page to load to get the link. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flex Builder 2 for Mac - 6 things you need to know
Dave Wood wrote: Hi Have downloaded Flex Builder for mac, installed it and launched the app. It opens revealing a Flex Start Page panel which has a heading How Flex Works, a sub-heading 6 things you need to know followed by 6 text links that lead nowhere. Anyone else have this problem? Anyone know how to access this information? Is there maybe something additional that also needs to be downloaded? David Works for me! They link to internal help docs with a URL like: http://127.0.0.1:58332/help/index.jsp?topic=%2Fcom.adobe.flexbuilder.help%2Fhtml%2Fhow_flex_works_2.html So it looks like adobe has some sort of server installed to serve these up. Did you just install? Maybe reboot then try. I always find that there is a delay before they start the first time I ended up with 6 tabs in firefox because I kept clicking it. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flex Builder 2 for Mac - 6 things you need to know
John Dowdell wrote: It opens revealing a Flex Start Page panel which has a heading How Flex Works, a sub-heading 6 things you need to know followed by 6 text links that lead nowhere. Works for me! They link to internal help docs with a URL like: http://127.0.0.1:58332/help/index.jsp?topic=%2Fcom.adobe.flexbuilder.help%2Fhtml%2Fhow_flex_works_2.html I don't know the packaging yet, but that's a local address, rather than an adobe.com address: http://www.google.com/search?q=define%3Alocalhost For How might a local address fail? then some ways include moving the files around on disk, browser security changes ot prohibit local files, difficulty finding a browser... anything like this seem like it might be happening here...? jd hey John - When clicking those links they do connect to a local address - that is what I was pointing out to the original poster or are you referring to the fact hat since I posted it was an internal address - that the original poster may have done the above mentioned things? Sorry - long day on a Friday - my head quit working a few hours ago and my body has yet to catch up. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ::dk:: Best way to check if data is done loading for scroll bars
Gustavo Teider - Adobe Flash Developer wrote: use setScrollTarget scrollbar.setScrollTarget(your_textfield); is this ? But how do you tell if the data is actually done loading? I mean for example, i have a field that loads a jpg in, and since the jpg takes a little longer, the scroll bars account for the text, but not hte image. And if I call redraw right after I call the data to be loaded, it seems to still be too soon. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ::dk:: Best way to check if data is done loading for scroll bars
Gustavo Teider - Adobe Flash Developer wrote: Gustavo Teider - Adobe Flash Developer wrote: your image its loading in html textfield with img src ?? Do you have an example about this ? Put your files in your server , so , will be easy []´s This is correct. It is an html field with the img tag (in this case). I am offsite at another location, so I do not have my files with me to post. But that aspect is workign fine.. .I was just hoping to learn of a way to test if the data is loaded in this instance. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ::dk:: Best way to check if data is done loading for scroll bars
Duncan Reid wrote: One thing you can try is to give your image an id so it's seen as a MovieClip within the textfield, then you can run a checker to see when it's loaded then redraw the scrollbar... img id='mcID' src='stuff.jpg' hspace='10' vspace='5' align='left' so to access it you would path: textfieldname.mcID. hope this helps some, Dunc Ah! I will try that when i am back with the files... I was not aware that you could do that! -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flip pages in as2 or the like
Matthias Dittgen wrote: Thank you, Jordan! I am coding an AS2 pageflip class right now, which works as needed for our current project and I am follwing the O'Reilly article from Sham Bhangal, which is really excellent. I am making big steps forward a reusable solution in pure code. Will it be open source? Just curious. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash/Actionscript Coding conventions
Steven Sacks | BLITZ wrote: I have an issue with coders who put block comments in the middle of their code, such as: /*** ** SOME COMMENTS **/ function foo() { trace(hello world); } Or even worse: /*** ** SOME COMMENTS **/ function foo() { /* some comments inside the code */ trace(hello world); } People who comment like that are my bane and here is why. Commenting like that in your code makes it completely impossible to easily and completely comment out blocks of code using /* */ because they have their */ inside their comments. Believe it or not, this is a very important tool in debugging. So, please do everyone a favor and only use block comments before and after your code and use line comments // for all comments inside your code. :) Thanks, Steven If you need something easy to see (say for example if you are commenting where your remoting handlers are), something like: /// // Remoting Handlers /// // other code /// // Button Handlers /// Just throwing it out there. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] communication between flash and access db
Céline Nguyen wrote: Hi, I am beeing asked a question too technical for me, and maybe some of you might be interessted and could help me to see the things more clearly. I'm building a desktop application with Flash Studio, f8, oop, shared obj. One of the clients of my client wants the application to have some communication with an external access database, this DB would be on a central server. I suggested an asp page, but the costs to install and maintain such asp server seem to be a problem, and consequently the client does not want to install an asp server. So I am beeing asked if Flash can communicate with this access database with an odbc connection. Does it make some sense to you ? What are the other ways (without asp) to send and load data to an access DB ? Did someone have this issue before ? Thank you very much in advance, Celine Flash does not have any out of the box database capabilities to connect direct. Everything I have ever seen involves flash remoting, and a servers side language like php or .net. A quick google search pretty much confirms this. If licensing costs are the issue, maybe an internal server with linux/php could help (although not all IT guys can deal with 'nix - so there could be added cost in setup). -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [Fwd: relay responder method never called]
Can things like whitespace produce this kind of result? How about spaces instead of tabs (code formating)? Just having a hard time tracking this issue down. Just to recap, and possibly add more info: I had a remoting project that just stopped working. I put traces in on the method that calls the php service, and one in the relay responder method. The first trace is fired, but not the second one. I then had my PHP class use touch to create a file on the server to see if it is fired - it is. but for some reason the relay responder method is never fired. I read something about having white space in the PHP class outside the php class chokes amfphp (well rather flash) - but - I don't have any - so I am wondering if there is any other thing in a php class that would cause flash to not know how to handle the results? Are there php settings maybe that could effect it? The server host also updated our server that day. But my other remoting classes are working. Even this class is working in other areas in the movie - it is so perplexing. I just need to figure out why the responder never happens (as this is a live site). Thanks in advance for any info! Thanks! -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] need help in button
On 8/14/06, Rutul Patel [EMAIL PROTECTED] wrote: hi people, anybody know how to draw button using AS. if anybody can tell me, thanks -- Regards, Rutul Patel You could define your button in a movieclip - place it in your library, and attach it to your movie with AS. Or skin the button component, and attach that. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Re: [Flashcoders] DK - redrawing interface elements after destruction]
Anthony Lee wrote: At any rate - when i create my thumbnails, all works fine the first time, but after they have been wiped out, and I recall my method to re-draw the thumbnails, for some reason my buttons are not working. Now I did a bunch of tracing tests to see if: Hi dnk, This may not be a proper answer to your question, but when faced with this kind of headache I stick all the problem buttons, thumbnails etc in a single movieclip, delete that clip to clear them, and redraw the whole thing from scratch. Bad for the processor, good for my sanity. Tony Ok - as an update I realized why this was not working - my buttons were being wiped out and recreated, but the original delegates (onPress) were the issue. When my class was initialized the delegates were calling their respective functions as it should. The issue I had was that when the 2nd page of thumbnails were loaded - the buttons were still listening to hte original delegate functions. I have written those functions to use variables to load the images - but it seems that when the functions used by delegate - had not updated the variables.. it seemed to only want to do that on the initial load. I hope i am explaining this properly. For the way I seem to think about code - it would be nice if there was a way to write dynamic functions. But that is another posting. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] |:::| can you write dynamic meathods in a class?
Hi there Can you write dynamic methods in a class? for example for (var i:Number = 0; i 11; i++) { function onBtnPress + i() { trace(Button number: + i + was pressed); } } So then that would essentially create 10 methods (onBtnPress0 to onBtnPress9) to be used by various onPress events. Is this possible? Then at the same time you could write the delegate and create the buttons and so one as well. Then continuing on my thought - could you then over-write the onBtnPress functions with new values (say for example the trace would be: trace(Button number: + i + was pressed with the currValue of + externalVariable); instead of the original: trace(Button number: + i + was pressed); I am a hobby AS coder, and I am probably way off here. All I am trying to do is build a thumbnail nav for a gallery. Thanks in advance! -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] |:::| can you write dynamic meathods in a class?
Ramon Miguel M. Tayag wrote: I don't think you can create dynamic functions.. even if you could, I don't see the need to. use your arguments to make your functions all-purpose. Ex. function onBtnPress(n:Number):Void { trace(n + was pressed.); } button0.onRelease = Delegate.create(this, onBtnPress, 0); button1.onRelease = Delegate.create(this, onBtnPress, 1); Ah! I never knew you could throw args like that to your functions through delegate Sweet! That totally makes more sense! Now my next question Say for example I needed to throw a different arg to that function? IE this time I needed one var, and later I needed another? var nMyNum:Number = 0; button0.onRelease = Delegate.create(this, onBtnPress, nMyNum); nMyNum = 10; //need to update the delegate here //button0.onRelease = Delegate.create(this, onBtnPress, nMyNum); Can you remove or overwrite delegate instances? -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] |:::| can you write dynamic meathods in a class?
Ramon Miguel M. Tayag wrote: Sorry, I'm using a custom delegate class.. I completely forgot. Let me dig up that post that has what you need... I was just reading a reference to a proxy class that does similar to delegate, but allows args to the functions. So I was not entirely insane (as in not knowing about passing args with delegate). Curious to see if you are referencing the same class. And also I still have my question about re-assigning a new arg. -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] ?? inconsistant results - remoting ??
Hi there - I have a flash movie with different frames that make remoting calls. Now when I view them from the server (and loaded into another movie) - not all the data will populate in various text fields. When i just test it out of the IDE and local on my computer - it works fine! Now the perplexing thing is that SOME fields are populated, and others are not. And since it works when tested local, I know my assignments (text fields to data) are correct. Then the other odd thing is that on another frame I will have remoting calls and they will function as normal! I thought at first maybe I was missing something out of scope, or that my class was messed up - but the fact that it works local, or if I copy and paste the MC from the problem movie into a new one, it all works as it should. Ideas? -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] net connection debugger not working in F8
Has anyone had this issue, or a way around it? I had searched google, and found references to using the mx2004 files to replace the F8 ones, but i do not have access to those... Thanks! -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] net connection debugger not working in F8
Mike Boutin wrote: Ive had this problem using the f8 remoting files. It seems to fix itself for me by restarting flash... Bbt Lists wrote: Has anyone had this issue, or a way around it? I had searched google, and found references to using the mx2004 files to replace the F8 ones, but i do not have access to those... Thanks! I have restarted flash many times over the last few weeks. This is an ongoing issue for me that I have been trying to research first before posting, but I am just getting frustrated with it now... so i am reaching out to others now as well. It just never works. =-) -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] getting started with AS3
And yes I did search the archive =-). At any rate I was wondering if there is a way to get started with AS3 without having to delve into flex. Nothing against flex, but I just wanted to focus on the language, and not the tool (at this point). And well also since i am on a mac - there seems to be no flex (as of yet - unless that has changed in the last month). IS there a way to do so with flash, or would that only be possible if I was part of some sort of beta tester program for flash 9(which I am sure I do not qualify for)? I would just like to start getting my head around it. Thanks in advance! -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] getting started with AS3
Tom Lee wrote: If you are a licensed user of Flash 8, you can download the Flash 9 AS3 Preview at http://labs.adobe.com/technologies/flash9as3preview/. Thanks MUCH! -- dnk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com