[Flashcoders] Flash9 Debug player for Intel Mac

2006-11-16 Thread Bjorn Schultheiss
As far as I know it only ships with Flex, perhaps in the SDK.
Word is 9.0.28 debug plugin 'universal binary' will ship with Flex 2.0.1


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Reuben
Stanton
Sent: Friday, 17 November 2006 2:09 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash9 Debug player for Intel Mac

Does anyone know if this exists? Or if it is on it's way soon?

Alternatively, is there any way to get the non-intel version to run  
on an intel mac?
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[Flashcoders] Job Opportunity - Melbourne, Australia

2006-11-12 Thread Bjorn Schultheiss
Hey Aerin,

You might want to post this on 2 other lists.
FlashAussie http://groups.google.com/group/flashaussie 
FlexAussie http://groups.yahoo.com/group/flexaussie 

Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Miles
Thompson
Sent: Thursday, 9 November 2006 11:08 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Fwd: [Flashcoders] Job Opportunity - Melbourne, Australia


Aerin,

I know it's miles distant from Brisbane, but did you see this on
Flashcoders?

Miles



>We are looking for a Senior Flash Developer / Interaction Designer
>for our Melbourne Office.
>
>Join our expanding, vibrant and innovative team in creating award
>winning web solutions for Australia's leading brands and businesses.
>Our culture is positive and productive, with highly passionate and
>experienced strategists, developers and designers working together to
>create memorable, powerful and relevant web applications and user
>experiences.
>
>Responsibilities include leading the flash team in a technical and
>creative role, working closely alongside the design and tech teams to
>best utilize flash in all of DTDesign's projects. You will be working
>in a small team and with the opportunity to make a real contribution.
>
>Technical Requirements:
>- At least 2 years Flash Development experience in a commercial
>environment
>- Excellent ActionScript 2.0 / Flash 8 / OOP
>- Experience with XML data integration
>- Demonstrated ability to write clean, well documented code
>- Confidence in working with and extending code written by other
>developers
>- Experience in other aspects of web design and development (design/ 
>HTML/CSS/JavaScript)
>
>Personal Requirements:
>- Confidence in taking a management and advisory role in the Flash
>and Creative teams
>- Ability to mentor one or more junior flash developers, and to
>liaise with and direct freelancers
>
>Only applicants who have the right to work in Australia and meet the
>selection criteria outlined above need apply.
>
>Please send a PDF resume and relevant links to [EMAIL PROTECTED]
>
>___
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[Flashcoders] Recommended encoding rates for FLV?

2006-11-02 Thread Bjorn Schultheiss
This man is an authority on the issue.
http://flashvideo.progettosinergia.com/


Regards,
 
Bjorn Schultheiss


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Reuben
Stanton
Sent: Friday, 3 November 2006 2:19 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Recommended encoding rates for FLV?

I'm after some recommendations for encoding FLV files - we'll be  
delivering for two connections speeds - 256k and 1mb, in a you-tube  
style interface.

  What would the list recommend as the ideal kbps, audio data rate,  
codec ect? I'm pretty new to flash video.
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[Flashcoders] Looking for a good FlexCoders list

2006-10-29 Thread Bjorn Schultheiss
I'm sorry.
My Rules in outlook moved the post into my flexcoders folder and i thought
the post was sent to the Flexcoders mailing list.

Go Flexcoders :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: Monday, 30 October 2006 3:09 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Looking for a good FlexCoders list

Is he serious?
Or are we misinterpreting the question?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Sunday, 29 October 2006 4:04 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looking for a good FlexCoders list

Erhm, FlexCoders maybe? ;-)

http://tech.groups.yahoo.com/group/flexcoders/
flexcoders@yahoogroups.com

regards,
Muzak

- Original Message - 
From: "Troy Rollins" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Saturday, October 28, 2006 6:55 PM
Subject: [Flashcoders] Looking for a good FlexCoders list


> Recommendations? URL for signup?
>
> TIA.
> --
> Troy


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[Flashcoders] Looking for a good FlexCoders list

2006-10-29 Thread Bjorn Schultheiss
Is he serious?
Or are we misinterpreting the question?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Sunday, 29 October 2006 4:04 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looking for a good FlexCoders list

Erhm, FlexCoders maybe? ;-)

http://tech.groups.yahoo.com/group/flexcoders/
flexcoders@yahoogroups.com

regards,
Muzak

- Original Message - 
From: "Troy Rollins" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Saturday, October 28, 2006 6:55 PM
Subject: [Flashcoders] Looking for a good FlexCoders list


> Recommendations? URL for signup?
>
> TIA.
> --
> Troy


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[Flashcoders] Iterate over all movieclips in a timeline

2006-10-09 Thread Bjorn Schultheiss
Pillage through and get nested mc's

function pillage(mc)
{
for (var a in mc) {
if (mc[a] instanceof MovieClip) {
trace(mc[a]._name);
pillage(mc[a]);
}
}
}

pillage(_root) 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: Tuesday, 10 October 2006 11:38 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Iterate over all movieclips in a timeline

this will only do the current frame, you cannot do the entire timeline (well
you can in jsfl :) )

On 10/9/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:
>
> > I feel a bit boneheaded asking this... is there any way of iterating 
> > over all movie clips in a timeline?
>
> for (var a in this) {
> if (this[a] instanceof MovieClip) {
> trace(this[a]._name);
> }
> }
>
> BLITZ | Steven Sacks - 310-551-0200 x209
>
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-- 
j:pn
http://www.lennel.org
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[Flashcoders] Flash transparent on top of Windows Media Player

2006-10-09 Thread Bjorn Schultheiss
 
Is it possible to ditch the windows media player inplace of flash video?,
Would make life easier.

An answer to your question... I cant provide one :)

Regards,
 
Bjorn Schultheiss



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick G
Sent: Tuesday, 10 October 2006 10:27 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash transparent on top of Windows Media Player

Does anyone know if there is a way to embed flash transparent
(wmode=transparent) on a layer above an embedded Windows Media Player
active-x control?

So it's like this...

--Flash (wmode transparency)
---Windows Media play playing video
-HTML page

I've made a demo to achieve this and the Media Player itself is below the
flash - the video playing is on top of the flash.
Any ideas/workarounds?

- Mick
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RE: [Flashcoders] tinyurl swf loading

2006-10-07 Thread Bjorn Schultheiss
Thanks Claus,
I found an XML service i can call instead of the abbreviated url :)
New Solution!
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RE: [Flashcoders] tinyurl swf loading

2006-10-07 Thread Bjorn Schultheiss
Ajax magic :) a good idea but,
that’s difficult. I don’t have access to the html page, impossible.
I cant add js to the html..
 
Surely this shouldn’t be a limitation of the player?


Regards,
 
Bjorn Schultheiss

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Claus Wahlers
Sent: Saturday, 7 October 2006 10:48 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] tinyurl swf loading


> Is there a way that i can load a swf via its tinyurl?
> I think the issue that im having is that when the 'http://tinyurl.com/k23u4' 
> resolves to 'http://blabla.com' the MovieClipLoader.loadClip() dies...

TinyURL sends
HTTP/1.x 301 Moved Permanently
Location: blabla.com
So it seems the Flash Player can't resolve 301's.

> Can i manually eval 'http://tinyurl.com/k23u4'somehow?

Maybe you could hand it over to JavaScript via ExternalInterface, and then in 
JavaScript do some Ajax magic (send a HTTP HEAD request) and send the real URL 
back to Flash?

Cheers,
Claus.

--
claus wahlers
côdeazur brasil
http://codeazur.com.br
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[Flashcoders] tinyurl swf loading

2006-10-07 Thread Bjorn Schultheiss

Hey,

Is there a way that i can load a swf via its tinyurl?
I think the issue that im having is that when the 'http://tinyurl.com/k23u4' 
resolves to 'http://blabla.com' the MovieClipLoader.loadClip() dies...

Can i manually eval 'http://tinyurl.com/k23u4' somehow?


Regards, 

Bjorn Schultheiss 

 
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[Flashcoders] Class Problem

2006-10-05 Thread Bjorn Schultheiss
Create a reference to this class instance and set the array to a public
member.

AS2 101.
Try 
http://www.amazon.com/Essential-ActionScript-2-0-Colin-Moock/dp/0596006527/s
r=8-1/qid=1160106358/ref=sr_1_1/104-8535662-7712736?ie=UTF8&s=books 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Victor
Gaudioso
Sent: Friday, 6 October 2006 1:38 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Class Problem

Sorry about that last post; it was full of stupid typos and had the wrong
subject line.  Okay, my question is:

In my Main Class I instantiated and filled up an Array.

Can I read that Array from another Class?  If so, how?

Thanks 

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RE: [Flashcoders] Flash Player Active X and Plugin ...

2006-10-04 Thread Bjorn Schultheiss
I think ActiveX is for IE and plugin is Mozilla, I think 


Regards,
 
Bjorn Schultheiss


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Ford
Sent: Thursday, 5 October 2006 4:07 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Player Active X and Plugin ...

Can someone explain (or point to a URL) the difference between Flash Player
Installer Active X and Flash Player Installer Plugin ???
 
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RE: [Flashcoders] Flash Player 9 & FullScreen Mode

2006-10-04 Thread Bjorn Schultheiss
There will have to be ??

I propose a test what happens when launching 20 banners ads all fighting for
fullscreen,
In windows are you able to alt+tab between fullscreen swf's?


Regards,
 
Bjorn Schultheiss


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of l u c h y x
Sent: Thursday, 5 October 2006 12:13 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash Player 9 & FullScreen Mode

Loll .. yes it's true.
A "trusted fullscreen site" settings panel will help, I think.
:P

On 10/4/06, Bjorn Schultheiss <[EMAIL PROTECTED]> wrote:
>
> There's got to be a few implications about this.
> Imagine the new generation of full screen banner ads, nasty.
>
>
> Regards,
>
> Bjorn Schultheiss
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of l u c 
> h y x
> Sent: Thursday, 5 October 2006 11:47 AM
> To: The haXe compiler list; Flashcoders mailing list
> Subject: [Flashcoders] Flash Player 9 & FullScreen Mode
>
> Yesss it here.! now available.
> Detailed example here  http://www.riaevolution.com/blog/?p=44
>
>
>
> --
> l   u   c   h   y   x
> r i a e v o l u t i o n (r)
> [EMAIL PROTECTED]
> http://www.riaevolution.com
> Phone: +54 (11) 4931-7006
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r i a e v o l u t i o n (r)
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http://www.riaevolution.com
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[Flashcoders] Flash Player 9 & FullScreen Mode

2006-10-04 Thread Bjorn Schultheiss
There's got to be a few implications about this.
Imagine the new generation of full screen banner ads, nasty. 


Regards,
 
Bjorn Schultheiss


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of l u c h y x
Sent: Thursday, 5 October 2006 11:47 AM
To: The haXe compiler list; Flashcoders mailing list
Subject: [Flashcoders] Flash Player 9 & FullScreen Mode

Yesss it here.! now available.
Detailed example here  http://www.riaevolution.com/blog/?p=44



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[Flashcoders] Selection class makes me want to kick someone in theface

2006-10-02 Thread Bjorn Schultheiss
You have to rework your logic to the way flash handles selections,
Note, there can be a lag between new selections.
Also some things you just wont be able to do :(
 

> 2. A button appears near the selected text 3. The user taps the button 4.
The text field loses focus, launching Selection.onSetFocus, which checks if
the current selection, >
> now "null", is an editable textfield. Naturally, null is not, so the
button becomes hidden.

Focus will go something like
TextField, null, Button, If your listening for onSetFocus
Here's what I used 

public function onTextFocusOut( event : Object ) : Void
{
clearInterval( this.searchTextForRuleInterval );
getNextSelectionCounter = 0;
getNextSelectionInterval = setInterval( this,
"getNextSelection", 100 );
Key.removeListener( this );
Mouse.removeListener( this );
}

private function getNextSelection() : Void
{
var sFocus : String = String( Selection.getFocus() );
var aIndex : Number = sFocus.indexOf( "addRule_btn" );
var bIndex : Number = sFocus.indexOf( "displayText" );
var cIndex : Number = sFocus.indexOf( "Commit_btn" );

if ( aIndex !== -1 || cIndex !== -1 )
{
clearInterval( this.getNextSelectionInterval );
return;
}

else if ( sFocus == undefined || sFocus == "null" || sFocus
== null )
{
this.getNextSelectionCounter ++;
if ( this.getNextSelectionCounter >= 6)
{
clearInterval( this.getNextSelectionInterval
);
return;
}
}
else if ( bIndex == -1 && sFocus !== undefined )
{
if ( sFocus == undefined || sFocus == "null" ||
sFocus == null )
{
return;
}
else
{

ds.currentManager.getActions().updateState(ActionStates.commonWizardNav);
clearInterval( this.getNextSelectionInterval
);
return;
}
}
}



Although the code is ugly atleast it helps you determine what really
actually has focus!


Hope I helped


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas
Rønning
Sent: Monday, 2 October 2006 9:13 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Selection class makes me want to kick someone in
theface

...which is, i gather, somewhat of a general consensus.

I'm working on a tablet pc application that requires the user to be able to
select text and transfer this text to other parts of the application.
The ideal way is as such:

1. The user makes a selection from *any selectable text field* 2. A button
appears near the selected text 3. The user taps the button 4. The selected
text is copied to a buffer 5. The selection is cleared 6. An event is
broadcast

Now my problem is, this is what happens:

1. The user makes a selection
2. A button appears near the selected text 3. The user taps the button 4.
The text field loses focus, launching Selection.onSetFocus, which checks if
the current selection, now "null", is an editable textfield. Naturally, null
is not, so the button becomes hidden.
5. The user releases the now invisible button 6. Selection.onSetFocus
gathers that the new selection is "null", and uh, returns focus to the text
field, which retains its selection.
7. Now that the textfield, which is "valid" in terms of this purpose, the
button is shown again.

Hmm.. Infinite cycle. Not cool.

The big issue here is that Selection.onSetFocus is called prior to
MovieClip.onPress. This basically means there's no way i can make changes to
the current selection before onSetFocus is called. With this in mind: How
the bloody hell is it possible to make changes to a selection with a button?
The more i kick this horse around, the more contrived the AS looks, and it's
becoming seriously demoralizing.

Any input is appreciated.

- A
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To c

[Flashcoders] remoting alternatives?

2006-09-27 Thread Bjorn Schultheiss
 
VIVA LAS VEGAS

Awesome work :)




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eka
Sent: Wednesday, 27 September 2006 5:09 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] remoting alternatives?

Hello :)

You can use my framework OpenSource "Vegas" : http://osflash.org/vegas

NB : you can find my project too in google code :
http://code.google.com/p/vegas/

With this extension ASGard : http://osflash.org/asgard

In ASGard you can find asgard.net.remoting package  :

AS2 version :
http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/asgard/net/remoting/
AS3 version :
http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/asgard/net/remoting/
SSAS version (FMS) :
http://svn1.cvsdude.com/osflash/vegas/SSAS/trunk/src/src/asgard/net/remoting
/

You can find example to use this implementation in AS2 example :
http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/asgard/net/remoting
/

EKA+ :)





2006/9/27, Ray Chuan <[EMAIL PROTECTED]>:
>
> Hi,
> does any of you use a non-Macromedia remoting implementation? I know 
> that ActionStep and pixlib has one.
>
> --
> Cheers,
> Ray Chuan
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[Flashcoders] ::dk:: issues with external data and external swf

2006-09-25 Thread Bjorn Schultheiss
 
What error is it throwing?

Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dnk
Sent: Tuesday, 26 September 2006 1:53 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ::dk:: issues with external data and external swf

Bjorn Schultheiss wrote:
> Dk,
>
> Is your swf loaded from within the same domain?
> Are the required remoting classes compiled into your swf?
>
>
> Regards,
>  
> Bjorn Schultheiss
> Senior Flash Developer
> QDC Technologies
>
>   
They are in the same domain, and I created a crossdomain.xml to cover
various hostnames (just in case). The required remoting classes are compiled
in as when the movie is not loaded into another, it runs as it should. The
issue is only when it is loaded into another movie.

Dustin
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[Flashcoders] ::dk:: issues with external data and external swf

2006-09-25 Thread Bjorn Schultheiss
Dk,

Is your swf loaded from within the same domain?
Are the required remoting classes compiled into your swf?


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dnk
Sent: Tuesday, 26 September 2006 1:35 PM
To: Flashcoders mailing list
Subject: [Flashcoders] ::dk:: issues with external data and external swf

Hi there - I have a movie in which I use remoting to load images and data.
When run on it's own, it functions perfect. When it is loaded into another
movie, some data does not load. I have used "service capture" 
and my data is in fact returned. Now I am pretty confident with the code
since it runs on it's own perfect. I thought at first that it might be a
scope issue or an issue with the _root time line - but I have ruled that out
as I only use a relative path as opposed to an absolute path.

IS this a known bug? I have been googling for a few hours already.


Thanks in advance!



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[Flashcoders] Get Cursor x y position within textarea?

2006-09-21 Thread Bjorn Schultheiss
Has anyone had to do this previously.

I want to display a tooltip balloon where the cursor is within a textArea
component.

I'm restrcited to Flash8 for this.


I've looked into it and it's looks nasty,
So far I can see only a vague possiblity of achieving this although it
involves estimates.

TIA
Bjorn
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RE: [Flashcoders] Find item in array

2006-09-18 Thread Bjorn Schultheiss
Go James!

Thanks for doing the due-diligence on this one.
I read the thread and it was somethin I had not heard of before.

Thanks for clearing it up. 


Regards,
 
Bjorn Schultheiss



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JOR
Sent: Tuesday, 19 September 2006 1:23 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Find item in array

Steven Sacks | BLITZ wrote:
> It's the fastest because:
> 
> Pre-decrementation (--i) is faster than post-decrementation (i--)

I don't see why that would be.  Both "var i=1;i--;" and "var i=1;--i;" 
compile down to the exact same 8 lines of p-code:

  _constantPool "i"
  _push "i" 1
  _var
  _push "i" "i"
  _getVariable
  _decrement
  _setVariable
  _end

So i don't see how one can be faster than the other.  Maybe in other
languages this is the case?


> And substraction (- (-1) is faster than addition (+ 1).
> 

I ran numerous tests using loops of 1 million on this but was unable to 
conclude one way or the other because roughly half the time one method 
was faster than the other.  differences ranged from 1 millisecond to 175 
milliseconds in both directions.  My only take on my results is that 
they are at least negligably similar.

> They are faster because it's less code that gets produced when you
> compile.
> http://flasm.sourceforge.net/#optimization
> 

This isn't true.  (i--) is one less line of p-code (and 9 less bytes of 
data) than (--i -(-1)) because it isn't doing the extra calculation of 
subtraction like I mentioned in my email.  Take a look at the p-code:

var i:Number = 1;
while (i--) {
   trace(i);
}

_constantPool "i"
_push "i" 1
_var
#4  _push "i"
_getVariable
_push "i" "i"
_getVariable
_decrement
_setVariable
_not
_if true goto #16
_push "i"
_getVariable
_trace
_jump to #4
#16 _end

--
var i:Number = 1;
while (--i -(-1)) {
   trace(i);
}

_constantPool "i"
_push "i" 1
_var
#4  _push "i" "i"
_getVariable
_decrement
_storeRegister 0
_setVariable
_push register0 4294967295
_subtract
_not
_if true goto #17
_push "i"
_getVariable
_trace
_jump to #4
#17 _end


> For most cases, it's a matter of milliseconds or even less, which isn't
> that big a deal, but I use it anyway because it's a good habit to have
> and it makes my code logic work with that in mind always so when it does
> make a difference in seconds, it's already there.
> 

I agree about it not being a big deal, but I prefer the (i--) method 
over (--i -(-1)) since I find it easier to read.

-- James


James O'Reilly
www.jamesor.com


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RE: [Flashcoders] flex simple question call function

2006-09-18 Thread Bjorn Schultheiss
Use the onCreationComplete event

For example


 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Ionut
Beschea
Sent: Monday, 18 September 2006 5:08 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] flex simple question call function

try posting your flex question on the flexcoders list : 
http://www.flexcoders.org/index.html

- Original Message 
From: Caruso Canepari <[EMAIL PROTECTED]>
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, September 18, 2006 10:00:52 AM
Subject: [Flashcoders] flex simple question call function

Hi, a supid question.
  I'm trying to use Flex Builder. 
How can I call this function? I can't get it working. Thanks. 

 

 

 __
Do You Yahoo!?
Poco spazio e tanto spam? Yahoo! Mail ti protegge dallo spam e ti da tanto
spazio gratuito per i tuoi file e i messaggi http://mail.yahoo.it
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[Flashcoders] Where do job postings go?

2006-09-14 Thread Bjorn Schultheiss
Just Post it on this list, everybody else does.
Make sure your post the salary rate, so the rest of us can gauge how much
we're potentially worth in the outside world ;P
 


Regards,
 
Bjorn Schultheiss



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of swfer
Sent: Friday, 15 September 2006 12:11 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Where do job postings go?

I know this isn't the forum for it, but does anybody know where I could post
a Help Wanted ad? My company is having a tough time finding a software
developer who's strong in ActionScript, XML, SQL, OOP, and Design Patterns.

Anybody know where such people hang out, and where a job posting would be
welcome?

Thanks much. We now return to our regularly scheduled discussion list.
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[Flashcoders] Australian Flex Mailing List [flexaussie]

2006-08-30 Thread Bjorn Schultheiss
Hey Guys,

I've started a new flex mailing list for us Aussies!

This not an effort to move Australian developers away from using FlexCoders,
rather it may be useful for Aussie developers to post messages that may not
be suitable for the international list.

Anyway the details.
http://groups.yahoo.com/group/flexaussie/
Post message:   [EMAIL PROTECTED]
Subscribe:  [EMAIL PROTECTED]


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies
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RE: [Flashcoders] dynamic spacing

2006-08-25 Thread Bjorn Schultheiss
Give him some credit, he did say centered.
You would have to included StageSize and browser window size in your
evaluation.
This of course depends on how you have embed your swf in the html. 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ramon Miguel
M. Tayag
Sent: Friday, 25 August 2006 12:59 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] dynamic spacing

This is so simple you don't even have to ask the list... in that for loop
just increment and set the mc's x / y.  There's no complex algo behind it.

On 8/24/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Anyone have an algorithm to space dynamically created movieClips 
> centered on the stage? I'm using attachMovie in a for loop to create 
> the clips based on an unknown number of itemsusually 3-5 items 
> that are about 150px wide each.
>
> Thanks..


--
Ramon Miguel M. Tayag
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RE: [Flashcoders] Adobe Site of the Day RSS Feed

2006-08-23 Thread Bjorn Schultheiss
That's good man :) 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh
Santangelo
Sent: Thursday, 24 August 2006 4:18 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Adobe Site of the Day RSS Feed

I've been annoyed that there is no RSS feed (that I can find?) for the Adobe
Site of the Day awards, so I made one myself. It's here:

http://feed43.com/2786211776444037.xml

Powered by the great feed43.com service.

-josh (who may or may not have been the developer on today's award-
winner)
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RE: [Flashcoders] Flash/Actionscript Coding conventions

2006-08-21 Thread Bjorn Schultheiss
The best place to find conventions is in the component framework,
specifically the new flex framework uses upto date best practices.
Otherwise there are AS2 best pratices docs on the adobe site, I think they
were written by jen deHann 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Haikal Saadh
Sent: Tuesday, 22 August 2006 10:08 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash/Actionscript Coding conventions

Hi all

The earliest document I could find about coding conventions for flash and
actionscript are from flash 5. Has anyone written up a guide for use AS2/3?

I prefer to use my java/javascript conventions as a base, but that still
excludes things like:

* Naming symbols/linkages
* Naming frames (not that I've had a need to, but in case...)
* Use of __ and _ in front of variable names. (_ is straight-forward
  enough, and the v2 comp. architecture seems to use __ for private
  vars that have corresponding get/set methods.

Any other conventions you guys use?

--
Haikal Saadh
Applications Programmer
ICT Resources, TALSS
QUT Kelvin Grove

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RE: [Flashcoders] RE: weather web service

2006-08-20 Thread Bjorn Schultheiss
I'm sure there are more.
In firefox I use the accuweather extension that must be pulling its data
from a feed also.
What about those weather widgets on MAC, they'd be using another feed I
guess. 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: Monday, 21 August 2006 3:27 PM
To: Flashcoders mailing list
Subject: [Flashcoders] RE: weather web service


Thanks Bjorn,

This one seems to be a bit better than the Yahoo feed. What I like about the
yahoo feed though is that it returns you a "weather code" for each weather
condition (e.g. 29 for cloudy). This is really handy if you want visualize
the current weather condition.
Well I guess you can't have it all...

Cheers

Robin


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: Monday, 21 August 2006 2:53 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] htacess and loaded SWFs

Hey Robin,

Try http://www.webservicex.net/WS/WSDetails.aspx?CATID=12&WSID=56
I used ServiceCapture on Eric Dolecki's blog www.ericd.net and found it in
the traffic logs


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: Monday, 21 August 2006 2:37 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] htacess and loaded SWFs

Hi there,

Does anybody know if there is free weather forecast web-service?
I went to the yahoo website but all I could find is an RSS feed, which seems
to be a bit buggy. Plus it only gives you the forecast the next day. 

Thanks

Robin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Haikal Saadh
Sent: Monday, 21 August 2006 1:51 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] htacess and loaded SWFs

This would be why: 
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=b06f1712

> Currently the SWF format does not include HTTP referrer information 
> when sending http requests. Macromedia is aware of this issue and is 
> considering possible future solutions.


Jay Bibby wrote:
> Hi folks,
>
> I've spent all evening trying to find an answer to this question, and 
> I've just recently subscribed to this list, so I apologize in advance 
> if this has already been covered.
>
> I have set up a directory to serve up SWFs from with an htaccess file 
> that prevents direct access to the SWFs or from domains other than my 
> own. This is working fine... when an HTML or PHP file on my domain is 
> the file that is loading the SWF.
>
> However, when the same HTML or PHP file loads a SWF that then tries to

> load another SWF from the same directory, htaccess prevents it. I am 
> using a MovieClipLoader to load the external SWF.
>
> How is loading a SWF from within a SWF different to Apache than 
> loading the same SWF from an HTML or PHP file?
>
> I'm pulling my hair out here. Thanks in advance.
>
> Jay
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--
Haikal Saadh
Applications Programmer
ICT Resources, TALSS
QUT Kelvin Grove

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http

RE: [Flashcoders] htacess and loaded SWFs

2006-08-20 Thread Bjorn Schultheiss
Hey Robin,

Try http://www.webservicex.net/WS/WSDetails.aspx?CATID=12&WSID=56
I used ServiceCapture on Eric Dolecki's blog www.ericd.net and found it in
the traffic logs


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: Monday, 21 August 2006 2:37 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] htacess and loaded SWFs

Hi there,

Does anybody know if there is free weather forecast web-service?
I went to the yahoo website but all I could find is an RSS feed, which seems
to be a bit buggy. Plus it only gives you the forecast the next day. 

Thanks

Robin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Haikal Saadh
Sent: Monday, 21 August 2006 1:51 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] htacess and loaded SWFs

This would be why: 
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=b06f1712

> Currently the SWF format does not include HTTP referrer information 
> when sending http requests. Macromedia is aware of this issue and is 
> considering possible future solutions.


Jay Bibby wrote:
> Hi folks,
>
> I've spent all evening trying to find an answer to this question, and 
> I've just recently subscribed to this list, so I apologize in advance 
> if this has already been covered.
>
> I have set up a directory to serve up SWFs from with an htaccess file 
> that prevents direct access to the SWFs or from domains other than my 
> own. This is working fine... when an HTML or PHP file on my domain is 
> the file that is loading the SWF.
>
> However, when the same HTML or PHP file loads a SWF that then tries to 
> load another SWF from the same directory, htaccess prevents it. I am 
> using a MovieClipLoader to load the external SWF.
>
> How is loading a SWF from within a SWF different to Apache than 
> loading the same SWF from an HTML or PHP file?
>
> I'm pulling my hair out here. Thanks in advance.
>
> Jay
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RE: [Flashcoders] |:::| can you write dynamic meathods in a class?

2006-08-13 Thread Bjorn Schultheiss
Hey Guys, check this out


Var clickHandler:Function = MyClass.staticMethod;
var args:Array = ['Can', 'pass', 'in', 'any', 'amount'];
newBtn.addEventListener("click", Delegate.create(this, function(evt:Object,
meth:Function, args:Array) { meth.apply(null, args) }, clickHandler, args )
); 



Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dnk
Sent: Monday, 14 August 2006 5:17 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] |:::| can you write dynamic meathods in a class?

Ramon Miguel M. Tayag wrote:
> Sometimes some events pass their own args and you dont even see them..
>
> Try changing your function to this:
>
> function onHit1(o:Object, n:Number) //the o object is passed by the 
> listener {
>trace("it was hit with the number: " + n); }
>
That worked perfect!!!


Thanks sooo much!

d
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RE: [Flashcoders] New Flash based website

2006-08-10 Thread Bjorn Schultheiss
Spot on!
I read the code, beautiful example...


Of course flex2 and as3 changes this a bit :) 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Potter
Sent: Friday, 11 August 2006 4:59 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] New Flash based website

Good explanation of how it works.  The code is commented.

http://hossgifford.com/downloads.htm

Also email me off-list and I can give you a proof of concept I did based on
this that is really simple and easy to figure out.  







-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Buchanan
Sent: Thursday, August 10, 2006 12:15 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] New Flash based website

I'm not sure, I actually just found this solution through playing around
with some ideas. Which is why I haven't been able to get it to work for
safari yet. But have tested modern IE, FF, on osx and xp to work ok.

Luckily the adverse of this not working will still allow users to interact
with the site, the only limitation being that the site will assume a
absolute height.

But the concept is fairly simple and I will look around to see if there is.
If I cant find anything I can post a little write up. But there has to be
something out there from someone smarter than I, hehe :)

Cheers!
Aaron


On 8/10/06 11:04 AM, "dnk" <[EMAIL PROTECTED]> wrote:

> Aaron Buchanan wrote:
>> Hi Bjorn,
>> 
>> There is an issue that occurs when users with smaller monitors (13"
>> macbooks) accessing 100% flash content. Say you do not want to scale
the
>> content down to 13". You also do not want to write a flash scroller,
because
>> the browser has excellent support and performance for this, and Flash
might
>> have a harder time.
>> 
>> So my solution is that I detect the window height/width, and if they
are
>> less than my minimum, I set the swf object to my minimum height,
otherwise I
>> allow it to be 100% with noScale.
>> 
>> You can see an example of this at a site I am working on (still in
dev):
>> http://build.lab-media.com/mpvs
>> 
>> Cheers!
>> 
> 
> Are there any good tutorials on this subject?
> 
> d
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RE: [Flashcoders] grabbing bitmapdata from a vector movieClip...

2006-08-09 Thread Bjorn Schultheiss
I second that for best solution 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ricky Bacon
Sent: Thursday, 10 August 2006 3:43 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] grabbing bitmapdata from a vector movieClip...

keitai guy wrote:
> What i want is a way to basically do a screen capture, outputting the 
> SWF /flash data to a file.

Use the draw method.  Create a BitmapData object of the appropriate size and
pass the clip you want as the first param.  The best solution for client to
data I've seen is from http://www.quasimondo.com/archives/000572.php

-Ricky
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RE: [Flashcoders] New Flash based website

2006-08-09 Thread Bjorn Schultheiss
Tone,

> noScale & showAll? They are not mutually exclusive?

Typing without thinking to hard.


> What will this do for me? If you're using showAll then Stage.height etc. 
> is lost? Is that why you have to get the values from the browser?

Here's the cool part,
Say you want to display a video fullscreen.. The stage could be 1px x 1px,
it doesn't matter.
Let js pass in the window values and have an flash method equate the corrent
xywh coords.

What I'm basically saying is you can drop your reliance on the stage
completely rather than having to worry about resizing that bitch ;[



Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anthony Lee
Sent: Thursday, 10 August 2006 3:06 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] New Flash based website

Hi Bjorn,
> There's a better way to do it.
> Have you seen swfObject?
>   
Seen it. Use it. Love it.
> Insert the swf into the html with noscale and showall, then you are 
> not limited to a stage size.
>   
noScale & showAll? They are not mutually exclusive?
> Have a listener set up in js for onResize and pass it into flash via 
> swfObject.
What will this do for me? If you're using showAll then Stage.height etc. 
is lost? Is that why you have to get the values from the browser?

Tony
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RE: [Flashcoders] New Flash based website

2006-08-09 Thread Bjorn Schultheiss
There's a better way to do it.
Have you seen swfObject?
Insert the swf into the html with noscale and showall, then you are not
limited to a stage size.
Have a listener set up in js for onResize and pass it into flash via
swfObject. 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anthony Lee
Sent: Thursday, 10 August 2006 2:27 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] New Flash based website


> use javascript to resize the swf's object height attribute, so that 
> when your user opens a section that will increase your stage height 
> beyond the window height,
Hi Aaron,

I noticed a site doing that just this morning. Switching the swf attributes
from Javascript doesn't mess with the application's state? 
Does anyone have any sample code they could point at?

Tony
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RE: [Flashcoders] Cairngorm 2.0 tutorials

2006-08-08 Thread Bjorn Schultheiss
Links have been seperated by the page break.
For example,

http://weblogs.macromedia.com/auhlmann/archives/2006/07/cairngorm_2_for_
1.cf
m#more 




Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matti
Bar-Zeev
Sent: Wednesday, 9 August 2006 4:06 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Cairngorm 2.0 tutorials

Cheers mates,
Been very helpful. Some of the links, though, are broken.
Thnx.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick Weekes
Sent: Tuesday, August 08, 2006 10:12 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Cairngorm 2.0 tutorials

Alex Uhlmann has some good sample applications using Cairngorm 2 here:

http://weblogs.macromedia.com/auhlmann/archives/2006/07/cairngorm_2_for_
1.cf
m#more

Cheers,

Nick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: 08 August 2006 07:37
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Cairngorm 2.0 tutorials

As Bjorn suggested:

http://labs.adobe.com/wiki/index.php/Cairngorm (how come Adobe is using PHP
btw)

Have a read through this very good article. After I studied the article I
had a look at Jesse Warden's Cairngorm 2 web service example.

http://www.jessewarden.com/archives/2006/07/flex_2_webservice.html


Then I created a couple of Cairngorm sample applications. Once you got the
hang of it you don't want to go back...


Robin




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matti
Bar-Zeev
Sent: Tuesday, 8 August 2006 4:14 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Cairngorm 2.0 tutorials

Give us some credit, mate :) been there before.
Did you see any "step by step" tutorial there?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: Tuesday, August 08, 2006 9:10 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Cairngorm 2.0 tutorials

http://labs.adobe.com/wiki/index.php/Cairngorm


Regards,

Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matti
Bar-Zeev
Sent: Tuesday, 8 August 2006 3:56 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Cairngorm 2.0 tutorials

Hi All,

Can someone please direct me to a tutorial on Cairngorm 2.0 with Flex 2.0
Builder? I looked and googled but came with nothing.

I'm talking about a "step to step" kinda thing.












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RE: [Flashcoders] Cairngorm 2.0 tutorials

2006-08-07 Thread Bjorn Schultheiss
Maaate.. Everything is there, that's it.
There is plenty there and it covers about all it's got to offer, so far.

Did you dig into their blogs.
Dude.
http://weblogs.macromedia.com/auhlmann/archives/2006/07/cairngorm_2_for_1.cf
m

Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matti
Bar-Zeev
Sent: Tuesday, 8 August 2006 4:14 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Cairngorm 2.0 tutorials

Give us some credit, mate :) been there before.
Did you see any "step by step" tutorial there?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: Tuesday, August 08, 2006 9:10 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Cairngorm 2.0 tutorials

http://labs.adobe.com/wiki/index.php/Cairngorm


Regards,

Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matti
Bar-Zeev
Sent: Tuesday, 8 August 2006 3:56 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Cairngorm 2.0 tutorials

Hi All,

Can someone please direct me to a tutorial on Cairngorm 2.0 with Flex 2.0
Builder? I looked and googled but came with nothing.

I'm talking about a "step to step" kinda thing.












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RE: [Flashcoders] Cairngorm 2.0 tutorials

2006-08-07 Thread Bjorn Schultheiss
http://labs.adobe.com/wiki/index.php/Cairngorm 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matti
Bar-Zeev
Sent: Tuesday, 8 August 2006 3:56 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Cairngorm 2.0 tutorials

Hi All,

Can someone please direct me to a tutorial on Cairngorm 2.0 with Flex 2.0
Builder? I looked and googled but came with nothing.

I'm talking about a "step to step" kinda thing. 

 

 

 

 

 


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[Flashcoders] AS3 - Missing

2006-07-14 Thread Bjorn Schultheiss
I have just read over this thread and want add my 2 cents in.

There are different ways to achieve your desired results without such
changes.

With the list of countries why not use a HashMap for related data;

var vo:Country = {className:"Brazil"};

// factory implementation
inst = new MovieClip();
var _rendererHashMap[UIDUtil.getUID(inst)] = vo;

with the reference to data object you should be able to apply what ever you
want!

Also,
Unless you can you can turn timeline editing off in Flash 9 I don't see how
sprite can be an option to extend.



Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves
Sent: Saturday, 8 July 2006 1:20 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS3 - Missing

Very thanks to Jens and Nivesh :)

On 7/7/06, Jens Halm <[EMAIL PROTECTED]> wrote:
>
> > Class names need to be unique.  We will support the concept of a
> > base class for library symbols in the Flash 9 timeframe.  These base
> > classes can be non-unique.
>
> Glad to hear that this will be supported. I am really surprised that
> so far Marcos seems to be the only one here who thinks it's essential.
> I think it would really be a step backwards without this feature.
> Maybe the example Marcos used wasn't that obvious. But if we talk
> about Component classes like CheckBoxes, Buttons etc., I would never
> want to use composition over inheritance. And in the preview release
> you wouldn't be able to assign a CheckBox class to more than one
> MovieClip. So yes, I think that feature is essential.
>
> It would also be great if that base class that you can specify is
> permitted to only extend Sprite and not MovieClip. Even better would
> be a new symbol type without a timeline for designing Sprites.
>
>
> Jens
>
>
>
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RE: [Flashcoders] Creating a drawing RIA

2006-06-19 Thread Bjorn Schultheiss
So you got a textInput componet and a combobox component and you want to
resize the textinput based on the values of the combobox?

If this is correct you could set up a handler for the cb.change event that
grabs the selected value and performs some logic like if selected value
equals 14 then textInput height equals 24 I guess?

If your give me a better description I'll help

Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of T. van
Zantvoort
Sent: Monday, 19 June 2006 10:10 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Creating a drawing RIA

 
Hi guys,

Is there anybody who can point me in the right direction on how to
manipulate a textbox pulled onto a drawingboard and then let it be resized
by dragging or change the font by an pulldownlist etc. Etc.

I have tried several things, but it just won't work at certain points.

met vriendelijke groeten,
 
 
T. van Zantvoort
MonTay WebArchitects
 
T: +31 (0)40-2300898
F: +31 (0)40-2954071
E: [EMAIL PROTECTED]
W: www.montay.nl

Hardware: www.mlife.nl
E-shop:   www.vsnet.nl
Own Site: www.1site2start.nl

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RE: [Flashcoders] Flash and Skype

2006-06-08 Thread Bjorn Schultheiss
So would this allow you to, run the video conference in skype and copy the
stream and display it in the swf?

Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: Friday, 9 June 2006 12:12 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash and Skype

Maybe you can do something with ActionScript 3 and his binary socket 
support? In combination with BitmapData just send a frame every x 
seconds or the sound using the new Sound sutff?
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RE: [Flashcoders] Flash and Skype

2006-06-08 Thread Bjorn Schultheiss
I've been looking around for about an hour and so far it seems no good.
I thought perhaps you can find out how it makes its connection and transfers
data through an exposed api, but naah.

Any looks like going back to FMS and getting pumped on licences and
bandwidth.

I guess there's always Red5. At least there is no license cost.

Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes
Boyne
Sent: Thursday, 8 June 2006 11:55 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash and Skype

Hey,

I had tought about this some days befor, and I think, that it can't be 
possible, because flash is in a SandBox, or not? So we can not "speak" 
to an other Programm wich runs on our computer.

Maybe someone has an other idea?!

Regards
Johannes



Bjorn Schultheiss schrieb:
> Yo,
> 
>  
> 
> Anyone here think it would be possible to run a skype video call through a
> swf?
> 
> I mean without opening skype, maybe have it running in the background but
> all the controls through flash.
> 
>  
> 
> Regards,
> 
>  
> 
> Bjorn Schultheiss 
> Senior Flash Developer 
> 
> QDC Technologies
> 
>  
> 
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[Flashcoders] Flash and Skype

2006-06-08 Thread Bjorn Schultheiss
Yo,

 

Anyone here think it would be possible to run a skype video call through a
swf?

I mean without opening skype, maybe have it running in the background but
all the controls through flash.

 

Regards,

 

Bjorn Schultheiss 
Senior Flash Developer 

QDC Technologies

 

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[Flashcoders] as2lib HashCodeFactory

2006-05-10 Thread Bjorn Schultheiss
Hi,

 

*Note, this post is more directed towards a discussion rather than a fix.

I have been looking at this lately and am very intrigued.

These lines from this as2lib class basically set a __nKEY property on
everything with one line

 

// -

private static var _bInitialized:Boolean =
HashCodeFactory._initialize(Object.prototype);

 

private static function _initialize(o) : Boolean

{

o.__getKEY = function ()

{

this.__nKEY = null;

if (this.__nKEY == null)

{

this.__nKEY =
HashCodeFactory.getNextKEY();

_global.ASSetPropFlags(this,
["__nKEY", "__KEY", "__getKEY"], 7, 1);

}

return this.__nKEY;

};

o.addProperty('__KEY', o.__getKEY, null);

_global.ASSetPropFlags(o, ["__nKEY", "__KEY", "__getKEY"],
7, 1);

 

return true;

}

//---

 

Therefore every instance in my app now has a __nKEY property.

Only problem is that if I run through xRay or the Flash Debugger I get the
256 levels of recursion error.

Can anyone think of a way I can achieve the same result ( applying the
__nKEY property to every instance with one line of code ) without destroy my
debugging capabilities.

Surely someone must have run into something similar before?

 

 

 

Bjorn Schultheiss 
Senior Flash Developer 

QDC

Personalised Communication Power

Level 2, 31 Coventry St.
South Melbourne

3205, VIC Australia

T:  +61 3 9674 7400
F:  +61 3 9645 9160
W:  http://www.qdc.net.au <http://www.qdc.net.au/> 

 

((This transmission is confidential and intended solely for the
person or organization to whom it is addressed. It may contain privileged
and confidential information. If you are not the intended recipient, you
should not copy, distribute or take any action in reliance on it. If you
believe you received this transmission in error, please notify the
sender.---))

 

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[Flashcoders] destructors...

2006-05-04 Thread Bjorn Schultheiss
I have tried various ways of destroying instances.

I once used this type of implementation

// Parent Class
function buildChild() {
var myClass : MyClass = new MyClass();
myClass.addEventListener( "onDestroyChild", this );
}

function onDestroyChild( evt : Object ) {
if ( HashCodeFactory.getKey( evt.target ) == HashCodeFactory.getKey(
myClass ) )
delete myClass
}

// MyClass
function destroy() {
removeAllEventListeners();
dispatchEvent( { type : 'onDestroyChild', target : this } );
}

So basically it doesn't carry a reference to its parent.

But I'm not really using this implementation at the moment.
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RE: [Flashcoders] Pushing content from DB to Flash widget

2006-04-23 Thread Bjorn Schultheiss
FlashComm or Flash Media Server and look at remote shared objects


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick G
Sent: Monday, 24 April 2006 3:14 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Pushing content from DB to Flash widget

Does anyone know if it's possible to push content from a database to a list
of flash clients (or widgets running on a desktop).

I can have a flash app that checks every X seconds for new content from a
database, but wondering if there's a way to do it in the other direction and
push the content from a database to the flash clients without them having to
poll the database. Are XML SocetServers the key here? Is there an issues
with server strain on such things if say 1000 clients are connected to the
server?

Any info, ideas or experiences would be appreciated.

- Mick
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[Flashcoders] loader component - scaleContent does not always work

2006-04-20 Thread Bjorn Schultheiss
It was only a matter of time :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: Friday, 21 April 2006 3:39 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] loader component - scaleContent does not always
work

Actually it just happened again - I hate v2 components (and components
which are based on them) :-). I'm going to write my own Loader now - all
I need is movie clip that scales a loaded jpeg and dispatches an event
when the loading process is finished...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin
Burrer
Sent: Friday, 21 April 2006 3:23 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] loader component - scaleContent does not
always work

That's it! No with the IELoader everything works fine :-)
Great stuff!

Cheers

Robin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rajat
Paharia
Sent: Friday, 21 April 2006 2:24 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] loader component - scaleContent does not
always work

It might also have something to do with the problem detailed here:
http://jeff.mxdj.com/loader_component_and_internet_explorer.htm
I use IELoader all the time now instead of the v2 Loader.

best, - rajat
--
Rajat Paharia
[EMAIL PROTECTED]
http://www.bunchball.com
http://www.rootburn.com

On 4/20/06, Robin Burrer <[EMAIL PROTECTED]> wrote:
>
> I'll give that a try thanks. Each of these Loader components is
embedded
> in a movie clip which is invisible by default. Setting the
scaleContent
> property after it finished loading could do the trick though.
>
> Cheers
>
> Robin
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
JesterXL
> Sent: Friday, 21 April 2006 1:08 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] loader component - scaleContent does not
> always work
>
> Turn it invisible while it's loading:
>
> loaderRef.visible = false;
> loaderRef.load();
>
> When your complete event fires, try:
>
> doLater ( this, "laterStuff" );
> function laterStuff()
> {
> loaderRef.scaleContent = true;
> loaderRef.visible = true;
> }
>
>
>
> - Original Message -
> From: "Robin Burrer" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" 
> Sent: Thursday, April 20, 2006 9:43 PM
> Subject: [Flashcoders] loader component - scaleContent does not always
> work
>
>
> Hi there,
>
> I'm having trouble with the v2 Loader component. The scaleContent does
> not always work. Every 20th time or so the loaded jpeg image is not
> scaled.
>
> This happens rather randomly which is a bit of a pain.
>
> Here's a code that I'm using to initialize a loader component. Note
that
> I'm creating up to twenty loader components at the same time. The idea
> is that when the first loader has finished loading it is set to
visible
> and the next loader starts loading ...
>
>private function iniLoader(loaderRef:Loader,myURL:String)
> {
>loaderRef.autoLoad = false;
>loaderRef.contentPath =  myURL;
>loaderRef.scaleContent = true;
>loaderRef.load();
>
>loaderRef.addEventListener("complete", this);
>
> }
>
> I played around with order of the setting the properties but it didn't
> help either.
>
> Any ideas?
>
>
> Robin
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Brought to yo

RE: [Flashcoders] Multidimensional Array

2006-04-20 Thread Bjorn Schultheiss
Yes it is legitimate

The correct method would depend on what for mat your data previously existed
in before placing it in the array

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CK
Sent: Friday, 21 April 2006 11:13 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Multidimensional Array

Hi All,

Experimenting with Multidimensional Arrays, would the following be  
the correct method for populating?

[code]
//Personal data multidimensional array.
var pData:Array = [["lname", "fname"], ["age", "location"]];
//
//trace(pData);
//
//trace(pData[0]);
//
//trace(pData[1]);
pData[0][0] = "Kennon "+"Miller "+"Johnson"+"\n";
pData[0][1] = "Christopher "+"Alice "+"Margie"+"\n";
pData[1][0] = "39 "+"24 "+"36 "+"\n";
pData[1][1] = "CA "+"WA "+"MI"+"\n";
//
trace(pData);

[/code]

Return True,




CK
Principal/Designer/Programmer -Bushidodeep
http://bushidodeep.com/
__
"Knowing is not enough, you must apply;
willing is not enough, you must do."
  ---Bruce Lee


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[Flashcoders] FileReference JSP

2006-04-19 Thread Bjorn Schultheiss
Around the web there are many examples of using Flash 8 fileReference with a
php or coldfusion page.

Does anyone have an example of its use with a jsp page?

 

Bjorn Schultheiss 
Senior Flash Developer 
QDC
Personalised Communication Power
W:  http://www.qdc.net.au/qdc

 

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RE: [Flashcoders] Need help understanding EventDispatcher

2006-04-13 Thread Bjorn Schultheiss
Btw did I mention it also supports event bubbling?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: Thursday, 13 April 2006 11:39 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Need help understanding EventDispatcher

class com.qdc.events.QDispatcher
{
static var $instance:QDispatcher = undefined;
private var qDispatcher_listeners:Object;
private var qDispatcher_queues:Object;
public static var CLASS_NAME : String = "QDispatcher";

static function initialize(p_obj:Object):Void {
if ($instance == undefined) { $instance = new QDispatcher; }
p_obj.dispatchEvent = $instance.dispatchEvent;
p_obj.queueEvent = $instance.queueEvent;
p_obj.dispatchQueue = $instance.dispatchQueue;
p_obj.eventListenerExists = $instance.eventListenerExists;
p_obj.addEventListener = $instance.addEventListener;
p_obj.listAllListeners = $instance.listAllListeners;
p_obj.removeEventListener = $instance.removeEventListener;
p_obj.removeAllEventListeners =
$instance.removeAllEventListeners;
}

// internal function to locate listeners:
static function
$indexOfListener(p_listeners:Array,p_obj:Object,p_function:String):Number {
var l:Number = p_listeners.length;
var i:Number = -1;
while (++i < l) {
var obj:Object = p_listeners[i];
if (obj.o == p_obj && obj.f == p_function) { return
i; }
}
return -1;
}

static function
$dispatchEvent(p_dispatchObj:Object,p_listeners:Array,p_eventObj:Object) {

//_global.log.debug(
CLASS_NAME+".plisteners.length="+p_listeners.length );
//trace( CLASS_NAME+".plisteners.length="+p_listeners.length
);

// Note : Previous gSkinner code copitualted on me( noticed
when trying to destroy
// DetailsUI it only looped through 3 of 8 elements.
//var i:String;
// trick from MM: fixes problem with users removing items
from listeners while it executes.
//for (i in p_listeners) {

var len : Number = (p_listeners.length-1);
for ( var i : Number = len; i >= 0; i-- )
{
var o:Object = p_listeners[i].o;
var oType:String = typeof(o);
var f:String = p_listeners[i].f;
//_global.log.debug( CLASS_NAME+" i="+i+"
oType="+oType+" o.handleEvent="+o.handleEvent+" f="+f );
if (oType == "object" || oType == "movieclip") {
if (o.handleEvent != undefined && f ==
undefined) {
o.handleEvent(p_eventObj);
} else {
if (f == undefined) { f =
p_eventObj.type; }
o[f](p_eventObj);
}
} else { // function
o.apply(p_dispatchObj,[p_eventObj]);
}
}
}

/**
 * Make dispatcher a bubbling dispatcher
 * Given that dispatcher has a method dispatchEvent(evt), this
 * method is replaced by a method which additionally dispatches the
event
 * to the parent of dispatcher, unless evt.bubbles === false
 * @param dispatcher - a MovieClip with a EventDispatcher compatible
 * dispatchEvent method
 * @return the changed dispatcher
 */
public static function initializeBubbling( dispatcher:Object ) :
Void
{
var parentDispatcher = findParentDispatcher( dispatcher);
var oldDispatchEvent = dispatcher.dispatchEvent;
dispatcher.dispatchEvent = function( evt){
evt.currentTarget = dispatcher;
if( evt.eventPhase == undefined){
evt.eventPhase = 2; //at target
} else {
evt.eventPhase = 3; //bubbling
}
oldDispatchEvent.call( dispatcher, evt);
if( evt.bubbles !== false){
parentDispatcher.dispatchEvent( evt);
}
   }
}

/**
 * Return the next parent with a dispatchEvent method or null, if
not found
 * @param dispatcher - a MovieClip with a EventDispatcher compatible
 * dispatchEvent method
 * @return  - a parent of dispatcher with a EventDispatcher
compatible
  

RE: [Flashcoders] Need help understanding EventDispatcher

2006-04-13 Thread Bjorn Schultheiss
uot;.listeners.length="+listeners.length );
for ( var i = 0; imailto:[EMAIL PROTECTED] On Behalf Of jim
Sent: Thursday, 13 April 2006 11:32 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Need help understanding EventDispatcher

Ok, that's very nice but if you are going to give an example using it you
might want to give out the class as well otherwise the example isn't much
help.

Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: 13 April 2006 14:01
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Need help understanding EventDispatcher

It's an eventDispatcher class based off Grant Skinner's GDispatcher '
http://gskinner.com/blog/'.
My class handles queues and dispatching queues nicer :) 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jim
Sent: Thursday, 13 April 2006 9:09 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Need help understanding EventDispatcher

But what is QDispatcher? Do you have a link to it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: 13 April 2006 05:19
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Need help understanding EventDispatcher

This is better, more extensible

// on timeline


var myBall:Ball2 = Ball2.createInstance( this, 2 ).init();
myBall.addEventListener( 'ALL', this );

function onBallPress():Void {
 trace("onBallPress");
}

// Ball Class
import com.qdc.events.QDispatcher;
import com.dynamicflash.utils.Delegate;

class Ball2 extends MovieClip
{
// constants
public static var CLASS_NAME : String = "Ball2";
public static var SYMBOL_NAME : String = "testBall";

// methods
public function dispatchEvent() {};
public function addEventListener() {};

public static function createInstance( parent:MovieClip,
depth:Number, name:String  ) : Ball2
{
 if( depth == undefined) depth =
parent.getNextHighestDepth();
 if( name == undefined) name = SYMBOL_NAME + depth;
 return Ball2( parent.attachMovie( SYMBOL_NAME, name,
depth));
}

public function init() : Ball2
{
QDispatcher.initialize( this );

this._x = 100;
this._y = 100;
this.lineStyle(20, 0xff, 100);
this.lineTo(0,.2);

return this;
}

public function onLoad() : Void
{
aBall.onPress = dispatchEvent( { type : 'onBallPress' } );
}
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte
Sent: Thursday, 13 April 2006 1:12 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Need help understanding EventDispatcher

I dont see exactly why use for the event dispatcher.
Wouldn't this be good as well ?


// on timeline

import Ball2.as;
import mx.utils.Delegate;

var myBall:Ball2 = new Ball2();

myBall.onBallPress = Delegate.create(this,onBallPress);
myBall.addEvents();

function onBallPress():Void {
 trace("onBallPress");
}


// ball class

import mx.utils.Delegate;
class Ball2 {

 public var onBallPress:Function;
 private var aBall:MovieClip;

 public function Ball2 () {
  // create a ball MC
  aBall = 
_level0.createEmptyMovieClip('testBall',_level0.getNextHighestDepth()  );

  // draw ball
  aBall._x = 100;
  aBall._y = 100;
  aBall.lineStyle(20, 0xff, 100);
  aBall.lineTo(0,.2);
 }

 public function addEvents():Void{
  aBall.onPress = Delegate.create(this,onBallPress);
 }

}

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RE: [Flashcoders] Need help understanding EventDispatcher

2006-04-13 Thread Bjorn Schultheiss
It's an eventDispatcher class based off Grant Skinner's GDispatcher '
http://gskinner.com/blog/'.
My class handles queues and dispatching queues nicer :) 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jim
Sent: Thursday, 13 April 2006 9:09 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Need help understanding EventDispatcher

But what is QDispatcher? Do you have a link to it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: 13 April 2006 05:19
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Need help understanding EventDispatcher

This is better, more extensible

// on timeline


var myBall:Ball2 = Ball2.createInstance( this, 2 ).init();
myBall.addEventListener( 'ALL', this );

function onBallPress():Void {
 trace("onBallPress");
}

// Ball Class
import com.qdc.events.QDispatcher;
import com.dynamicflash.utils.Delegate;

class Ball2 extends MovieClip
{
// constants
public static var CLASS_NAME : String = "Ball2";
public static var SYMBOL_NAME : String = "testBall";

// methods
public function dispatchEvent() {};
public function addEventListener() {};

public static function createInstance( parent:MovieClip,
depth:Number, name:String  ) : Ball2
{
 if( depth == undefined) depth =
parent.getNextHighestDepth();
 if( name == undefined) name = SYMBOL_NAME + depth;
 return Ball2( parent.attachMovie( SYMBOL_NAME, name,
depth));
}

public function init() : Ball2
{
QDispatcher.initialize( this );

this._x = 100;
this._y = 100;
this.lineStyle(20, 0xff, 100);
this.lineTo(0,.2);

return this;
}

public function onLoad() : Void
{
aBall.onPress = dispatchEvent( { type : 'onBallPress' } );
}
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte
Sent: Thursday, 13 April 2006 1:12 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Need help understanding EventDispatcher

I dont see exactly why use for the event dispatcher.
Wouldn't this be good as well ?


// on timeline

import Ball2.as;
import mx.utils.Delegate;

var myBall:Ball2 = new Ball2();

myBall.onBallPress = Delegate.create(this,onBallPress);
myBall.addEvents();

function onBallPress():Void {
 trace("onBallPress");
}


// ball class

import mx.utils.Delegate;
class Ball2 {

 public var onBallPress:Function;
 private var aBall:MovieClip;

 public function Ball2 () {
  // create a ball MC
  aBall = 
_level0.createEmptyMovieClip('testBall',_level0.getNextHighestDepth()  );

  // draw ball
  aBall._x = 100;
  aBall._y = 100;
  aBall.lineStyle(20, 0xff, 100);
  aBall.lineTo(0,.2);
 }

 public function addEvents():Void{
  aBall.onPress = Delegate.create(this,onBallPress);
 }

}

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RE: [Flashcoders] Using EventDispatcher to update Controls and otherVariables?

2006-04-12 Thread Bjorn Schultheiss
You could do something like this without getting into specifics

// main

var model : Model = new Model();

var view1 : ViewClass1 = ViewClass1.createInstance();
var view2 : ViewClass2 = ViewClass2.createInstance();

model.addEventListener( 'ALL', view1 );
model.addEventListener( 'ALL', view2 );

model.position = 10;



// model
import com.qdc.events.QDispatcher;
import com.dynamicflash.utils.Delegate;

class .Model
{
private var _position : Number

// methods
public function dispatchEvent() {};
public function addEventListener() {};

public function Model()
{
QDispatcher.initialize( this );
}

public function set postion( pos : Number ) : Void
{
_postion = pos
dispatchEvent( { type : 'updatePosition', position : pos } )
}

}


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Anderson
Sent: Thursday, 13 April 2006 2:45 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Using EventDispatcher to update Controls and
otherVariables?

Hello There!

As long as we are on the topic of EventDispatcher, I have another
question that could really help me out.

If I have multiple Controls (and variables) throughout my application,
that were all tied to a SINGLE variable (that changes several times per
second), could I use an EventDispatcher method - to dispatch an event
whenever this specific variable changes, and have ALL those controls
subscribed to that Event, update themselves with this new value?

Right now, I have a Mouse position function (which runs every time the
mouse moves), that updates a TON of TextFields scattered throughout my
application with the mouse coordinates.  In my function, I have to go
through Each and Every TextField instance, and update the .text
properties.

Is there a better way to accomplish this, like using the Event system?
Or is this considered such a simple process, that manually setting the
.text properties for a ton of controls is just the easiest way, rather
than dispatching events?  (keep in mind, this variable gets updated many
times per second)

This topic has been on my mind for a LONG time now - and I would love a
definitive answer on how to do this.

Thanks in advance!

Mike
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RE: [Flashcoders] Need help understanding EventDispatcher

2006-04-12 Thread Bjorn Schultheiss
Sorry little mistake
// not
public function onLoad() : Void
{
aBall.onPress = dispatchEvent( { type : 'onBallPress' } );
}
// but
Public function onPress() : Void
{
dispatchEvent( { type : 'onBallPress' } );
}
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: Thursday, 13 April 2006 2:19 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Need help understanding EventDispatcher

This is better, more extensible

// on timeline


var myBall:Ball2 = Ball2.createInstance( this, 2 ).init();
myBall.addEventListener( 'ALL', this );

function onBallPress():Void {
 trace("onBallPress");
}

// Ball Class
import com.qdc.events.QDispatcher;
import com.dynamicflash.utils.Delegate;

class Ball2 extends MovieClip
{
// constants
public static var CLASS_NAME : String = "Ball2";
public static var SYMBOL_NAME : String = "testBall";

// methods
public function dispatchEvent() {};
public function addEventListener() {};

public static function createInstance( parent:MovieClip,
depth:Number, name:String  ) : Ball2
{
 if( depth == undefined) depth =
parent.getNextHighestDepth();
 if( name == undefined) name = SYMBOL_NAME + depth;
 return Ball2( parent.attachMovie( SYMBOL_NAME, name,
depth));
}

public function init() : Ball2
{
QDispatcher.initialize( this );

this._x = 100;
this._y = 100;
this.lineStyle(20, 0xff, 100);
this.lineTo(0,.2);

return this;
}

public function onLoad() : Void
{
aBall.onPress = dispatchEvent( { type : 'onBallPress' } );
}
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte
Sent: Thursday, 13 April 2006 1:12 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Need help understanding EventDispatcher

I dont see exactly why use for the event dispatcher.
Wouldn't this be good as well ?


// on timeline

import Ball2.as;
import mx.utils.Delegate;

var myBall:Ball2 = new Ball2();

myBall.onBallPress = Delegate.create(this,onBallPress);
myBall.addEvents();

function onBallPress():Void {
 trace("onBallPress");
}


// ball class

import mx.utils.Delegate;
class Ball2 {

 public var onBallPress:Function;
 private var aBall:MovieClip;

 public function Ball2 () {
  // create a ball MC
  aBall = 
_level0.createEmptyMovieClip('testBall',_level0.getNextHighestDepth()  );

  // draw ball
  aBall._x = 100;
  aBall._y = 100;
  aBall.lineStyle(20, 0xff, 100);
  aBall.lineTo(0,.2);
 }

 public function addEvents():Void{
  aBall.onPress = Delegate.create(this,onBallPress);
 }

}

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RE: [Flashcoders] Need help understanding EventDispatcher

2006-04-12 Thread Bjorn Schultheiss
This is better, more extensible

// on timeline


var myBall:Ball2 = Ball2.createInstance( this, 2 ).init();
myBall.addEventListener( 'ALL', this );

function onBallPress():Void {
 trace("onBallPress");
}

// Ball Class
import com.qdc.events.QDispatcher;
import com.dynamicflash.utils.Delegate;

class Ball2 extends MovieClip
{
// constants
public static var CLASS_NAME : String = "Ball2";
public static var SYMBOL_NAME : String = "testBall";

// methods
public function dispatchEvent() {};
public function addEventListener() {};

public static function createInstance( parent:MovieClip,
depth:Number, name:String  ) : Ball2
{
 if( depth == undefined) depth =
parent.getNextHighestDepth();
 if( name == undefined) name = SYMBOL_NAME + depth;
 return Ball2( parent.attachMovie( SYMBOL_NAME, name,
depth));
}

public function init() : Ball2
{
QDispatcher.initialize( this );

this._x = 100;
this._y = 100;
this.lineStyle(20, 0xff, 100);
this.lineTo(0,.2);

return this;
}

public function onLoad() : Void
{
aBall.onPress = dispatchEvent( { type : 'onBallPress' } );
}
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte
Sent: Thursday, 13 April 2006 1:12 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Need help understanding EventDispatcher

I dont see exactly why use for the event dispatcher.
Wouldn't this be good as well ?


// on timeline

import Ball2.as;
import mx.utils.Delegate;

var myBall:Ball2 = new Ball2();

myBall.onBallPress = Delegate.create(this,onBallPress);
myBall.addEvents();

function onBallPress():Void {
 trace("onBallPress");
}


// ball class

import mx.utils.Delegate;
class Ball2 {

 public var onBallPress:Function;
 private var aBall:MovieClip;

 public function Ball2 () {
  // create a ball MC
  aBall = 
_level0.createEmptyMovieClip('testBall',_level0.getNextHighestDepth()  );

  // draw ball
  aBall._x = 100;
  aBall._y = 100;
  aBall.lineStyle(20, 0xff, 100);
  aBall.lineTo(0,.2);
 }

 public function addEvents():Void{
  aBall.onPress = Delegate.create(this,onBallPress);
 }

}

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RE: [Flashcoders] Need help understanding EventDispatcher

2006-04-12 Thread Bjorn Schultheiss
Or you could use a derivative of EventDispatcher, either GDispatcher or your
own and use;

instance.addEventListener( 'ALL', this );
instance.removeAllEventListeners();
instance.queueEvent( { type : 'whateverman' } );
instance.dispatchQueue();

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: Thursday, 13 April 2006 12:44 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Need help understanding EventDispatcher

i understand. its not extremly readable either. just pointing out it is
possible without using a instance variable.
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RE: [Flashcoders] > Effects in Flash

2006-04-10 Thread Bjorn Schultheiss
There seems nothing wrong with the process you describe.
What seems to be the current problem though?
Is it that the navigation keeps rebuilding infinitely, or is it when the bg
changed the nav crashes as I understood before?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: Tuesday, 11 April 2006 10:58 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] > Effects in Flash

Hi

>
> If I understand correctly I think you need an extra mc at the bottom
> Prev > background -> navigation -> content
> New  > timeline -> navigation (depth 2) -> content
>  > timeline -> background (depth 1)

Yes, It might be a good idea to explain to current code base a bit. It's
mainly based on "simple" version of the MVC. I happen to have a
SiteController, and SiteView class which handle all the stuff of the Flash
website. For example, I have a displayBackground()-method in the
siteController which triggers a similar method in the siteView-method. I
hooked up some addEventListeners to the SiteView instance. It listens to
the events: navigationStartEvent, navigationCompleteEvent,
backgroundStartEvent, backgroundFadeInitEvent, backgroundCompleteEvent.

The events get triggered from the approriate associated movieclips which
get created at run-time in the SiteView class. Now when I load the website
I construct the SiteModel class, which will load the xml file with the
news and other stuff I need. Now when this XML file has been succesfully
triggered it will dispatch a event called "dataAvailableEvent". This then
triggers the method createBackground:

private function createBackground() {
trace( "createBackground()" );
background = createBackgroundContainer();
background._x = 0;
background._y = 0;
siteView.displayBackground( background );
}

Now as you might expect the SiteView will do the rest of the job, i.e.
attaching the movieclip for animation, and make the empty movieclip for
the image. After this animation has been done this also will raise a event
called "backgroundCompleteEvent", this again will trigger the
createNavigatio-method etc. You get the drill. Once this all is done, the
applicationInitiatedEvent will be dispatched this method will then try to
find out which page is needed based on the URL. If is not known it will
the trigger the "default" button, via: btn_home.onRelease(). This will
then load the content, which currently cause a infinite loop ;-)

> Function changeBG( bgMC ) {
>   // unload previous bg
>   // load new one
> }
>

Yes, but then I would need to make some sort of flag to ignore posting the
backgroundComplete-event in the Sitecontroller-instance. Probably it's a
easy way to solve this problem, though. Maybe I should just sned some
parameters a long with the creaeBackground-methid i.e. AppStart.

Maybe I should just sleep over it! Any suggestions are apperciated, maybe
my current design sucks.

Yours,

Weyert de Boer
innerfuse*

http://www.innerfuse.biz/
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RE: [Flashcoders] > Effects in Flash

2006-04-10 Thread Bjorn Schultheiss

If I understand correctly I think you need an extra mc at the bottom
Prev > background -> navigation -> content
New  > timeline -> navigation (depth 2) -> content
 > timeline -> background (depth 1)

Function changeBG( bgMC ) {
// unload previous bg
// load new one
}


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: Tuesday, 11 April 2006 10:15 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] > Effects in Flash

Hija!

I am working on a Flash website which should support to change the
background based on a specific section. Now I want to make the website
using events/AS2, and such. Somehow I am staring blind on something,
hopefully anyone here can advice. I can tell it's a stupid question,
though.

Anyway my question is how can I construct some sort of way that make it
possible to switch background easily? I have implementation now which call
displayBackground() which makes the movieclips require such as as the
empty movieclip for the background image, and the background animation.
The problem I currently have is that this works fine when loading the
website, but when I want to change it later on it fails totally. Because
it wired up in "construction"-animation of the website. Meaning:
background -> navigation -> content. Each time I switch background this
happens again i.e. the navigation animation, and such. I don't want
that...

Anyone got some advice on it? I just don't know it at the moment. Greatly
apperciated.

(I said it was a dumb question, right?)


-- 
Yours,

Weyert de Boer
innerfuse*

http://www.innerfuse.biz/
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RE: [Flashcoders] Flash e-commerce site

2006-04-02 Thread Bjorn Schultheiss
The e-commerce website is not easy to achieve in Flash.
My recommendation, 
1. don’t assume it to be easy.
2. any amount of time you believe it will take you times it by 6.
3. don’t bother with oscommerce. You're better off with a proper OOP backend
where the business tier is separated from view.
4. most valuably, wait for FB2, data-binding, view states and all the new
features will cut your development time to a third of the previous.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helios
Pregioni Bayma
Sent: Sunday, 2 April 2006 1:19 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash e-commerce site

Hi,

I have to define what technologies and how much I´ll ask for an e-commerce
Flash website.
I pretend using PHP and MySQL and did read that it´s better using already
made codes, is it true? Does anyone knows a good one?
The store will accept payment with all credit cards and Pay Pal.

I have experience using PHP and MySQL but never did an online store, so I´ll
thank any help about this.

Thanks,
Helios
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RE: [Flashcoders] Enourmous data Transfer by Flash.

2006-03-24 Thread Bjorn Schultheiss
I would suggest flex.
Transferring complex data types through remoting can be a pain in the ass,
while adobe/macromedia has seemed to have sorted that all out in flex.
Especially flex 2 offers some very nice features.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hidayath q
Sent: Saturday, 25 March 2006 3:15 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Enourmous data Transfer by Flash.

Hi guyz,

I have been assigned a Inhouse project to be developed in Flash.Its a online
registration of resume from the applicant and to searching the posted resume
in different catogory by the Manager to sort out the resume.this project is
almost like a application with nearly 20 tables and more forms and enormous
amount of data to be passes in and out of Database.

Is it feasible to develop a appication like this in flash.if so what
kind of method i should adopt for the best result to develop the application
in Flash.

I really need u r help before i start this project.thank u in advance.

Regards,
S.Hidayath.
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RE: [Flashcoders] OT: Design patterns

2006-02-23 Thread Bjorn Schultheiss
One way to describe design patterns is to separate the responsibility of
classes in your application, therefore making decoupling possible.
Eg MVC separates the model, view and controller, potentially promoting
reusability, and the ability to work on either model, view or controller
independently of one another.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Blöth
Sent: Friday, 24 February 2006 3:06 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Design patterns

Anggie Bratadinata schrieb:
> Stephane, that's a good article. 
[..]
> Take a look at this interesting interview of Erich Gamma about Design 
> Patters (How to use):
>>> http://blog.itpub.net/post/1087/48817

And - if not already mentioned here - think about buying the book "Head 
First - Design Patterns" by O'Reilly - definitely THE book for learning 
and fully understanding Design Patterns; there's nothing like this one 
out there (except maybe the other "Head First"-books). Get a free sample 
chapter (PDF) at ora.com.


Best regards,
Roman.

-- 

---
 gosub communications gmbh | fredersdorfer str. 10  | 10243 berlin
t [030] 29 36 39 1 - 43 | f [030] 29 66 88 84 | http://www.gosub.de
---

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RE: [Flashcoders] OOP Concepts

2006-02-21 Thread Bjorn Schultheiss
After my experience with OOP the strength of OOP is not how you structure
your classes ( which is quite easy ), but rather how they communicate.

Expertise in use of design patterns and creating them mainly comes from
experiencing what works and what doesn't. 

With Flash related technologies I think it would pay to start off learning a
framework like cairngorm.

If you get familiar with utilizing the patterns and concepts they use in
that framework you will be neck deep in OOP with no desire to turn back.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hairy Dog
Digital
Sent: Wednesday, 22 February 2006 1:49 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] OOP Concepts

Thanks for the recommendation Judah.

As you might have figured out, I'm less concerned with the language that I
use to learn better OOP skills, and more concerned that the language lessens
the chance of getting sloppy. 


> -Original Message-
> From: judah [mailto:[EMAIL PROTECTED] 
> Sent: Tuesday, February 21, 2006 9:38 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] OOP Concepts
> 
> Rob,
> 
> I would *highly* recommend C# A Programmers Introduction by 
> Deitel and Deitel. I had a similar background and it laid a 
> framework I could understand. It explained OOP to me better 
> than any other book I've read. 
> The stuff you will learn from it will help you not only in 
> Flash but any other language in the future as well (no I 
> don't work for them).
> 
> That will help and just doing it and asking a lot of questions.
> 
> Judah



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RE: [Flashcoders] Outsourcing

2006-02-08 Thread Bjorn Schultheiss
I probably do not speak for all but the common perception is that innovative
work is done in house while the more common jobs are most likely to be
outsourced.

Bjorn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ramon Tayag
Sent: Thursday, 9 February 2006 2:14 PM
To: FlashCoders Programming
Subject: [Flashcoders] Outsourcing

To all those in developed countries:

Do you outsource your work to developing countries?  Is there such a
high demand for Flash overseas that there is a need to outsource?

Thank you,
--
Ramon Miguel M. Tayag
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RE: [Flashcoders] How do you code your Flash applications?

2006-02-02 Thread Bjorn Schultheiss
9-5 I've been working on the same Flash RIA for the last 3 months.
For this I have adopted to Sepy as this is what the rest of the dev team are
using.

Prior to that I was an Eclipse / MTASC k.i.d.

Though when I get home and the collar comes and I'm UNLEASHEDtm into the
flex beast that lays dormant during the day time within Flash Lemming.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Grant Cox
Sent: Friday, 3 February 2006 1:58 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] How do you code your Flash applications?

Are you actually deploying Flex 2 applications?  Doesn't it still 
require the alpha/beta Flash 8.5 player?


Bjorn Schultheiss wrote:

>The enlightened Lemming would also like to add some comments.
>/* 
> * Begin
> * 
> * Flex 2 kicks ass. Any app dev I will work with flex.
> * Any GUI component / animation works I'll use Flash
> *
> * Thank you
> *
> * The end
> */
>
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Grant Cox
>Sent: Friday, 3 February 2006 1:44 PM
>To: Flashcoders mailing list
>Subject: Re: [Flashcoders] How do you code your Flash applications?
>
>Don't feel bad Anggie, I think it is an interesting topic that is worthy 
>of discussion.  The problem is that "best practices" are quite 
>subjective, and as such some people feel the need to be offended at 
>alternative suggestions :)
>
>Of course, the method I use (Eclipse/MTASC) really is The Best Practice, 
>as in my infinite wisdom and experience have found that every other 
>method is simply inferior, and only suitable for ignorant lemmings.  
>You're all lemmings, you hear me!!  ;)
>
>Regards,
>Grant Cox
>
>
>Anggie Bratadinata wrote:
>
>  
>
>>On 2/3/06, Mark Winterhalder <[EMAIL PROTECTED]> wrote:
>> 
>>
>>
>>
>>>"(to open) a can of worms", idiom: to ask for general stylistic advice
>>>on a professional mailing list, often resulting in contradicting
>>>advises that turn into flame wars, ending with somebody crying and
>>>repeated demands for the thread to be discontinued.
>>>   
>>>
>>>  
>>>
>>Ugh, I didn't mean to start another flame war. I just wanna learn from
>>you, folks
>>I'm sorry if my question was considered "a can of worms". If there's
>>any Indonesian Flash mailing list that is as good as this one, I'd
>>turn to them instead, keeping the worms in Indonesia.
>>
>>--
>>Anggie Bratadinata
>>Graphic|Web|Flash
>>Jl. Raya Langsep 21
>>Malang - East Java
>>I N D O N E S I A
>>www.ibshastautama.com
>>www.nextrand.co.id
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>>
>>
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RE: [Flashcoders] How do you code your Flash applications?

2006-02-02 Thread Bjorn Schultheiss
The enlightened Lemming would also like to add some comments.
/* 
 * Begin
 * 
 * Flex 2 kicks ass. Any app dev I will work with flex.
 * Any GUI component / animation works I'll use Flash
 *
 * Thank you
 *
 * The end
 */


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Grant Cox
Sent: Friday, 3 February 2006 1:44 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] How do you code your Flash applications?

Don't feel bad Anggie, I think it is an interesting topic that is worthy 
of discussion.  The problem is that "best practices" are quite 
subjective, and as such some people feel the need to be offended at 
alternative suggestions :)

Of course, the method I use (Eclipse/MTASC) really is The Best Practice, 
as in my infinite wisdom and experience have found that every other 
method is simply inferior, and only suitable for ignorant lemmings.  
You're all lemmings, you hear me!!  ;)

Regards,
Grant Cox


Anggie Bratadinata wrote:

>On 2/3/06, Mark Winterhalder <[EMAIL PROTECTED]> wrote:
>  
>
>>"(to open) a can of worms", idiom: to ask for general stylistic advice
>>on a professional mailing list, often resulting in contradicting
>>advises that turn into flame wars, ending with somebody crying and
>>repeated demands for the thread to be discontinued.
>>
>>
>
>Ugh, I didn't mean to start another flame war. I just wanna learn from
>you, folks
>I'm sorry if my question was considered "a can of worms". If there's
>any Indonesian Flash mailing list that is as good as this one, I'd
>turn to them instead, keeping the worms in Indonesia.
>
>--
>Anggie Bratadinata
>Graphic|Web|Flash
>Jl. Raya Langsep 21
>Malang - East Java
>I N D O N E S I A
>www.ibshastautama.com
>www.nextrand.co.id
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>  
>
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RE: [Flashcoders] How do you code your Flash applications?

2006-02-02 Thread Bjorn Schultheiss
I meditate on the 3 base chakra's during 4-7am whilst considering the
coherence between my left and right testicles. At a certain point I
discharge conceptual code forward through foreign elements into sepy and
charge an application with the spirit of that which I AM.

PEACE hehe


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Grant Cox
Sent: Friday, 3 February 2006 11:37 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] How do you code your Flash applications?

I personally use Eclipse / MTASC, so all code is class based.  In my 
Flash file all symbols that need functionality have a linkage id, and 
almost all of my symbols are only a single frame (unless shape tweening 
is needed).  To make the Flash compile faster, none of these symbols are 
linked to Classes in the Library, this is all done in the external code 
using Object.registerClass.

I find it a lot cleaner to have all of my code in a nice external 
structure, in a decent IDE.  My code is all right where I need it, I can 
control all animation simply (using an animation / tweening library like 
Fuse), and I can let the designers do almost whatever they like to the 
Flash file without worrying about them stuffing code up.  And, of 
course, I get decent version control on the source files.

After using this for a few months, I just wouldn't code inside the Flash 
IDE any more.  Movieclip spaghetti is a bitter dish.

Regards,
Grant Cox


Anggie Bratadinata wrote:

>Hi expert coders,
>
>Just a simple question,
>How do you develop your Flash applications? How do you write clean,
>readable, and reusable codes?
>
>The reason I'm asking this is because, so often, I got lost in
>MovieClips spaghetti. Different depth/levels/timelines drive me nuts
>and in the end, after reviewing my codes, I can't help re-writing
>everything from scratch in order to make it much cleaner. So, on the
>same project, I always work twice. :(
>
>What I do so far is write-then-test every single function in my
>codes;if it works then I'll write another function. And I tend to
>write everything in a single frame.
>
>I'd be more than happy if you, experts, can tell me the right way to
>code/develop Flash applications.
>
>TIA,
>--
>Anggie Bratadinata
>Graphic|Web|Flash
>Jl. Raya Langsep 21
>Malang - East Java
>I N D O N E S I A
>www.ibshastautama.com
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RE: [Flashcoders] can I know if I class/package has been imported ina swf?

2006-02-01 Thread Bjorn Schultheiss
Few interesting methods I have never come across.
How about trying to instantiate it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart
Wttewaall
Sent: Thursday, 2 February 2006 8:38 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] can I know if I class/package has been imported
ina swf?

or how about:

var exists:Boolean = classExists("your.class.path");
trace(exists);

function classExists(path):Boolean {
return (mx.utils.ClassFinder.findClass(path));
}


2006/2/1, Scott Hyndman <[EMAIL PROTECTED]>:
> if (_global.path.to.class.Class != null
> && typeof(_global.path.to.class.Class) == "function")) {
>   trace("CLASS EXISTS!");
> }
>
> -Original Message-
> From:   [EMAIL PROTECTED] on behalf of Jason
Rayles
> Sent:   Wed 2/1/2006 11:33 AM
> To: flashcoders@chattyfig.figleaf.com
> Cc:
> Subject:RE: [Flashcoders] can I know if I class/package has been
imported ina swf?
>
> No. Is there a way for my code in my class to figure out if another
> class that I am not writing but whose name I know is being used in a
> swf.
>
>
> > From: "Steven Sacks" <[EMAIL PROTECTED]>
> > Subject: RE: [Flashcoders] can I know if I class/package has been
> >   imported in aswf?
> > To: "'Flashcoders mailing list'" 
> > Message-ID:
> >   <[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset="us-ascii"
> >
> >> Is it possible to know if a class is being used in a flash movie? If
> >> so, how?
> >
> > Put a trace statement in the constructor of the class:
> >
> > class foo {
> >   function foo() {
> >   trace("new foo");
> >   }
> > }
> >
>
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RE: [Flashcoders] using flash for UI in applications

2006-02-01 Thread Bjorn Schultheiss
No MacroAdobe DevKit I have heard of but that zinc app has got 100s of
fscommands.

BTW sounds like an interesting app

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas
Rønning
Sent: Thursday, 2 February 2006 10:44 AM
To: Flashcoders mailing list
Subject: [Flashcoders] using flash for UI in applications

We're currently looking to create a custom flash projector wrapper for 
an expo application that is directx driven. We'd like to superimpose a 
transparent flash interface on 3d rendered graphics in real time
I know Zinc has functionality that lets you call DLLs via FScommand, but 
i'd like to know if there is some MacrAdobe SDK or specification for how 
to utilize FScommand, or if there are any detailed specs on what exactly 
FScommand does that i can pass to our programmers.

Any pointers?

Cheers,

- Andreas
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RE: [Flashcoders] Understanding dynamic classes

2006-02-01 Thread Bjorn Schultheiss
So far in AS2 Development I have not found a case yet to use Dynamic
Classes.

Has anyone come across an essential use for a Dynamic Class while developing
an RIA, besides laziness.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Thursday, 2 February 2006 2:14 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Understanding dynamic classes

Troy, thanks for such a great explanation. I had the same idea I just 
cant wrap it around my head in programming termns.

For example if I have a property (array) inside a class it must be 
public so other intances of the object I create can access that property 
and they can write to it? And if that is true, how would I avoid having 
the property re-assigned (deleted or set back to its default value)? I 
guess here is where I have to have an if statement that checks if the 
property (array) already has values just "push" the next values into it.

Would you say Im in the right track?

Thanks again for the explanation.

...helmut

Troy Rollins wrote:

>
> On Feb 1, 2006, at 7:00 PM, Helmut Granda wrote:
>
>> Las week I made a component similar to the radio button component.  
>> While I
>> was working on this I requested help understanding the way the  
>> component
>> works. Eric (ericCD) suggested making a manager class:
>
>
> In a general sense, the concept is to make a class who's  
> responsibility it is to maintain your buttons. There are a lot of  
> ways to go about this. Usually, the manager is a "singleton", and  
> generation of the button instances may or may not be within its  
> responsibility as well.
>
> But the gist is this... create the manager. Give it a property which  
> is an array to hold your buttonObjects. When you create a new button,  
> ask the manager to add a reference to it in that array. When you  
> delete a button (probably through a function in the manager), remove  
> it from the array. When you select a button, the manager can cycle  
> through the array as a loop, deselecting all the other buttons. So,  
> the manager might have functions for creating buttons, deleting  
> buttons, selecting or deselecting buttons, returning the current  
> selected button, and so on.
>
> One manager instance, many button instances.
>
> Once you get going with manager objects, you'll find uses for them  
> almost anytime you have multiple instances of a class.
>
> And no, as long as the manager is pre-defined with an array to hold  
> your button references, it does not need to be a dynamic class. The  
> reason that was cited as an alternative to _globals is that dynamic  
> classes can have new properties defined at runtime.
>
> HTH.
>
> -- 
> Troy
> RPSystems, Ltd.
> http://www.rpsystems.net
>
>
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RE: [Flashcoders] Naming conventions for AS2.0 ...

2006-02-01 Thread Bjorn Schultheiss
listener_obj
answer

I hate mcImage, I don't think that prefix is recognized in any dev app.
I know image_mc works in Flash and I think sepy for code hinting


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Ford
Sent: Thursday, 2 February 2006 12:53 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Naming conventions for AS2.0 ...

 
Does anyone have an opinion, or a preferred method, in regards to
naming conventions for AS2.0 objects ?
 
For example, Macromedia recommends:
 
clip_mc (movie clip)
comm_lc (local connection)
names_array (array)
beep_sound (sound)
field_txt (text field)
etc, etc, etc
 
but what if I wanted to use an generic object or a boolean datatype:
 
listener_???:Object = new Object();
answer_???:Boolean = false;
 
These are just two datatypes Macromedia doesn't list in terms of
suffixes (search for 'About using suffixes to trigger code hints' in the
official Flash help documentation built into Flash).
 
So another technique I have seen is prefixing variables, like:
 
mcClip (movie clip)
lcComm (local connection)
aNames (array)
etc, etc, etc
 
Someone must have a foolproof way to do this, there must be
a technique that covers all possibilities for naming variables ???
 
Thanks,
Stephen.
 
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RE: [Flashcoders] v2 tab component

2006-01-19 Thread Bjorn Schultheiss
I've got my own standalone framework for a tab system with display panels.
Though you need to build the tab button with library symbols.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Caygill
Sent: Thursday, 19 January 2006 12:26 PM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] v2 tab component

Hello

 

I'm creating an open source educational app in AS2.0 and need a tab bar
component - ideally one that supports the UIComponent stuff like
setStyles etc...

 

I cant seem to find anything available, only mentions of one in the DRK5
but now you cant buy it anymore.  I also see there is one in flex,
anyone know how to extract that to a swc or something that can be used?

 

Cheers, in advance

 

 

d

 

 

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RE: [Flashcoders] NetStream.pause(false) sometimes pauses ??

2006-01-19 Thread Bjorn Schultheiss
One idea may be to disable 1b if the playback is paused
And disable 1c if it is playing.

That way they is no confusion

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, 20 January 2006 5:34 AM
To: Flashcoders Mailing List
Subject: [Flashcoders] NetStream.pause(false) sometimes pauses ??

Hello good people,

I'll start with the direct question, then give some details.

Is there a trick to making sure NetStream.pause(false) never pauses your
FLV?

I'm using Flash 8, exporting to player 8 format.  When I use NetStream's
pause()
function with "false" for the argument, it pauses my video.  But the
argument
"false" is supposed to mean "don't pause." right?  example:

var connection_nc:NetConnection = new NetConnection();
connection_nc.connect(null);
var stream_ns:NetStream = new NetStream(connection_nc);
my_video.attachVideo(stream_ns);
button1.onRelease = function() {
stream_ns.play("video.flv");
};
button1b.onRelease = function() {
stream_ns.pause(true);
};
button1c.onRelease = function() {
stream_ns.pause(false);
};

Here is what happens for me.  I'd really like to know if anyone else has the
same result.

button1 plays the video. (good)
button1b pauses the video. (good)
button1c resumes the video. (good)
button1c again pauses the video. (bad)
No amount of pressing button1b and button1c will resume playback. (bad)
I have to press button1 to get playback again.

According to Macromedia docs, NetStream.pause(false) should always result
with
the video playing, not paused.  Or am I missing something?

Hopefully someone out there has run into this and has the perfect quickfix
for
me!

Thanks in advance
David Lanier
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RE: [Flashcoders] addEventListener - MovieClip wants to pass event tocontaining class

2006-01-19 Thread Bjorn Schultheiss
Or you could use delegate to deal with any scope issues
And if Element extends MovieClip you may want to place them in onLoad for
good practice.
Public function onLoad( event : Object ) : Void
{
mc.addEventListener("ALL", Delegate.create( this, handlerMethodName
))
}

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lanny McNie
Sent: Friday, 20 January 2006 9:40 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] addEventListener - MovieClip wants to pass event
tocontaining class

Thats not how EventDispatcher works.

Firstly, you need a movieclip whose class has EventDispatcher tied into it
(like the v2 components do).  Once that's working, the correct syntax is:

mc.addEventListener("click", this);
function click() {
  // do stuff
}



On 1/19/06, Steve Warren <[EMAIL PROTECTED]> wrote:
>
> Hey folks,
>
> I'm having a little trouble getting addEventListener to work.  I've tried
> a
> bunch of combinations, but have yet to find the right one.  I'm trying to
> assign onRelease functions to a bunch of buttons in my LanguageChooser
> class.  All I want to do is call a function inside LanguageChooser,
> telling
> it which button was clicked.  Can I do it simply like this, or do I need
> to
> create a separate class for the button MovieClips?
>
>//THIS IS THE PART THAT'S NOT WORKING
> english.onRelease = french.onRelease = german.onRelease =
> spanish.onRelease =
> addEventListener(this, languageClicked);
>
> Thanks in advance for any help!
>
> -steve
>
> import mx.utils.Delegate;
> import mx.events.EventDispatcher;
> import com.mosesSupposes.fuse.Fuse;
> import com.mosesSupposes.fuse.ZigoEngine;
> import com.myClient.Element;
> import com.myClient.Language;
>
> class LanguageChooser extends Element
> {
> //movieclip children
> private var english:MovieClip;
> private var french:MovieClip;
> private var german:MovieClip;
> private var spanish:MovieClip;
>
> public var addEventListener:Function;
> public var removeEventListener:Function;
> public var dispatchEvent:Function
>
> public function LanguageChooser()
> {
> super();
> position();
> setup();
> transitionIn();
> }
>
> private function setup(Void) : Void
> {
>//THIS IS THE PART THAT'S NOT WORKING
> english.onRelease = french.onRelease = german.onRelease =
> spanish.onRelease =
> addEventListener(this, languageClicked);
>
> english.onRollOver = french.onRollOver = german.onRollOver =
> spanish.onRollOver =
> function() {ZigoEngine.removeTween(this); ZigoEngine.doTween
> (this,
> "_y", -4, 0.08, "linear");};
> english.onRollOut = french.onRollOut = german.onRollOut =
> spanish.onRollOut =
> english.onReleaseOutside = french.onReleaseOutside =
> german.onReleaseOutside = spanish.onReleaseOutside =
> function() {ZigoEngine.removeTween(this); ZigoEngine.doTween
> (this,
> "_y", 0, 0.5, "easeOutCubic");};
> }
>
> private function languageClicked(eventObj:Object){
> trace(eventObj.target + ": " + eventObj.type);
> Language.setLanguage(eventObj._name);
> }
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>



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RE: [Flashcoders] Mixing SMX and MM V2 Components

2006-01-19 Thread Bjorn Schultheiss
Without being experienced with SMX components I would say I doubt it.
You might want to place the code below inside the mm components parent
onLoad handler.
Methods do not clash when they are in separate classes



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Caygill
Sent: Friday, 20 January 2006 3:18 PM
To: [EMAIL PROTECTED]
Cc: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Mixing SMX and MM V2 Components

Hiya,

 

Is it possible to mix SMX components and MM's v2 components?  I seem to
be having trouble detecting events after adding SMX components.  Even a
simple test of adding a MM button (btn) to the stage and using the
following to add an event listener:

 

lo = {};

lo.click = function(evt){

trace('target:'+evt.target);

}

btn.addEventListener("click",lo);

 

Will suddenly fail if you drop the SMXTabPane tab component onto the
stage!  IS this because the smx.core.SMXobject has a function
addEventListener?

 

Thanks,

 

Dave

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RE: [Flashcoders] simulating narrowband connection

2005-12-08 Thread Bjorn Schultheiss
Particular I seen 'serviceCapture' work quite well for this purpose.
I'm sure there are others, that are free

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: Friday, 9 December 2005 9:21 AM
To: Flashcoders mailing list
Subject: [Flashcoders] simulating narrowband connection

Hi there,

Are there any tools out there that enable you to simulate a low
bandwidth connection (e.g. modem or "slow" broadband connection)

I'm currently working on a project which uses flv files that interact
with my flash movie. In the past I always used the "simulate download"
option in flash but this obviously doesn't work for flvs.

Robin


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RE: [Flashcoders] emoticons in a chat component

2005-11-21 Thread Bjorn Schultheiss
Thats a cool technique simon. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Lord
Sent: Tuesday, 22 November 2005 10:04 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] emoticons in a chat component

Resizing the chat field with my font smilies has zero effect with regards to
crashing.  It's just a font.

Karina, the chat portion seems to work fine.  Try again, I know in Firefox
you HAVE to click the Login button as it doesn't respond to hitting the
return or enter key (least not for me).


On Nov 21, 2005, at 11:17 AM, eric dolecki wrote:

> Of all the things I tried, when resizing of the chat field was 
> required, I could not come up with a solution that didn't crush the 
> Flash player. The resizing is what did it in. I had to recompute, etc. 
> Perhaps AS3 will allow for something like a system, with text that can 
> be highlighted & copied and used, etc.
>
> If flash were able to have a component container that could parse HTML 
> well within Flash, that might be another cool thing too.
>
> edolecki
>
>
> On 11/21/05, Karina Steffens <[EMAIL PROTECTED]> wrote:
>>
>>
>>>
>>> I'm also considering Joe's idea of overlaying the emoticons
>>
>> I'm getting dyslexic in my old age :-/ I meant Jobe - sorry for the 
>> mis-type...
>>
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RE: [flashcoders] Q for the Pro's: How did you learn flash?

2005-11-21 Thread Bjorn Schultheiss
Coming from a designing background I felt I stepped up a gear with the first
app I built after reading "Essentail Actionscript 2.0" 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wade Arnold
Sent: Tuesday, 22 November 2005 10:54 AM
To: Flashcoders mailing list
Subject: Re: [flashcoders] Q for the Pro's: How did you learn flash?

I just wanted to respond because I wanted to be a pro!

I started a thread about a week ago for what new hires should review. 
It would be good for anyone not familiar with flash. Just search the
archives for my name.  I will also send you the doc offlist.

Wade





On Nov 21, 2005, at 11:50 AM, eric dolecki wrote:

> I started early and have progressed over time. Take one aspect you'd 
> like to learn more about, and beat on it. Read what you can, check 
> other developer's sources, and most of all experiment with your own 
> code. Overcoming your own bugs, pitfalls, etc. will help you learn a 
> lot more than someone just showing you some finished working code in 
> the long run.
>
> And this list should help you tons too. I still run into things that 
> confuse me, and the knowledge on this list is outstanding!
>
> edolecki
>
> On 11/21/05, Kevin Aebig <[EMAIL PROTECTED]> wrote:
>>
>> Well I think there's a lot of guys here who started using Flash 
>> before it was really that complicated. I personally started with 
>> Flash 3 and just kept learning new techniques as the versions 
>> progressed...
>>
>> My suggestion to anyone is to learn the basics, than patiently 
>> progress up.
>> I think a lot of new folks believe if they jump into more advanced 
>> Actionscript that they can learn it through sheer willpower and 
>> unfortunately they end up quitting before they even get started.
>>
>> It also helps that there are a lot of resources available to help you 
>> along the way too...
>>
>> Cheers,
>>
>> Kevin
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Lowen 
>> Fan
>> Sent: November 21, 2005 9:04 AM
>> To: flashcoders@chattyfig.figleaf.com
>> Subject: [flashcoders] Q for the Pro's: How did you learn flash?
>>
>> Hi All. I'm an advanced beginner, i know the basics, how the 
>> application works, a bit of actionscript... Now I was wondering how 
>> did the pro's/advanced users evolve from here?
>> Did you use a book(s) or just a lot of tutorials and experimenting? 
>> (What
>> book(s)?)
>>
>> Another big question is when to use actionscript and when not to? Are 
>> sites
>> like: www.ricksdesign.com  < 
>> http://www.ricksdesign.com> www.notrics.nl 
>> 
>> www.h3omedia.co.uk  
>>  www.clusta.com 
>> heavily
>> based
>> on actionscript?
>> I'm still so confused how to achieve certain effects etc and apply 
>> them in a site. My goal is to create these kind of sites, hopefully 
>> in the future as a job.
>>
>> Can anyone give advice?
>>
>> greets,
>> Lowen
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>

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RE: [Flashcoders] End of flv playback event

2005-11-16 Thread Bjorn Schultheiss
I found using Buffer.Empty was not always reliable, so I went for
NetStream.Play.Stop 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marlon
Harrison
Sent: Thursday, 17 November 2005 10:55 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] End of flv playback event

My issue with using NetStream.Buffer.Empty is that the video is not done
playing when this gets fired, at least not for me with progressive flv's in
Flash 7.  Also - if a buffer underrun occurs when they'res less time
remaining than the bufferlength, the Buffer.Empty status isn't even
returned.  I made this long odd exception for that in code for a video
player that I made before that seemed to work OK - but I just feel like
there should be a smoother more buletproof way of handling these events.

Is it better to cut your video to whole seconds?
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RE: [Flashcoders] End of flv playback event

2005-11-16 Thread Bjorn Schultheiss
I just finished building a Flash 7 "multiviewplayer" that handles flv,swf
and mp3.
Anyway I ran into your problem and more with regards to the end of the flv
playback in Flash 7.

Solutions
The update time method
private function doUpdateTime(Void):Void
{
//ns.time was not updating quick enough after ns.seek()
//so if we are seeking we use the currentPos var instead
var m_time : Number;
if (m_seek) 
{
m_time = m_currentPos;
m_seek = false;
} 
else
{
m_time = m_ns.time;
m_currentPos = m_time;
}
var perc = ((m_time)/m_streamLength);
var owner:NSManager = this;
m_ns.onStatus = function (oInfo) 
{
//if(oInfo.code == "NetStream.Buffer.Empty" && m_time >=
owner.m_streamLength) 
if (oInfo.code == "NetStream.Play.Stop")
{
owner.killStream();
}
}
dispatchEvent({type:"streamTimeUpdate", percentage:perc,
time:m_time});// time:Math.round(m_time)});
}

The other main problem was scrubbing to the end of the flv 
What we had to do was pause the playback while scrubbing and then when we
released the scrub at the end off the bar we ran a condition

public function pause(p_pause:Boolean):Void
{
clearInterval(m_timeInterval);
if(m_currentPos >= m_streamLength) {
killStream();
} else {
m_ns.pause(p_pause);
if (!p_pause) 
m_timeInterval = setInterval(this, "doUpdateTime",
100);
}
}

Oh and the duration of the flv we got by using Burak's FLVMetadata Injector
and calling
public function getStreamLength():Void
{
// Obtains length through NetStream Object's onMetaData function
var dur:Number
var owner : NSManager = this;
m_ns["onMetaData"] = function (obj) 
{
//trace("#onMetaData# "+obj.duration + " converted = " +
Math.ceil(obj.duration * 1000));
owner.m_streamLength = obj.duration;
if (m_streamLength>0) {
owner.dispatchEvent({type:"streamTimeUpdate",
percentage:0, time:0});
}
}
}

Hope this knocks out a few issues for you guys

We also noticed that much of these problems have been fixed in flash 8

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Giotta
Sent: Thursday, 17 November 2005 7:47 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] End of flv playback event

I hope this thread doesn't die.
I'd like to see what other methods are being used.

I'm actually considering applying a preprocess to our video mirror process
to inject a onlastsecond event with Burak's FLVMetadata Injector.
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RE: [Flashcoders] Flex Style Flash MX2004 Components

2005-11-14 Thread Bjorn Schultheiss
Personally it was easier to recreate than modify components,

I'm sure there are a lot of developers with there own re-usable ui elements
where "graphic styles" can be changed.

What I was getting at before is we have Flash Developers who come from a
design background as apposed to a development background.  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ryanm
Sent: Tuesday, 15 November 2005 10:16 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flex Style Flash MX2004 Components

> But I think once the Flash community really gets behind Flex you'll 
> see a change
> 
Isn't that what they said about the v2 components?

ryanm
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RE: [Flashcoders] Flex Style Flash MX2004 Components

2005-11-14 Thread Bjorn Schultheiss
True indeed,
And all those Flex apps are starting to look the same.
A color change in the css does not constitute a new skin.

But I think once the Flash community really gets behind Flex you'll see a
change

Bjorn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: Tuesday, 15 November 2005 8:43 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Flex Style Flash MX2004 Components

Whenever I want to build a cool flash application and I have enough time and
resources I don't use flash components. 

Don't get me wrong I really like the idea of flash (v2) component
architecture. I wouldn't mind spending hours (as I did in the past) skinning
and formatting them. The only thing I ask for is a component set, that dose
not decrease the performance of my application. 

I created my own UI components for my applications. Ok they are not skinable
but they do their job just fine and my application runs smoothly. And it
certainly takes me less time to modify their graphics than it takes me to
figure out why my v2 application temporally freezes or why it takes a second
for a label in radio button to appear.

I mean that's what's flash all about - good looking and smoothly running
applications. 


Robin



-Original Message-
From: Nick Weekes [mailto:[EMAIL PROTECTED]
Sent: Tuesday, 15 November 2005 8:13 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Flex Style Flash MX2004 Components

I disagree...users don't give a damn whether a component is skinned or not,
but whether it works as a piece of UI.  How many different comboboxes do we
need in the world??

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: 14 November 2005 21:06
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flex Style Flash MX2004 Components

I find just the opposite; I think it's easier in Flex.

I'm with you, though.  The pendulum has swung too far to the other side. 
Pre-Flash MX, it was "no Flash UI assets look the same".  Now, post Flex 1.5
it's "all Flex apps look the same".

Mars needs women.  Flex needs UI designers.

- Original Message -
From: "Johannes Nel" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Monday, November 14, 2005 4:01 PM
Subject: Re: [Flashcoders] Flex Style Flash MX2004 Components


yeah, they do look better than the IDE ones, but its easier to skin stuff in
flash than flex from my experience thus far. due to this we are seeing more
and more apps looking very similiar, which as a non-designer i think sucks.

On 11/14/05, JesterXL <[EMAIL PROTECTED]> wrote:
>
> The Flex ones look better. Before people realized they were coded 
> better, a few wanted the look and feel since it was refined.
>
> - Original Message -
> From: "Dustin Krysak" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" 
> Sent: Monday, November 14, 2005 3:48 PM
> Subject: Re: [Flashcoders] Flex Style Flash MX2004 Components
>
>
> Maybe in case there are aspects of a project developed in both flash 
> and flex?
>
> Not sure otherwise.
>
>
>
> On 14-Nov-05, at 12:45 PM, Johannes Nel wrote:
>
> > why
> >
> > On 11/14/05, Hindman, Jeff <[EMAIL PROTECTED]> wrote:
> >>
> >> Nope ...
> >>
> >> http://www.dwuser.com/flexcomponents/
> >>
> >> -- Jeff Hindman
> >>
> >> -Original Message-
> >> From: Pete Hotchkiss [mailto:[EMAIL PROTECTED]
> >> Sent: Monday, November 14, 2005 10:43 AM
> >> To: 'Flashcoders mailing list'
> >> Subject: [Flashcoders] Flex Style Flash MX2004 Components
> >>
> >>
> >> I have a very vague recollection of somebody somewhere creating a 
> >> set of Flex Styled components for Flash MX2004 - was I dreaming ?
> >>
> >>
> >>
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> ___
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> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> >
> >
> > --
> > j:pn
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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RE: [Flashcoders] Offline/Online Security in FP8

2005-11-08 Thread Bjorn Schultheiss
Without knowing the answer, have you tried
System.security.allowDomain("http://localhost";); 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike West
Sent: Wednesday, 9 November 2005 8:45 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Offline/Online Security in FP8

Hello Flash Gurus...

We've run into what seems to be a pretty big issue with Flash Player 8.  We
have an application (swf) that is loaded from our website and plays flv
files from the client's CDROM.  This worked fine in version 7, but is broken
in version 8 due to the new security model.  Has anyone run into this and if
so, have you found out how to modify the security settings so that a website
hosted swf can read flv's from a clients CDROM or hard drive?

Thanks for the help.
-Mike

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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Bjorn Schultheiss
Flash mixed with Flex

Sounds like the cocktail of the hour.

Where can i find more info learning on best techniques of combining the 2?


On 10/28/05, David Mendels <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> It depends on what you are building. A "web site" is a pretty broad
> category.
>
> For the Flash interactive we use on the home page of 
> Macromedia.com,
> or
> for site like http://www.leoburnett.ca/ or for the streaming video on
> the home page of Oprah.com , I would expect a creative
> team to build it
> and use Flash.
>
> For something like the dashboard front ends to SAP analytics, I would
> expect their dev team(s) to use Flex.
>
> For something like the accessory customizer on Harley site
> (http://www.harley-davidson.com/pr/gm/customizer/launchCustomizer.asp) I
> might expect to have a team of people that includes developers using
> Flex and a designer using Flash and working closely together.
>
> To over simplify, that fact that you call it a "web-site" makes me think
> Flash. If you had said "web application" I might have been more biased
> to Flex. But the lines are blurry and for the richest experiences (rich
> in terms of both graphics/motion/media and in terms of data) I think
> teams will use Flash Professional and Flex together.
>
> -David
>
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of knly browne
> > Sent: Thursday, October 27, 2005 6:15 AM
> > To: flashcoders@chattyfig.figleaf.com
> > Subject: [Flashcoders] Flash vs Flex
> >
> > When would you use Flash as opposed to Flex2.0 when
> > developing a web-site
> >
> > Regards.
> >
> > --
> > Kenlie Browne
> > Software Developer
> > ___
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RE: [Flashcoders] Flash player 8.5 and ActionScript 3.0

2005-10-06 Thread Bjorn Schultheiss
We're not the first.
Beta testing teams have had it since the start of the week...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: Friday, 7 October 2005 12:56 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash player 8.5 and ActionScript 3.0

The 17th, baby!  Since you're in Melbourne (right?), that means a full day 
before me!
http://www.andersblog.com/archives/2005/10/flex_builder_2.html


- Original Message - 
From: "Bjorn Schultheiss" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" <[EMAIL PROTECTED]>
Sent: Thursday, October 06, 2005 10:48 PM
Subject: RE: [Flashcoders] Flash player 8.5 and ActionScript 3.0


I guess if the alpha of the framework will be released within days it then
depends on the availabily of a MM supported 8.5 plug-in download?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: Friday, 7 October 2005 12:35 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash player 8.5 and ActionScript 3.0

...another see's the light!

Quoted from an earlier email where Mike Chambers answered an email:

> Which means that our timeline for standalone (non-Flex 2 Enterprise) apps
> would be somewhere mid 2006?

Mike said:
What do you mean by standalone apps? Apps you can deploy? That will
occur as soon as al of the is released in final form (in the Spring).


- Original Message - 
From: "Bjorn Schultheiss" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" <[EMAIL PROTECTED]>
Sent: Thursday, October 06, 2005 9:58 PM
Subject: RE: [Flashcoders] Flash player 8.5 and ActionScript 3.0


After reviewing the cairngorm framework applied to the flex store I have
began to see the ease and benefits of creating apps in flex opposed to the
current state of the flash (which im currently developing for).

My question is how long (estimated) will it be before we will be able to
deliver flex 2 apps to our customers?


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RE: [Flashcoders] Flash player 8.5 and ActionScript 3.0

2005-10-06 Thread Bjorn Schultheiss
I guess if the alpha of the framework will be released within days it then
depends on the availabily of a MM supported 8.5 plug-in download?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: Friday, 7 October 2005 12:35 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash player 8.5 and ActionScript 3.0

...another see's the light!

Quoted from an earlier email where Mike Chambers answered an email:

> Which means that our timeline for standalone (non-Flex 2 Enterprise) apps 
> would be somewhere mid 2006?

Mike said:
What do you mean by standalone apps? Apps you can deploy? That will
occur as soon as al of the is released in final form (in the Spring).


- Original Message ----- 
From: "Bjorn Schultheiss" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" <[EMAIL PROTECTED]>
Sent: Thursday, October 06, 2005 9:58 PM
Subject: RE: [Flashcoders] Flash player 8.5 and ActionScript 3.0


After reviewing the cairngorm framework applied to the flex store I have
began to see the ease and benefits of creating apps in flex opposed to the
current state of the flash (which im currently developing for).

My question is how long (estimated) will it be before we will be able to
deliver flex 2 apps to our customers?


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RE: [Flashcoders] Flash player 8.5 and ActionScript 3.0

2005-10-06 Thread Bjorn Schultheiss
After reviewing the cairngorm framework applied to the flex store I have
began to see the ease and benefits of creating apps in flex opposed to the
current state of the flash (which im currently developing for).

My question is how long (estimated) will it be before we will be able to
deliver flex 2 apps to our customers?


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Flashcoders mailing list
[EMAIL PROTECTED]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders