I've a strange bug which seems on the Flash Player. Basically on
Windows / IE when the page is reloaded, the preloader logs the
progress of the bytesLoaded correctly, but the totalBytes are
incredibily 0. I tried both to check the ProgressEvent or the
loader.contentLoaderInfo itself, the result
Hi guys, I remember there is a technique used by some car games, like
I presume here:
http://www.2flashgames.com/f/f-3D-Rally-Racing-4621.htm
Which allows you to have realistic car games without a real 3D engine.
Does anyone remember the name of this technique and have some
information about
Hi guys, I'm moving some AS3 projects from Win to Mac. I work on
Eclipse + FDT and for compiling I used ANT scripts quering mxmlc. When
trying to compile on mac I get:
command line: Error: unknown configuration variable ''
I'm trying all the possible options in the world but the error is not
so
chr
On Jan 14, 2008 4:05 PM, Christian Giordano [EMAIL PROTECTED] wrote:
Hi guys, I'm moving some AS3 projects from Win to Mac. I work on
Eclipse + FDT and for compiling I used ANT scripts quering mxmlc. When
trying to compile on mac I get:
command line: Error: unknown configuration
If you want to be updated with his works you have to read his blog:
http://toxi.co.uk/blog/
or check his flickr account:
http://flickr.com/photos/toxi/
As far as I remember he rendered it at very high definition, I'm quite
sure it wasn't happening in real-time (sometimes he uses a high
Here the post about an open position in my team, I'm posting on behalf my
team leader.
-
My team at LBi is dedicated to creating the RIA bits of cutting-edge online
and offline user experiences... meaning that we build everything from RIA
components for large CMS-driven websites to insane
I recently completed a project using LWJGL (http://www.lwjgl.org) and it
was blistering fast. In fact, I'm going to be open-sourcing it
sometime today if you're interested. It was a game, but I wrote lots
of code that could be applied anywhere, including tweening and shape
primitive drawing
Scott Hyndman wrote:
Oh, that was the Ruby version. I just tried the Java version and I'm
getting about 2000 fps. 4x faster doesn't REALLY suck in my book.
And what would you expect? Java's pretty speedy.
4x faster? well, it's also 11 times smaller :)
where do u read 2000 frs? My eyes, that
slangeberg wrote:
Regarding performance, FP9 is showing some nice 3D potential (for a 1-2meg
VM):
http://www.papervision3d.org/demos/seahorse/
Papervision is for Flash 8 and as far as i know, in terms of graphics,
the performance between AS2 + FP8 and AS3 + FP9 are almost the same.
Then of
If you really want to get into doing 3d viz work, use Java and OpenGL -
and skip Processing unless you just want to jump right in and be able to
see your results faster.
As Jon says, OpenGL could easily be the best solution, or Java3D at
least. Look these examples without opengl:
JesterXL wrote:
Nope. Just because it asks for a meg doesn't mean it'll use a meg.
Ok but if I were a user I would think: What a f*** does he want to save
on my PC of a meg size? when unfortunately it is *only* 100 kb.
chr
--
Hi guys, in a project I'd like to give the option to the users to save
as shared object around 110 Kb of data. The problem is that the player
asks to the user to increment the storage size at 1 MB! Is there any way
to make the player ask to increment the storage *only* for the needed
size and
Interestingly, Sony still refers to the Flash Player in the PSP as
Macromedia Flash.
To be honest I'm more wondered about this:
http://www.macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash
:)
--
___
Since the browsers render swfs in a top layer over the html, and the
last swf updated is the one on top, the style z-index attribute is not
enough to overlay a swf over another. Does anyone know if it is
possible, and maybe how? Googling around I just found swf over html (so
using z-index).
Ryan Matsikas wrote:
yes.
I couldn't find any documentation and although it works I get an error
as alert.
var re = new RegExp(\[^\]+\,gi);
var m_arr = re.exec(line);
var m = m_arr[0];
var c_string = m.substr(1,m.length-2);
fl.trace(found: +c_string);
the string is correctly traced but I
var re = new RegExp(\[^\]+\,gi);
var m_arr = re.exec(line);
var m = m_arr[0];
var c_string = m.substr(1,m.length-2);
fl.trace(found: +c_string);
I solved in this way:
var re = new RegExp(\[^\]+\,gi);
var m_arr = re.exec(line);
if(m_arr){
var m = String(m_arr);
var c_string =
while (result != null) {
fl.trace(found: +c_result);
var result = re.exec(line);
}
it makes sense, thanks!
chr
--
___
{ Christian Giordano's site and blog @ http://cgws.nuthinking.com }
Hi Guys, is there a simple way to parse all the symbols (also nested) in
the timeline without moving through all the frames (for instance like
fl.getDocumentDOM().library.items) ? Or otherwise did anyone do a script
that could be useful?
Thanks, chr
--
I'm having issues on mixing AS code and JSFL code in a Panel. A noticed
that this project could be helpful, does anyone know what happened to it?
best, chr
--
___
{ Christian Giordano's site and blog @ http://cgws.nuthinking.com }
Christian Giordano wrote:
I'm having issues on mixing AS code and JSFL code in a Panel. A noticed
that this project could be helpful, does anyone know what happened to it?
I found the way to mix all the things (what a mess!). But any news about
that project will be welcome :)
Cya, chr
If we don't need anymore the result of a PendingCall and so we need to
make a different one, is it possible, to optimize the bandwidth, to kill
the first one? It would be very handy with big data and also to avoid
interferences with the new one.
Thanks, chr
--
I guess I’ll send the issue to macromedia wish list today:)
Probably in As3/fp8.5 is already implemented, I suggest you to check it
first :)
chr
--
___
{ Christian Giordano's site and blog @ http://cgws.nuthinking.com }
Hi guys, I recently wrote a class to handle this kind of effects in
animation context, so applied to movieclips NOT bitmaps, but when the
masks I handle start to be bigger the performance sucks. It's obvious
but I'm just wondering if there is a better way that the one I'm using.
Here my
Just a small hand here, the performance actually is quite ok on my pc?
it's a question? :) btw, since I'd like to make a more scalable as
possible method, it would be nice having better performances.
best, chr
--
___
{
mc1.cacheAsBitmap = true;
mc2.cacheAsBitmap = true;
mc1.setMask(mc2);
*Posted by:* Tinic Uro at August 9, 2005 02:12 PM
The more Bitmap data you're sending around the heavier the processor will
be. CacheAsBitmap will do just fine.
that's what I was looking for!!!
Thanks man, chr
--
mc1.cacheAsBitmap = true;
mc2.cacheAsBitmap = true;
mc1.setMask(mc2);
I made a test and although is much more simple, it doesn't seem you earn
something in performances :(
here the two tests:
long method - http://nuthinking.com/f8/gradient_mask.html
simple method -
... so I didn't go to far with research, but it seems
that motion detection in f8 is pretty strong ... (because of BitmapData)
to be honest, from the first tests I did, the getPixel/setPixel method
seems to have a very low performance and for this reason I wouldn't
define computer-vision with
I think you might need to disable tabbing to the external component
(containing).
Actually it makes a lot sense. I'll tell that to the developer that has
now the project in the hands.
Thanks a lot, chr
--
___
{ Christian
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