[Flashcoders] Accordion-Labels problem...

2007-08-06 Thread Cristo @ Cryzto.ch
Hi Folks!

I've made a little example where I've got two Accordion- and 3
Button-Instances.

First I load two XMLs, one for each Accordion [navi_acc and model_acc].

When I push the 1.Button [models_btn], the 1. Accordion shows up [navi_acc].

Then when I push on one navi_acc-Element, the 2. Accordion shows up
[model_acc].

Now I've got two language-Buttons [German  English]. When I push on one of
these Buttons, each Accordion-Element is updated to the selected Lang.

The problem is: it works, the model_btn.label, all Button-Labels inside the
Accordions.but..

The labels of the Accordion-headers don't change.visually.but if I make a
trace of the labels'n names, they are!

You can see my example @  http://www.cryzto.ch/index2.html
www.cryzto.ch/index2.html !


Can someone helpme?

cryzto


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[Flashcoders] Accordion-Labels problem...HELP

2007-08-06 Thread Cristo @ Cryzto.ch
Can someone help me?

 

I'm stuck and don't know what's the problem...

 

 

cryzto

 





 

Hi Folks!

 

I've made a little example where I've got two Accordion- and 3
Button-Instances.

 

First I load two XMLs, one for each Accordion [navi_acc and model_acc].

 

When I push the 1.Button [models_btn], the 1. Accordion shows up [navi_acc].

 

Then when I push on one navi_acc-Element, the 2. Accordion shows up
[model_acc].

 

Now I've got two language-Buttons [German  English]. When I push on one of
these Buttons, each Accordion-Element is updated to the selected Lang.

 

The problem is: it works, the model_btn.label, all Button-Labels inside the
Accordions.but..

 

The labels of the Accordion-headers don't change.visually.but if I make a
trace of the labels'n names, they are!

 

You can see my example @  http://www.cryzto.ch/index2.html

www.cryzto.ch/index2.html !

 

 

Can someone helpme?

 

cryzto


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AW: [Flashcoders] textures

2007-07-18 Thread Cristo @ cryzto.ch
Thanks 4 the info... I'll try that!

Regards,

cryzto

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jesse
Graupmann
Gesendet: Mittwoch, 18. Juli 2007 07:22
An: flashcoders@chattyfig.figleaf.com
Betreff: RE: [Flashcoders] textures

Without practical knowledge, I would suggest either
flash.filters.DisplacementMapFilter or mc.beginBitmapFill along with
mc.blendMode.

//
// DisplacementMapFilter
//

Maybe something like these mixed with a tiled bitmaps?

http://www.reflektions.com/miniml/template_permalink.asp?id=334
http://lab.andre-michelle.com/panorama
http://lab.andre-michelle.com/gooify 
http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/



//
// beginBitmapFill
//

The example below creates a tiled Bitmap image the size of an attached
vector MovieClip, attaches a duplicate to use as the Bitmap's mask, and
applies a blendMode from the Bitmap MovieClip over the base vector image.


var bmp = flash.display.BitmapData.loadBitmap( 'bitmap_linkageID' );
/*actual jpg or png*/
var base = this.attachMovie ( 'vector_image_linkageID3', 'base',
this.getNextHighestDepth() );
var mask = this.attachMovie ( 'vector_image_linkageID3', 'mask',
this.getNextHighestDepth() );
var bmp_mc = this.createEmptyMovieClip ( 'bmp_mc',
this.getNextHighestDepth() );

var useBitmapFill = true;
var adjustScale = false;
var blend_mode = 'difference';


if ( useBitmapFill ) 
{
var matx = new flash.geom.Matrix();
if ( adjustScale ) 
{
base._xscale = mask._xscale = bmp_mc._xscale = 200; /*test*/
// adjust for scale distortion
matx.a = 1 / (bmp_mc._xscale/100);
matx.d = 1 / (bmp_mc._yscale/100);
}

bmp_mc.clear();
bmp_mc.beginBitmapFill(bmp, matx, true, false);

var W = base._width || mask._width;
var H = base._height|| mask._height;
with (bmp_mc)
{
moveTo(0, 0);
lineTo(W, 0);
lineTo(W, H);
lineTo(0, H);
lineTo(0, 0);
endFill();
}
} 
else 
{
bmp_mc.attachBitmap ( bmp, bmp_mc.getNextHighestDepth() );
}

bmp_mc.cacheAsBitmap = true;
mask.cacheAsBitmap = true;
bmp_mc.setMask ( mask );

bmp_mc.blendMode = blend_mode;



_

Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cristo @
Cryzto
Sent: Tuesday, July 17, 2007 6:58 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] textures

Hi everybody!

 

I've surely got a interesting question:

 

If I've got a plain vector-rectangle (with radial-color) and want to give it
a texture (-fill) per actionscript. how can I achieve that? Is it even
possible?

 

Thnx 4 answering.

 

Cryzto

 


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AW: [Flashcoders] textures

2007-07-18 Thread Cristo @ cryzto.ch
I did check the manual, but apparently not good enough... :)
I'm kind in a hurry (project 4 school), that’s why I didn't really have the
time for checking all manuals...

Thanx for the answer JC

Cristo

[EMAIL PROTECTED]


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Von: [EMAIL PROTECTED]
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Wichman
Gesendet: Mittwoch, 18. Juli 2007 06:46
An: flashcoders@chattyfig.figleaf.com
Betreff: Re: [Flashcoders] textures

Hi,
I have an interesting question too, did you check the manual? :)
beginBitmapFill (MovieClip.beginBitmapFill method)

public beginBitmapFill(bmp:BitmapData, [matrix:Matrix], [repeat:Boolean],
[smoothing:Boolean]) : Void

Fills a drawing area with a bitmap image. The bitmap can be repeated or
tiled to fill the area.
greetz
JC


On 7/18/07, Cristo @ Cryzto [EMAIL PROTECTED] wrote:

 Hi everybody!



 I've surely got a interesting question:



 If I've got a plain vector-rectangle (with radial-color) and want to give
 it
 a texture (-fill) per actionscript. how can I achieve that? Is it even
 possible?



 Thnx 4 answering.



 Cryzto




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 die bei mir bis jetzt 1341 Spammails entfernt hat.
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AW: [Flashcoders] XML.load() and then build some buttons....

2007-06-29 Thread Cristo @ cryzto.ch
Hi Folks...

Well my solution doesn't really work and my time's running up...

I got two timelines: Preloader  Configurator

In the Preloader [frame 2] I've got a String-Variable [lang] with the name
of the default XML-File [conf_de.xml].

In the Configurator [frame 2] I've got the XML-onLoad()-declaration and
there I load the XML-Object with a defaultlanguage (for starters) -
lang_xml.load(lang);

Then I've got my lang-Buttons on which I can click (onRelease()). This
function gets the required lang-File-string (i.e. conf_en.xml for english)
and loads then that file - _root.lang_xml.load(_root.lang); // _root
because my Buttons are in another mc!

Can someone help me out here?

Cryzto


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Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Cristo @
cryzto.ch
Gesendet: Donnerstag, 28. Juni 2007 12:51
An: flashcoders@chattyfig.figleaf.com
Betreff: AW: [Flashcoders] XML.load() and then build some buttons

Hi Folks...

I think I just had an Ilumination... 

I think all I just have to do is to tell my onLoad()-function:
gotoAndPlay(next Frame) and in my onLoad-Frame: stop()...

Man sometimes, when u're tired over days, ur brain doesn't really perform..

Thnx anyway... I'll answer again if it shouldn't work

Cryzto

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cryzto.ch
Gesendet: Donnerstag, 28. Juni 2007 12:23
An: flashcoders@chattyfig.figleaf.com
Betreff: [Flashcoders] XML.load() and then build some buttons

Hi Folks

 

I’m working on a configurator and now I’ve got an severe problem and not
much time left at all to solve it!

 

In my preloader I load an XML-File with some multi-language-elements.

In my configurator are some movieclips with buttons (-Button.label),
Accordions (labels too), TextFields and TextAres inside…


Now my problem is that when the configurator (and the preloader too) is
running, I’d like to dynamically change all those „text“-Fields but the
XML-File takes its time to parse and fill up some Arrays i’ve created for my
language-update-purpose, so that when I want to change/create those
„text“-fields, my configurator doesn’t know what’s inside these Arrays… it
means, that the XML wasn’t finished parsing yet….
 

Can someone please help me???

Thnx

cryzto

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[Flashcoders] XML.load() and then build some buttons....

2007-06-28 Thread Cristo @ cryzto.ch
Hi Folks

 

I’m working on a configurator and now I’ve got an severe problem and not
much time left at all to solve it!

 

In my preloader I load an XML-File with some multi-language-elements.

In my configurator are some movieclips with buttons (-Button.label),
Accordions (labels too), TextFields and TextAres inside…

 

Now my problem is that when the configurator (and the preloader too) starts,
I’d like to dynamically change all those „text“-Fields but the XML-File
takes ist time to parse and fill up some Arrays i’ve created for my
language-update-purpose, so that when I want to change/create those
„text“-fields, my configurator doesn’t know what’s inside these Arrays… it
means, that the XML wasn’t parsed yet….

 

On the other hand I don’t want to do those „updates“ in the
onLoad()-function cause after the configurator initiated, i want the ability
to change the language at (users)runtime.

 

Can someone please help me???

 

Thnx

 

cryzto


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AW: [Flashcoders] XML.load() and then build some buttons....

2007-06-28 Thread Cristo @ cryzto.ch
Hi Folks...

I think I just had an Ilumination... 

I think all I just have to do is to tell my onLoad()-function:
gotoAndPlay(next Frame) and in my onLoad-Frame: stop()...

Man sometimes, when u're tired over days, ur brain doesn't really perform..

Thnx anyway... I'll answer again if it shouldn't work

Cryzto

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Cristo @
cryzto.ch
Gesendet: Donnerstag, 28. Juni 2007 12:23
An: flashcoders@chattyfig.figleaf.com
Betreff: [Flashcoders] XML.load() and then build some buttons

Hi Folks

 

I’m working on a configurator and now I’ve got an severe problem and not
much time left at all to solve it!

 

In my preloader I load an XML-File with some multi-language-elements.

In my configurator are some movieclips with buttons (-Button.label),
Accordions (labels too), TextFields and TextAres inside…

 

Now my problem is that when the configurator (and the preloader too) starts,
I’d like to dynamically change all those „text“-Fields but the XML-File
takes ist time to parse and fill up some Arrays i’ve created for my
language-update-purpose, so that when I want to change/create those
„text“-fields, my configurator doesn’t know what’s inside these Arrays… it
means, that the XML wasn’t parsed yet….

 

On the other hand I don’t want to do those „updates“ in the
onLoad()-function cause after the configurator initiated, i want the ability
to change the language at (users)runtime.

 

Can someone please help me???

 

Thnx

 

cryzto


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[Flashcoders] AS2: Multilanguage-Listener

2007-06-12 Thread Cristo @ cryzto.ch
Hi everybody

 

I’m working on a multilanguage configurator and want to update every
textareas, labels etc. by clicking on one of the available lang-buttons
(english, german, spanish ect.).

 

My configurator consists of different movieclips/layers of course. Now I’ve
tried to reach this by creating an evenlistener on those buttons, but
without success.

 

Code (layer: _level0):

 

var langListener:Object = new Object();

langListener.click = function (EvtObj:Object){

trace(it worked!);

};

// ie: english-button

_level0.langP_mc.en_btn.addEventListener(click, langListener);

 

 

Can anyone help?

 

Cryzto


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AW: [Flashcoders] AS2: Multilanguage-Listener

2007-06-12 Thread Cristo @ cryzto.ch
@ eka: thanks but for the moment i just want to understand why my code
doesn't work... but I sure will take a look at your OpdenSource-project :-)

@ Jesse: Thanx fort he hint, I modified now my code to my needs... it works,
only: where's the practical difference between this solution and the
solution where I just tell the Buttons to do what I want
(= onRelease(
lang_xml.load(XMLFile);
updateTextfields();
))?

Here my code (it works):

this.de.onRelease = function() {
this.dispatchEvent({type:'click',target:this});
//trace(DE-Button was pressed);
}
this.fr.onRelease = function() {
this.dispatchEvent({type:'click',target:this});
//trace(FR-Button was pressed);
}
this.it.onRelease = function() {
this.dispatchEvent({type:'click',target:this});
//trace(IT-Button was pressed);
}
this.en.onRelease = function() {
this.dispatchEvent({type:'click',target:this});
//trace(EN-Button was pressed);
}
var langListener:Object = new Object();

langListener.click = function (EvtObj:Object){
var str:String = EvtObj.target.label.toLowerCase();
_root.lang_xml.load(conf_+str+.xml);
}
for (var prop in this) {
mx.events.EventDispatcher.initialize(this[prop]);
this[prop].addEventListener(click, langListener);
//trace(this[prop]);
}

stop();

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jesse
Graupmann
Gesendet: Dienstag, 12. Juni 2007 22:09
An: flashcoders@chattyfig.figleaf.com
Betreff: RE: [Flashcoders] AS2: Multilanguage-Listener

You have to initialize the object before you can add listeners;


var listener:Object = new Object();

listener.click = function ( evt:Object)
{
trace(it worked!);
};

var obj:Object = new Object();

mx.events.EventDispatcher.initialize ( obj );

obj.addEventListener( click, listener );

obj.dispatchEvent ( {type:'click', target:obj } );


_

Jesse Graupmann
www.jessegraupmann.com 
www.justgooddesign.com/blog/ 
_



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cristo @
cryzto.ch
Sent: Tuesday, June 12, 2007 12:45 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] AS2: Multilanguage-Listener

Hi everybody

 

I'm working on a multilanguage configurator and want to update every
textareas, labels etc. by clicking on one of the available lang-buttons
(english, german, spanish ect.).

 

My configurator consists of different movieclips/layers of course. Now I've
tried to reach this by creating an evenlistener on those buttons, but
without success.

 

Code (layer: _level0):

 

var langListener:Object = new Object();

langListener.click = function (EvtObj:Object){

trace(it worked!);

};

// ie: english-button

_level0.langP_mc.en_btn.addEventListener(click, langListener);

 

 

Can anyone help?

 

Cryzto


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[Flashcoders] - Array memory performance

2007-05-17 Thread Cristo @ cryzto.ch
Hi mailinglist-members, this is my first post!

 

I’m working on a flash-configurator-project for school and I would be very
happy if someone could give me some hints/links for some
configurator-workshops where i could compare and maybe rethink my thoughts.
Cause I’ve just found very lil infos about it.

I’m talking about a configurator like „NIKE-ID“ where you choos your product
and customizing it Stepp-by-step.

 

Now to my nooby-question:

 

I want to fill up an array and later empty it so i can fill it again from
scratch, Important is I don’t want to empty the array element by element
using a loop.

Is in the following code something wrong:

 

var my_array:Array = new Array();

….

for (var z=0; zx; z++){

my_array.push(z)=z;

}

…

delete my_array;

my_array = new Array();

for (var i=0; ix; i++){

my_array.push(i)=i;

}

…

 

I’m rather skilled in C++, and there I have to do that for not overfilling
dynamic memory (heap)!

 

And how does Actionscript work with dynamic arrays/Allocations?

 

Thnx for answering, Cryzto.


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AW: [Flashcoders] - Array memory performance

2007-05-17 Thread Cristo @ cryzto.ch
Thnx for the info Attila.

Well my plan was to fill up the array with object's-name that are visible in
the configurator (active ones) cause the invisibles ( _alpha = .25 ) are not
important for the user (inactive ones).

The thing with the low-level memory ist hat I don't know how Flash handles
it, in C++ the Developer ist he one to manage that problem. But I guess u're
saying it works more or less like Java (with a garbage-collector) since it
works on VM.

 Yes, it is wrong of course, since only a variable or property can be
 on the left side of an assignment. What do you want to do with this?
 I don't understand it at all. push() returns the new length of the
 array - what do you want to assign to it?

Sorry, but I don't know which assignement you exactly refer to, do you mean
 my_array.push(z)=z; ?

It's only a test-code to show me a value has been stored in the array.

Thnx 4 that quick answer Attila.

Cryzto ;-)

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Attila
Gesendet: Freitag, 18. Mai 2007 00:27
An: Cristo @ cryzto.ch
Betreff: Re: [Flashcoders] - Array memory performance


Ccc Is in the following code something wrong:
Ccc
Ccc var my_array:Array = new Array();
Ccc
Ccc for (var z=0; zx; z++){
Ccc my_array.push(z)=z;
Ccc }

Yes, it is wrong of course, since only a variable or property can be
on the left side of an assignment. What do you want to do with this?
I don't understand it at all. push() returns the new length of the
array - what do you want to assign to it?

Ccc I’m rather skilled in C++, and there I have to do that for not
overfilling
Ccc dynamic memory (heap)!

What do you have to do there? In general you don't have to care about
low-level memory management in Flash at all, the VM is responsible for
such tasks.

Ccc I want to fill up an array and later empty it so i can fill it again
from
Ccc scratch, Important is I don’t want to empty the array element by
element
Ccc using a loop.

No loop is required, a simple splice(0) is enough. Or you can create a new
array instance, too - of course.

  Attila

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