Or use haXe (haxe.org).
On 5/12/07, Jobe Makar [EMAIL PROTECTED] wrote:
Hi,
You should check out ElectroServer 3 as well.
http://www.electro-server.com
Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-882-1121
-
Here's another with an example and source code.
http://www.bytearray.org/?p=26 and http://www.bytearray.org/?p=29
I'm currently using the same JPEGEncoder class on something similar (draw
and stick activity multimedia-application) for a local kindergarten using
haXe and screenweaver :)
Thanks for the replies,
Yeah I was thinking the same about system chugging with lots of vectors to
handle.. I think I'm more to the BitmapData solution, since it is much
cleaner (adding pixels to the single BitmapData instead of having lots ad
lots of MCs). Thanks Danny
Guntur N. Sarwohadi
of the
path? can you give me pseudo-code of how to do this?
thanks
Guntur N. Sarwohadi
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Brought to you
the bitmaps per point will suffice?
Guntur N. Sarwohadi
On 2/28/07, Danny Kodicek [EMAIL PROTECTED] wrote:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Guntur N. Sarwohadi
Sent: 28 February 2007 14:56
To: flashcoders@chattyfig.figleaf.com
Subject
.
if that's my case, placing bitmaps while dragging will suffice, no?
Guntur N. Sarwohadi
On 2/28/07, Mike Mountain [EMAIL PROTECTED] wrote:
http://www.quasimondo.com/archives/000572.php
I think someone beat you to it. Complete with source code:
http://www.quasimondo.com/scrapyard/BitmapExporter.zip
or something.. it's just a simple drawing app
as an activity module for a kindergarten CD-kiosk) but i like the idea of
baking the bitmaps. what's the difference of using copyPixels then?
I'd love to know the 10 minute solution, btw
Cheers,
Guntur N. Sarwohadi
of
looping an attachMovie method during onEnterFrame/onMouseDown to place
custom shaped MCs. Is this a good idea to go with?
thanks,
Guntur N. Sarwohadi
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, and x y is the
final point / destination to draw
you might as well define the line style using lineStyle or filling it with a
color using beginFill and then endFill.
it's all in the help / manual located at the IDE..
Hope this helps,
Guntur N. Sarwohadi
On 10/20/06, David Cake [EMAIL PROTECTED
to be? I mean, I think it's obvious I
need to loop _xmouse _ymouse properties, right? If within, wouldn't it be
too redundant to store _xmouse + _ymouse properties into a variable before
processing it?
Sorry for my stupidity here, and thanks for the help :)
Guntur N. Sarwohadi
the loop and makes the piece on its left / above
to move smoothly... Not sure... anyone have a clue on this issue? Could be
somewhere wrong in my method?
thanks before,
Guntur N. Sarwohadi
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Hello Danny,
Thanks alot.. this can't be any clearer :D, workin on it now :))
thanks again,
Guntur N. Sarwohadi
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have the startDrag
method, then it will need to delegate to group object, or do you have a
better way doing this?
Much thanks,
Guntur N. Sarwohadi
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would i tell a piece to stick at a
certain piece on a certain side?.. except I'm using a certain naming
convention (like you said, grids) which automatically tells where this piece
should stick at.. is this approach is what you mean?
big thanks guys,
Guntur N. Sarwohadi
Hi Danny,
Thanks for the reply.. I'm not quite sure to what you mean, but doesn't it
sound similar to my current approach? Rather than using arrays, you
suggested objects. Please correct me if I'm wrong.
Cheers,
Guntur N. Sarwohadi
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Flashcoders
that is different from mask shape.
probably send both versions... (without mask and with mask)..
cheers,
Guntur N. Sarwohadi
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A listen to.
now, i think i'm doing this the wrong way somewhere.. any ideas, anyone?
thanks,
Guntur N. Sarwohadi
On 7/15/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
great nice to hear, it's all starting to work now. With respect to the
moving, are you moving the pieces to round _x, _y values
that hard actually, as long as the
pieces are placed in the right position it will look as one. The drop shadow
is done by code and updated, while the center curve fading can also be done
by code.. sure, it's a little complex than droptarget and hittest but it can
be done :D
hope that helps
Guntur N
. But for, say, the top left piece (piece_1_1),
would only bring piece_1_2, piece_1_3, piece_2_1, piece_3_1 and piece_2_2.
the rest would be left behind..
any idea for this problem?
thx
Guntur N. Sarwohadi
On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
does it displace until you stop moving
for the 'dragee') but it seems unoptimized and often lags (which shifts
pieces location) if you move the mouse fast. It would look unsticky. Does
anyone have an idea for a better algorithm?
thx,
Guntur N. Sarwohadi
PS. Neo, hows the TGB Isometric Add-On doing? :p
On 7/11/06, neo binedell [EMAIL
On 7/11/06, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote:
Thanks guys for the reply. Now I have a better understanding on how to
achieve the effect. Currently i'm planning to provide vector puzzle
pieces
as mask templates first. Once that's done, I would try to start
working
of the
image. Can you cut parts on an image using bitmapData methods? And does
anyone know how to create the infamous jigsaw pattern to it as well?
Many thanks,
Guntur N. Sarwohadi
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Yeah.. I know.. I think he's currently working on new stuff for flash8..
espesially gamepackage.. what source are u talking about?
[g]
On 2/27/06, Alan Skinner [EMAIL PROTECTED] wrote:
Wow had a look at this guys stuff! He's a true genius!
Is there any source you can download on the site, I
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