Re: [Flashcoders] swf to jpeg
And a screen shot won't work? I'm going to say that yes, technically it is physically possible to do what you're asking. I'm just not sure the best way. I don't think (though I could be wrong here) that flash can spit out a bitmap from a movieclip, or that it can really spit out images at all. It can, however, turn a movieclip into a bitmap in a running swf. I've never had to actually get the bitmap out of the swf before though, so I'm not sure. What's it for? On 4/20/07, Sumeet Kumar [EMAIL PROTECTED] wrote: Hi All, Can I convert a movieclip data of the flash to jpeg image?I need this for a desktop solution. Any idea or solution will be a great help? Thanks And Regards Sumeet Kumar ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jason Cordial VIA 2 Lab Grunt - Waist deep beneath the borderline... Life is a euhemerism... http://bsu.edu/blogcaster2/jason/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Need help with error, PLEASE HELP ME!!!
Is your class path set up to point to the com folder or is your swf file needing the class located in the same folder as your com folder? Where the actual swf is in relation to the class becomes important at compile time. On 4/18/07, Weyert de Boer [EMAIL PROTECTED] wrote: Cool company name! ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jason Cordial VIA 2 Lab Grunt - Waist deep beneath the borderline... Life is a euhemerism... http://bsu.edu/blogcaster2/jason/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Announced
I used to make jokes about Fireworks, but after I studies up and got my Dreamweaver 8 cert, I realized what it was and what it was for, and now I'm really pretty glad it's still around. It'll never replace Photoshop, and that's not what it's there for. The beautiful integration with Dreamweaver and features designed largely for buttons and web graphics make it a whole other beast. Now, as to Freehand/Illustrator, I personally only used Illustrator, because that's what they have where I work. So long as there still is a product like that, I'm fine. I'm just kind of peeved that what I've been calling Flash 9 isn't called that anymore. I just don't like the sound of flash cs3... On 3/27/07, Paul Andrews [EMAIL PROTECTED] wrote: - Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 27, 2007 8:52 PM Subject: RE: [Flashcoders] Flash CS3 Announced My experience is that most people who don't like Freehand never actually gave it a proper chance or were content because they already knew Illustrator and couldn't motivate to learn something new that does the same thing. Well, if you're generalizing me as one of those people, you're wrong. I've used both Illustrator and Freehand, and found Freehand to be vastly more buggy hard to use. Jason Merrill Bank of America GTO Learning Leadership Development eTools Multimedia Team LOL am I the only person here that uses this: http://www.xara.com/products/xtreme/?v=prot= ? Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jason Cordial VIA 2 Lab Grunt - Waist deep beneath the borderline... Life is a euhemerism... http://bsu.edu/blogcaster2/jason/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT - Installing PHP, MySQL?
I guess how hard relates to what kind of remote access you have. I'm guessing Windows is the os, and PHP/MySQL on Windows has been a piece of cake for me. I've done it more than a few times on different computers. However, I've never done it remotely. If you have remote desktop access to the computer, then it should be just as easy as if you had physical access to the box. There are very nicely documented sources on how to install both PHP and MySQL, and with a bare minimum computer knowledge, you should do fine. However, I can't think of how you could do it with any other kind of remote access... I'm guessing they gave you remote desktop access though, so you should do fine. On 3/25/07, Latcho [EMAIL PROTECTED] wrote: servers, firewall, domain, dns,... Don't burn your hands if it is all new to you. Just let the IT guy do it (you can even make profit on that) , or try it first at home. But I don't really know your client an budget Seth Caldwell wrote: Its easy enough - is it Apache or IIS? Installation for php still has the occasional hiccup over needing to move some files into the windows directory, or not realizing older versions of dll's from previous php installations are there and screwing up your new versions install. And sometimes IIS is a bit more painful than the apache installation. I say go for it, if it takes more than an hour then get the IT guy ;0 Seth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Mennenoh Sent: Thursday, March 22, 2007 9:03 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] OT - Installing PHP, MySQL? Anyone have any experience in this area? We're developing a Flash site for a new client, who keeps all their own web servers in-house. They are MS house using .net and such. They are setting up a new server just for their new site, and since they are not familiar with PHP or MySQL (which is what we develop with) they are asking us to install them. They will give us remote access to the server... How hard / not-hard is it to install PHP and MySQL on a remote server? Anything to be weary of? Is it something I should just skip attempting and hire an IT guy to do it? Dave - Head Developer www.blurredistinction.com Adobe Community Expert http://www.adobe.com/communities/experts/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jason Cordial VIA 2 Lab Grunt - Waist deep beneath the borderline... Life is a euhemerism... http://bsu.edu/blogcaster2/jason/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Multiple streaming sounds cut off during playback
First suggestion, keep all your actionscript on one frame. Searching through everything is making it a real pain to debug. I'm looking at it right now, if I find anything I'll let you know. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Hello all, I am experiencing an issue with some streaming sounds that I pull in. I have an example up here: http://www.humanussonus.org/flash/co.../conflict.html. Basically, the problem is that after rolling over these images (which then dynamically stream in a random sound) the sounds will cutoff mid-go. This appears to be entirely at random as well, so I've been having a hard time troubleshooting it. I have the source file and needed sounds available here: http://www.humanussonus.org/flash/conflict/conflict.zip. Any ideas that anyone has are more than welcome. I've tried several different approaches, including putting a control in to only allow a certain number of sounds to be playing at any one time. I have been unable to find mention of this sort of problem through my searches; I'm wondering if my approach needs to be re-evaluated as to how I am pulling in these random sounds dynamically. In this particular file (I have others I am working on) the cutoff normally occurs when multiple sounds are playing at the same time. According to my research, Flash is *supposed* to be able to have 32 channels of sound in FP 8 9. However, the cutoff does not occur when hitting the 32 sound mark (or even 16, not certain if it tracks stereo as dual-channel or not). To complicate things more, I have put in code to limit the simultaneous sounds to 6 at any given time (this code is commented out in the version I have up on the web; it is in the source file however). I figured that this would fix the issue, but the problem still occurs if you get multiple streaming sounds going at the same time*and* it still doesn't happen consistently. Are there other methods to load sound in dynamically from a source directory without using Media Server? Perhaps storing things in an array? (why this would matter I don't know). I'd prefer to get my current setup working as it is easy to add more sound files to and very low in size. Thank you in advance for any help. RB ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jason Cordial VIA 2 Lab Grunt - Waist deep beneath the borderline... Life is a euhemerism... http://bsu.edu/blogcaster2/jason/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Multiple streaming sounds cut off during playback
I tried the online version, and I saw your problem. Off the top of my head, declare an array for all the different sounds. Like var soundsNowPlaying:Array = new Array(); keep setting sounds like soundsNowPlaying[soundsNowPlaying.length+1] = new Sound blah blah I think the problem might be that you're overwriting the sound every time the next one starts playing, which causes the problem. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Thank you for your help. I have several other options that I am going to try out to see if I can get something working, but anything that anyone may happen to notice or suggest on this is appreciated. I work tech support for a living and the worst type of problem to fix is one that is sporadic...just like this one. On 3/26/07, Jason Cordial [EMAIL PROTECTED] wrote: First suggestion, keep all your actionscript on one frame. Searching through everything is making it a real pain to debug. I'm looking at it right now, if I find anything I'll let you know. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Hello all, I am experiencing an issue with some streaming sounds that I pull in. I have an example up here: http://www.humanussonus.org/flash/co.../conflict.html. Basically, the problem is that after rolling over these images (which then dynamically stream in a random sound) the sounds will cutoff mid-go. This appears to be entirely at random as well, so I've been having a hard time troubleshooting it. I have the source file and needed sounds available here: http://www.humanussonus.org/flash/conflict/conflict.zip. Any ideas that anyone has are more than welcome. I've tried several different approaches, including putting a control in to only allow a certain number of sounds to be playing at any one time. I have been unable to find mention of this sort of problem through my searches; I'm wondering if my approach needs to be re-evaluated as to how I am pulling in these random sounds dynamically. In this particular file (I have others I am working on) the cutoff normally occurs when multiple sounds are playing at the same time. According to my research, Flash is *supposed* to be able to have 32 channels of sound in FP 8 9. However, the cutoff does not occur when hitting the 32 sound mark (or even 16, not certain if it tracks stereo as dual-channel or not). To complicate things more, I have put in code to limit the simultaneous sounds to 6 at any given time (this code is commented out in the version I have up on the web; it is in the source file however). I figured that this would fix the issue, but the problem still occurs if you get multiple streaming sounds going at the same time*and* it still doesn't happen consistently. Are there other methods to load sound in dynamically from a source directory without using Media Server? Perhaps storing things in an array? (why this would matter I don't know). I'd prefer to get my current setup working as it is easy to add more sound files to and very low in size. Thank you in advance for any help. RB ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jason Cordial VIA 2 Lab Grunt - Waist deep beneath the borderline... Life is a euhemerism... http://bsu.edu/blogcaster2/jason/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jason Cordial VIA 2 Lab Grunt - Waist deep beneath the borderline... Life is a euhemerism... http://bsu.edu/blogcaster2/jason/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Multiple streaming sounds cut off during playback
Alright, where you have //Hold playhead here stop(); //Declare global variable for tracking the number of sounds currently playing _global.soundsPlaying = 0; //Create function to load in random sound file onRollOver this.onRollOver = function() { //Check to see if soundsPlaying is less than specified limit if (_global.soundsPlaying 6) { //Define variable for random sound file number soundNumber = Math.round(Math.random()*7)+1; var soundFile:Sound = new Sound(); soundFile.loadSound(sounds_library/conflict_+soundNumber+.mp3, true); soundFile.onLoad = function(success:Boolean):Void { if (success) { soundFile.start(); } }; //Increment soundsPlaying variable _global.soundsPlaying++; trace(soundsPlaying); //Decrement soundsPlaying variable when sound finishes soundFile.onSoundComplete = function(){ _global.soundsPlaying--; trace(soundsPlaying); }; } //Define function to load a new random image onRelease frameNumber = Math.round(Math.random()*3)+1; maskBox.gotoAndPlay(tran+frameNumber); }; replace it with this: //Hold playhead here stop(); var soundsNowPlaying:Array = new Array(); _global.counterJ = 0; //Declare global variable for tracking the number of sounds currently playing _global.soundsPlaying = 0; //Create function to load in random sound file onRollOver this.onRollOver = function() { //Check to see if soundsPlaying is less than specified limit if (_global.soundsPlaying 10) { //Define variable for random sound file number soundNumber = Math.round(Math.random()*7)+1; soundsNowPlaying[counter] = new Sound(); soundsNowPlaying[counter].loadSound(sounds_library/conflict_+soundNumber+.mp3, true); soundsNowPlaying[counter].onLoad = function(success:Boolean):Void { if (success) { this.start(); } } //Increment soundsPlaying variable _global.soundsPlaying++; //trace(soundsPlaying); //Decrement soundsPlaying variable when sound finishes soundsNowPlaying[counter].onSoundComplete = function(){ _global.soundsPlaying--; delete this; }; _global.counterJ++; trace(_global.counterJ); } //Define function to load a new random image onRelease frameNumber = Math.round(Math.random()*3)+1; maskBox.gotoAndPlay(tran+frameNumber); } and tell me if that helps out. If yes I'll explain whats happening and if no, then I'll try and find something else. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Can you give me a more specific example of how to go about setting up the array and pulling sounds from it? I've worked with arrays before, but not extensively. I'm just unsure of the syntax. On 3/26/07, Jason Cordial [EMAIL PROTECTED] wrote: I tried the online version, and I saw your problem. Off the top of my head, declare an array for all the different sounds. Like var soundsNowPlaying:Array = new Array(); keep setting sounds like soundsNowPlaying[soundsNowPlaying.length+1] = new Sound blah blah I think the problem might be that you're overwriting the sound every time the next one starts playing, which causes the problem. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Thank you for your help. I have several other options that I am going to try out to see if I can get something working, but anything that anyone may happen to notice or suggest on this is appreciated. I work tech support for a living and the worst type of problem to fix is one that is sporadic...just like this one. On 3/26/07, Jason Cordial [EMAIL PROTECTED] wrote: First suggestion, keep all your actionscript on one frame. Searching through everything is making it a real pain to debug. I'm looking at it right now, if I find anything I'll let you know. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Hello all, I am experiencing an issue with some streaming sounds that I pull in. I have an example up here: http://www.humanussonus.org/flash/co.../conflict.html . Basically, the problem is that after rolling over these images (which then dynamically stream in a random sound) the sounds will cutoff mid-go. This appears to be entirely at random as well, so I've been having a hard time troubleshooting it. I have the source file and needed sounds available here: http://www.humanussonus.org/flash/conflict/conflict.zip. Any ideas that anyone has are more than welcome. I've tried several different approaches, including putting a control in to only allow a certain number of sounds to be playing at any one time. I have been unable to find mention of this sort of problem through my searches; I'm wondering if my approach needs to be re-evaluated as to how I am
Re: [Flashcoders] Multiple streaming sounds cut off during playback
It's a very cool little app, so I hope it starts working. On 3/26/07, Jason Cordial [EMAIL PROTECTED] wrote: Alright, where you have //Hold playhead here stop(); //Declare global variable for tracking the number of sounds currently playing _global.soundsPlaying = 0; //Create function to load in random sound file onRollOver this.onRollOver = function() { //Check to see if soundsPlaying is less than specified limit if (_global.soundsPlaying 6) { //Define variable for random sound file number soundNumber = Math.round(Math.random()*7)+1; var soundFile:Sound = new Sound(); soundFile.loadSound(sounds_library/conflict_+soundNumber+.mp3, true); soundFile.onLoad = function(success:Boolean):Void { if (success) { soundFile.start(); } }; //Increment soundsPlaying variable _global.soundsPlaying++; trace(soundsPlaying); //Decrement soundsPlaying variable when sound finishes soundFile.onSoundComplete = function(){ _global.soundsPlaying--; trace(soundsPlaying); }; } //Define function to load a new random image onRelease frameNumber = Math.round(Math.random()*3)+1; maskBox.gotoAndPlay(tran+frameNumber); }; replace it with this: //Hold playhead here stop(); var soundsNowPlaying:Array = new Array(); _global.counterJ = 0; //Declare global variable for tracking the number of sounds currently playing _global.soundsPlaying = 0; //Create function to load in random sound file onRollOver this.onRollOver = function() { //Check to see if soundsPlaying is less than specified limit if (_global.soundsPlaying 10) { //Define variable for random sound file number soundNumber = Math.round(Math.random()*7)+1; soundsNowPlaying[counter] = new Sound(); soundsNowPlaying[counter].loadSound(sounds_library/conflict_+soundNumber+.mp3, true); soundsNowPlaying[counter].onLoad = function(success:Boolean):Void { if (success) { this.start(); } } //Increment soundsPlaying variable _global.soundsPlaying++; //trace(soundsPlaying); //Decrement soundsPlaying variable when sound finishes soundsNowPlaying[counter].onSoundComplete = function(){ _global.soundsPlaying--; delete this; }; _global.counterJ++; trace(_global.counterJ); } //Define function to load a new random image onRelease frameNumber = Math.round(Math.random()*3)+1; maskBox.gotoAndPlay(tran+frameNumber); } and tell me if that helps out. If yes I'll explain whats happening and if no, then I'll try and find something else. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Can you give me a more specific example of how to go about setting up the array and pulling sounds from it? I've worked with arrays before, but not extensively. I'm just unsure of the syntax. On 3/26/07, Jason Cordial [EMAIL PROTECTED] wrote: I tried the online version, and I saw your problem. Off the top of my head, declare an array for all the different sounds. Like var soundsNowPlaying:Array = new Array(); keep setting sounds like soundsNowPlaying[soundsNowPlaying.length+1] = new Sound blah blah I think the problem might be that you're overwriting the sound every time the next one starts playing, which causes the problem. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Thank you for your help. I have several other options that I am going to try out to see if I can get something working, but anything that anyone may happen to notice or suggest on this is appreciated. I work tech support for a living and the worst type of problem to fix is one that is sporadic...just like this one. On 3/26/07, Jason Cordial [EMAIL PROTECTED] wrote: First suggestion, keep all your actionscript on one frame. Searching through everything is making it a real pain to debug. I'm looking at it right now, if I find anything I'll let you know. On 3/26/07, Ryan Burrell [EMAIL PROTECTED] wrote: Hello all, I am experiencing an issue with some streaming sounds that I pull in. I have an example up here: http://www.humanussonus.org/flash/co.../conflict.html . Basically, the problem is that after rolling over these images (which then dynamically stream in a random sound) the sounds will cutoff mid-go. This appears to be entirely at random as well, so I've been having a hard time troubleshooting it. I have the source file and needed sounds available here: http://www.humanussonus.org/flash/conflict/conflict.zip . Any ideas that anyone has are more than welcome. I've tried several different approaches, including putting a control in to only allow