PROTECTED]
wrote:
Shant Parseghian wrote:
When streaming in a MP3 with 192kbps, I was having the last couple
minutes
of my mp3 cut off in Flash. Basically the mix was acting as if it was 46
minutes long instead of it's real duration of 44 minutes. I made the
bitrate
96kbps and tested
PM, Shant Parseghian
[EMAIL PROTECTED] wrote:
I should have been a little clearer. I made an MP# plater in AS3. I made a
seekbar so the user can skip to the end of the mix. I've checked and
rechecked my math, and everything looks good. I use the math to determine a
new amount of milliseconds
When streaming in a MP3 with 192kbps, I was having the last couple minutes
of my mp3 cut off in Flash. Basically the mix was acting as if it was 46
minutes long instead of it's real duration of 44 minutes. I made the bitrate
96kbps and tested it again and this time the file ended 20 minutes early,
I'll try to explain this as best I can.
I am loading a mix that is 45 minutes long. I am using a seek bar I made to
allow the user to jump to different areas in the mix. I have checked my
percentages, the elapsed time, the duration of the mix, and the numbers I am
using as a seekPosition to tell
Hi guys,
I'm having a problem using seek. In a listener for NetStream.Play.Stop I
have a call to stream_ns.seek(1). I am trying to loop a stream seamlessly. I
put a trace on the stream_ns.time and after the seek is called, the time
displays as starting over from 0. When I change the seek command
Hi
I am streaming an H.264 mov and when the file finishes playing I use seek to
jump back to the beginning of the net stream to create a loop. There is a
slight hiccup when doing this. Is it because I am streaming and the player
needs to re-buffer? If I was streaming from Flash Media Server would
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