+1 !:) sorry for the late reply, thanks for your elaborate explanation!
On 1-6-2012 23:36, Karl DeSaulniers wrote:
That was awesome Ben!
Thanks,
Best,
Karl
On May 31, 2012, at 11:25 PM, Ben Sand wrote:
The way an app should work (and bear in mind this could be different for
hosted games):
That was awesome Ben!
Thanks,
Best,
Karl
On May 31, 2012, at 11:25 PM, Ben Sand wrote:
The way an app should work (and bear in mind this could be different
for
hosted games):
Tracking of an individual user should all be handled as per normal
with
your server, using cookies. You should
The way an app should work (and bear in mind this could be different for
hosted games):
Tracking of an individual user should all be handled as per normal with
your server, using cookies. You should be able to find a user account
plugin for whatever framework you're working with to manage this fo
Hi Henrik,
not to hijack Paul's thread, but do you have some more info on this
subject. Eg the client would need some way to uniquely id itself to the
server, lest the server give out this data to anyone which is kind of
the same as making your api key public?. The client could be decompiled
The idea is obviously to let your server be the one who asks the
Facebook servers for the data, meaning that the only possible attack
points are the server itself and the connection. If your server is
compromised then you have fail security. If the connection is
compromised then SSL failed. SSL is
Hi Ben,
if you put the keys on your server, can't they be sniffed anyway or am i
missing something?
tnx
H
On 31-5-2012 17:33, Ben Sand wrote:
It's fairly straight forward to add facebook functionality to a
website/app, there's lots of apis floating around, or you can just talk to
fb directly.
It's fairly straight forward to add facebook functionality to a
website/app, there's lots of apis floating around, or you can just talk to
fb directly. Be aware their API does change over time. I'm not sure how
good they are at maintaining backwards compatibility.
My experience is in external flas
Coders List
Subject: Re: [Flashcoders] Converting a flash game to facebook app
Hi Paul,
Did you see the tutorial series by Adobe @
http://www.adobe.com/devnet/facebook/articles/flex_fbgraph_pt1.html.
Also, to begin with, you can avoid SSL usage since its not mandatory to use
secure url currently
ear on a facebook
> page even if I did manage to figure it out:)
>
> P
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis,
> Erik (MIN-WSW)
> Sent: 30 May 2012 20:45
>
page even if I did manage to figure it out:)
P
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis,
Erik (MIN-WSW)
Sent: 30 May 2012 20:45
To: Flash Coders List
Subject: Re: [Flashcoders] Converting a
Hi,
What Sidney pointed out is right. The facebook-adobe-actionscript-api
coupled with Adobe dev tutorials is a good way to initiate the task.
Later on, once you get the hang of it, you can start looking at the
Javascript SDK and how the AS3 sdk wraps all its functionality.
-Rohit
On Thu, May
hey,
the graph api isn't such a hard thing to get your head around, it would be
absolutely fantastic if it only worked how it was documented ;)
the new(ish) as3 api that has been linked on here is a lot easier to use
than the OAuth ports that were around before.
this is really handy
http://devel
If by dinosaur you mean you haven't done Facebook since the REST API was
retired, transitioning to Graph isn't a big deal if you're not rolling your own
but using one of the SDKs - https://developers.facebook.com/docs/sdks/ or the
AS3 SDK Sydney pointed to.
If you mean you're completely new to
Hi Paul,
I faced the same problem a while ago and found the whole facebook
mumbojumbo pretty hard to wrap my head around, opengraphs, graph api
etc. The project was cancelled so I was off the hook, but I spent about
a week reading facebook's docs none the wiser, so I don't exactly share
Sidne
Hi Paul,
The process is't that complex, the api's are pretty strait forward.
You can check out: http://code.google.com/p/facebook-actionscript-api/
>From here you also have some links to the dev center from adobe, they
>dedicated an whole section to Facebook. The docs and tuts will get you up to
I am a bit of a dinosaur when it comes to facebook and have been asked to
turn a flash game into a facebook app.
Before I make a decision on whether I can take on this job I wanted a quick
heads up on how complex a process is to do this?
Thanks in advance.
___
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