Re: [Flashcoders] Problems with IE starting a sound stream.
I beleave its a interation with IE and FLASH player some how. I have a computer that i call my test computer, its set up with ME, and the curent updates, and few other aps. And it occurs everytime on this computer. It has no fire wall(even tho its behind a NAT) , not ativirus( I rinstall the OS about once a week). I am unble to resolve this issue. since I have beter eskills in JavaScript and PHP. My soulution is to just detect for IE browsers and redirect them to the WMP plugin unknow to the user. And this seam to resolve my streaming issues. Any one have a client side solution to this? Were trying to play icecast 2.3 streams. thanks.. On 7/4/06, Orindom Dhar <[EMAIL PROTECTED]> wrote: Tested on lot of client computers,which didn't have zone alarm installed in them. The problem seems to lie elsewhere, not in zonealarm. anyone there,would be grateful for some light thrown into this. regards, Arin Marc Hoffman <[EMAIL PROTECTED]> wrote: Test on other computers. I had the same problem and it was caused by a ZoneAlarm setting on the client computer. Marc Hoffman At 02:41 AM 7/4/2006, you wrote: >is there any solution to this problem even when server sends >Transfer-Encoding: Chunked? Is it any bug with flash player upto ver 8.0 ? > > Is there any possible solution at the client side? > > Please help! > > regards, > > Arin > > > > Alexis Glass wrote: > Is your server sending the data with Content-Length set in the header or >as Transfer-Encoding: Chunked? Flash up to version 8 in IE doesn't seem >to play audio loaded using loadSound unless the header has >Content-Length set. Flash 9 seems to work most of the time, but slows >to a crawl if the file being loaded is big (say, bigger than 15 MB). > >Alexis > >David Saunders wrote: > > > I tried loading the flash player from several version of IE, the sound > > never > > starts. I can play the flash on the same computer in firefox or > > standalone. > > > > But the problem is not that it not geting the data, but not startign > > to play > > the stream.. I use the following code. > > > > <-- code snip --> > > > > this.createTextField("message_txt", this.getNextHighestDepth(), > > 10,10,300,22) > > this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50, > > 300, > > 40); > > status_txt.autoSize = true; > > status_txt.multiline = true; > > status_txt.border = true; > > > > > > _soundbuftime=3; > > > > var globalsound = new Sound(); > > globalsound.loadSound("http://ss1.gotdns.org:8000/test",true); > > globalsound.start(true); > > > > var my_interval:Number; > > my_interval = setInterval(checkProgress, 100, globalsound); > > function checkProgress(the_sound:Sound):Void { > > var pct:Number = Math.round > > (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100); > > var pos:Number = Math.round(the_sound.position/the_sound.duration*100); > > status_txt.text = the_sound.getBytesLoaded()+" of > > "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline; > > status_txt.text += the_sound.position+" of "+the_sound.duration+" > > milliseconds ("+pos+"%)"+newline; > > } > > > > stop(); > > > > <--- End code snip --> > > > > The getBytesTotal and duration incresases, the getBtytesloaded and > > position > > stay at 0.. My obsevation says the flash is geting the mp3 stream, yet > > never > > starting to play it? > > > > > > > > I am a newbie at codeing flash and useing this project to learn what i > > can > > :) > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail Beta. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problems with IE starting a sound stream.
Tested on lot of client computers,which didn't have zone alarm installed in them. The problem seems to lie elsewhere, not in zonealarm. anyone there,would be grateful for some light thrown into this. regards, Arin Marc Hoffman <[EMAIL PROTECTED]> wrote: Test on other computers. I had the same problem and it was caused by a ZoneAlarm setting on the client computer. Marc Hoffman At 02:41 AM 7/4/2006, you wrote: >is there any solution to this problem even when server sends >Transfer-Encoding: Chunked? Is it any bug with flash player upto ver 8.0 ? > > Is there any possible solution at the client side? > > Please help! > > regards, > > Arin > > > > Alexis Glass wrote: > Is your server sending the data with Content-Length set in the header or >as Transfer-Encoding: Chunked? Flash up to version 8 in IE doesn't seem >to play audio loaded using loadSound unless the header has >Content-Length set. Flash 9 seems to work most of the time, but slows >to a crawl if the file being loaded is big (say, bigger than 15 MB). > >Alexis > >David Saunders wrote: > > > I tried loading the flash player from several version of IE, the sound > > never > > starts. I can play the flash on the same computer in firefox or > > standalone. > > > > But the problem is not that it not geting the data, but not startign > > to play > > the stream.. I use the following code. > > > > <-- code snip --> > > > > this.createTextField("message_txt", this.getNextHighestDepth(), > > 10,10,300,22) > > this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50, > > 300, > > 40); > > status_txt.autoSize = true; > > status_txt.multiline = true; > > status_txt.border = true; > > > > > > _soundbuftime=3; > > > > var globalsound = new Sound(); > > globalsound.loadSound("http://ss1.gotdns.org:8000/test",true); > > globalsound.start(true); > > > > var my_interval:Number; > > my_interval = setInterval(checkProgress, 100, globalsound); > > function checkProgress(the_sound:Sound):Void { > > var pct:Number = Math.round > > (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100); > > var pos:Number = Math.round(the_sound.position/the_sound.duration*100); > > status_txt.text = the_sound.getBytesLoaded()+" of > > "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline; > > status_txt.text += the_sound.position+" of "+the_sound.duration+" > > milliseconds ("+pos+"%)"+newline; > > } > > > > stop(); > > > > <--- End code snip --> > > > > The getBytesTotal and duration incresases, the getBtytesloaded and > > position > > stay at 0.. My obsevation says the flash is geting the mp3 stream, yet > > never > > starting to play it? > > > > > > > > I am a newbie at codeing flash and useing this project to learn what i > > can > > :) > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail Beta. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problems with IE starting a sound stream.
Test on other computers. I had the same problem and it was caused by a ZoneAlarm setting on the client computer. Marc Hoffman At 02:41 AM 7/4/2006, you wrote: is there any solution to this problem even when server sends Transfer-Encoding: Chunked? Is it any bug with flash player upto ver 8.0 ? Is there any possible solution at the client side? Please help! regards, Arin Alexis Glass <[EMAIL PROTECTED]> wrote: Is your server sending the data with Content-Length set in the header or as Transfer-Encoding: Chunked? Flash up to version 8 in IE doesn't seem to play audio loaded using loadSound unless the header has Content-Length set. Flash 9 seems to work most of the time, but slows to a crawl if the file being loaded is big (say, bigger than 15 MB). Alexis David Saunders wrote: > I tried loading the flash player from several version of IE, the sound > never > starts. I can play the flash on the same computer in firefox or > standalone. > > But the problem is not that it not geting the data, but not startign > to play > the stream.. I use the following code. > > <-- code snip --> > > this.createTextField("message_txt", this.getNextHighestDepth(), > 10,10,300,22) > this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50, > 300, > 40); > status_txt.autoSize = true; > status_txt.multiline = true; > status_txt.border = true; > > > _soundbuftime=3; > > var globalsound = new Sound(); > globalsound.loadSound("http://ss1.gotdns.org:8000/test",true); > globalsound.start(true); > > var my_interval:Number; > my_interval = setInterval(checkProgress, 100, globalsound); > function checkProgress(the_sound:Sound):Void { > var pct:Number = Math.round > (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100); > var pos:Number = Math.round(the_sound.position/the_sound.duration*100); > status_txt.text = the_sound.getBytesLoaded()+" of > "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline; > status_txt.text += the_sound.position+" of "+the_sound.duration+" > milliseconds ("+pos+"%)"+newline; > } > > stop(); > > <--- End code snip --> > > The getBytesTotal and duration incresases, the getBtytesloaded and > position > stay at 0.. My obsevation says the flash is geting the mp3 stream, yet > never > starting to play it? > > > > I am a newbie at codeing flash and useing this project to learn what i > can > :) > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problems with IE starting a sound stream.
is there any solution to this problem even when server sends Transfer-Encoding: Chunked? Is it any bug with flash player upto ver 8.0 ? Is there any possible solution at the client side? Please help! regards, Arin Alexis Glass <[EMAIL PROTECTED]> wrote: Is your server sending the data with Content-Length set in the header or as Transfer-Encoding: Chunked? Flash up to version 8 in IE doesn't seem to play audio loaded using loadSound unless the header has Content-Length set. Flash 9 seems to work most of the time, but slows to a crawl if the file being loaded is big (say, bigger than 15 MB). Alexis David Saunders wrote: > I tried loading the flash player from several version of IE, the sound > never > starts. I can play the flash on the same computer in firefox or > standalone. > > But the problem is not that it not geting the data, but not startign > to play > the stream.. I use the following code. > > <-- code snip --> > > this.createTextField("message_txt", this.getNextHighestDepth(), > 10,10,300,22) > this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50, > 300, > 40); > status_txt.autoSize = true; > status_txt.multiline = true; > status_txt.border = true; > > > _soundbuftime=3; > > var globalsound = new Sound(); > globalsound.loadSound("http://ss1.gotdns.org:8000/test",true); > globalsound.start(true); > > var my_interval:Number; > my_interval = setInterval(checkProgress, 100, globalsound); > function checkProgress(the_sound:Sound):Void { > var pct:Number = Math.round > (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100); > var pos:Number = Math.round(the_sound.position/the_sound.duration*100); > status_txt.text = the_sound.getBytesLoaded()+" of > "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline; > status_txt.text += the_sound.position+" of "+the_sound.duration+" > milliseconds ("+pos+"%)"+newline; > } > > stop(); > > <--- End code snip --> > > The getBytesTotal and duration incresases, the getBtytesloaded and > position > stay at 0.. My obsevation says the flash is geting the mp3 stream, yet > never > starting to play it? > > > > I am a newbie at codeing flash and useing this project to learn what i > can > :) > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Problems with IE starting a sound stream.
Hi, Used your snippet and it works for me. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens David Saunders Verzonden: dinsdag 4 juli 2006 5:37 Aan: flashcoders@chattyfig.figleaf.com Onderwerp: [Flashcoders] Problems with IE starting a sound stream. I tried loading the flash player from several version of IE, the sound never starts. I can play the flash on the same computer in firefox or standalone. But the problem is not that it not geting the data, but not startign to play the stream.. I use the following code. <-- code snip --> this.createTextField("message_txt", this.getNextHighestDepth(), 10,10,300,22) this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50, 300, 40); status_txt.autoSize = true; status_txt.multiline = true; status_txt.border = true; _soundbuftime=3; var globalsound = new Sound(); globalsound.loadSound("http://ss1.gotdns.org:8000/test",true); globalsound.start(true); var my_interval:Number; my_interval = setInterval(checkProgress, 100, globalsound); function checkProgress(the_sound:Sound):Void { var pct:Number = Math.round (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100); var pos:Number = Math.round(the_sound.position/the_sound.duration*100); status_txt.text = the_sound.getBytesLoaded()+" of "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline; status_txt.text += the_sound.position+" of "+the_sound.duration+" milliseconds ("+pos+"%)"+newline; } stop(); <--- End code snip --> The getBytesTotal and duration incresases, the getBtytesloaded and position stay at 0.. My obsevation says the flash is geting the mp3 stream, yet never starting to play it? I am a newbie at codeing flash and useing this project to learn what i can :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problems with IE starting a sound stream.
Is your server sending the data with Content-Length set in the header or as Transfer-Encoding: Chunked? Flash up to version 8 in IE doesn't seem to play audio loaded using loadSound unless the header has Content-Length set. Flash 9 seems to work most of the time, but slows to a crawl if the file being loaded is big (say, bigger than 15 MB). Alexis David Saunders wrote: I tried loading the flash player from several version of IE, the sound never starts. I can play the flash on the same computer in firefox or standalone. But the problem is not that it not geting the data, but not startign to play the stream.. I use the following code. <-- code snip --> this.createTextField("message_txt", this.getNextHighestDepth(), 10,10,300,22) this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50, 300, 40); status_txt.autoSize = true; status_txt.multiline = true; status_txt.border = true; _soundbuftime=3; var globalsound = new Sound(); globalsound.loadSound("http://ss1.gotdns.org:8000/test",true); globalsound.start(true); var my_interval:Number; my_interval = setInterval(checkProgress, 100, globalsound); function checkProgress(the_sound:Sound):Void { var pct:Number = Math.round (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100); var pos:Number = Math.round(the_sound.position/the_sound.duration*100); status_txt.text = the_sound.getBytesLoaded()+" of "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline; status_txt.text += the_sound.position+" of "+the_sound.duration+" milliseconds ("+pos+"%)"+newline; } stop(); <--- End code snip --> The getBytesTotal and duration incresases, the getBtytesloaded and position stay at 0.. My obsevation says the flash is geting the mp3 stream, yet never starting to play it? I am a newbie at codeing flash and useing this project to learn what i can :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Problems with IE starting a sound stream.
I tried loading the flash player from several version of IE, the sound never starts. I can play the flash on the same computer in firefox or standalone. But the problem is not that it not geting the data, but not startign to play the stream.. I use the following code. <-- code snip --> this.createTextField("message_txt", this.getNextHighestDepth(), 10,10,300,22) this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50, 300, 40); status_txt.autoSize = true; status_txt.multiline = true; status_txt.border = true; _soundbuftime=3; var globalsound = new Sound(); globalsound.loadSound("http://ss1.gotdns.org:8000/test",true); globalsound.start(true); var my_interval:Number; my_interval = setInterval(checkProgress, 100, globalsound); function checkProgress(the_sound:Sound):Void { var pct:Number = Math.round (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100); var pos:Number = Math.round(the_sound.position/the_sound.duration*100); status_txt.text = the_sound.getBytesLoaded()+" of "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline; status_txt.text += the_sound.position+" of "+the_sound.duration+" milliseconds ("+pos+"%)"+newline; } stop(); <--- End code snip --> The getBytesTotal and duration incresases, the getBtytesloaded and position stay at 0.. My obsevation says the flash is geting the mp3 stream, yet never starting to play it? I am a newbie at codeing flash and useing this project to learn what i can :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com