Re: [Flashcoders] pure AS3 app to use mx.* stuff

2008-02-15 Thread Gregory N
Thanks a lot, Cory, this helps, but only partially. //code in main class extending Application var triangle:FlexSprite = new FlexSprite( ); //draw triangle rawChildren.addChild(triangle); shows a triangle in SWF, but also shows an error: (output) [Fault] exception, information=ArgumentError: Erro

Re: [Flashcoders] pure AS3 app to use mx.* stuff

2008-02-14 Thread Cory Petosky
Flex apps override addChild to only allow things that implement IUIComponent. If you need to add a child that's just a plain display object, manipulate the rawChildren property instead. On 2/14/08, Gregory N <[EMAIL PROTECTED]> wrote: > Glen, > > ...you can have your class in the app folder > > >

Re: [Flashcoders] pure AS3 app to use mx.* stuff

2008-02-14 Thread Gregory N
Glen, > ...you can have your class in the app folder > called SystemCore.as this looks like it extends a display object Not exactly :-) If It extends Sprite, the result is "grey-gradient" standard flex bg, w/o any traces of my objects. Trace commands are executed nice, however. If I make the main

Re: [Flashcoders] pure AS3 app to use mx.* stuff

2008-02-13 Thread Glen Pike
Hi, Sorry was getting confused with what you were trying to do... You can write pure AS3 files for Flex - all MXML gets "compiled down" to AS3 before it is compiled to bytecode. (I had done followed an example online which has a pure AS3 component - once it is written, you add the p

Re: [Flashcoders] pure AS3 app to use mx.* stuff

2008-02-13 Thread Gregory N
Glen, thanks for your reply. Previously with AS2, I have used the Linkage / AS2 class file > method, so this is a similar thing. Look at Keith Peter's post here for > some direction: >http://www.bit-101.com/blog/?p=853 I'd like to mention one thing here about embedding symbols (movieclip

Re: [Flashcoders] pure AS3 app to use mx.* stuff

2008-02-13 Thread Glen Pike
Hi, I had similar problems - I have been developing with FD3 (nice) to write AS3 code and using Embed to add graphics / sounds at compile time. Graphics were created as MovieClips in Flash 8 - I have one file and set Linkages. Previously with AS2, I have used the Linkage / AS2 class f

[Flashcoders] pure AS3 app to use mx.* stuff

2008-02-13 Thread Gregory N
Hi all, As far as I know, so called "pure AS3 project" typically uses flash classes, intristics and others that come along with Flash IDE. >From the other side, "Flex2 project" can be built with Flex2 SDK , but *based on .mxml file*. Frankly, I'd prefer to use flash-like class structure, instead o