Re: [Flashcoders] swf obfuscation - new challenge

2007-07-23 Thread Wagner Amaral
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From:Jim Berkey [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Date:Monday, July 23, 2007, 1:50:09 PM Subject: [Flashcoders] swf obfuscation - new challenge

Re: [Flashcoders] swf obfuscation - new challenge

2007-07-23 Thread Jim Berkey
found. more work, . . . I must move outside another box somehow. Thanks, jimbo - Original Message - From: Rákos Attila [EMAIL PROTECTED] To: Jim Berkey flashcoders@chattyfig.figleaf.com Sent: Monday, July 23, 2007 9:49 AM Subject: Re: [Flashcoders] swf obfuscation - new challenge

Re: [Flashcoders] swf obfuscation - new challenge

2007-07-23 Thread Alan MacDougall
Danny Kodicek wrote: The only method I can think of that might do what you're looking for is to have some of the actual code work on the server. So for example you'd do something that has a fundamental effect in the game, but you make its code run on your server instead of on the client and

RE: [Flashcoders] swf obfuscation - new challenge

2007-07-23 Thread Danny Kodicek
: [Flashcoders] swf obfuscation - new challenge Thank you Rákos, I see now how one can get the data from Fiddler, I got it quite easily without knowing or seeing the location of the file online, just saving the response was enough. Of course, now with Amaral's input on the php file