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From:Jim Berkey [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date:Monday, July 23, 2007, 1:50:09 PM
Subject: [Flashcoders] swf obfuscation - new challenge
found.
more work, . . . I must move outside another box somehow.
Thanks,
jimbo
- Original Message -
From: Rákos Attila [EMAIL PROTECTED]
To: Jim Berkey flashcoders@chattyfig.figleaf.com
Sent: Monday, July 23, 2007 9:49 AM
Subject: Re: [Flashcoders] swf obfuscation - new challenge
Danny Kodicek wrote:
The only method I can think of that might do what you're looking for is to
have some of the actual code work on the server. So for example you'd do
something that has a fundamental effect in the game, but you make its code
run on your server instead of on the client and
: [Flashcoders] swf obfuscation - new challenge
Thank you Rákos,
I see now how one can get the data from Fiddler, I got it
quite easily without knowing or seeing the location of the
file online, just saving the response was enough.
Of course, now with Amaral's input on the php file
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