Downloaded, but the code is not quite readable... I'm studying it tho.
Thanks for your help.
On Thu, Jul 3, 2008 at 4:52 AM, jonathan howe [EMAIL PROTECTED]
wrote:
I see a link into the place where they got the physics right in the
project description:
I see a link into the place where they got the physics right in the
project description:
http://www.ffiles.com/flash/physics_and_motion/drag_and_rotation_with_easing_1649.html
Have you tried registering and downloading - maybe it contains source?
--jonathan
On Thu, Jul 3, 2008 at 6:32 AM,
Basically it's using velocity well. The dragging and throwing is
pretty easy to figure out with basic physics (velocity and
decay/friction). The rotation is a little trickier I imagine using
some sort of Matrix transformations to dynamically decide a point to
rotate around. Look for rotations
Sure, drag and throw is not a problem, nor is rotation based on an arbitrary
point, but deciding how an object should rotate based on where the user
pressed and how he dragged it. But thanks anyway.
About ready-made classes: with APE or box2D I could manage to recreate this,
but that's not the
4 matches
Mail list logo