RE: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread Ryan Potter
PROTECTED] On Behalf Of JesterXL Sent: Wednesday, March 01, 2006 12:21 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes Experience. Time estimations are not a science, ecspecially considering the plethora of things that can go wrong. If you run a

RE: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread Ryan Potter
ppy Client -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: Wednesday, March 01, 2006 11:58 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes Hrm, opposite for me: http://www.jessewarden.co

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread Mike Britton
Thorough prototyping is so key. I made a prototyping tool for internal use that allows people to discuss prototype screens. This allows the designer to follow a discussion between users, creating elements as they are requested. I got the inspiration from success with FLiP - style development htt

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread JesterXL
ot;James Deakin" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, March 01, 2006 2:16 PM Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes I do get my designers (i run a company) to mock things up first. But what i find difficult is bei

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread James Deakin
so challenging because developers obviously think functionality is more > important, but it's not their call really. > > - Original Message - > From: "Dwayne Neckles" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, March 01, 2006 1:46 PM > Subject: [F

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread JesterXL
obviously think functionality is more important, but it's not their call really. - Original Message - From: "Dwayne Neckles" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 01, 2006 1:46 PM Subject: [Flashcoders] {Business/Workflow} The use of mock prototypes Hello

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread James Deakin
I am interested in this as well. I'm always looking for ways to accurately scope flash projects. I have been told taking a good look at UML is a good idea. And i have frequently found it useful to produce little test app-lets in order to find out what is involved in key challenges ( if i haven't do

[Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread Dwayne Neckles
Hello folks, Just wondering when you are developing flash site how many folks actually develop flash prototypes or fake quick mock up of how the site functional will feel...it seems like a waste of time to me especially with larger projects... but if someone didnt mind sharing their experience