RE: [Flashcoders] 3StudioMax to Flash CS3
This looks interesting, though I don't need an actual 3D renderer to view the objects. I was unclear in my previous mail, all the 400+ objects are in the same scene(!). And this scene is to be viewed from 3-4 different viewpoints. Also, again something I missed in my previous post, the objects need to come in as vectors! So one scene - many camera view points to look at these 3D object (like 400 proteins structures) - which get rendered out as vector line art - and the naming convention from 3D Max follows too - bring into flash - convert them into 400+ unique movieclips so I can interact with them - rollovers - other fun stuff. I am going to check out this script and see if I can modify it to output as an eps/ai file with each object named or in a different layer and a unique name. Then run a jsfl script or something(!) and convert each of these vector objects into movie clips with unique names and attach a 4-5 different class files depending on their name (molA001-molA100 to have classA, molB001-molB201 to have classB etc) Tall order. Thanks for your responses. A. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Grden Sent: Tuesday, August 07, 2007 5:41 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] 3StudioMax to Flash CS3 this might be what you're after: http://www.dreammania.net/showcase/as3-geom-class-exporter-for-3ds-max-english/ though, you'd need Papervision3D to render it, still might be what you're after. On 8/7/07, Ashwan Wadhwa <[EMAIL PROTECTED]> wrote: > > Hello! > > Here is what I am trying to do, maybe someone can point me to some > resources that will help me ! > > I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D > objects into Flash and convert them to movie clips . Each 3D object is > individually named, and I need to make sure the naming convention follows > through into Flash. I need to do this process multiple times while using > different camera angles. I don't need to preserve the 3D functionality in > Flash - so I don't need to use PaperVision, Sandy etc. Are there any > reference scripts, commercial plug-ins etc?? > > I am assuming : Writing a Script in Max -> AI File or something -> Import > into Max -> Some kind of a JSFL script to convert the objects. > > Thanks!! > Ashwan. > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3StudioMax to Flash CS3
I'd probably use 3D Max to render the angles that you want, and export the output as an image sequence rather than a video. Basically you build a rotating turntable type system in Max - rotating the objects in front of the camera to get the right angles. If you set this up correctly you can get all done semi-automated, however, you are still talking of 400 objects, so it's going to take some time. Synopsis: Set up lighting rig for object and camera position. Position object in front of camera, rotate object in timeline for correct angle at each frame, repeat for each camera angle on a new frame. Render to image sequence not video. Repeat for each object.. Paul - Original Message - From: "Ashwan Wadhwa" <[EMAIL PROTECTED]> To: Sent: Tuesday, August 07, 2007 10:33 PM Subject: [Flashcoders] 3StudioMax to Flash CS3 Hello! Here is what I am trying to do, maybe someone can point me to some resources that will help me ! I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D objects into Flash and convert them to movie clips . Each 3D object is individually named, and I need to make sure the naming convention follows through into Flash. I need to do this process multiple times while using different camera angles. I don't need to preserve the 3D functionality in Flash - so I don't need to use PaperVision, Sandy etc. Are there any reference scripts, commercial plug-ins etc?? I am assuming : Writing a Script in Max -> AI File or something -> Import into Max -> Some kind of a JSFL script to convert the objects. Thanks!! Ashwan. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3StudioMax to Flash CS3
I haven't used the software yet, but you may want to look into Swift 3D and its 3DSMax plugin. http://www.erain.com/products/Plug-ins/ Also, you probably don't want them as bitmaps, but if you did, you could probably render each file out as a sequence of images, and I'm pretty sure if Flash sees sequential numbered files it will ask if you want to bring them in as a sequence on the timeline. You could probably write some JSFL to import, and save each sequence as a SWF, then import the SWFs back into the library as movieclips. ben Ashwan Wadhwa wrote: Hello! Here is what I am trying to do, maybe someone can point me to some resources that will help me ! I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D objects into Flash and convert them to movie clips . Each 3D object is individually named, and I need to make sure the naming convention follows through into Flash. I need to do this process multiple times while using different camera angles. I don't need to preserve the 3D functionality in Flash - so I don't need to use PaperVision, Sandy etc. Are there any reference scripts, commercial plug-ins etc?? I am assuming : Writing a Script in Max -> AI File or something -> Import into Max -> Some kind of a JSFL script to convert the objects. Thanks!! Ashwan. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3StudioMax to Flash CS3
this might be what you're after: http://www.dreammania.net/showcase/as3-geom-class-exporter-for-3ds-max-english/ though, you'd need Papervision3D to render it, still might be what you're after. On 8/7/07, Ashwan Wadhwa <[EMAIL PROTECTED]> wrote: > > Hello! > > Here is what I am trying to do, maybe someone can point me to some > resources that will help me ! > > I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D > objects into Flash and convert them to movie clips . Each 3D object is > individually named, and I need to make sure the naming convention follows > through into Flash. I need to do this process multiple times while using > different camera angles. I don't need to preserve the 3D functionality in > Flash - so I don't need to use PaperVision, Sandy etc. Are there any > reference scripts, commercial plug-ins etc?? > > I am assuming : Writing a Script in Max -> AI File or something -> Import > into Max -> Some kind of a JSFL script to convert the objects. > > Thanks!! > Ashwan. > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] 3StudioMax to Flash CS3
Hello! Here is what I am trying to do, maybe someone can point me to some resources that will help me ! I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D objects into Flash and convert them to movie clips . Each 3D object is individually named, and I need to make sure the naming convention follows through into Flash. I need to do this process multiple times while using different camera angles. I don't need to preserve the 3D functionality in Flash - so I don't need to use PaperVision, Sandy etc. Are there any reference scripts, commercial plug-ins etc?? I am assuming : Writing a Script in Max -> AI File or something -> Import into Max -> Some kind of a JSFL script to convert the objects. Thanks!! Ashwan. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com