RE: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Cor
And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

 found this method quite interesting: http://insideria.com/2010/08/ 
 advanced-blitting-bitmap-scrol.html
 not too sure it applies to mobile, but might help...

 On 12 Sep 2010, at 20:58, gamera wrote:

 make a benchmark and find out.

 On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

 What is the fastest way to animate a series of bitmaps (say 20  
 frames).

 Here's a couple of ideas:

 A single big image behind a frame sized mask, move it one frame  
 onEnterFrame.

 A series of memory cached Bitmap objs, swap them using addChild/ 
 removeChild (or set visible?) onEnterFrame.

 A series of memory cached BitmapData objs swap them by resetting  
 bmp.bitmapData onEnterFrame.

 Anything faster is nice too - particularly on mobile.

 Thanks!

 Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

Well that is a good question and the answer is...

http://developer.longtailvideo.com/trac/browser/tags/mediaplayer-3.8/ 
com/jeroenwijering/utils/ImageLoader.as


At least that seems to be the AS3 version I think.
There is an AS2 version that I am using that is very smooth and with  
dynamic images (lost of them).

Haven't used the AS3 version yet though.

Best,
Karl

On Sep 18, 2010, at 5:14 AM, Cor wrote:


And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
animate

bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:


found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:


What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:


And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
animate

bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:


found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:


What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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RE: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Cor
Karl,

THANK YOU!!!

Regards,
Cor van Dooren


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 12:59
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps

Well that is a good question and the answer is...

http://developer.longtailvideo.com/trac/browser/tags/mediaplayer-3.8/com/jer
oenwijering/utils/ImageLoader.as

At least that seems to be the AS3 version I think.
There is an AS2 version that I am using that is very smooth and with  
dynamic images (lost of them).
Haven't used the AS3 version yet though.

Best,
Karl

On Sep 18, 2010, at 5:14 AM, Cor wrote:

 And where can I download THIS ImageLoader.as

 Regards
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
 DeSaulniers
 Sent: maandag 13 september 2010 2:48
 To: Flash Coders List
 Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
 animate
 bitmaps

 Martijndevisser - ImageLoader.as

 With this you can load the images as they scroll. if you will. :)
 Very smooth and memory efficient that I have seen.

 Best,
 Karl

 On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

 found this method quite interesting: http://insideria.com/2010/08/
 advanced-blitting-bitmap-scrol.html
 not too sure it applies to mobile, but might help...

 On 12 Sep 2010, at 20:58, gamera wrote:

 make a benchmark and find out.

 On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

 What is the fastest way to animate a series of bitmaps (say 20
 frames).

 Here's a couple of ideas:

 A single big image behind a frame sized mask, move it one frame
 onEnterFrame.

 A series of memory cached Bitmap objs, swap them using addChild/
 removeChild (or set visible?) onEnterFrame.

 A series of memory cached BitmapData objs swap them by resetting
 bmp.bitmapData onEnterFrame.

 Anything faster is nice too - particularly on mobile.

 Thanks!

 Kevin N.


 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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 Versie: 9.0.851 / Virusdatabase: 271.1.1/3125 - datum van uitgifte:  
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RE: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Cor
Oh know I see.
And it is AS2!!!

Can you help me to the other one??

Regards
Cor


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:

 And where can I download THIS ImageLoader.as

 Regards
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
 DeSaulniers
 Sent: maandag 13 september 2010 2:48
 To: Flash Coders List
 Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
 animate
 bitmaps

 Martijndevisser - ImageLoader.as

 With this you can load the images as they scroll. if you will. :)
 Very smooth and memory efficient that I have seen.

 Best,
 Karl

 On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

 found this method quite interesting: http://insideria.com/2010/08/
 advanced-blitting-bitmap-scrol.html
 not too sure it applies to mobile, but might help...

 On 12 Sep 2010, at 20:58, gamera wrote:

 make a benchmark and find out.

 On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

 What is the fastest way to animate a series of bitmaps (say 20
 frames).

 Here's a couple of ideas:

 A single big image behind a frame sized mask, move it one frame
 onEnterFrame.

 A series of memory cached Bitmap objs, swap them using addChild/
 removeChild (or set visible?) onEnterFrame.

 A series of memory cached BitmapData objs swap them by resetting
 bmp.bitmapData onEnterFrame.

 Anything faster is nice too - particularly on mobile.

 Thanks!

 Kevin N.


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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 Flashcoders@chattyfig.figleaf.com
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 Flashcoders@chattyfig.figleaf.com
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 http://designdrumm.com

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 Geen virus gevonden in het binnenkomende-bericht.
 Gecontroleerd door AVG - www.avg.com
 Versie: 9.0.851 / Virusdatabase: 271.1.1/3125 - datum van uitgifte:  
 09/09/10
 20:34:00

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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

No problem.
If you cant get it to work I can send you marti's version, but it is  
AS2.

It takes the image loads the image in an empty mc
then copies the bitmap data into another MC
then deletes the original image
then loads the bitmap image into what ever MC you have it assigned to
and you are able to put smoothing on it as well.
Its a very neat script. Kudos to those.

Karl

On Sep 18, 2010, at 6:02 AM, Cor wrote:


Karl,

THANK YOU!!!

Regards,
Cor van Dooren


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 12:59
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
animate

bitmaps

Well that is a good question and the answer is...

http://developer.longtailvideo.com/trac/browser/tags/ 
mediaplayer-3.8/com/jer

oenwijering/utils/ImageLoader.as

At least that seems to be the AS3 version I think.
There is an AS2 version that I am using that is very smooth and with
dynamic images (lost of them).
Haven't used the AS3 version yet though.

Best,
Karl

On Sep 18, 2010, at 5:14 AM, Cor wrote:


And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:


found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:


What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

There you go.
GL


Karl

On Sep 18, 2010, at 6:05 AM, Cor wrote:


Oh know I see.
And it is AS2!!!

Can you help me to the other one??

Regards
Cor


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
animate

bitmaps

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:


And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:


found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:


What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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http://designdrumm.com

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RE: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Cor
-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:

 And where can I download THIS ImageLoader.as

 Regards
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
 DeSaulniers
 Sent: maandag 13 september 2010 2:48
 To: Flash Coders List
 Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
 animate
 bitmaps

 Martijndevisser - ImageLoader.as

 With this you can load the images as they scroll. if you will. :)
 Very smooth and memory efficient that I have seen.

 Best,
 Karl

 On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

 found this method quite interesting: http://insideria.com/2010/08/
 advanced-blitting-bitmap-scrol.html
 not too sure it applies to mobile, but might help...

 On 12 Sep 2010, at 20:58, gamera wrote:

 make a benchmark and find out.

 On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

 What is the fastest way to animate a series of bitmaps (say 20
 frames).

 Here's a couple of ideas:

 A single big image behind a frame sized mask, move it one frame
 onEnterFrame.

 A series of memory cached Bitmap objs, swap them using addChild/
 removeChild (or set visible?) onEnterFrame.

 A series of memory cached BitmapData objs swap them by resetting
 bmp.bitmapData onEnterFrame.

 Anything faster is nice too - particularly on mobile.

 Thanks!

 Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

Hi All,
I went ahead and zipped it up in a folder and put it on my server if  
anyone else would like to enjoy this script as much as I have.

Blew my mind on what it did for me. But I may be easily impressed. :)

***Reminder: These files are AS2

http://designdrumm.com/martijndevisser.zip

Another good one is PreloadAssetManager.as, but I am not sure who  
makes that one.

It is a little more technical I think than ImageLoader.

http://designdrumm.com/gs.zip

This has PreloadAsset.as and PreloadAssetManager.as

Have fun! :)

Best,
Karl


On Sep 18, 2010, at 6:09 AM, Karl DeSaulniers wrote:


There you go.
GL


Karl

On Sep 18, 2010, at 6:05 AM, Cor wrote:


Oh know I see.
And it is AS2!!!

Can you help me to the other one??

Regards
Cor


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
animate

bitmaps

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:


And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:


found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:


What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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RE: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Cor
I guess gs = Grant Skinner

He makes awesome tools like TimeLineMax and TweenMax

Best,
Cor


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:24
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps

Hi All,
I went ahead and zipped it up in a folder and put it on my server if  
anyone else would like to enjoy this script as much as I have.
Blew my mind on what it did for me. But I may be easily impressed. :)

***Reminder: These files are AS2

http://designdrumm.com/martijndevisser.zip

Another good one is PreloadAssetManager.as, but I am not sure who  
makes that one.
It is a little more technical I think than ImageLoader.

http://designdrumm.com/gs.zip

This has PreloadAsset.as and PreloadAssetManager.as

Have fun! :)

Best,
Karl


On Sep 18, 2010, at 6:09 AM, Karl DeSaulniers wrote:

 There you go.
 GL


 Karl

 On Sep 18, 2010, at 6:05 AM, Cor wrote:

 Oh know I see.
 And it is AS2!!!

 Can you help me to the other one??

 Regards
 Cor


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
 DeSaulniers
 Sent: zaterdag 18 september 2010 13:02
 To: Flash Coders List
 Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
 animate
 bitmaps

 That one is actually by jeroenwijering.
 But the one I have is from martijndevisser
 sry.

 Best,
 Karl


 On Sep 18, 2010, at 5:14 AM, Cor wrote:

 And where can I download THIS ImageLoader.as

 Regards
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
 DeSaulniers
 Sent: maandag 13 september 2010 2:48
 To: Flash Coders List
 Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
 animate
 bitmaps

 Martijndevisser - ImageLoader.as

 With this you can load the images as they scroll. if you will. :)
 Very smooth and memory efficient that I have seen.

 Best,
 Karl

 On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

 found this method quite interesting: http://insideria.com/2010/08/
 advanced-blitting-bitmap-scrol.html
 not too sure it applies to mobile, but might help...

 On 12 Sep 2010, at 20:58, gamera wrote:

 make a benchmark and find out.

 On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

 What is the fastest way to animate a series of bitmaps (say 20
 frames).

 Here's a couple of ideas:

 A single big image behind a frame sized mask, move it one frame
 onEnterFrame.

 A series of memory cached Bitmap objs, swap them using addChild/
 removeChild (or set visible?) onEnterFrame.

 A series of memory cached BitmapData objs swap them by resetting
 bmp.bitmapData onEnterFrame.

 Anything faster is nice too - particularly on mobile.

 Thanks!

 Kevin N.


 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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 http://designdrumm.com

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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

Ahh yes.
Thank you. I should have at least guessed that. :(

Karl


On Sep 18, 2010, at 6:29 AM, Cor wrote:


I guess gs = Grant Skinner

He makes awesome tools like TimeLineMax and TweenMax

Best,
Cor


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:24
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
animate

bitmaps

Hi All,
I went ahead and zipped it up in a folder and put it on my server if
anyone else would like to enjoy this script as much as I have.
Blew my mind on what it did for me. But I may be easily impressed. :)

***Reminder: These files are AS2

http://designdrumm.com/martijndevisser.zip

Another good one is PreloadAssetManager.as, but I am not sure who
makes that one.
It is a little more technical I think than ImageLoader.

http://designdrumm.com/gs.zip

This has PreloadAsset.as and PreloadAssetManager.as

Have fun! :)

Best,
Karl


On Sep 18, 2010, at 6:09 AM, Karl DeSaulniers wrote:


There you go.
GL


Karl

On Sep 18, 2010, at 6:05 AM, Cor wrote:


Oh know I see.
And it is AS2!!!

Can you help me to the other one??

Regards
Cor


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:


And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of  
Karl

DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:


found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:


What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread tom rhodes
grant skinner didn't make the greensock stuff. credit for that goes to Jack
Doyle :)


On 18 September 2010 13:29, Cor c...@chello.nl wrote:

 TimeLineMax
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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

Yep, I think he is right. I think the gs actually stands for greensock.
: /

The credits are still in the files for anyone to see.

Best,

Karl


On Sep 18, 2010, at 6:48 AM, tom rhodes wrote:

grant skinner didn't make the greensock stuff. credit for that goes  
to Jack

Doyle :)


On 18 September 2010 13:29, Cor c...@chello.nl wrote:


TimeLineMax

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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

@Cor,
Not sure if this is the same script, but this might be a close one.
I do not know as3, but I believe this is an AS3 version.

http://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/ 
utils/ImageLoader.as?r=931


Karl


On Sep 18, 2010, at 6:05 AM, Cor wrote:


Oh know I see.
And it is AS2!!!

Can you help me to the other one??

Regards
Cor


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
animate

bitmaps

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:


And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:


found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:


What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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RE: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Cor
Thanks again Karl!!!
This is indeed AS3 and has some beter approach then mine.

Regards,
Cor van Dooren
www.codobyte.com
--
 There are only 10 types of people in the world:
  Those who understand binary and those who don't.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 14:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps

@Cor,
Not sure if this is the same script, but this might be a close one.
I do not know as3, but I believe this is an AS3 version.

http://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/ 
utils/ImageLoader.as?r=931

Karl


On Sep 18, 2010, at 6:05 AM, Cor wrote:

 Oh know I see.
 And it is AS2!!!

 Can you help me to the other one??

 Regards
 Cor


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
 DeSaulniers
 Sent: zaterdag 18 september 2010 13:02
 To: Flash Coders List
 Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
 animate
 bitmaps

 That one is actually by jeroenwijering.
 But the one I have is from martijndevisser
 sry.

 Best,
 Karl


 On Sep 18, 2010, at 5:14 AM, Cor wrote:

 And where can I download THIS ImageLoader.as

 Regards
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
 DeSaulniers
 Sent: maandag 13 september 2010 2:48
 To: Flash Coders List
 Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
 animate
 bitmaps

 Martijndevisser - ImageLoader.as

 With this you can load the images as they scroll. if you will. :)
 Very smooth and memory efficient that I have seen.

 Best,
 Karl

 On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

 found this method quite interesting: http://insideria.com/2010/08/
 advanced-blitting-bitmap-scrol.html
 not too sure it applies to mobile, but might help...

 On 12 Sep 2010, at 20:58, gamera wrote:

 make a benchmark and find out.

 On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

 What is the fastest way to animate a series of bitmaps (say 20
 frames).

 Here's a couple of ideas:

 A single big image behind a frame sized mask, move it one frame
 onEnterFrame.

 A series of memory cached Bitmap objs, swap them using addChild/
 removeChild (or set visible?) onEnterFrame.

 A series of memory cached BitmapData objs swap them by resetting
 bmp.bitmapData onEnterFrame.

 Anything faster is nice too - particularly on mobile.

 Thanks!

 Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-18 Thread Karl DeSaulniers

Good to hear.
Pay it forward. :)

Best,
Karl


On Sep 18, 2010, at 7:08 AM, Cor wrote:


Thanks again Karl!!!
This is indeed AS3 and has some beter approach then mine.

Regards,
Cor van Dooren
www.codobyte.com
--
 There are only 10 types of people in the world:
  Those who understand binary and those who don't.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 14:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to  
animate

bitmaps

@Cor,
Not sure if this is the same script, but this might be a close one.
I do not know as3, but I believe this is an AS3 version.

http://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/
utils/ImageLoader.as?r=931

Karl


On Sep 18, 2010, at 6:05 AM, Cor wrote:


Oh know I see.
And it is AS2!!!

Can you help me to the other one??

Regards
Cor


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:


And where can I download THIS ImageLoader.as

Regards
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:


found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:


What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-12 Thread gamera

make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

What is the fastest way to animate a series of bitmaps (say 20  
frames).


Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame  
onEnterFrame.


A series of memory cached Bitmap objs, swap them using addChild/ 
removeChild (or set visible?) onEnterFrame.


A series of memory cached BitmapData objs swap them by resetting  
bmp.bitmapData onEnterFrame.


Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-12 Thread Karim Beyrouti
found this method quite interesting: 
http://insideria.com/2010/08/advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:

 make a benchmark and find out.
 
 On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:
 
 What is the fastest way to animate a series of bitmaps (say 20 frames).
 
 Here's a couple of ideas:
 
 A single big image behind a frame sized mask, move it one frame onEnterFrame.
 
 A series of memory cached Bitmap objs, swap them using addChild/removeChild 
 (or set visible?) onEnterFrame.
 
 A series of memory cached BitmapData objs swap them by resetting 
 bmp.bitmapData onEnterFrame.
 
 Anything faster is nice too - particularly on mobile.
 
 Thanks!
 
 Kevin N.
 
 
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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-12 Thread Karl DeSaulniers

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

found this method quite interesting: http://insideria.com/2010/08/ 
advanced-blitting-bitmap-scrol.html

not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:


make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

What is the fastest way to animate a series of bitmaps (say 20  
frames).


Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame  
onEnterFrame.


A series of memory cached Bitmap objs, swap them using addChild/ 
removeChild (or set visible?) onEnterFrame.


A series of memory cached BitmapData objs swap them by resetting  
bmp.bitmapData onEnterFrame.


Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread allandt bik-elliott (thefieldcomic.com)
i was always under the impression that the best way of doing that (for games
sprite animations for instance) is bitmap 'blitting' where you use a
tilesheet and then use bitmap draw to pull the current frame you want to
show into your actual sprite

a quick search turned this up which looks pretty comprehensive:
http://www.8bitrocket.com/2008/07/02/tutorial-as3-the-basics-of-tile-sheet-animation-or-blitting/

http://www.8bitrocket.com/2008/07/02/tutorial-as3-the-basics-of-tile-sheet-animation-or-blitting/
best
a

On 8 September 2010 20:21, Zeh Fernando z...@zehfernando.com wrote:

 Just have them all on stage and set visible on and off. No crazy setup
 needed.


 Zeh

 On Wed, Sep 8, 2010 at 2:50 PM, Kevin Newman capta...@unfocus.com wrote:

   What is the fastest way to animate a series of bitmaps (say 20 frames).
 
  Here's a couple of ideas:
 
  A single big image behind a frame sized mask, move it one frame
  onEnterFrame.
 
  A series of memory cached Bitmap objs, swap them using
 addChild/removeChild
  (or set visible?) onEnterFrame.
 
  A series of memory cached BitmapData objs swap them by resetting
  bmp.bitmapData onEnterFrame.
 
  Anything faster is nice too - particularly on mobile.
 
  Thanks!
 
  Kevin N.
 
 
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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread Henrik Andersson

allandt bik-elliott (thefieldcomic.com) skriver:

i was always under the impression that the best way of doing that (for games
sprite animations for instance) is bitmap 'blitting' where you use a
tilesheet and then use bitmap draw to pull the current frame you want to
show into your actual sprite


I think that's not the fastest way. It's still copying the pixels. I am 
fairly sure that not copying the pixels is infinitely faster.


My money is on the one Bitmap/multiple BitmapData solution. It should be 
using the least amount of memory and have no data copying at all.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread Cédric Muller
but for frame by frame animation (ie: one bitmap per frame), the method Zeh 
said is the fastest... all bitmaps on stage, visible=true or visible=false 

var currentFrame:int = 0;
var bitmaps:Array = [ ... push the bitmap instances into this array ... ];

function enterFrameLoop (e:Event):void {
animateBitmaps();
currentFrame++;
if (currentFrame = 20) {
//  loop play
currentFrame = 0;
}
}

function animateBitmaps ():void {
var i:int = 0;
var iLen:int = 20;
for (i; iiLen; i++) {
bitmaps[i].visible = false;
}
bitmaps[currentFrame].visible = true;
}

addEventListener(Event.ENTER_FRAME, enterFrameLoop);




cedric


 allandt bik-elliott (thefieldcomic.com) skriver:
 i was always under the impression that the best way of doing that (for games
 sprite animations for instance) is bitmap 'blitting' where you use a
 tilesheet and then use bitmap draw to pull the current frame you want to
 show into your actual sprite
 
 I think that's not the fastest way. It's still copying the pixels. I am 
 fairly sure that not copying the pixels is infinitely faster.
 
 My money is on the one Bitmap/multiple BitmapData solution. It should be 
 using the least amount of memory and have no data copying at all.
 
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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread Tom Gooding
We use the single Bitmap  many BitmapData method on expensive animations 
(having pre-cached various timelines as arrays of BitmapData) outputting them 
on the frame rate by reassignment of the Bitmap.bitmapData property. It's been 
a while since I wrote the engine we use for it but I optimised/benchmarked it a 
lot and I think it was the best way - especially if you've multiple instances. 
Many, many times faster than playing a movieclip that's for sure - and faster 
than doing copyPixels from a master sheet. Of course - it can have a hefty 
memory footprint for longer animations so management / cleanup is important. 


On 9 Sep 2010, at 11:29, Henrik Andersson wrote:

allandt bik-elliott (thefieldcomic.com) skriver:
 i was always under the impression that the best way of doing that (for games
 sprite animations for instance) is bitmap 'blitting' where you use a
 tilesheet and then use bitmap draw to pull the current frame you want to
 show into your actual sprite

I think that's not the fastest way. It's still copying the pixels. I am fairly 
sure that not copying the pixels is infinitely faster.

My money is on the one Bitmap/multiple BitmapData solution. It should be using 
the least amount of memory and have no data copying at all.

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[Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-08 Thread Kevin Newman

 What is the fastest way to animate a series of bitmaps (say 20 frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame 
onEnterFrame.


A series of memory cached Bitmap objs, swap them using 
addChild/removeChild (or set visible?) onEnterFrame.


A series of memory cached BitmapData objs swap them by resetting 
bmp.bitmapData onEnterFrame.


Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-08 Thread Zeh Fernando
Just have them all on stage and set visible on and off. No crazy setup
needed.


Zeh

On Wed, Sep 8, 2010 at 2:50 PM, Kevin Newman capta...@unfocus.com wrote:

  What is the fastest way to animate a series of bitmaps (say 20 frames).

 Here's a couple of ideas:

 A single big image behind a frame sized mask, move it one frame
 onEnterFrame.

 A series of memory cached Bitmap objs, swap them using addChild/removeChild
 (or set visible?) onEnterFrame.

 A series of memory cached BitmapData objs swap them by resetting
 bmp.bitmapData onEnterFrame.

 Anything faster is nice too - particularly on mobile.

 Thanks!

 Kevin N.


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