I've thought about it, but it didn't make enough sense to me to try.
That was under the assumption that Flash's re-draw area organisation
would make it more efficient. If your performance is improving, I
might give it a look for certain situations. Any numbers yet?
2008/6/25 eric e. dolecki <[EMAI
I don't know if it would always be prudent, but I've found if I have
components or UI composed of lists of Sprites, etc. instead of using a mask,
I use BitmapData to present the visuals instead... so basically you need
almost nothing on the display tree whatsoever. I know its a RAM hit (a
little),
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