Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Dave Watts
> It's much better if you keep all classes and libraries local to the project, > even if it means 'clogging' up drive space with copies of the same thing. > This ensures that > > A) projects are portable, as you can pack/move them all from the same source > without having to care about dependencies

Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Nathan Mynarcik
't > recognising "import org" what could be wrong? > > > Date: Thu, 30 Sep 2010 14:26:22 -0400 > > Subject: Re: [Flashcoders] CS5 where to put tween engines etc? > > From: nat...@mynarcik.com > > To: flashcoders@chattyfig.figleaf.com > > > > Th

Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Zeh Fernando
ng "import org" what could be wrong? > > > Date: Thu, 30 Sep 2010 14:26:22 -0400 > > Subject: Re: [Flashcoders] CS5 where to put tween engines etc? > > From: nat...@mynarcik.com > > To: flashcoders@chattyfig.figleaf.com > > > > This should wor

RE: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread David Hunter
got it working. forgot to package my test class properly! idiot. thanks for all the speedy and responses. > From: davehunte...@hotmail.com > To: flashcoders@chattyfig.figleaf.com > Subject: RE: [Flashcoders] CS5 where to put tween engines etc? > Date: Thu, 30 Sep 2010 18

RE: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread David Hunter
it in the Actionscript 3.0 preferences, like your video but code hinting isn't recognising "import org" what could be wrong? > Date: Thu, 30 Sep 2010 14:26:22 -0400 > Subject: Re: [Flashcoders] CS5 where to put tween engines etc? > From: nat...@mynarcik.com > To: flashc

Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Nathan Mynarcik
This should work in CS5 as well: http://screenr.com/EK4 Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 30, 2010 at 2:09 PM, David Hunter wrote: > > Hi all, just upgraded from CS3 to CS5. Where do I put external classes and > libraries like TweenLite? In CS3 they w

RE: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Merrill, Jason
-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter Sent: Thursday, September 30, 2010 2:10 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] CS5 where to put tween engines etc? Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? I

Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Henrik Andersson
That's the answer to the wrong question. The truth is that the option is exactly where you are looking, just look again. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Eric E. Dolecki
Keep one spot someplace where you keep all your packages (yours and 3rd party). Then link to them there. If you want to use SVN, use that same spot. Keeps things uncluttered. For project work where you have lesser-importance or lesser-reusable code, slap those in your project directory to keep your

[Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread David Hunter
Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 > Configuration > Actionscript 3.0 > Classes > ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers.