I want to render the UI based on availability of features. One of them
is a full screen Button/Sprite that I want to not appear if
allowFullScreen is false.
Does anyone know of a way to check for full screen availability? I've
been scouring the interwebs for an answer, but no luck so far. Is it
John Giotta wrote:
I want to render the UI based on availability of features. One of them
is a full screen Button/Sprite that I want to not appear if
allowFullScreen is false.
Does anyone know of a way to check for full screen availability? I've
been scouring the interwebs for an answer, but no
Aha, I see - don't think you can read this for some strange reason. I
had problems trying to get it working, probably part of the security
thing. I could not even get a context menu to do the same...
Glen
John Giotta wrote:
Yes, Stage.displayState vs StageDisplayState.NORMAL or
Hi,
how about switching to full screen and back, and catching any security
exceptions?
If you can switch and back it is allowed, if a security exception occurs, it
isn't
greetz
JC
On Wed, Mar 11, 2009 at 6:34 PM, Glen Pike g...@engineeredarts.co.ukwrote:
Aha, I see - don't think you can read
Can't, full screen can only be triggered via mouse input from the
end-user. (It was added to prevent screen hijacking)
On Wed, Mar 11, 2009 at 3:07 PM, Hans Wichman
j.c.wich...@objectpainters.com wrote:
Hi,
how about switching to full screen and back, and catching any security
exceptions?
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