[Flashcoders] Check for Full Screen Availability

2009-03-11 Thread John Giotta
I want to render the UI based on availability of features. One of them is a full screen Button/Sprite that I want to not appear if allowFullScreen is false. Does anyone know of a way to check for full screen availability? I've been scouring the interwebs for an answer, but no luck so far. Is it

Re: [Flashcoders] Check for Full Screen Availability

2009-03-11 Thread Glen Pike
John Giotta wrote: I want to render the UI based on availability of features. One of them is a full screen Button/Sprite that I want to not appear if allowFullScreen is false. Does anyone know of a way to check for full screen availability? I've been scouring the interwebs for an answer, but no

Re: [Flashcoders] Check for Full Screen Availability

2009-03-11 Thread Glen Pike
Aha, I see - don't think you can read this for some strange reason. I had problems trying to get it working, probably part of the security thing. I could not even get a context menu to do the same... Glen John Giotta wrote: Yes, Stage.displayState vs StageDisplayState.NORMAL or

Re: [Flashcoders] Check for Full Screen Availability

2009-03-11 Thread Hans Wichman
Hi, how about switching to full screen and back, and catching any security exceptions? If you can switch and back it is allowed, if a security exception occurs, it isn't greetz JC On Wed, Mar 11, 2009 at 6:34 PM, Glen Pike g...@engineeredarts.co.ukwrote: Aha, I see - don't think you can read

Re: [Flashcoders] Check for Full Screen Availability

2009-03-11 Thread John Giotta
Can't, full screen can only be triggered via mouse input from the end-user. (It was added to prevent screen hijacking) On Wed, Mar 11, 2009 at 3:07 PM, Hans Wichman j.c.wich...@objectpainters.com wrote: Hi, how about switching to full screen and back, and catching any security exceptions?