Thanks a lot
Its fixed now.
Appreciate it
Anuj
On Wed, Mar 5, 2008 at 2:32 AM, Kenneth Kawamoto <[EMAIL PROTECTED]>
wrote:
> Something like:
>
> private function greenTint(e:MouseEvent):void {
>var ctfm:ColorTransform = new ColorTransform();
>ctfm.color = 0x00ff00;
>e.target.transform
Something like:
private function greenTint(e:MouseEvent):void {
var ctfm:ColorTransform = new ColorTransform();
ctfm.color = 0x00ff00;
e.target.transform.colorTransform = ctfm;
}
private function redTint(e:MouseEvent):void {
var ctfm:ColorTransform = new ColorTransfor
To make your approach work, you can draw a rectangle in ldrBdr and
bdrRep (one in red and one in green) and toggle the alpha of one of them
sits above the other (if you addChild() it goes above everything already
in the display list).
Or just change the colour of one border Sprite instead.
Ke
Hi Kenneth
Thanks for the reply. So what's the solution of my problem?
Thanks
Anuj
On Tue, Mar 4, 2008 at 1:01 PM, Kenneth Kawamoto <[EMAIL PROTECTED]>
wrote:
> I think it's a typo but your BdrRep has no rectangle drawn, and even if
> you did have the rectangle, toggling the alpha of Sprite under
I think it's a typo but your BdrRep has no rectangle drawn, and even if
you did have the rectangle, toggling the alpha of Sprite underneath will
not give you any visual feedbacks...
Kenneth Kawamoto
http://www.materiaprima.co.uk/
anuj sharma wrote:
Hi all
I am trying to implement hit object i
Hi all
I am trying to implement hit object in my project. I have sprite class and I
am loading multiple instances of UI Loader in my sprite class and displaying
it on the main screen. The user can drag and drop those UILoaders on the
main stage wherever they want.My aim was that if user drops one U
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