Re: [Flashcoders] Re: simulating mouse clicks

2006-10-24 Thread Vishal Kapur

So I was able to get this to work for a large majority of cases by
handling the following special cases:

1) Clicking a row in a List, code snippet:

listObj.selectedIndex = theObjToClick.__dataIdx;
listObj.dispatchEvent( {type:change, target:listObj, name:change} );

2) Clicking a Menu item, code snippet:

menuObj.onRowRelease(theObjToClick.__dataIdx);

The __dataIdx property indicates the index in the data provider
array that 'theObjToClick' corresponds to.  For all other types of
objects, invoke onPress/onRelease on theObjToClick.

I got the key insights here from the source code for an open source
tool called 'AutoTestFlash' (http://tiago.webstartpoint.net/flash/).
This is working for me so far without limitations, although I would
not call it generic without further testing.

-- Vishal



On 10/20/06, Kevin Aebig [EMAIL PROTECTED] wrote:

I'm assuming that you have something other than the pointer acting like it
has control in the same way as the cursor.

I've done this before for some specific circumstances and it required hit
collision detection and checking for every possible scenario.

- Check for onPress and onRelease and onClick (custom handler)
- Check for dispatchEvent
- Add either a listener to the mouse, or to UIEventDispatcher

It's not a complete solution, but generally it should take care of a lot of
circumstances.

!k

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vishal Kapur
Sent: Thursday, October 19, 2006 12:16 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Re: simulating mouse clicks

I'll ask the question a different way: what are all the ways that a
mouse click event can be handled in a flash movie?  (other than
defining an onPress/onRelease callback)

-- Vishal


On 10/17/06, Vishal Kapur [EMAIL PROTECTED] wrote:
 I'm trying to solve the problem of generically simulating mouse clicks
 in a running flash movie.   So, I'd like to be able to write a
 function that when invoked with the targetPath of the flash object to
 be clicked, would be able to simulate a mouse click on that object as
 if a user had actually clicked it.  I should also mention that the
 technique needs to work with arbitrary 3rd-party flash movies (so I
 don't have control to change the code).

 The simplest thing to try is just to try to invoke the
 onPress/onRelease callbacks on the target object.  This works
 sometimes.  However, in some cases it doesn't quite simulate a real
 mouse click.  In particular, I seem to have trouble simulating clicks
 on components (in a List component, for example, the selected row will
 get highlighted but the handler that does further processing and
 refreshes the UI doesn't seem to get called).

 Currently I am (sort of) working around this by getting the
 coordinates of the center of the target object and using the Win32
 api's to move the mouse pointer and simulate the windows mouse down/up
 events.  As you can imagine this is not truly generic (doesn't handle
 scrollbars, movielclips obscured by other objects, etc).

 Any thoughts on this?  Anyone with previous experience with this or
 ideas on a better way to generically simulate a click event in flash?

 Thanks,
 Vishal

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Re: simulating mouse clicks

2006-10-20 Thread Kevin Aebig
I'm assuming that you have something other than the pointer acting like it
has control in the same way as the cursor.

I've done this before for some specific circumstances and it required hit
collision detection and checking for every possible scenario.

- Check for onPress and onRelease and onClick (custom handler)
- Check for dispatchEvent
- Add either a listener to the mouse, or to UIEventDispatcher

It's not a complete solution, but generally it should take care of a lot of
circumstances.

!k

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vishal Kapur
Sent: Thursday, October 19, 2006 12:16 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Re: simulating mouse clicks

I'll ask the question a different way: what are all the ways that a
mouse click event can be handled in a flash movie?  (other than
defining an onPress/onRelease callback)

-- Vishal


On 10/17/06, Vishal Kapur [EMAIL PROTECTED] wrote:
 I'm trying to solve the problem of generically simulating mouse clicks
 in a running flash movie.   So, I'd like to be able to write a
 function that when invoked with the targetPath of the flash object to
 be clicked, would be able to simulate a mouse click on that object as
 if a user had actually clicked it.  I should also mention that the
 technique needs to work with arbitrary 3rd-party flash movies (so I
 don't have control to change the code).

 The simplest thing to try is just to try to invoke the
 onPress/onRelease callbacks on the target object.  This works
 sometimes.  However, in some cases it doesn't quite simulate a real
 mouse click.  In particular, I seem to have trouble simulating clicks
 on components (in a List component, for example, the selected row will
 get highlighted but the handler that does further processing and
 refreshes the UI doesn't seem to get called).

 Currently I am (sort of) working around this by getting the
 coordinates of the center of the target object and using the Win32
 api's to move the mouse pointer and simulate the windows mouse down/up
 events.  As you can imagine this is not truly generic (doesn't handle
 scrollbars, movielclips obscured by other objects, etc).

 Any thoughts on this?  Anyone with previous experience with this or
 ideas on a better way to generically simulate a click event in flash?

 Thanks,
 Vishal

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Re: simulating mouse clicks

2006-10-19 Thread Vishal Kapur

I'll ask the question a different way: what are all the ways that a
mouse click event can be handled in a flash movie?  (other than
defining an onPress/onRelease callback)

-- Vishal


On 10/17/06, Vishal Kapur [EMAIL PROTECTED] wrote:

I'm trying to solve the problem of generically simulating mouse clicks
in a running flash movie.   So, I'd like to be able to write a
function that when invoked with the targetPath of the flash object to
be clicked, would be able to simulate a mouse click on that object as
if a user had actually clicked it.  I should also mention that the
technique needs to work with arbitrary 3rd-party flash movies (so I
don't have control to change the code).

The simplest thing to try is just to try to invoke the
onPress/onRelease callbacks on the target object.  This works
sometimes.  However, in some cases it doesn't quite simulate a real
mouse click.  In particular, I seem to have trouble simulating clicks
on components (in a List component, for example, the selected row will
get highlighted but the handler that does further processing and
refreshes the UI doesn't seem to get called).

Currently I am (sort of) working around this by getting the
coordinates of the center of the target object and using the Win32
api's to move the mouse pointer and simulate the windows mouse down/up
events.  As you can imagine this is not truly generic (doesn't handle
scrollbars, movielclips obscured by other objects, etc).

Any thoughts on this?  Anyone with previous experience with this or
ideas on a better way to generically simulate a click event in flash?

Thanks,
Vishal


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Re: simulating mouse clicks

2006-10-19 Thread Yehia Shouman

Hi,
what you wanna do is to send Windows messages, this is not supported in
flash, and I know nothing of a workaround.

Sorry
Yehia

On 10/19/06, Vishal Kapur [EMAIL PROTECTED] wrote:


I'll ask the question a different way: what are all the ways that a
mouse click event can be handled in a flash movie?  (other than
defining an onPress/onRelease callback)

-- Vishal


On 10/17/06, Vishal Kapur [EMAIL PROTECTED] wrote:
 I'm trying to solve the problem of generically simulating mouse clicks
 in a running flash movie.   So, I'd like to be able to write a
 function that when invoked with the targetPath of the flash object to
 be clicked, would be able to simulate a mouse click on that object as
 if a user had actually clicked it.  I should also mention that the
 technique needs to work with arbitrary 3rd-party flash movies (so I
 don't have control to change the code).

 The simplest thing to try is just to try to invoke the
 onPress/onRelease callbacks on the target object.  This works
 sometimes.  However, in some cases it doesn't quite simulate a real
 mouse click.  In particular, I seem to have trouble simulating clicks
 on components (in a List component, for example, the selected row will
 get highlighted but the handler that does further processing and
 refreshes the UI doesn't seem to get called).

 Currently I am (sort of) working around this by getting the
 coordinates of the center of the target object and using the Win32
 api's to move the mouse pointer and simulate the windows mouse down/up
 events.  As you can imagine this is not truly generic (doesn't handle
 scrollbars, movielclips obscured by other objects, etc).

 Any thoughts on this?  Anyone with previous experience with this or
 ideas on a better way to generically simulate a click event in flash?

 Thanks,
 Vishal

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Re: simulating mouse clicks

2006-10-19 Thread nelson ramirez

Other than onPress/Release you can try onMouseDown / HitTest combination.
It's not quite clear what you're trying to do though. or maybe i'm reading
it in dumb mode right now.

On 10/19/06, Yehia Shouman [EMAIL PROTECTED] wrote:


Hi,
what you wanna do is to send Windows messages, this is not supported in
flash, and I know nothing of a workaround.

Sorry
Yehia

On 10/19/06, Vishal Kapur [EMAIL PROTECTED] wrote:

 I'll ask the question a different way: what are all the ways that a
 mouse click event can be handled in a flash movie?  (other than
 defining an onPress/onRelease callback)

 -- Vishal


 On 10/17/06, Vishal Kapur [EMAIL PROTECTED] wrote:
  I'm trying to solve the problem of generically simulating mouse clicks
  in a running flash movie.   So, I'd like to be able to write a
  function that when invoked with the targetPath of the flash object to
  be clicked, would be able to simulate a mouse click on that object as
  if a user had actually clicked it.  I should also mention that the
  technique needs to work with arbitrary 3rd-party flash movies (so I
  don't have control to change the code).
 
  The simplest thing to try is just to try to invoke the
  onPress/onRelease callbacks on the target object.  This works
  sometimes.  However, in some cases it doesn't quite simulate a real
  mouse click.  In particular, I seem to have trouble simulating clicks
  on components (in a List component, for example, the selected row will
  get highlighted but the handler that does further processing and
  refreshes the UI doesn't seem to get called).
 
  Currently I am (sort of) working around this by getting the
  coordinates of the center of the target object and using the Win32
  api's to move the mouse pointer and simulate the windows mouse down/up
  events.  As you can imagine this is not truly generic (doesn't handle
  scrollbars, movielclips obscured by other objects, etc).
 
  Any thoughts on this?  Anyone with previous experience with this or
  ideas on a better way to generically simulate a click event in flash?
 
  Thanks,
  Vishal
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com