Re: [Flashcoders] Standalone projectors and UDP

2007-07-18 Thread Joshua Sera
That's probably a very good thing for me to check, or
at the very least a good thing to keep in mind when
other people come to me asking why my game doesn't
work later on.

I've actually managed to get UDP traffic through NAT
now, with no port forwarding, tricks, or hacks on the
client side. The downside, is that I've only managed
to do this through Java. It seems like MDM Zinc might
not be formatting their packets in the same way. I
think it doesn't fill in the sending IP, or sending
port fields. There also seems to be problems keeping a
TCP/IP connection open, and sending UDP packets at the
same time. I'll do some more research and try SWF
Studio next.

Anyway, the final thing I used was called UDP Hole
Punching, and there's a really good wikipedia article
about it.

--- Jim Ault <[EMAIL PROTECTED]> wrote:

> One aspect of UDP to check is the max packet size
> handled by your equipment.
> Different computers and routers have varying limits,
> and the failure is
> silent.
> 
> This means that you should test the
> firewall/equipment with very small
> packets to see if there is a connection, then
> increase the size to find the
> limit.
> 
> Vonage uses UDP and many stock data feeds as well,
> largely due to the speed.
> I don't know the specifics, but there should be
> something out there that
> gives recommended packet sizes.
> 
> Jim Ault
> 
> 



 

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Re: [Flashcoders] Standalone projectors and UDP

2007-07-18 Thread Jim Ault
One aspect of UDP to check is the max packet size handled by your equipment.
Different computers and routers have varying limits, and the failure is
silent.

This means that you should test the firewall/equipment with very small
packets to see if there is a connection, then increase the size to find the
limit.

Vonage uses UDP and many stock data feeds as well, largely due to the speed.
I don't know the specifics, but there should be something out there that
gives recommended packet sizes.

Jim Ault


On 7/16/07 11:16 AM, "Joshua Sera" <[EMAIL PROTECTED]> wrote:

> Thanks for the links. I'm pretty sure it's not a
> crossdomain.xml, or security sandbox problem tho.
> 
> One thing to clarify: I'm using MDM Studio right now.
> I might be using SWF Studio later, but in both cases,
> just to use their UDP functionality.
> 
> This is a client/server application. The server is
> receiving packets fine, I have port forwarding set up
> appropriately on the server end. The client's firewall
> is stopping UDP traffic.
> 
> Because it's a game, I want as little setup on the
> client side as possible. The client shouldn't care
> about port forwarding, proxies, and whatnot. The
> server can do a ton of configuration for all I care,
> but the client shouldn't have to do anything beyond
> knowing where the server is.
> 
> --- "Palmer, Jim" <[EMAIL PROTECTED]> wrote:
> 
>> 
>> I usually solve this by setting up a proxy on a host
>> accepting data from flash apps through a "known"
>> port. Case in point, if you utilize port 80 or port
>> 443, they're commonly completely open through normal
>> firewalls. I'd then setup either a kernel level
>> proxy on Linux (if serving out of that) or setup a
>> mod_proxy declaration through an Apache webserver.
>> 
>> kernel proxy:
>> 
> http://www.overset.com/2007/07/13/simple-flash-remoting-proxy-through-linux/
>> 
>> Apache proxy:
>> 
> http://www.overset.com/2007/03/19/clustered-flash-remoting-through-coldfusion-
> redirection-problems/
>> 
>> You could also use the kernel proxy for using odd
>> ports like DNS port.
>> 
>> I would think the most likely port to be fully open
>> for TCP/UDP traffic would be HTTPS on 443.
>> 
>> Hope this helps some...
>> 
>> --
>> Jim Palmer ! Mammoth Web Operations
>> 
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> 
>> [mailto:[EMAIL PROTECTED]
>> Behalf Of Joshua
>>> Sera
>>> Sent: Monday, July 16, 2007 10:10 AM
>>> To: flashcoders@chattyfig.figleaf.com
>>> Subject: Re: [Flashcoders] Standalone projectors
>> and UDP
>>> 
>>> 
>>> I'm curious to see what kind of luck you guys have
>>> with this. It'd be really cool if you could email
>> me
>>> when you guys test from behind a firewall, just to
>>> tell me whether it was successful or not.
>>> 
>>> Anyway, I actually started out using TCP/IP for
>> this,
>>> but found (just like many game programmers before
>> me)
>>> that it was way too slow for real-time games.
>>> (Although right now I'm still using TCP/IP for
>> sending
>>> control info to the server) For animation
>> purposes, a
>>> dropped packet just means a skipped frame, and a
>>> skipped frame here and there is no big deal.
>> TCP/IP's
>>> guarantee that packets will get delivered in order
>>> means re-sending packets over and over, which
>> leads to
>>> huge latency.
>>> 
>>> It's possible to get UDP data through a firewall,
>>> Counterstrike does it, Skype does it, all
>> multiplayer
>>> FPSes do it. I just have to figure out how to do
>> it
>>> with a standalone projector.
>>> 
>>> Skype's technique here:
>>> http://www.heise-security.co.uk/articles/82481
>>> 
>>> --- John Grden <[EMAIL PROTECTED]> wrote:
>>> 
>>>> all tests were local, we actually hadn't tried
>> it
>>>> with an external server /
>>>> firewall situation
>>>> 
>>>> On 7/15/07, Joshua Sera
>> <[EMAIL PROTECTED]>
>>>> wrote:
>>>>> 
>>>>> Did you have problems getting the UDP packets
>>>> through
>>>>> firewalls? That's what I'm getting stuck on
>> now.
>>>>> 
>>>>> 
>>>>> --- John Grden <[EMAIL PROTECTED]> wrote:

RE: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread Joshua Sera
Thanks for the links. I'm pretty sure it's not a
crossdomain.xml, or security sandbox problem tho.

One thing to clarify: I'm using MDM Studio right now.
I might be using SWF Studio later, but in both cases,
just to use their UDP functionality.

This is a client/server application. The server is
receiving packets fine, I have port forwarding set up
appropriately on the server end. The client's firewall
is stopping UDP traffic.

Because it's a game, I want as little setup on the
client side as possible. The client shouldn't care
about port forwarding, proxies, and whatnot. The
server can do a ton of configuration for all I care,
but the client shouldn't have to do anything beyond
knowing where the server is.

--- "Palmer, Jim" <[EMAIL PROTECTED]> wrote:

> 
> I usually solve this by setting up a proxy on a host
> accepting data from flash apps through a "known"
> port. Case in point, if you utilize port 80 or port
> 443, they're commonly completely open through normal
> firewalls. I'd then setup either a kernel level
> proxy on Linux (if serving out of that) or setup a
> mod_proxy declaration through an Apache webserver. 
> 
> kernel proxy:
>
http://www.overset.com/2007/07/13/simple-flash-remoting-proxy-through-linux/
> 
> Apache proxy:
>
http://www.overset.com/2007/03/19/clustered-flash-remoting-through-coldfusion-redirection-problems/
> 
> You could also use the kernel proxy for using odd
> ports like DNS port.
> 
> I would think the most likely port to be fully open
> for TCP/UDP traffic would be HTTPS on 443.
> 
> Hope this helps some...
> 
> --
> Jim Palmer ! Mammoth Web Operations
> 
> > -Original Message-
> > From: [EMAIL PROTECTED]
> >
> [mailto:[EMAIL PROTECTED]
> Behalf Of Joshua
> > Sera
> > Sent: Monday, July 16, 2007 10:10 AM
> > To: flashcoders@chattyfig.figleaf.com
> > Subject: Re: [Flashcoders] Standalone projectors
> and UDP
> > 
> > 
> > I'm curious to see what kind of luck you guys have
> > with this. It'd be really cool if you could email
> me
> > when you guys test from behind a firewall, just to
> > tell me whether it was successful or not.
> > 
> > Anyway, I actually started out using TCP/IP for
> this,
> > but found (just like many game programmers before
> me)
> > that it was way too slow for real-time games.
> > (Although right now I'm still using TCP/IP for
> sending
> > control info to the server) For animation
> purposes, a
> > dropped packet just means a skipped frame, and a
> > skipped frame here and there is no big deal.
> TCP/IP's
> > guarantee that packets will get delivered in order
> > means re-sending packets over and over, which
> leads to
> > huge latency.
> > 
> > It's possible to get UDP data through a firewall,
> > Counterstrike does it, Skype does it, all
> multiplayer
> > FPSes do it. I just have to figure out how to do
> it
> > with a standalone projector.
> > 
> > Skype's technique here:
> > http://www.heise-security.co.uk/articles/82481
> > 
> > --- John Grden <[EMAIL PROTECTED]> wrote:
> > 
> > > all tests were local, we actually hadn't tried
> it
> > > with an external server /
> > > firewall situation
> > > 
> > > On 7/15/07, Joshua Sera
> <[EMAIL PROTECTED]>
> > > wrote:
> > > >
> > > > Did you have problems getting the UDP packets
> > > through
> > > > firewalls? That's what I'm getting stuck on
> now.
> > > >
> > > >
> > > > --- John Grden <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > We did use ScreenweaverHX with UDP with Red5
> for
> > > a
> > > > > multiplayer game
> > > > > (paperworld3d) and the intial tests worked
> well
> > > > > (speed-wize)
> > > > >
> > > > > On 7/15/07, Joshua Sera
> > > <[EMAIL PROTECTED]>
> > > > > wrote:
> > > > > >
> > > > > > Hi, I'm developing a multi-player game in
> > > Flash as
> > > > > a
> > > > > > personal project, and I'm curious if
> anyone
> > > else
> > > > > knows
> > > > > > of any standalone projectors besides MDM
> Zinc
> > > > > support
> > > > > > UDP packets?
> > > > > >
> > > > > > Zinc seems to be having some issues 

RE: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread Palmer, Jim

I usually solve this by setting up a proxy on a host accepting data from flash 
apps through a "known" port. Case in point, if you utilize port 80 or port 443, 
they're commonly completely open through normal firewalls. I'd then setup 
either a kernel level proxy on Linux (if serving out of that) or setup a 
mod_proxy declaration through an Apache webserver. 

kernel proxy:
http://www.overset.com/2007/07/13/simple-flash-remoting-proxy-through-linux/

Apache proxy:
http://www.overset.com/2007/03/19/clustered-flash-remoting-through-coldfusion-redirection-problems/

You could also use the kernel proxy for using odd ports like DNS port.

I would think the most likely port to be fully open for TCP/UDP traffic would 
be HTTPS on 443.

Hope this helps some...

--
Jim Palmer ! Mammoth Web Operations

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Joshua
> Sera
> Sent: Monday, July 16, 2007 10:10 AM
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Standalone projectors and UDP
> 
> 
> I'm curious to see what kind of luck you guys have
> with this. It'd be really cool if you could email me
> when you guys test from behind a firewall, just to
> tell me whether it was successful or not.
> 
> Anyway, I actually started out using TCP/IP for this,
> but found (just like many game programmers before me)
> that it was way too slow for real-time games.
> (Although right now I'm still using TCP/IP for sending
> control info to the server) For animation purposes, a
> dropped packet just means a skipped frame, and a
> skipped frame here and there is no big deal. TCP/IP's
> guarantee that packets will get delivered in order
> means re-sending packets over and over, which leads to
> huge latency.
> 
> It's possible to get UDP data through a firewall,
> Counterstrike does it, Skype does it, all multiplayer
> FPSes do it. I just have to figure out how to do it
> with a standalone projector.
> 
> Skype's technique here:
> http://www.heise-security.co.uk/articles/82481
> 
> --- John Grden <[EMAIL PROTECTED]> wrote:
> 
> > all tests were local, we actually hadn't tried it
> > with an external server /
> > firewall situation
> > 
> > On 7/15/07, Joshua Sera <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > Did you have problems getting the UDP packets
> > through
> > > firewalls? That's what I'm getting stuck on now.
> > >
> > >
> > > --- John Grden <[EMAIL PROTECTED]> wrote:
> > >
> > > > We did use ScreenweaverHX with UDP with Red5 for
> > a
> > > > multiplayer game
> > > > (paperworld3d) and the intial tests worked well
> > > > (speed-wize)
> > > >
> > > > On 7/15/07, Joshua Sera
> > <[EMAIL PROTECTED]>
> > > > wrote:
> > > > >
> > > > > Hi, I'm developing a multi-player game in
> > Flash as
> > > > a
> > > > > personal project, and I'm curious if anyone
> > else
> > > > knows
> > > > > of any standalone projectors besides MDM Zinc
> > > > support
> > > > > UDP packets?
> > > > >
> > > > > Zinc seems to be having some issues with
> > memory
> > > > leaks.
> > > > > (Not my application, but Zinc itself.) Also,
> > it
> > > > seems
> > > > > like it's having some problems with AS2, and
> > > > attaching
> > > > > movies. (I don't THINK it's my code, as the
> > parts
> > > > in
> > > > > question have been in pretty regular use since
> > AS2
> > > > > came out, but I'm not totally sure.)
> > > > >
> > > > > If I could use a different projector
> > application,
> > > > I
> > > > > could pin things down more easily, plus the
> > memory
> > > > > leak (600 megs in an hour or so) makes me
> > nervous.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > >
> > >
> >
> __
> __
> > > > > Need Mail bonding?
> > > > > Go to the Yahoo! Mail Q&A for great tips from
> > > > Yahoo! Answers users.
> > > > >
> > > >
>

Re: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread Joshua Sera
I'm curious to see what kind of luck you guys have
with this. It'd be really cool if you could email me
when you guys test from behind a firewall, just to
tell me whether it was successful or not.

Anyway, I actually started out using TCP/IP for this,
but found (just like many game programmers before me)
that it was way too slow for real-time games.
(Although right now I'm still using TCP/IP for sending
control info to the server) For animation purposes, a
dropped packet just means a skipped frame, and a
skipped frame here and there is no big deal. TCP/IP's
guarantee that packets will get delivered in order
means re-sending packets over and over, which leads to
huge latency.

It's possible to get UDP data through a firewall,
Counterstrike does it, Skype does it, all multiplayer
FPSes do it. I just have to figure out how to do it
with a standalone projector.

Skype's technique here:
http://www.heise-security.co.uk/articles/82481

--- John Grden <[EMAIL PROTECTED]> wrote:

> all tests were local, we actually hadn't tried it
> with an external server /
> firewall situation
> 
> On 7/15/07, Joshua Sera <[EMAIL PROTECTED]>
> wrote:
> >
> > Did you have problems getting the UDP packets
> through
> > firewalls? That's what I'm getting stuck on now.
> >
> >
> > --- John Grden <[EMAIL PROTECTED]> wrote:
> >
> > > We did use ScreenweaverHX with UDP with Red5 for
> a
> > > multiplayer game
> > > (paperworld3d) and the intial tests worked well
> > > (speed-wize)
> > >
> > > On 7/15/07, Joshua Sera
> <[EMAIL PROTECTED]>
> > > wrote:
> > > >
> > > > Hi, I'm developing a multi-player game in
> Flash as
> > > a
> > > > personal project, and I'm curious if anyone
> else
> > > knows
> > > > of any standalone projectors besides MDM Zinc
> > > support
> > > > UDP packets?
> > > >
> > > > Zinc seems to be having some issues with
> memory
> > > leaks.
> > > > (Not my application, but Zinc itself.) Also,
> it
> > > seems
> > > > like it's having some problems with AS2, and
> > > attaching
> > > > movies. (I don't THINK it's my code, as the
> parts
> > > in
> > > > question have been in pretty regular use since
> AS2
> > > > came out, but I'm not totally sure.)
> > > >
> > > > If I could use a different projector
> application,
> > > I
> > > > could pin things down more easily, plus the
> memory
> > > > leak (600 megs in an hour or so) makes me
> nervous.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> >
> >
>

> > > > Need Mail bonding?
> > > > Go to the Yahoo! Mail Q&A for great tips from
> > > Yahoo! Answers users.
> > > >
> > >
> >
>
http://answers.yahoo.com/dir/?link=list&sid=396546091
> > > >
> ___
> > > > Flashcoders@chattyfig.figleaf.com
> > > > To change your subscription options or search
> the
> > > archive:
> > > >
> > >
> >
>
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> > > > Premier Authorized Adobe Consulting and
> Training
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> > >
> > >
> > > --
> > > [  JPG  ]
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> >
> >
>

> > Got a little couch potato?
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Re: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread John Grden

all tests were local, we actually hadn't tried it with an external server /
firewall situation

On 7/15/07, Joshua Sera <[EMAIL PROTECTED]> wrote:


Did you have problems getting the UDP packets through
firewalls? That's what I'm getting stuck on now.


--- John Grden <[EMAIL PROTECTED]> wrote:

> We did use ScreenweaverHX with UDP with Red5 for a
> multiplayer game
> (paperworld3d) and the intial tests worked well
> (speed-wize)
>
> On 7/15/07, Joshua Sera <[EMAIL PROTECTED]>
> wrote:
> >
> > Hi, I'm developing a multi-player game in Flash as
> a
> > personal project, and I'm curious if anyone else
> knows
> > of any standalone projectors besides MDM Zinc
> support
> > UDP packets?
> >
> > Zinc seems to be having some issues with memory
> leaks.
> > (Not my application, but Zinc itself.) Also, it
> seems
> > like it's having some problems with AS2, and
> attaching
> > movies. (I don't THINK it's my code, as the parts
> in
> > question have been in pretty regular use since AS2
> > came out, but I'm not totally sure.)
> >
> > If I could use a different projector application,
> I
> > could pin things down more easily, plus the memory
> > leak (600 megs in an hour or so) makes me nervous.
> >
> >
> >
> >
> >
> >
>


> > Need Mail bonding?
> > Go to the Yahoo! Mail Q&A for great tips from
> Yahoo! Answers users.
> >
>
http://answers.yahoo.com/dir/?link=list&sid=396546091
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the
> archive:
> >
>
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
>
>
>
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> To change your subscription options or search the
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Re: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread Derek Vadneau
The reason you're seeing issues with UDP and your router is that UDP 
doesn't open a connection to talk to another computer. UDP is 
connection-less. The datagram is broadcast. You have no way of knowing if 
the message(s) get to their destination unless you setup handshaking at a 
higher level (i.e. your own protocol).

If you want to talk to a remote computer through a router/firewall you 
should use TCP. TCP is connection-oriented. Messages from the remote 
computer will make their way back to your application.

As for an alternative to Zinc, check out SWF Studio.

Download the trial:
http://www.northcode.com/go?id=swfstudio

Check out an UDP example here:
http://www.northcode.com/v3/exampleitem.php?link=16

Check out a TCP example here:
http://www.northcode.com/v3/exampleitem.php?link=14

Examples require SWF Studio to be installed in order to build the EXEs.


Derek Vadneau
Northcode Inc.
http://www.northcode.com

- Original Message - 
From: Joshua Sera
To: flashcoders@chattyfig.figleaf.com
Sent: Sunday, July 15, 2007 10:41 PM
Subject: SPAM-LOW: [Flashcoders] Standalone projectors and UDP


Hi, I'm developing a multi-player game in Flash as a
personal project, and I'm curious if anyone else knows
of any standalone projectors besides MDM Zinc support
UDP packets?

Zinc seems to be having some issues with memory leaks.
(Not my application, but Zinc itself.) Also, it seems
like it's having some problems with AS2, and attaching
movies. (I don't THINK it's my code, as the parts in
question have been in pretty regular use since AS2
came out, but I'm not totally sure.)

If I could use a different projector application, I
could pin things down more easily, plus the memory
leak (600 megs in an hour or so) makes me nervous.


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Re: [Flashcoders] Standalone projectors and UDP

2007-07-15 Thread Joshua Sera
Did you have problems getting the UDP packets through
firewalls? That's what I'm getting stuck on now.


--- John Grden <[EMAIL PROTECTED]> wrote:

> We did use ScreenweaverHX with UDP with Red5 for a
> multiplayer game
> (paperworld3d) and the intial tests worked well
> (speed-wize)
> 
> On 7/15/07, Joshua Sera <[EMAIL PROTECTED]>
> wrote:
> >
> > Hi, I'm developing a multi-player game in Flash as
> a
> > personal project, and I'm curious if anyone else
> knows
> > of any standalone projectors besides MDM Zinc
> support
> > UDP packets?
> >
> > Zinc seems to be having some issues with memory
> leaks.
> > (Not my application, but Zinc itself.) Also, it
> seems
> > like it's having some problems with AS2, and
> attaching
> > movies. (I don't THINK it's my code, as the parts
> in
> > question have been in pretty regular use since AS2
> > came out, but I'm not totally sure.)
> >
> > If I could use a different projector application,
> I
> > could pin things down more easily, plus the memory
> > leak (600 megs in an hour or so) makes me nervous.
> >
> >
> >
> >
> >
> >
>

> > Need Mail bonding?
> > Go to the Yahoo! Mail Q&A for great tips from
> Yahoo! Answers users.
> >
>
http://answers.yahoo.com/dir/?link=list&sid=396546091
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Re: [Flashcoders] Standalone projectors and UDP

2007-07-15 Thread John Grden

We did use ScreenweaverHX with UDP with Red5 for a multiplayer game
(paperworld3d) and the intial tests worked well (speed-wize)

On 7/15/07, Joshua Sera <[EMAIL PROTECTED]> wrote:


Hi, I'm developing a multi-player game in Flash as a
personal project, and I'm curious if anyone else knows
of any standalone projectors besides MDM Zinc support
UDP packets?

Zinc seems to be having some issues with memory leaks.
(Not my application, but Zinc itself.) Also, it seems
like it's having some problems with AS2, and attaching
movies. (I don't THINK it's my code, as the parts in
question have been in pretty regular use since AS2
came out, but I'm not totally sure.)

If I could use a different projector application, I
could pin things down more easily, plus the memory
leak (600 megs in an hour or so) makes me nervous.






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[Flashcoders] Standalone projectors and UDP

2007-07-15 Thread Joshua Sera
Hi, I'm developing a multi-player game in Flash as a
personal project, and I'm curious if anyone else knows
of any standalone projectors besides MDM Zinc support
UDP packets?

Zinc seems to be having some issues with memory leaks.
(Not my application, but Zinc itself.) Also, it seems
like it's having some problems with AS2, and attaching
movies. (I don't THINK it's my code, as the parts in
question have been in pretty regular use since AS2
came out, but I'm not totally sure.)

If I could use a different projector application, I
could pin things down more easily, plus the memory
leak (600 megs in an hour or so) makes me nervous.



 

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Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users.
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