Re: [Flashcoders] animating into bitmaps data, recording stop points

2008-04-10 Thread Mick G
I have this data available for each stop point so re-creating the bitmap isn't a big deal, but I am concerned with the lag in doing this because the animation is script generated and very complex i.e. it may take a few (or up to 5 seconds) to re-generate the data for each of these frames. The data

Re: [Flashcoders] animating into bitmaps data, recording stop points

2008-04-09 Thread Glen Pike
Maybe record your vector data / changes each "frame", or similar, so that you can redraw the bitmaps if necessary. It's almost like an undo function; So for each bitmap you render, you would store the commands to draw it. You can make this even more compact by just storing the changes since

[Flashcoders] animating into bitmaps data, recording stop points

2008-04-09 Thread Mick G
I'm working on an animation of sorts that uses the Flash drawing api to draw into bitmapdata. At various intervals throughout the animation I want to record screenshots and be able to step back and view these various stages of the animation. The only way I can think of achieving this is creating