Re: [Flashcoders] faster work flows?

2010-03-15 Thread Nathan Mynarcik
I think it depends on the design. Its good to be pixel perfect and pay very 
close attention to detail if your design calls for that. If your layout is more 
fluid I think that this would be a little less tedious than a design that calls 
for the "pixel perfect" look and feel. 

Regardless, the tedious work is sometimes what we as developers get paid for. 
If your rate justifies your time spent on such tasks, then hopefully the 
feeling of needing a better way is less intense. 

Again, personally, it boils down to the design of the layout. Sometimes the 
best way is the tedious way. 


--Original Message--
From: Anthony Pace
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] faster work flows?
Sent: Mar 15, 2010 11:19 AM

I currently use a few methods based on who I am working with or if I am 
on my own
0.pure timeline based animation with some simple scripting
1.Positioning by code of imported assets, after taking all x,y data from 
illustrator or flash (one frame or no frames because I am using 
flashdevelop or the flex IDE)
(I wanted to work with catalyst, but it is proving not to be all that 
useful right now; thus, I am toying with the idea of making my own basic 
tool to do something similar for simple code gen purposes.  I have heard 
a lot of hardcore pros talk about how they did this, so I am hoping it 
will work out for me.)
2.frames on the timeline using the flash IDE to position assets; yet, 
this makes doing transitions between frames more difficult.

Is there a faster way?  Right now everything seems so tedious.  Time I 
should be coding is being spent working with the design to figure out 
x,y, so everything is pixel perfect.

Any tips?
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Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

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Re: [Flashcoders] faster work flows?

2010-03-15 Thread Piers Cowburn
You might want to take a look at FlashCamo: http://flashcamo.flashartofwar.com/

It's a framework for simplifying the type of work you're talking about, by 
letting you use a much more complete CSS than Flash supports by default 
(FlashCamo supports inheritance, etc), and set up sheets of decals for various 
images in your app so you don't have to have a million slice files all over the 
place. If you're thinking about making your own tool, it might be advantageous 
to write something that generates your decals, CSS etc for FlashCamo to then 
read in – you'll have your parser built for you, so you'll just have to write 
the generator.

Piers


On 15 Mar 2010, at 16:19, Anthony Pace wrote:

> I currently use a few methods based on who I am working with or if I am on my 
> own
> 0.pure timeline based animation with some simple scripting
> 1.Positioning by code of imported assets, after taking all x,y data from 
> illustrator or flash (one frame or no frames because I am using flashdevelop 
> or the flex IDE)
> (I wanted to work with catalyst, but it is proving not to be all that useful 
> right now; thus, I am toying with the idea of making my own basic tool to do 
> something similar for simple code gen purposes.  I have heard a lot of 
> hardcore pros talk about how they did this, so I am hoping it will work out 
> for me.)
> 2.frames on the timeline using the flash IDE to position assets; yet, this 
> makes doing transitions between frames more difficult.
> 
> Is there a faster way?  Right now everything seems so tedious.  Time I should 
> be coding is being spent working with the design to figure out x,y, so 
> everything is pixel perfect.
> 
> Any tips?
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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[Flashcoders] faster work flows?

2010-03-15 Thread Anthony Pace
I currently use a few methods based on who I am working with or if I am 
on my own

0.pure timeline based animation with some simple scripting
1.Positioning by code of imported assets, after taking all x,y data from 
illustrator or flash (one frame or no frames because I am using 
flashdevelop or the flex IDE)
(I wanted to work with catalyst, but it is proving not to be all that 
useful right now; thus, I am toying with the idea of making my own basic 
tool to do something similar for simple code gen purposes.  I have heard 
a lot of hardcore pros talk about how they did this, so I am hoping it 
will work out for me.)
2.frames on the timeline using the flash IDE to position assets; yet, 
this makes doing transitions between frames more difficult.


Is there a faster way?  Right now everything seems so tedious.  Time I 
should be coding is being spent working with the design to figure out 
x,y, so everything is pixel perfect.


Any tips?
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