Re: [Flashcoders] faster work flows?
I think it depends on the design. Its good to be pixel perfect and pay very close attention to detail if your design calls for that. If your layout is more fluid I think that this would be a little less tedious than a design that calls for the "pixel perfect" look and feel. Regardless, the tedious work is sometimes what we as developers get paid for. If your rate justifies your time spent on such tasks, then hopefully the feeling of needing a better way is less intense. Again, personally, it boils down to the design of the layout. Sometimes the best way is the tedious way. --Original Message-- From: Anthony Pace Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] faster work flows? Sent: Mar 15, 2010 11:19 AM I currently use a few methods based on who I am working with or if I am on my own 0.pure timeline based animation with some simple scripting 1.Positioning by code of imported assets, after taking all x,y data from illustrator or flash (one frame or no frames because I am using flashdevelop or the flex IDE) (I wanted to work with catalyst, but it is proving not to be all that useful right now; thus, I am toying with the idea of making my own basic tool to do something similar for simple code gen purposes. I have heard a lot of hardcore pros talk about how they did this, so I am hoping it will work out for me.) 2.frames on the timeline using the flash IDE to position assets; yet, this makes doing transitions between frames more difficult. Is there a faster way? Right now everything seems so tedious. Time I should be coding is being spent working with the design to figure out x,y, so everything is pixel perfect. Any tips? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] faster work flows?
You might want to take a look at FlashCamo: http://flashcamo.flashartofwar.com/ It's a framework for simplifying the type of work you're talking about, by letting you use a much more complete CSS than Flash supports by default (FlashCamo supports inheritance, etc), and set up sheets of decals for various images in your app so you don't have to have a million slice files all over the place. If you're thinking about making your own tool, it might be advantageous to write something that generates your decals, CSS etc for FlashCamo to then read in – you'll have your parser built for you, so you'll just have to write the generator. Piers On 15 Mar 2010, at 16:19, Anthony Pace wrote: > I currently use a few methods based on who I am working with or if I am on my > own > 0.pure timeline based animation with some simple scripting > 1.Positioning by code of imported assets, after taking all x,y data from > illustrator or flash (one frame or no frames because I am using flashdevelop > or the flex IDE) > (I wanted to work with catalyst, but it is proving not to be all that useful > right now; thus, I am toying with the idea of making my own basic tool to do > something similar for simple code gen purposes. I have heard a lot of > hardcore pros talk about how they did this, so I am hoping it will work out > for me.) > 2.frames on the timeline using the flash IDE to position assets; yet, this > makes doing transitions between frames more difficult. > > Is there a faster way? Right now everything seems so tedious. Time I should > be coding is being spent working with the design to figure out x,y, so > everything is pixel perfect. > > Any tips? > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] faster work flows?
I currently use a few methods based on who I am working with or if I am on my own 0.pure timeline based animation with some simple scripting 1.Positioning by code of imported assets, after taking all x,y data from illustrator or flash (one frame or no frames because I am using flashdevelop or the flex IDE) (I wanted to work with catalyst, but it is proving not to be all that useful right now; thus, I am toying with the idea of making my own basic tool to do something similar for simple code gen purposes. I have heard a lot of hardcore pros talk about how they did this, so I am hoping it will work out for me.) 2.frames on the timeline using the flash IDE to position assets; yet, this makes doing transitions between frames more difficult. Is there a faster way? Right now everything seems so tedious. Time I should be coding is being spent working with the design to figure out x,y, so everything is pixel perfect. Any tips? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders