Hi Andrew,
yes only a single library item. Still before basing a large scale email
application on something like this would not make me sleep well at night,
unless there wasn't another way. Seeing the large numbers of elearning apps
already written in flash, there probably is another way;).
>From
That's super cool. So the sub only has to have a _single_ library item
from the shared library in order to have access to the whole library.
That's not very intuitive, but I'm really glad it works!
Hans Wichman wrote:
Hi Andrew,
i've put a sample together at:
http://www.objectpainters.com
Thanks Hans. Yes, I tried this myself this morning. I'm working in
AS2. I'm pretty much ruling this out. I think it will be more trouble
than it's worth.
A little background will clarify why:
Our goal was to allow an instructor to create content and then export
that content in a single sw
Hi Andrew,
i've put a sample together at:
http://www.objectpainters.com/downloads/runtimesharinghack.zip
user/pass is blog/blog
There are 2 demos, the first of how you probably do it at the moment, you
load a sub into main and try to attach a clip from main to sub. The sample
shows that doesnt w
Hi,
calling a function in the root that would instantiate the symbol is not
going to work, neither is using reflection to get classes by name. The issue
you are dealing with is that by default flash will only let you attach
clips to a clip from the library from whence it came.
I'll try to whip up
Totally forget in AS2, but maybe research getDefinitionByName() - it can
retrieve a class based on a classname string - and maybe there are some
comments about AS2 vs. AS3
-jonathan
On Tue, Sep 22, 2009 at 2:54 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:
> Hi,
>
> I don't rememb
Or, maybe I could call a function in the root that would instantiate the
symbol, passing the target clip?
I'll post my resutls.
Hans Wichman wrote:
Hi,
I don't remember the exact details, but if I remember correctly there are 2
ways:
1.
let the child attach the clip at the root, copy its bit
Hi,
I don't remember the exact details, but if I remember correctly there are 2
ways:
1.
let the child attach the clip at the root, copy its bitmap data and use that
to create a clip in its own root, but this will result in static bitmaps
only
2.
-declare an empty clip with linkage id in the root
How would one instantiate a symbol instance linked to the parent movie's
library?
E.g., there's an asset in top most movie's library called "Asset". The
presentation engine is a separate swf that gets loaded into the top most
movie. From within this movie, using AS2, I need to create an inst
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