[Flashcoders] rendering 3d model of a car for use in flash as an image sequence (360)

2009-07-02 Thread Matt Muller
Hi, I am about to get some rendered frames of a car for a 360 as a targa sequence for use in flash as an image (JPG's) sequence. Does anyone know what the optimum target polygon count is for the vehicle exterior? Does anyone know roughly how many JPGs will be needed to create a smooth sequence?

Re: [Flashcoders] rendering 3d model of a car for use in flash as an image sequence (360)

2009-07-02 Thread Hans Wichman
Hi, if you are rendering it to jpg's what does the polygon count matter? Crank it up until it looks so good you're pc is on its knees:) We've been doing like wise things, which required about 180 jpg's, but you might be able to skip a lot of those using some nice effects. In addition in our setup

Re: [Flashcoders] rendering 3d model of a car for use in flash as an image sequence (360)

2009-07-02 Thread jared stanley
yeah, lower the quality between stopping points if there are any, a big filesaver is to remove every other frame, although depending on what you're doing that is too big of a quality loss. depending on the sequence try reusing images for symmetrically-flipped images; i.e. a 360-degree spin at 90