Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread eric dolecki
I assume you forgot your attachSound code in your email? On 2/27/06, Matt Ganz [EMAIL PROTECTED] wrote: hi. i have 3 sound objects that i'm working with in my app. i have them all load when the site launches but i stop() them all at first because i don't want them all to start playing.

Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread Matt Ganz
no. i thought you could just pass in a reference to the sound constructor with the instance name of the movie clip that houses the mp3 file. On 2/27/06, eric dolecki [EMAIL PROTECTED] wrote: I assume you forgot your attachSound code in your email? On 2/27/06, Matt Ganz [EMAIL PROTECTED] wrote:

Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread Helen Triolo
You can. But are your sound instances named room1Music or room1? Does it make a difference if you correct that? Helen Matt Ganz wrote: no. i thought you could just pass in a reference to the sound constructor with the instance name of the movie clip that houses the mp3 file. On 2/27/06,

Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread Matt Ganz
nice catch. that's my bad but i have it fixed now. i just got it working and i simply pass the container movie clip housing my media display component into the sound constructor a la: var sound_md1:Sound = new Sound( _level0.container_mc1 ); and it's working fine. thank you very much for your