Re: [Flashcoders] 3StudioMax to Flash CS3

2007-08-08 Thread Paul Andrews
I'd probably use 3D Max to render the angles that you want, and export the 
output as an image sequence rather than a video. Basically you build a 
rotating turntable type system in Max - rotating the objects in front of the 
camera to get the right angles. If you set this up correctly you can get all 
done semi-automated, however, you are still talking of 400 objects, so it's 
going to take some time.


Synopsis:

Set up lighting rig for object and camera position.
Position object in front of camera, rotate object in timeline for correct 
angle at each frame, repeat for each camera angle on a new frame. Render to 
image sequence not video.

Repeat for each object..

Paul

- Original Message - 
From: Ashwan Wadhwa [EMAIL PROTECTED]

To: Flashcoders@chattyfig.figleaf.com
Sent: Tuesday, August 07, 2007 10:33 PM
Subject: [Flashcoders] 3StudioMax to Flash CS3


Hello!

Here is what I am trying to do, maybe someone can point me to some resources 
that will help me !


I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D 
objects into Flash and convert them to movie clips . Each 3D object is 
individually named, and I need to make sure the naming convention follows 
through into Flash. I need to do this process multiple times while using 
different camera angles. I don't need to preserve the 3D functionality in 
Flash - so I don't need to use PaperVision, Sandy etc.  Are there any 
reference scripts, commercial plug-ins etc??


I am assuming : Writing a Script in Max - AI File or something - Import 
into Max - Some kind of a JSFL script to convert the objects.


Thanks!!
Ashwan.

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RE: [Flashcoders] 3StudioMax to Flash CS3

2007-08-08 Thread Ashwan Wadhwa
This looks interesting, though I don't need an actual 3D renderer to view the 
objects. I was unclear in my previous mail, all the 400+ objects are in the 
same scene(!). And this scene is to be viewed from 3-4 different viewpoints. 
Also, again something I missed in my previous post, the objects need to come in 
as vectors! So one scene - many camera view points to look at these 3D object 
(like 400 proteins structures) - which get rendered out as vector line art - 
and the naming convention from 3D Max follows too - bring into flash - convert 
them into 400+ unique movieclips so I can interact with them - rollovers - 
other fun stuff.

I am going to check out this script and see if I can modify it to output as an 
eps/ai file with each object named or in a different layer and a unique name. 
Then run a jsfl script or something(!) and convert each of these vector objects 
into movie clips with unique names and attach a 4-5 different class files 
depending on their name (molA001-molA100 to have classA, molB001-molB201 to 
have classB etc)

Tall order.

Thanks for your responses.

A.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Grden
Sent: Tuesday, August 07, 2007 5:41 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] 3StudioMax to Flash CS3

this might be what you're after:

http://www.dreammania.net/showcase/as3-geom-class-exporter-for-3ds-max-english/

though, you'd need Papervision3D to render it, still might be what you're
after.

On 8/7/07, Ashwan Wadhwa [EMAIL PROTECTED] wrote:

 Hello!

 Here is what I am trying to do, maybe someone can point me to some
 resources that will help me !

 I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D
 objects into Flash and convert them to movie clips . Each 3D object is
 individually named, and I need to make sure the naming convention follows
 through into Flash. I need to do this process multiple times while using
 different camera angles. I don't need to preserve the 3D functionality in
 Flash - so I don't need to use PaperVision, Sandy etc.  Are there any
 reference scripts, commercial plug-ins etc??

 I am assuming : Writing a Script in Max - AI File or something - Import
 into Max - Some kind of a JSFL script to convert the objects.

 Thanks!!
 Ashwan.

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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] 3StudioMax to Flash CS3

2007-08-07 Thread John Grden
this might be what you're after:

http://www.dreammania.net/showcase/as3-geom-class-exporter-for-3ds-max-english/

though, you'd need Papervision3D to render it, still might be what you're
after.

On 8/7/07, Ashwan Wadhwa [EMAIL PROTECTED] wrote:

 Hello!

 Here is what I am trying to do, maybe someone can point me to some
 resources that will help me !

 I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D
 objects into Flash and convert them to movie clips . Each 3D object is
 individually named, and I need to make sure the naming convention follows
 through into Flash. I need to do this process multiple times while using
 different camera angles. I don't need to preserve the 3D functionality in
 Flash - so I don't need to use PaperVision, Sandy etc.  Are there any
 reference scripts, commercial plug-ins etc??

 I am assuming : Writing a Script in Max - AI File or something - Import
 into Max - Some kind of a JSFL script to convert the objects.

 Thanks!!
 Ashwan.

 ___
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 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




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Re: [Flashcoders] 3StudioMax to Flash CS3

2007-08-07 Thread ben gomez farrell
I haven't used the software yet, but you may want to look into Swift 3D 
and its 3DSMax plugin.

http://www.erain.com/products/Plug-ins/

Also, you probably don't want them as bitmaps, but if you did, you could 
probably render each file out as a sequence of images, and I'm pretty 
sure if Flash sees sequential numbered files it will ask if you want to 
bring them in as a sequence on the timeline.  You could probably write 
some JSFL to import, and save each sequence as a SWF, then import the 
SWFs back into the library as movieclips.


ben

Ashwan Wadhwa wrote:

Hello!

Here is what I am trying to do, maybe someone can point me to some resources 
that will help me !

I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D 
objects into Flash and convert them to movie clips . Each 3D object is 
individually named, and I need to make sure the naming convention follows 
through into Flash. I need to do this process multiple times while using 
different camera angles. I don't need to preserve the 3D functionality in Flash 
- so I don't need to use PaperVision, Sandy etc.  Are there any reference 
scripts, commercial plug-ins etc??

I am assuming : Writing a Script in Max - AI File or something - Import into Max 
- Some kind of a JSFL script to convert the objects.

Thanks!!
Ashwan.

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