just FYI:
According to the MM livedoc discussion, MovieClipLoader.onLoadInit()
can often be called before the content is loaded.
The discussion in based on loading movies instead of images, so I'm
not sure if it's relevant to your solution.
-radley
On Dec 9, 2005, at 3:05 PM, Josh
()? I believe that onLoadInit() is only fired when
the loaded image/swf's properties are available.
Scott
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Radley
Marx
Sent: December 9, 2005 5:44 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoder
Of Radley
Marx
Sent: December 9, 2005 5:44 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Loading Image _width _height
You're loading an outside jpg into Flash. The player needs a moment not
only to load the entire image, but also to parse/convert/love the file
and display
You're loading an outside jpg into Flash. The player needs a moment
not only to load the entire image, but also to parse/convert/love the
file and display it in Flash. It shouldn't take a full second for
this happen, but can take anywhere from one to a few frames (depends
on image size,
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