Re: [Flashcoders] Problem when loading swf a second time
I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. I'm late to this but shouldn't it be onLoadComplete() Andrew On 23 Feb 2007, at 21:53, Jay Bibby wrote: Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie("title", "title", 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem when loading swf a second time
Thanks for the replies. I figured out the problem, it was from overriding the MovieClip prototype from within a loaded clip, and then reloading the clip a second time. Here's a blog post that discusses the issue of using hitTest in loaded swfs ( i.e., x,y coordinates must be in global not local coordinates), and a workaround for overriding the prototype... http://www.bit-101.com/blog/?p=499 The workaround... MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest; MovieClip.prototype.hitTest = function(x, y, sf){ var obj = {x:x, y:y}; this._parent.localToGlobal(obj); return this.oldHitTest(obj.x , obj.y, sf); } That works great, unless the swf gets loaded a second time. Here's what I changed and everything is rosey again... if(!MovieClip.prototype.oldHitTest) { MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest; MovieClip.prototype.hitTest = function(x, y, sf) { var obj = {x:x, y:y}; this._parent.localToGlobal(obj); return this.oldHitTest(obj.x, obj.y, sf); }; } Thanks to everyone who responded. And to all those who are complaining about receiving so many messages from the mail list: you're not really helping matters. On 2/24/07, Hans Wichman < [EMAIL PROTECTED]> wrote: Hi, can you check if these singletons are in the correct state? For example, although not entirely how they were meant to be, but if you add a MySingleton.reset() method, which causes the first getInstance() to return a NEW instance (so reset clears the static _instance), is the problem solved? So eg each of your singletons gets a static method reset and it resets the single instance it wraps. Before you load the new game you call these reset methods. Might be worth a shot. greetz JC On 2/24/07, Jay Bibby <[EMAIL PROTECTED]> wrote: > > Thanks Hans, > > _root._name is exactly what I expect in both circumstances. > > However, yes, the shell uses a GameManager, and a LoadManager, both of > which > are singletons. > > Funny thing is, this is my 2nd time around with this shell. I had > previously > created one for 21 games that worked flawlessly. Now I get a game that > breaks the system and I don't know what to try next. > > > > On 2/23/07, Hans Wichman < [EMAIL PROTECTED]> wrote: > > > > ps what also might be the case is that you are using static classes, > > singletons etc and that the whole mumbojumbo is not correctly > initialized > > (or already 'used') the second time around. > > > > On 2/23/07, Hans Wichman <[EMAIL PROTECTED]> wrote: > > > > > > Hi, > > > i had a similar problem last week. In my case, even though _lockroot > was > > > on, the second time I loaded a clip, the reference to _root suddenly > > pointed > > > to the main _root again and not the subroot as it had to. Trace > (_root) > > from > > > the subclip to see whats happening. > > > > > > In my case I lost the reference somewhere around instantiating > > webservice, > > > so as long as i stored it in another reference before creating the > > > webservice, I was fine. > > > > > > hth > > > JC > > > > > > > > > On 2/23/07, Harris, Mike <[EMAIL PROTECTED]> wrote: > > > > > > > > What happens if you put ? and a random number after the name of the > > swf > > > > when you load it? Like, mymovie.swf ?343423 > > > > > > > > Mike > > > > > > > > > > > > > > > > > > > > This Message (including attachments) is intended only for the > > identified > > > > Recipient(s) and may contain information that is confidential or > > subject to > > > > copyright, trade secret or other restrictions. It may also include > > attorney > > > > client, attorney work product, or other privileged > > communications. The > > > > information and opinions presented in this Message do not > necessarily > > > > represent those of the Jones Companies. If you are not the intended > > > > Recipient, you are hereby notified that any use, copying or > > distribution of > > > > this Message (including attachments) is unauthorized and > > prohibited. If you > > > > have received this Message in error, please notify the Sender ( > > > > [EMAIL PROTECTED]) immediately by replying to and then > > > > completely deleting the Message (including all attachments) from > your > > > > computer. Additionally, the integrity and security of this Message > > and its > > > > attachments cannot be assured on the Internet; Recipients assume all > > risk of > > > > loss by accepting this message, including from their failure to use > > > > effective anti-virus software. > > > > -Original Message- > > > > > > > > From: [EMAIL PROTECTED] > > > > [mailto: [EMAIL PROTECTED] ] On Behalf Of Jay > > > > Bibby > > > > Sent: Friday, February 23, 2007 2:54 PM > > > > To: flashcoders@chattyfig.figleaf.com > > > > Subject: [Flashcoders] Problem when loading swf a second time > > > > > > > > > > > > Hi, > > > > > > > > I'm at my wits end on this and I don't know where to turn for help. > > > > Numerous Google searches have turned up littl
Re: [Flashcoders] Problem when loading swf a second time
Hi, can you check if these singletons are in the correct state? For example, although not entirely how they were meant to be, but if you add a MySingleton.reset() method, which causes the first getInstance() to return a NEW instance (so reset clears the static _instance), is the problem solved? So eg each of your singletons gets a static method reset and it resets the single instance it wraps. Before you load the new game you call these reset methods. Might be worth a shot. greetz JC On 2/24/07, Jay Bibby <[EMAIL PROTECTED]> wrote: Thanks Hans, _root._name is exactly what I expect in both circumstances. However, yes, the shell uses a GameManager, and a LoadManager, both of which are singletons. Funny thing is, this is my 2nd time around with this shell. I had previously created one for 21 games that worked flawlessly. Now I get a game that breaks the system and I don't know what to try next. On 2/23/07, Hans Wichman <[EMAIL PROTECTED]> wrote: > > ps what also might be the case is that you are using static classes, > singletons etc and that the whole mumbojumbo is not correctly initialized > (or already 'used') the second time around. > > On 2/23/07, Hans Wichman <[EMAIL PROTECTED]> wrote: > > > > Hi, > > i had a similar problem last week. In my case, even though _lockroot was > > on, the second time I loaded a clip, the reference to _root suddenly > pointed > > to the main _root again and not the subroot as it had to. Trace (_root) > from > > the subclip to see whats happening. > > > > In my case I lost the reference somewhere around instantiating > webservice, > > so as long as i stored it in another reference before creating the > > webservice, I was fine. > > > > hth > > JC > > > > > > On 2/23/07, Harris, Mike <[EMAIL PROTECTED]> wrote: > > > > > > What happens if you put ? and a random number after the name of the > swf > > > when you load it? Like, mymovie.swf ?343423 > > > > > > Mike > > > > > > > > > > > > > > > This Message (including attachments) is intended only for the > identified > > > Recipient(s) and may contain information that is confidential or > subject to > > > copyright, trade secret or other restrictions. It may also include > attorney > > > client, attorney work product, or other privileged > communications. The > > > information and opinions presented in this Message do not necessarily > > > represent those of the Jones Companies. If you are not the intended > > > Recipient, you are hereby notified that any use, copying or > distribution of > > > this Message (including attachments) is unauthorized and > prohibited. If you > > > have received this Message in error, please notify the Sender ( > > > [EMAIL PROTECTED]) immediately by replying to and then > > > completely deleting the Message (including all attachments) from your > > > computer. Additionally, the integrity and security of this Message > and its > > > attachments cannot be assured on the Internet; Recipients assume all > risk of > > > loss by accepting this message, including from their failure to use > > > effective anti-virus software. > > > -Original Message- > > > > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay > > > Bibby > > > Sent: Friday, February 23, 2007 2:54 PM > > > To: flashcoders@chattyfig.figleaf.com > > > Subject: [Flashcoders] Problem when loading swf a second time > > > > > > > > > Hi, > > > > > > I'm at my wits end on this and I don't know where to turn for help. > > > Numerous Google searches have turned up little in the way of anyone > > > encountering a similar issue. > > > > > > I have an interface shell swf that handles the selection, loading and > > > display of various external game swfs within it. All are loaded via a > > > MovieClipLoader object and all of them have _lockroot set to true. > > > > > > One particular game behaves fine when loaded the first time into the > > > shell. But loaded a 2nd time, I get the following 256 levels of > > > recursion error message... > > > > > > 256 levels of recursion were exceeded in one action list. > > > This is probably an infinite loop. > > > Further execution of actions has been disabled in this movie. > > > > > > The error occurs while the external swf is attaching a movieclip from > > > its library... > > > > > > t = _root.attachMovie("title", "title", 1000); > > > > > > I thought perhaps that it just might be a timing issue, since loading > > > the swf a second time is virtually instantaneous, even though I wait > > > until the MovieClipLoader's listener object receives the onLoadInit > call > > > before allowing the loaded swf to continue. > > > > > > So I created several delays in the swf, via timeouts and also by > > > extending the main timeline. Doing so actually seemed to fix the > > > problem. The title screen was created and the start button on it was > > > functional. Subsequently starting the game created the first puzzle > and > > > all seemed good until one of the objects in
Re: [Flashcoders] Problem when loading swf a second time
Thanks Hans, _root._name is exactly what I expect in both circumstances. However, yes, the shell uses a GameManager, and a LoadManager, both of which are singletons. Funny thing is, this is my 2nd time around with this shell. I had previously created one for 21 games that worked flawlessly. Now I get a game that breaks the system and I don't know what to try next. On 2/23/07, Hans Wichman <[EMAIL PROTECTED]> wrote: ps what also might be the case is that you are using static classes, singletons etc and that the whole mumbojumbo is not correctly initialized (or already 'used') the second time around. On 2/23/07, Hans Wichman <[EMAIL PROTECTED]> wrote: > > Hi, > i had a similar problem last week. In my case, even though _lockroot was > on, the second time I loaded a clip, the reference to _root suddenly pointed > to the main _root again and not the subroot as it had to. Trace (_root) from > the subclip to see whats happening. > > In my case I lost the reference somewhere around instantiating webservice, > so as long as i stored it in another reference before creating the > webservice, I was fine. > > hth > JC > > > On 2/23/07, Harris, Mike <[EMAIL PROTECTED]> wrote: > > > > What happens if you put ? and a random number after the name of the swf > > when you load it? Like, mymovie.swf ?343423 > > > > Mike > > > > > > > > > > This Message (including attachments) is intended only for the identified > > Recipient(s) and may contain information that is confidential or subject to > > copyright, trade secret or other restrictions. It may also include attorney > > client, attorney work product, or other privileged communications. The > > information and opinions presented in this Message do not necessarily > > represent those of the Jones Companies. If you are not the intended > > Recipient, you are hereby notified that any use, copying or distribution of > > this Message (including attachments) is unauthorized and prohibited. If you > > have received this Message in error, please notify the Sender ( > > [EMAIL PROTECTED]) immediately by replying to and then > > completely deleting the Message (including all attachments) from your > > computer. Additionally, the integrity and security of this Message and its > > attachments cannot be assured on the Internet; Recipients assume all risk of > > loss by accepting this message, including from their failure to use > > effective anti-virus software. > > -Original Message- > > > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay > > Bibby > > Sent: Friday, February 23, 2007 2:54 PM > > To: flashcoders@chattyfig.figleaf.com > > Subject: [Flashcoders] Problem when loading swf a second time > > > > > > Hi, > > > > I'm at my wits end on this and I don't know where to turn for help. > > Numerous Google searches have turned up little in the way of anyone > > encountering a similar issue. > > > > I have an interface shell swf that handles the selection, loading and > > display of various external game swfs within it. All are loaded via a > > MovieClipLoader object and all of them have _lockroot set to true. > > > > One particular game behaves fine when loaded the first time into the > > shell. But loaded a 2nd time, I get the following 256 levels of > > recursion error message... > > > > 256 levels of recursion were exceeded in one action list. > > This is probably an infinite loop. > > Further execution of actions has been disabled in this movie. > > > > The error occurs while the external swf is attaching a movieclip from > > its library... > > > > t = _root.attachMovie("title", "title", 1000); > > > > I thought perhaps that it just might be a timing issue, since loading > > the swf a second time is virtually instantaneous, even though I wait > > until the MovieClipLoader's listener object receives the onLoadInit call > > before allowing the loaded swf to continue. > > > > So I created several delays in the swf, via timeouts and also by > > extending the main timeline. Doing so actually seemed to fix the > > problem. The title screen was created and the start button on it was > > functional. Subsequently starting the game created the first puzzle and > > all seemed good until one of the objects in the first puzzle was clicked > > > > on... then the same recursion error. > > > > I'm at my wits end. > > > > To recap: The game functions perfectly the first time it is loaded. > > However, after unloading the swf and reloading it again, the same swf > > seems to be unstable. > > > > Has anyone seen similar behavior before when using externally loaded > > swfs? Or do you have any ideas as to what to look for in the code? > > > > Thanks very much. > > > > Jay > > jayisgames.com > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Pre
Re: [Flashcoders] Problem when loading swf a second time
So I uploaded the same files (with the random query string attached to the filename for loading) to a server and tried it remotely, and the swfs were loaded, and reloaded again -- it did not appear to have fetched it from cache the second time. However, the same problem persists: recursion error. It seems so illogical. And so frustrating. On 2/23/07, Jay Bibby <[EMAIL PROTECTED]> wrote: Thanks, Mike for the reply. Problem with doing that is the loader then can't seem to find the file... Error opening URL "file:///.../puzzle3.swf?487" It was worth a try, though. On 2/23/07, Harris, Mike <[EMAIL PROTECTED]> wrote: > > What happens if you put ? and a random number after the name of the swf > when you load it? Like, mymovie.swf?343423 > > Mike -Original Message- > > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay > Bibby > Sent: Friday, February 23, 2007 2:54 PM > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] Problem when loading swf a second time > > > Hi, > > I'm at my wits end on this and I don't know where to turn for help. > Numerous Google searches have turned up little in the way of anyone > encountering a similar issue. > > I have an interface shell swf that handles the selection, loading and > display of various external game swfs within it. All are loaded via a > MovieClipLoader object and all of them have _lockroot set to true. > > One particular game behaves fine when loaded the first time into the > shell. But loaded a 2nd time, I get the following 256 levels of > recursion error message... > > 256 levels of recursion were exceeded in one action list. > This is probably an infinite loop. > Further execution of actions has been disabled in this movie. > > The error occurs while the external swf is attaching a movieclip from > its library... > > t = _root.attachMovie("title", "title", 1000); > > I thought perhaps that it just might be a timing issue, since loading > the swf a second time is virtually instantaneous, even though I wait > until the MovieClipLoader's listener object receives the onLoadInit call > before allowing the loaded swf to continue. > > So I created several delays in the swf, via timeouts and also by > extending the main timeline. Doing so actually seemed to fix the > problem. The title screen was created and the start button on it was > functional. Subsequently starting the game created the first puzzle and > all seemed good until one of the objects in the first puzzle was clicked > > on... then the same recursion error. > > I'm at my wits end. > > To recap: The game functions perfectly the first time it is loaded. > However, after unloading the swf and reloading it again, the same swf > seems to be unstable. > > Has anyone seen similar behavior before when using externally loaded > swfs? Or do you have any ideas as to what to look for in the code? > > Thanks very much. > > Jay > jayisgames.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem when loading swf a second time
Thanks, Mike for the reply. Problem with doing that is the loader then can't seem to find the file... Error opening URL "file:///.../puzzle3.swf?487" It was worth a try, though. On 2/23/07, Harris, Mike <[EMAIL PROTECTED]> wrote: What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf?343423 Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie("title", "title", 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem when loading swf a second time
ps what also might be the case is that you are using static classes, singletons etc and that the whole mumbojumbo is not correctly initialized (or already 'used') the second time around. On 2/23/07, Hans Wichman <[EMAIL PROTECTED]> wrote: Hi, i had a similar problem last week. In my case, even though _lockroot was on, the second time I loaded a clip, the reference to _root suddenly pointed to the main _root again and not the subroot as it had to. Trace (_root) from the subclip to see whats happening. In my case I lost the reference somewhere around instantiating webservice, so as long as i stored it in another reference before creating the webservice, I was fine. hth JC On 2/23/07, Harris, Mike <[EMAIL PROTECTED]> wrote: > > What happens if you put ? and a random number after the name of the swf > when you load it? Like, mymovie.swf ?343423 > > Mike > > > > > This Message (including attachments) is intended only for the identified > Recipient(s) and may contain information that is confidential or subject to > copyright, trade secret or other restrictions. It may also include attorney > client, attorney work product, or other privileged communications. The > information and opinions presented in this Message do not necessarily > represent those of the Jones Companies. If you are not the intended > Recipient, you are hereby notified that any use, copying or distribution of > this Message (including attachments) is unauthorized and prohibited. If you > have received this Message in error, please notify the Sender ( > [EMAIL PROTECTED]) immediately by replying to and then > completely deleting the Message (including all attachments) from your > computer. Additionally, the integrity and security of this Message and its > attachments cannot be assured on the Internet; Recipients assume all risk of > loss by accepting this message, including from their failure to use > effective anti-virus software. > -Original Message- > > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay > Bibby > Sent: Friday, February 23, 2007 2:54 PM > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] Problem when loading swf a second time > > > Hi, > > I'm at my wits end on this and I don't know where to turn for help. > Numerous Google searches have turned up little in the way of anyone > encountering a similar issue. > > I have an interface shell swf that handles the selection, loading and > display of various external game swfs within it. All are loaded via a > MovieClipLoader object and all of them have _lockroot set to true. > > One particular game behaves fine when loaded the first time into the > shell. But loaded a 2nd time, I get the following 256 levels of > recursion error message... > > 256 levels of recursion were exceeded in one action list. > This is probably an infinite loop. > Further execution of actions has been disabled in this movie. > > The error occurs while the external swf is attaching a movieclip from > its library... > > t = _root.attachMovie("title", "title", 1000); > > I thought perhaps that it just might be a timing issue, since loading > the swf a second time is virtually instantaneous, even though I wait > until the MovieClipLoader's listener object receives the onLoadInit call > before allowing the loaded swf to continue. > > So I created several delays in the swf, via timeouts and also by > extending the main timeline. Doing so actually seemed to fix the > problem. The title screen was created and the start button on it was > functional. Subsequently starting the game created the first puzzle and > all seemed good until one of the objects in the first puzzle was clicked > > on... then the same recursion error. > > I'm at my wits end. > > To recap: The game functions perfectly the first time it is loaded. > However, after unloading the swf and reloading it again, the same swf > seems to be unstable. > > Has anyone seen similar behavior before when using externally loaded > swfs? Or do you have any ideas as to what to look for in the code? > > Thanks very much. > > Jay > jayisgames.com > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training http://www.figleaf.com > http://training.figleaf.com > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailma
Re: [Flashcoders] Problem when loading swf a second time
Hi, i had a similar problem last week. In my case, even though _lockroot was on, the second time I loaded a clip, the reference to _root suddenly pointed to the main _root again and not the subroot as it had to. Trace (_root) from the subclip to see whats happening. In my case I lost the reference somewhere around instantiating webservice, so as long as i stored it in another reference before creating the webservice, I was fine. hth JC On 2/23/07, Harris, Mike <[EMAIL PROTECTED]> wrote: What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf?343423 Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ( [EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie("title", "title", 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Problem when loading swf a second time
What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf?343423 Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ([EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie("title", "title", 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com