From a post by vicmcvc titled [Papervision3D] unreal engine +flash 3d =
Topic: Scaleform Gfx brings Flash to the Unreal engine:
http://www.blog.mpcreation.pl/scaleform-gfx-bringings-flash-to-the-unreal-engine/
For Flash and C++.
Objective-C?
iPhone?
John
Can we keep the technicalities of iPhone SDK discussions on some Apple
fanboi list please.
On 20/04/2010 20:39, Paul Andrews wrote:
On 20/04/2010 20:06, jonathan howe wrote:
Paul,
That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes?
On 21/04/2010 09:13, Glen Pike wrote:
Can we keep the technicalities of iPhone SDK discussions on some
Apple fanboi list please.
No. I am actually looking to see if there is a loophole for using Flash
on an iWhatever in a limited set of circumstances, either as prototyping
tool or as a
Hi,
Apologies if you thought I was calling you a fanboi - that was not
the intention, but the endless discussion about the meaning of the
iPhone SDK is better left to lawyers who can split legal hairs with
surgical precision. For the rest of us a sensible way would be to think
about the
On 21/04/2010 10:00, Glen Pike wrote:
Hi,
Apologies if you thought I was calling you a fanboi - that was not
the intention, but the endless discussion about the meaning of the
iPhone SDK is better left to lawyers who can split legal hairs with
surgical precision. For the rest of us a
does google still ignore the fragment identifiers used in swfaddress urls?
if so do you do any .htaccess redirecting to get around this as otherwise,
even with a set of links in your no flash div, you'll still only end up with
a set of links into the index
a
On 21 April 2010 01:21, tom rhodes
the links that get served up to the bots have no #. and with mod_rewrite a
deep link like yoursite.com/section/subsection/ can tell your flash exactly
what it should be doing. when a user navigates from there then you'll see a
#, google never will though.
On 21 April 2010 13:50, allandt
I use Mozilla's ThunderBird for my mail.
It can sort emails by topic.
This is a great feature because I hide all emails for a subject under
one line and expand only the subject(s) of interest.
But if you reply to subject and change the subject line, it's not a
reply but the threads are
The word from other cross-compilers is Apple says they are in compliance with
the new terms, or the new terms won't be enforced, or something. Example:
http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/
I believe that Corona will be fine, and we are committed to delivering the
best
Aka, selective enforcement is in full effect.
On Wed, Apr 21, 2010 at 11:10 AM, Mattheis, Erik (MIN - WSW)
ematth...@webershandwick.com wrote:
The word from other cross-compilers is Apple says they are in compliance with
the new terms, or the new terms won't be enforced, or something. Example:
exists that could make Adobes cross-compilation efforts at all usable.
It appears that Adobe is pulling their iPxx tools:
http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/
Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com
Hi to all
Can anybody help me with calculation? AS2. I am trying to set items in
carousel depending on item size.
for(var i=0;inumOfItems;i++) {
var t = home.attachMovie(pic+i,item+i,i+1);
t.angle = i * ((Math.PI*2)/numOfItems);
t.mover();
}
Another question about better arrangement in circle.
If I place items in circle and scale them like this
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = (this._y ) /(centerY+radiusY);
this._xscale =
kind of alternative open toolset
exists that could make Adobes cross-compilation efforts at all usable.
It appears that Adobe is pulling their iPxx tools:
http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/
Thanks Dave.
I guess that's the final
If the objects you were placing were centered rather than positioned
at 0/0, you could scale them and they would automatically be properly
distanced. There might be other reasons why you cant center them of
course but that would be the quick fix...
.m
On Wed, Apr 21, 2010 at 4:16 PM, natalia
Here is a result
http://www.mightybook.com/test/test.html
I want they don't overlap each other. Is that possible?
2010/4/22 Matt S. mattsp...@gmail.com:
If the objects you were placing were centered rather than positioned
at 0/0, you could scale them and they would automatically be properly
If you want the dots to be on top of all the items, the dots need to
be in separate MCs of the items and need to be added to the stage
after all the other item MCs have been added.
Quoting natalia Vikhtinskaya natavi.m...@gmail.com:
Here is a result
Ok, so I've spent a lot of time trying to figure this one out but so far
nothing. It seems like it should be a known issue but I can't find any
documentation on it. Any insight you might be able to give me would be greatly
appreciated. Here's the problem:
I'm using the FLVPlayback to load a
If you set up a listener for playheadUpdate when bufferingStateEntered
occurs, do you receive playheadUpdate event when the video starts
playing again?
Kenneth Kawamoto
http://www.materiaprima.co.uk/
patrick [insert last name here] wrote:
Ok, so I've spent a lot of time trying to figure this
In the interest of just getting another pair of eyeballs on the problem, some
obvious things I'd check for:
- Are you testing with different videos, maybe it's a problem with the video?
- Have you reproduced the problem with a video served from another FMS? Maybe
it's a problem on the server?
-
Red dots I put to show points where items are attached. As you see
space between points are equal. Some items are scaled and space
between them is not equal. That what I try to change. Space should be
equal between each item.
2010/4/21 Nathan Mynarcik nat...@mynarcik.com:
If you want the dots
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