Hello,
I have a little question that seems obvious but on which I pull my hair off my
head: Does anybody know how to deform a TextField instance?
I tried the basics:
var txt:TextField = new TextField();
txt.text = TEST DE DEFORMATION;
txt.scaleX = 20;
addChild(txt);
And:
var
On Wed, Jun 18, 2008 at 10:16 AM, [EMAIL PROTECTED] wrote:
Hello,
I have a little question that seems obvious but on which I pull my hair off
my
head: Does anybody know how to deform a TextField instance?
I tried the basics:
var txt:TextField = new TextField();
txt.text = TEST DE
Quoting Fabio Pinatti [EMAIL PROTECTED]:
It's one of the solution I tried and it doesn't work...
In my original message I copy/paste an exemple with Sprite but the problem still
remains with MovieClip.
But thanks anyway,
Florent JEAN
French Flash Developer
http://www.nowhen.net
var txt:TextField = new TextField();
txt.text = TEST DE DEFORMATION;
var bmpdata:BitmapData = new BitmapData(txt.width, txt.height);
bmpdata.draw(txt);
var bmp:Bitmap = new Bitmap(bmpdata);
bmp.scaleX = 4;
addChild(bmp);
...although you cannot
Yes but...
In my case I can have scaleX 1000, so I loose too much quality with this
method.
I'm triing to embbed fonts outlines in my TextTield but the result is not very
good (bad antialiasing). I guest that I have no other choice :)
Thanks again,
__
Florent
Quoting Kenneth Kawamoto
On Jun 18, 2008, at 11:27 AM, [EMAIL PROTECTED] wrote:
Yes but...
In my case I can have scaleX 1000, so I loose too much quality
with this
method.
I'm triing to embbed fonts outlines in my TextTield but the result
is not very
good (bad antialiasing). I guest that I have no other
The max size for BitmapData is 2880 x 2880 px, so if you want scale
something up to x1000 you may run into a problem unless you chop it up
first.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
[EMAIL PROTECTED] wrote:
Yes but...
In my case I can have scaleX 1000, so I loose too much
Couldnt you use Fabios method? or scale the container MC and then
convert that whole thing to Bitmap?
.m
On Wed, Jun 18, 2008 at 11:27 AM, [EMAIL PROTECTED] wrote:
Yes but...
In my case I can have scaleX 1000, so I loose too much quality with this
method.
I'm triing to embbed fonts
Is this online somewhere? Sounds interesting :)
.m
On Wed, Jun 18, 2008 at 12:29 PM, Jon Bradley [EMAIL PROTECTED] wrote:
Don't use scaleX or width/height modifications.
Use transformation matrices.
I have an application that allows the user to scale, rotate, move
(unconstrained and
On Jun 18, 2008, at 1:05 PM, Matt S. wrote:
Is this online somewhere? Sounds interesting :)
var m:Matrix = new Matrix();
m.scale(100,1);
myDisplayObject.transform.matrix = m;
cheers,
jon
___
Flashcoders mailing list
Oh I meant your actual app, but thanks for the code. :)
.m
On Wed, Jun 18, 2008 at 2:07 PM, Jon Bradley [EMAIL PROTECTED] wrote:
On Jun 18, 2008, at 1:05 PM, Matt S. wrote:
Is this online somewhere? Sounds interesting :)
var m:Matrix = new Matrix();
m.scale(100,1);
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