Re: [Flashcoders] Displaying objects
You might have a look at this: http://mirror1.cvsdude.com/trac/osflash/red5/browser/java/server/trunk/swf/DEV_Source/classes/org/red5/samples/games/othello/GameBoard.as?rev=604#L98 resolveSiblings() is the method. Basically, it has some calculations for finding out if a piece is an end or corner piece by determining top/bottom/left/right sides based on column and row count. Might help aid in your resolving some issues in your algorithm On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > Hehe, all good. Thanks John. I'm sitting here trying to write something > mathematically that works. Turns out I am the suck at math, so it's > making > this complicated. Hand coding the array would be laborsome and wouldn't > allow for extensibility. > > Grrr... > > > fM. > > > > On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote: > > > > Sorry, code correction - LOL, on code that's not been tested ... > > > > for(var i:Number=0;i > { > > for(var j:Number=0;j > { > > this["piece_" + pieceList[i].pieces[j]]._visible = true; > > } > > } > > > > > > On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote: > > > > > > well, if you're using my code, then it would essentially build all > > pieces > > > the way you show it happening in that link. > > > > > > to do it diagonaly the way you specify, there's 2 ways: > > > > > > 1. come up with an algorithm to calculate that type of movement based > > on > > > the number of rows/cols you have (ouch) > > > 2. create the grid first, hide all pieces. Create an array by hand > > with > > > those values, and loop that array displaying the correct pieces: > > > > > > var pieceList:Array ({pieces:[0]}, {pieces: [1,14]}, > > {pieces:[2,15,28]}); > > > > > > for(var i:Number=0;i > > { > > > for(var j:Number=0;j > > { > > > this["piece_" + pieceList[i].pieces[j]._visible = true; > > > } > > > } > > > > > > Either set visible to true of tell it to gotoAndPlay("transitionIn") > or > > > whatever you have in frame lables etc. > > > > > > Make sense? > > > > > > JG > > > > > > > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > > > > > Thanks John, > > > > > > > > This is great! When I trace this, it works. I've applied it to my > > > > code, > > > > and I think I have added something wrong. What happens is that all > > the > > > > elements just build in a single area. > > > > > > > > Here is what I had in the previous code: > > > > http://www.apt11.com/test/test.html > > > > > > > > Essentially, I need "0" to display, then "1", "14" then "2", "15", > > "28" > > > > and > > > > so on. > > > > > > > > Am I not applying your code correctly? My apologies for the > bumbling > > > > and > > > > thanks for the help. > > > > > > > > fM. > > > > > > > > > > > > > > > > On 3/29/06, John Grden <[EMAIL PROTECTED] > wrote: > > > > > > > > > > This will give you what you're looking for: > > > > > > > > > > var cols:Number = 3; > > > > > var rows:Number = 3; > > > > > > > > > > for(var i:Number=0;i > > > > { > > > > > for(var j:Number=0;j > > > > { > > > > > var gridLocation:Number = (i+j) + ((rows-1)*i); > > > > > trace("grid location = " + gridLocation); > > > > > // create your moviecilp > > > > > } > > > > > } > > > > > > > > > > row by row, create a movieclip per column. > > > > > > > > > > hth, > > > > > > > > > > John > > > > > > > > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > Ok, since my email got through this morning, I'm hoping this one > > > > gets > > > > > > through. Here is the question I've emailed four times > > now. Doesn't > > > > > > show up in the threads. > > > > > > > > > > > > Here we go: > > > > > > > > > > > > > > > > > > > > > > > > Here is what I have so far: > > > > > > > > > > > > import mx.transitions.Tween; > > > > > > import mx.transitions.easing.*; > > > > > > > > > > > > m = 0; > > > > > > numTiles = 112; > > > > > > > > > > > > function placeTiles() { > > > > > > if (m == numTiles){ > > > > > > m = 0; > > > > > > clearInterval(buildTiles); > > > > > > } else { > > > > > > _root.attachMovie("square", "tile" + m + "_mc", m, {_x:m > % > > > > 14 > > > > > > * 50, _y:Math.floor(m / 14) * 50}); > > > > > > myObj = "tile" + m + "_mc"; > > > > > > new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0, > > 100, > > > > 35, > > > > > > false); > > > > > > _root[myObj].number_text.text = m; > > > > > > m++; > > > > > > } > > > > > > } > > > > > > > > > > > > buildTiles = setInterval(placeTiles, 30); > > > > > > > > > > > > This works fine. Builds the rows one after another. But what I > > am > > > > > > trying to do is build one row across and one down. Make sense? > > > > > > > > > > > > In essence, the final display and position of the objects will > be: > > > > > > > > > > > > 123 > > > > > > 456 > > > > > > 789 > > > > > > > > > > > > The sequence I am after: > > > > > > > > > >
Re: [Flashcoders] Displaying objects
> Hand coding the array would be laborsome and wouldn't allow for extensibility. hehe yeah... I know ;) I'd be doing #1 too, but I guess that's probably what we like and hate about the job we do eh? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Displaying objects
Hehe, all good. Thanks John. I'm sitting here trying to write something mathematically that works. Turns out I am the suck at math, so it's making this complicated. Hand coding the array would be laborsome and wouldn't allow for extensibility. Grrr... fM. On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote: > > Sorry, code correction - LOL, on code that's not been tested ... > > for(var i:Number=0;i { > for(var j:Number=0;j { > this["piece_" + pieceList[i].pieces[j]]._visible = true; > } > } > > > On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote: > > > > well, if you're using my code, then it would essentially build all > pieces > > the way you show it happening in that link. > > > > to do it diagonaly the way you specify, there's 2 ways: > > > > 1. come up with an algorithm to calculate that type of movement based > on > > the number of rows/cols you have (ouch) > > 2. create the grid first, hide all pieces. Create an array by hand > with > > those values, and loop that array displaying the correct pieces: > > > > var pieceList:Array ({pieces:[0]}, {pieces: [1,14]}, > {pieces:[2,15,28]}); > > > > for(var i:Number=0;i > { > > for(var j:Number=0;j > { > > this["piece_" + pieceList[i].pieces[j]._visible = true; > > } > > } > > > > Either set visible to true of tell it to gotoAndPlay("transitionIn") or > > whatever you have in frame lables etc. > > > > Make sense? > > > > JG > > > > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > > > Thanks John, > > > > > > This is great! When I trace this, it works. I've applied it to my > > > code, > > > and I think I have added something wrong. What happens is that all > the > > > elements just build in a single area. > > > > > > Here is what I had in the previous code: > > > http://www.apt11.com/test/test.html > > > > > > Essentially, I need "0" to display, then "1", "14" then "2", "15", > "28" > > > and > > > so on. > > > > > > Am I not applying your code correctly? My apologies for the bumbling > > > and > > > thanks for the help. > > > > > > fM. > > > > > > > > > > > > On 3/29/06, John Grden <[EMAIL PROTECTED] > wrote: > > > > > > > > This will give you what you're looking for: > > > > > > > > var cols:Number = 3; > > > > var rows:Number = 3; > > > > > > > > for(var i:Number=0;i > > > { > > > > for(var j:Number=0;j > > > { > > > > var gridLocation:Number = (i+j) + ((rows-1)*i); > > > > trace("grid location = " + gridLocation); > > > > // create your moviecilp > > > > } > > > > } > > > > > > > > row by row, create a movieclip per column. > > > > > > > > hth, > > > > > > > > John > > > > > > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Ok, since my email got through this morning, I'm hoping this one > > > gets > > > > > through. Here is the question I've emailed four times > now. Doesn't > > > > > show up in the threads. > > > > > > > > > > Here we go: > > > > > > > > > > > > > > > > > > > > Here is what I have so far: > > > > > > > > > > import mx.transitions.Tween; > > > > > import mx.transitions.easing.*; > > > > > > > > > > m = 0; > > > > > numTiles = 112; > > > > > > > > > > function placeTiles() { > > > > > if (m == numTiles){ > > > > > m = 0; > > > > > clearInterval(buildTiles); > > > > > } else { > > > > > _root.attachMovie("square", "tile" + m + "_mc", m, {_x:m % > > > 14 > > > > > * 50, _y:Math.floor(m / 14) * 50}); > > > > > myObj = "tile" + m + "_mc"; > > > > > new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0, > 100, > > > 35, > > > > > false); > > > > > _root[myObj].number_text.text = m; > > > > > m++; > > > > > } > > > > > } > > > > > > > > > > buildTiles = setInterval(placeTiles, 30); > > > > > > > > > > This works fine. Builds the rows one after another. But what I > am > > > > > trying to do is build one row across and one down. Make sense? > > > > > > > > > > In essence, the final display and position of the objects will be: > > > > > > > > > > 123 > > > > > 456 > > > > > 789 > > > > > > > > > > The sequence I am after: > > > > > > > > > > 1 > > > > > > > > > > then > > > > > > > > > > 12 > > > > > 4 > > > > > > > > > > then > > > > > > > > > > 123 > > > > > 45 > > > > > 7 > > > > > > > > > > and so on > > > > > > > > > > 123 > > > > > 456 > > > > > 78 > > > > > > > > > > Help?! > > > > > ___ > > > > > Flashcoders@chattyfig.figleaf.com > > > > > To change your subscription options or search the archive: > > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > Brought to you by Fig Leaf Software > > > > > Premier Authorized Adobe Consulting and Training > > > > > http://www.figleaf.com > > > > > http://training.figleaf.com > > > > > > > > > > > > > > > > > > > > > -- > > > > John Grden - Blitz > > > > ___ > > > > Flashcoders@c
Re: [Flashcoders] Displaying objects
Sorry, code correction - LOL, on code that's not been tested ... for(var i:Number=0;i wrote: > > well, if you're using my code, then it would essentially build all pieces > the way you show it happening in that link. > > to do it diagonaly the way you specify, there's 2 ways: > > 1. come up with an algorithm to calculate that type of movement based on > the number of rows/cols you have (ouch) > 2. create the grid first, hide all pieces. Create an array by hand with > those values, and loop that array displaying the correct pieces: > > var pieceList:Array ({pieces:[0]}, {pieces: [1,14]}, {pieces:[2,15,28]}); > > for(var i:Number=0;i { > for(var j:Number=0;j { > this["piece_" + pieceList[i].pieces[j]._visible = true; > } > } > > Either set visible to true of tell it to gotoAndPlay("transitionIn") or > whatever you have in frame lables etc. > > Make sense? > > JG > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > Thanks John, > > > > This is great! When I trace this, it works. I've applied it to my > > code, > > and I think I have added something wrong. What happens is that all the > > elements just build in a single area. > > > > Here is what I had in the previous code: > > http://www.apt11.com/test/test.html > > > > Essentially, I need "0" to display, then "1", "14" then "2", "15", "28" > > and > > so on. > > > > Am I not applying your code correctly? My apologies for the bumbling > > and > > thanks for the help. > > > > fM. > > > > > > > > On 3/29/06, John Grden <[EMAIL PROTECTED] > wrote: > > > > > > This will give you what you're looking for: > > > > > > var cols:Number = 3; > > > var rows:Number = 3; > > > > > > for(var i:Number=0;i > > { > > > for(var j:Number=0;j > > { > > > var gridLocation:Number = (i+j) + ((rows-1)*i); > > > trace("grid location = " + gridLocation); > > > // create your moviecilp > > > } > > > } > > > > > > row by row, create a movieclip per column. > > > > > > hth, > > > > > > John > > > > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > > > > > Ok, since my email got through this morning, I'm hoping this one > > gets > > > > through. Here is the question I've emailed four times now. Doesn't > > > > show up in the threads. > > > > > > > > Here we go: > > > > > > > > > > > > > > > > Here is what I have so far: > > > > > > > > import mx.transitions.Tween; > > > > import mx.transitions.easing.*; > > > > > > > > m = 0; > > > > numTiles = 112; > > > > > > > > function placeTiles() { > > > > if (m == numTiles){ > > > > m = 0; > > > > clearInterval(buildTiles); > > > > } else { > > > > _root.attachMovie("square", "tile" + m + "_mc", m, {_x:m % > > 14 > > > > * 50, _y:Math.floor(m / 14) * 50}); > > > > myObj = "tile" + m + "_mc"; > > > > new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0, 100, > > 35, > > > > false); > > > > _root[myObj].number_text.text = m; > > > > m++; > > > > } > > > > } > > > > > > > > buildTiles = setInterval(placeTiles, 30); > > > > > > > > This works fine. Builds the rows one after another. But what I am > > > > trying to do is build one row across and one down. Make sense? > > > > > > > > In essence, the final display and position of the objects will be: > > > > > > > > 123 > > > > 456 > > > > 789 > > > > > > > > The sequence I am after: > > > > > > > > 1 > > > > > > > > then > > > > > > > > 12 > > > > 4 > > > > > > > > then > > > > > > > > 123 > > > > 45 > > > > 7 > > > > > > > > and so on > > > > > > > > 123 > > > > 456 > > > > 78 > > > > > > > > Help?! > > > > ___ > > > > Flashcoders@chattyfig.figleaf.com > > > > To change your subscription options or search the archive: > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > Brought to you by Fig Leaf Software > > > > Premier Authorized Adobe Consulting and Training > > > > http://www.figleaf.com > > > > http://training.figleaf.com > > > > > > > > > > > > > > > > -- > > > John Grden - Blitz > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > -- > John Grden - Blitz > -- John Grden - Blitz ___ Flashcoders@chattyfig.fi
Re: [Flashcoders] Displaying objects
well, if you're using my code, then it would essentially build all pieces the way you show it happening in that link. to do it diagonaly the way you specify, there's 2 ways: 1. come up with an algorithm to calculate that type of movement based on the number of rows/cols you have (ouch) 2. create the grid first, hide all pieces. Create an array by hand with those values, and loop that array displaying the correct pieces: var pieceList:Array ({pieces:[0]}, {pieces: [1,14]}, {pieces:[2,15,28]}); for(var i:Number=0;i wrote: > > Thanks John, > > This is great! When I trace this, it works. I've applied it to my code, > and I think I have added something wrong. What happens is that all the > elements just build in a single area. > > Here is what I had in the previous code: > http://www.apt11.com/test/test.html > > Essentially, I need "0" to display, then "1", "14" then "2", "15", "28" > and > so on. > > Am I not applying your code correctly? My apologies for the bumbling and > thanks for the help. > > fM. > > > > On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote: > > > > This will give you what you're looking for: > > > > var cols:Number = 3; > > var rows:Number = 3; > > > > for(var i:Number=0;i > { > > for(var j:Number=0;j > { > > var gridLocation:Number = (i+j) + ((rows-1)*i); > > trace("grid location = " + gridLocation); > > // create your moviecilp > > } > > } > > > > row by row, create a movieclip per column. > > > > hth, > > > > John > > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > > > Ok, since my email got through this morning, I'm hoping this one gets > > > through. Here is the question I've emailed four times now. Doesn't > > > show up in the threads. > > > > > > Here we go: > > > > > > > > > > > > Here is what I have so far: > > > > > > import mx.transitions.Tween; > > > import mx.transitions.easing.*; > > > > > > m = 0; > > > numTiles = 112; > > > > > > function placeTiles() { > > > if (m == numTiles){ > > > m = 0; > > > clearInterval(buildTiles); > > > } else { > > > _root.attachMovie("square", "tile" + m + "_mc", m, {_x:m % 14 > > > * 50, _y:Math.floor(m / 14) * 50}); > > > myObj = "tile" + m + "_mc"; > > > new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0, 100, > 35, > > > false); > > > _root[myObj].number_text.text = m; > > > m++; > > > } > > > } > > > > > > buildTiles = setInterval(placeTiles, 30); > > > > > > This works fine. Builds the rows one after another. But what I am > > > trying to do is build one row across and one down. Make sense? > > > > > > In essence, the final display and position of the objects will be: > > > > > > 123 > > > 456 > > > 789 > > > > > > The sequence I am after: > > > > > > 1 > > > > > > then > > > > > > 12 > > > 4 > > > > > > then > > > > > > 123 > > > 45 > > > 7 > > > > > > and so on > > > > > > 123 > > > 456 > > > 78 > > > > > > Help?! > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > > > > > > > -- > > John Grden - Blitz > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- John Grden - Blitz ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Displaying objects
Thanks John, This is great! When I trace this, it works. I've applied it to my code, and I think I have added something wrong. What happens is that all the elements just build in a single area. Here is what I had in the previous code: http://www.apt11.com/test/test.html Essentially, I need "0" to display, then "1", "14" then "2", "15", "28" and so on. Am I not applying your code correctly? My apologies for the bumbling and thanks for the help. fM. On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote: > > This will give you what you're looking for: > > var cols:Number = 3; > var rows:Number = 3; > > for(var i:Number=0;i { > for(var j:Number=0;j { > var gridLocation:Number = (i+j) + ((rows-1)*i); > trace("grid location = " + gridLocation); > // create your moviecilp > } > } > > row by row, create a movieclip per column. > > hth, > > John > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > Ok, since my email got through this morning, I'm hoping this one gets > > through. Here is the question I've emailed four times now. Doesn't > > show up in the threads. > > > > Here we go: > > > > > > > > Here is what I have so far: > > > > import mx.transitions.Tween; > > import mx.transitions.easing.*; > > > > m = 0; > > numTiles = 112; > > > > function placeTiles() { > > if (m == numTiles){ > > m = 0; > > clearInterval(buildTiles); > > } else { > > _root.attachMovie("square", "tile" + m + "_mc", m, {_x:m % 14 > > * 50, _y:Math.floor(m / 14) * 50}); > > myObj = "tile" + m + "_mc"; > > new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0, 100, 35, > > false); > > _root[myObj].number_text.text = m; > > m++; > > } > > } > > > > buildTiles = setInterval(placeTiles, 30); > > > > This works fine. Builds the rows one after another. But what I am > > trying to do is build one row across and one down. Make sense? > > > > In essence, the final display and position of the objects will be: > > > > 123 > > 456 > > 789 > > > > The sequence I am after: > > > > 1 > > > > then > > > > 12 > > 4 > > > > then > > > > 123 > > 45 > > 7 > > > > and so on > > > > 123 > > 456 > > 78 > > > > Help?! > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > -- > John Grden - Blitz > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Displaying objects
also, i released this in the red5 repository - it's a GridManager class that you can use to draw a grid (literally or not) and gives you methods like: 1. calcGridLocation() - based on where you mouse is over the grid, you get back a zero based grid number. So if i you have a 3x3 grid, you might get back 4 if you're in the center piece. 2. getColRow() - based on the gridLocation number you pass in, you can get back the column/row numbers that correspond - if you're in 4, you'd get back 2,2 (not zero based) 3. calcCenterSpot() - gives you the pixels x/y of the center of a particular piece based on col/row you send in. if you already have a movieclip that has your grid graphic, you just pass that movieclip reference to initGrid() and all the calculations will be based on that movieclip. You still have to pass in the grid's width and height as this isn't always the size of the movieclip etc ;) http://mirror1.cvsdude.com/trac/osflash/red5/browser/java/server/trunk/swf/DEV_Source/classes/org/red5/utils/GridManager.as don't know if it's applicable to your scenario, but it works well for grid based games. hth, On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote: > > This will give you what you're looking for: > > var cols:Number = 3; > var rows:Number = 3; > > for(var i:Number=0;i { > for(var j:Number=0;j { > var gridLocation:Number = (i+j) + ((rows-1)*i); > trace("grid location = " + gridLocation); > // create your moviecilp > } > } > > row by row, create a movieclip per column. > > hth, > > John > > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote: > > > > Ok, since my email got through this morning, I'm hoping this one gets > > through. Here is the question I've emailed four times now. Doesn't > > show up in the threads. > > > > Here we go: > > > > > > > > Here is what I have so far: > > > > import mx.transitions.Tween; > > import mx.transitions.easing.*; > > > > m = 0; > > numTiles = 112; > > > > function placeTiles() { > > if (m == numTiles){ > > m = 0; > > clearInterval(buildTiles); > > } else { > > _root.attachMovie("square", "tile" + m + "_mc", m, {_x:m % 14 > > * 50, _y:Math.floor(m / 14) * 50}); > > myObj = "tile" + m + "_mc"; > > new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0, 100, 35, > > false); > > _root[myObj].number_text.text = m; > > m++; > > } > > } > > > > buildTiles = setInterval(placeTiles, 30); > > > > This works fine. Builds the rows one after another. But what I am > > trying to do is build one row across and one down. Make sense? > > > > In essence, the final display and position of the objects will be: > > > > 123 > > 456 > > 789 > > > > The sequence I am after: > > > > 1 > > > > then > > > > 12 > > 4 > > > > then > > > > 123 > > 45 > > 7 > > > > and so on > > > > 123 > > 456 > > 78 > > > > Help?! > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > -- > John Grden - Blitz > -- John Grden - Blitz ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Displaying objects
This will give you what you're looking for: var cols:Number = 3; var rows:Number = 3; for(var i:Number=0;i * 50, _y:Math.floor(m / 14) * 50}); > myObj = "tile" + m + "_mc"; > new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0, 100, 35, > false); > _root[myObj].number_text.text = m; > m++; > } > } > > buildTiles = setInterval(placeTiles, 30); > > This works fine. Builds the rows one after another. But what I am > trying to do is build one row across and one down. Make sense? > > In essence, the final display and position of the objects will be: > > 123 > 456 > 789 > > The sequence I am after: > > 1 > > then > > 12 > 4 > > then > > 123 > 45 > 7 > > and so on > > 123 > 456 > 78 > > Help?! > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- John Grden - Blitz ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com