Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-26 Thread allandt bik-elliott (thefieldcomic.com)
i'm using rc2 which i think is the latest

a

On Wed, Mar 25, 2009 at 2:04 PM, mike cann mike.c...@gmail.com wrote:

 I personally havent done any haXe yet. Have you got the latest version of
 FD
 running?

 2009/3/24 allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

  can anyone recommend a good set of tutorials compatible with both haXe
 and
  flashdevelop - i started going through the ones on haXe.org but they bang
  on
  about a bunch of files that don't seem present in my flashdevelop project
  (i
  suspect they are hidden). The flashdevelop ones seem to be missing.
 
  On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote:
 
   Yep, I have been considering haXe, especially now that they have added
  SWC
   support I can export the core of my rendering engine as haXe compiled
 SWC
   and then use that in my Flex Project, agreed tho the alchemy cheats
 are
   anoying but still very impressive what is possible if you try hard
 enough
   ;)
  
   2009/3/20 Juan Delgado zzzar...@gmail.com
  
You can try haXe, it outputs Alchemy bytoce for that extra
 performance:
   
http://ncannasse.fr/blog/adobe_alchemy
   
Still, it's odd that to get the best of Flash you are forced to
 use...
C or haXe, not ActionScript.
   
On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com
 wrote:
 You are still clever:)
 I think the Alchemy story is a bit of a frustrating one (to know).
 Especially if you don't want to go C++ to obtain...performative
 AS3.
 Latcho

 mike cann wrote:

 Just thought I would update anyone interested, I have updated my
Particle
 Playground see post: http://www.mikecann.co.uk/?p=392

 Also I stumbled accross this very interesting particle on 300k 3D
 particles
 in flash using alchemy and pixel bender!


   
  
 
 http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/

 It put a swift end to the thoughts about how clever i was with 40k
  2D
 particles :P



 2009/3/18 mike cann mike.c...@gmail.com



 Sure will, i learnt quite abit about what you can and cant do
 with
 shaders
 in flash making this. I hope to share with you all soon.

 2009/3/18 Eric E. Dolecki edole...@gmail.com

 Ping us when you release something or have a demo online. Looks
  cool.


 E.

 On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
 j.c.wich...@objectpainters.com wrote:



 awesome:)

 On Wed, Mar 18, 2009 at 12:45 PM, mike cann 
 mike.c...@gmail.com
  


 wrote:


 Hey List,

 I have been playing around with particles again...

 I have just released my latest little saunter into the world
 of


 particles


 and shaders in flash 10. It started off as and idea to use the
  new


 pixel


 bender shaders of flash 10 as a more efficient method of
  updating


 particle


 simulations.

 Well after a few struggling evenings I managed to get a little


 prototype


 going. I was so amazed at some of the beautiful patterns and
   effects


 that


 the particles were making I thought it may be nice rather than
   just
 releasing a tech demo, to add abit more to it and release it
 for


 others


 to


 enjoy.

 I will be releasing the source code in the coming weeks along
  with
   a


 blog


 post which should explain in detail how the technical aspects
 of


 updating


 and rendering tens of thousands of particles per frame works.

 The tool features a gallery tab which you can use to take
screenshots


 then


 upload them to my picassa account (proxyed via php). The hope
 is
   to


 get


 some
 realy beautiful images in here, perhaps if some are good
 enough
   ill


 get


 them
 printed and framed ;)

 You can see it in action over on my blog:


 http://www.mikecann.co.uk/?p=384


 Let me know what you think!
 
 Mike Cann
 http://www.mikecann.co.uk/
 http://www.artificialgames.co.uk/
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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 --
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 Interactive design and development
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 Flashcoders mailing list
 

Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-25 Thread mike cann
I personally havent done any haXe yet. Have you got the latest version of FD
running?

2009/3/24 allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

 can anyone recommend a good set of tutorials compatible with both haXe and
 flashdevelop - i started going through the ones on haXe.org but they bang
 on
 about a bunch of files that don't seem present in my flashdevelop project
 (i
 suspect they are hidden). The flashdevelop ones seem to be missing.

 On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote:

  Yep, I have been considering haXe, especially now that they have added
 SWC
  support I can export the core of my rendering engine as haXe compiled SWC
  and then use that in my Flex Project, agreed tho the alchemy cheats are
  anoying but still very impressive what is possible if you try hard enough
  ;)
 
  2009/3/20 Juan Delgado zzzar...@gmail.com
 
   You can try haXe, it outputs Alchemy bytoce for that extra performance:
  
   http://ncannasse.fr/blog/adobe_alchemy
  
   Still, it's odd that to get the best of Flash you are forced to use...
   C or haXe, not ActionScript.
  
   On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote:
You are still clever:)
I think the Alchemy story is a bit of a frustrating one (to know).
Especially if you don't want to go C++ to obtain...performative AS3.
Latcho
   
mike cann wrote:
   
Just thought I would update anyone interested, I have updated my
   Particle
Playground see post: http://www.mikecann.co.uk/?p=392
   
Also I stumbled accross this very interesting particle on 300k 3D
particles
in flash using alchemy and pixel bender!
   
   
  
 
 http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
   
It put a swift end to the thoughts about how clever i was with 40k
 2D
particles :P
   
   
   
2009/3/18 mike cann mike.c...@gmail.com
   
   
   
Sure will, i learnt quite abit about what you can and cant do with
shaders
in flash making this. I hope to share with you all soon.
   
2009/3/18 Eric E. Dolecki edole...@gmail.com
   
Ping us when you release something or have a demo online. Looks
 cool.
   
   
E.
   
On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:
   
   
   
awesome:)
   
On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com
 
   
   
wrote:
   
   
Hey List,
   
I have been playing around with particles again...
   
I have just released my latest little saunter into the world of
   
   
particles
   
   
and shaders in flash 10. It started off as and idea to use the
 new
   
   
pixel
   
   
bender shaders of flash 10 as a more efficient method of
 updating
   
   
particle
   
   
simulations.
   
Well after a few struggling evenings I managed to get a little
   
   
prototype
   
   
going. I was so amazed at some of the beautiful patterns and
  effects
   
   
that
   
   
the particles were making I thought it may be nice rather than
  just
releasing a tech demo, to add abit more to it and release it for
   
   
others
   
   
to
   
   
enjoy.
   
I will be releasing the source code in the coming weeks along
 with
  a
   
   
blog
   
   
post which should explain in detail how the technical aspects of
   
   
updating
   
   
and rendering tens of thousands of particles per frame works.
   
The tool features a gallery tab which you can use to take
   screenshots
   
   
then
   
   
upload them to my picassa account (proxyed via php). The hope is
  to
   
   
get
   
   
some
realy beautiful images in here, perhaps if some are good enough
  ill
   
   
get
   
   
them
printed and framed ;)
   
You can see it in action over on my blog:
   
   
http://www.mikecann.co.uk/?p=384
   
   
Let me know what you think!

Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
   
   
   
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Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
   
   
   
--
http://ericd.net
Interactive design and development
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Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
   
   
   
--
Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
   
   
   
   
   
   
   
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-24 Thread mike cann
Yep, I have been considering haXe, especially now that they have added SWC
support I can export the core of my rendering engine as haXe compiled SWC
and then use that in my Flex Project, agreed tho the alchemy cheats are
anoying but still very impressive what is possible if you try hard enough ;)

2009/3/20 Juan Delgado zzzar...@gmail.com

 You can try haXe, it outputs Alchemy bytoce for that extra performance:

 http://ncannasse.fr/blog/adobe_alchemy

 Still, it's odd that to get the best of Flash you are forced to use...
 C or haXe, not ActionScript.

 On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote:
  You are still clever:)
  I think the Alchemy story is a bit of a frustrating one (to know).
  Especially if you don't want to go C++ to obtain...performative AS3.
  Latcho
 
  mike cann wrote:
 
  Just thought I would update anyone interested, I have updated my
 Particle
  Playground see post: http://www.mikecann.co.uk/?p=392
 
  Also I stumbled accross this very interesting particle on 300k 3D
  particles
  in flash using alchemy and pixel bender!
 
 
 http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
 
  It put a swift end to the thoughts about how clever i was with 40k 2D
  particles :P
 
 
 
  2009/3/18 mike cann mike.c...@gmail.com
 
 
 
  Sure will, i learnt quite abit about what you can and cant do with
  shaders
  in flash making this. I hope to share with you all soon.
 
  2009/3/18 Eric E. Dolecki edole...@gmail.com
 
  Ping us when you release something or have a demo online. Looks cool.
 
 
  E.
 
  On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
  j.c.wich...@objectpainters.com wrote:
 
 
 
  awesome:)
 
  On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com
 
 
  wrote:
 
 
  Hey List,
 
  I have been playing around with particles again...
 
  I have just released my latest little saunter into the world of
 
 
  particles
 
 
  and shaders in flash 10. It started off as and idea to use the new
 
 
  pixel
 
 
  bender shaders of flash 10 as a more efficient method of updating
 
 
  particle
 
 
  simulations.
 
  Well after a few struggling evenings I managed to get a little
 
 
  prototype
 
 
  going. I was so amazed at some of the beautiful patterns and effects
 
 
  that
 
 
  the particles were making I thought it may be nice rather than just
  releasing a tech demo, to add abit more to it and release it for
 
 
  others
 
 
  to
 
 
  enjoy.
 
  I will be releasing the source code in the coming weeks along with a
 
 
  blog
 
 
  post which should explain in detail how the technical aspects of
 
 
  updating
 
 
  and rendering tens of thousands of particles per frame works.
 
  The tool features a gallery tab which you can use to take
 screenshots
 
 
  then
 
 
  upload them to my picassa account (proxyed via php). The hope is to
 
 
  get
 
 
  some
  realy beautiful images in here, perhaps if some are good enough ill
 
 
  get
 
 
  them
  printed and framed ;)
 
  You can see it in action over on my blog:
 
 
  http://www.mikecann.co.uk/?p=384
 
 
  Let me know what you think!
  
  Mike Cann
  http://www.mikecann.co.uk/
  http://www.artificialgames.co.uk/
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
  --
  http://ericd.net
  Interactive design and development
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
  --
  Mike Cann
  http://www.mikecann.co.uk/
  http://www.artificialgames.co.uk/
 
 
 
 
 
 
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 



 --
 Juan Delgado - Zárate
 http://zarate.tv
 http://blog.zarate.tv

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
___
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Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-24 Thread allandt bik-elliott (thefieldcomic.com)
can anyone recommend a good set of tutorials compatible with both haXe and
flashdevelop - i started going through the ones on haXe.org but they bang on
about a bunch of files that don't seem present in my flashdevelop project (i
suspect they are hidden). The flashdevelop ones seem to be missing.

On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote:

 Yep, I have been considering haXe, especially now that they have added SWC
 support I can export the core of my rendering engine as haXe compiled SWC
 and then use that in my Flex Project, agreed tho the alchemy cheats are
 anoying but still very impressive what is possible if you try hard enough
 ;)

 2009/3/20 Juan Delgado zzzar...@gmail.com

  You can try haXe, it outputs Alchemy bytoce for that extra performance:
 
  http://ncannasse.fr/blog/adobe_alchemy
 
  Still, it's odd that to get the best of Flash you are forced to use...
  C or haXe, not ActionScript.
 
  On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote:
   You are still clever:)
   I think the Alchemy story is a bit of a frustrating one (to know).
   Especially if you don't want to go C++ to obtain...performative AS3.
   Latcho
  
   mike cann wrote:
  
   Just thought I would update anyone interested, I have updated my
  Particle
   Playground see post: http://www.mikecann.co.uk/?p=392
  
   Also I stumbled accross this very interesting particle on 300k 3D
   particles
   in flash using alchemy and pixel bender!
  
  
 
 http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
  
   It put a swift end to the thoughts about how clever i was with 40k 2D
   particles :P
  
  
  
   2009/3/18 mike cann mike.c...@gmail.com
  
  
  
   Sure will, i learnt quite abit about what you can and cant do with
   shaders
   in flash making this. I hope to share with you all soon.
  
   2009/3/18 Eric E. Dolecki edole...@gmail.com
  
   Ping us when you release something or have a demo online. Looks cool.
  
  
   E.
  
   On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
   j.c.wich...@objectpainters.com wrote:
  
  
  
   awesome:)
  
   On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com
  
  
   wrote:
  
  
   Hey List,
  
   I have been playing around with particles again...
  
   I have just released my latest little saunter into the world of
  
  
   particles
  
  
   and shaders in flash 10. It started off as and idea to use the new
  
  
   pixel
  
  
   bender shaders of flash 10 as a more efficient method of updating
  
  
   particle
  
  
   simulations.
  
   Well after a few struggling evenings I managed to get a little
  
  
   prototype
  
  
   going. I was so amazed at some of the beautiful patterns and
 effects
  
  
   that
  
  
   the particles were making I thought it may be nice rather than
 just
   releasing a tech demo, to add abit more to it and release it for
  
  
   others
  
  
   to
  
  
   enjoy.
  
   I will be releasing the source code in the coming weeks along with
 a
  
  
   blog
  
  
   post which should explain in detail how the technical aspects of
  
  
   updating
  
  
   and rendering tens of thousands of particles per frame works.
  
   The tool features a gallery tab which you can use to take
  screenshots
  
  
   then
  
  
   upload them to my picassa account (proxyed via php). The hope is
 to
  
  
   get
  
  
   some
   realy beautiful images in here, perhaps if some are good enough
 ill
  
  
   get
  
  
   them
   printed and framed ;)
  
   You can see it in action over on my blog:
  
  
   http://www.mikecann.co.uk/?p=384
  
  
   Let me know what you think!
   
   Mike Cann
   http://www.mikecann.co.uk/
   http://www.artificialgames.co.uk/
   ___
   Flashcoders mailing list
   Flashcoders@chattyfig.figleaf.com
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
  
  
   ___
   Flashcoders mailing list
   Flashcoders@chattyfig.figleaf.com
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
  
  
   --
   http://ericd.net
   Interactive design and development
   ___
   Flashcoders mailing list
   Flashcoders@chattyfig.figleaf.com
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
  
  
   --
   Mike Cann
   http://www.mikecann.co.uk/
   http://www.artificialgames.co.uk/
  
  
  
  
  
  
  
   ___
   Flashcoders mailing list
   Flashcoders@chattyfig.figleaf.com
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
 
 
 
  --
  Juan Delgado - Zárate
  http://zarate.tv
  http://blog.zarate.tv
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 



 --
 Mike Cann
 http://www.mikecann.co.uk/
 

Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-20 Thread Juan Delgado
You can try haXe, it outputs Alchemy bytoce for that extra performance:

http://ncannasse.fr/blog/adobe_alchemy

Still, it's odd that to get the best of Flash you are forced to use...
C or haXe, not ActionScript.

On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote:
 You are still clever:)
 I think the Alchemy story is a bit of a frustrating one (to know).
 Especially if you don't want to go C++ to obtain...performative AS3.
 Latcho

 mike cann wrote:

 Just thought I would update anyone interested, I have updated my Particle
 Playground see post: http://www.mikecann.co.uk/?p=392

 Also I stumbled accross this very interesting particle on 300k 3D
 particles
 in flash using alchemy and pixel bender!

 http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/

 It put a swift end to the thoughts about how clever i was with 40k 2D
 particles :P



 2009/3/18 mike cann mike.c...@gmail.com



 Sure will, i learnt quite abit about what you can and cant do with
 shaders
 in flash making this. I hope to share with you all soon.

 2009/3/18 Eric E. Dolecki edole...@gmail.com

 Ping us when you release something or have a demo online. Looks cool.


 E.

 On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
 j.c.wich...@objectpainters.com wrote:



 awesome:)

 On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com


 wrote:


 Hey List,

 I have been playing around with particles again...

 I have just released my latest little saunter into the world of


 particles


 and shaders in flash 10. It started off as and idea to use the new


 pixel


 bender shaders of flash 10 as a more efficient method of updating


 particle


 simulations.

 Well after a few struggling evenings I managed to get a little


 prototype


 going. I was so amazed at some of the beautiful patterns and effects


 that


 the particles were making I thought it may be nice rather than just
 releasing a tech demo, to add abit more to it and release it for


 others


 to


 enjoy.

 I will be releasing the source code in the coming weeks along with a


 blog


 post which should explain in detail how the technical aspects of


 updating


 and rendering tens of thousands of particles per frame works.

 The tool features a gallery tab which you can use to take screenshots


 then


 upload them to my picassa account (proxyed via php). The hope is to


 get


 some
 realy beautiful images in here, perhaps if some are good enough ill


 get


 them
 printed and framed ;)

 You can see it in action over on my blog:


 http://www.mikecann.co.uk/?p=384


 Let me know what you think!
 
 Mike Cann
 http://www.mikecann.co.uk/
 http://www.artificialgames.co.uk/
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 --
 http://ericd.net
 Interactive design and development
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 --
 Mike Cann
 http://www.mikecann.co.uk/
 http://www.artificialgames.co.uk/







 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
Juan Delgado - Zárate
http://zarate.tv
http://blog.zarate.tv

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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-19 Thread Latcho

You are still clever:)
I think the Alchemy story is a bit of a frustrating one (to know).
Especially if you don't want to go C++ to obtain...performative AS3.
Latcho

mike cann wrote:

Just thought I would update anyone interested, I have updated my Particle
Playground see post: http://www.mikecann.co.uk/?p=392

Also I stumbled accross this very interesting particle on 300k 3D particles
in flash using alchemy and pixel bender!
http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/

It put a swift end to the thoughts about how clever i was with 40k 2D
particles :P



2009/3/18 mike cann mike.c...@gmail.com

  

Sure will, i learnt quite abit about what you can and cant do with shaders
in flash making this. I hope to share with you all soon.

2009/3/18 Eric E. Dolecki edole...@gmail.com

Ping us when you release something or have a demo online. Looks cool.


E.

On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:

  

awesome:)

On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com


wrote:
  

Hey List,

I have been playing around with particles again...

I have just released my latest little saunter into the world of
  

particles
  

and shaders in flash 10. It started off as and idea to use the new
  

pixel
  

bender shaders of flash 10 as a more efficient method of updating
  

particle


simulations.

Well after a few struggling evenings I managed to get a little
  

prototype
  

going. I was so amazed at some of the beautiful patterns and effects
  

that
  

the particles were making I thought it may be nice rather than just
releasing a tech demo, to add abit more to it and release it for
  

others
  

to


enjoy.

I will be releasing the source code in the coming weeks along with a
  

blog
  

post which should explain in detail how the technical aspects of
  

updating
  

and rendering tens of thousands of particles per frame works.

The tool features a gallery tab which you can use to take screenshots
  

then


upload them to my picassa account (proxyed via php). The hope is to
  

get
  

some
realy beautiful images in here, perhaps if some are good enough ill
  

get
  

them
printed and framed ;)

You can see it in action over on my blog:
  

http://www.mikecann.co.uk/?p=384


Let me know what you think!

Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
___
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-18 Thread Hans Wichman
awesome:)

On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote:

 Hey List,

 I have been playing around with particles again...

 I have just released my latest little saunter into the world of particles
 and shaders in flash 10. It started off as and idea to use the new pixel
 bender shaders of flash 10 as a more efficient method of updating particle
 simulations.

 Well after a few struggling evenings I managed to get a little prototype
 going. I was so amazed at some of the beautiful patterns and effects that
 the particles were making I thought it may be nice rather than just
 releasing a tech demo, to add abit more to it and release it for others to
 enjoy.

 I will be releasing the source code in the coming weeks along with a blog
 post which should explain in detail how the technical aspects of updating
 and rendering tens of thousands of particles per frame works.

 The tool features a gallery tab which you can use to take screenshots then
 upload them to my picassa account (proxyed via php). The hope is to get
 some
 realy beautiful images in here, perhaps if some are good enough ill get
 them
 printed and framed ;)

 You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384

 Let me know what you think!
 
 Mike Cann
 http://www.mikecann.co.uk/
 http://www.artificialgames.co.uk/
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-18 Thread Eric E. Dolecki
Ping us when you release something or have a demo online. Looks cool.
E.

On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:

 awesome:)

 On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote:

  Hey List,
 
  I have been playing around with particles again...
 
  I have just released my latest little saunter into the world of particles
  and shaders in flash 10. It started off as and idea to use the new pixel
  bender shaders of flash 10 as a more efficient method of updating
 particle
  simulations.
 
  Well after a few struggling evenings I managed to get a little prototype
  going. I was so amazed at some of the beautiful patterns and effects that
  the particles were making I thought it may be nice rather than just
  releasing a tech demo, to add abit more to it and release it for others
 to
  enjoy.
 
  I will be releasing the source code in the coming weeks along with a blog
  post which should explain in detail how the technical aspects of updating
  and rendering tens of thousands of particles per frame works.
 
  The tool features a gallery tab which you can use to take screenshots
 then
  upload them to my picassa account (proxyed via php). The hope is to get
  some
  realy beautiful images in here, perhaps if some are good enough ill get
  them
  printed and framed ;)
 
  You can see it in action over on my blog:
 http://www.mikecann.co.uk/?p=384
 
  Let me know what you think!
  
  Mike Cann
  http://www.mikecann.co.uk/
  http://www.artificialgames.co.uk/
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-18 Thread mike cann
Sure will, i learnt quite abit about what you can and cant do with shaders
in flash making this. I hope to share with you all soon.

2009/3/18 Eric E. Dolecki edole...@gmail.com

 Ping us when you release something or have a demo online. Looks cool.
 E.

 On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
 j.c.wich...@objectpainters.com wrote:

  awesome:)
 
  On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote:
 
   Hey List,
  
   I have been playing around with particles again...
  
   I have just released my latest little saunter into the world of
 particles
   and shaders in flash 10. It started off as and idea to use the new
 pixel
   bender shaders of flash 10 as a more efficient method of updating
  particle
   simulations.
  
   Well after a few struggling evenings I managed to get a little
 prototype
   going. I was so amazed at some of the beautiful patterns and effects
 that
   the particles were making I thought it may be nice rather than just
   releasing a tech demo, to add abit more to it and release it for others
  to
   enjoy.
  
   I will be releasing the source code in the coming weeks along with a
 blog
   post which should explain in detail how the technical aspects of
 updating
   and rendering tens of thousands of particles per frame works.
  
   The tool features a gallery tab which you can use to take screenshots
  then
   upload them to my picassa account (proxyed via php). The hope is to get
   some
   realy beautiful images in here, perhaps if some are good enough ill get
   them
   printed and framed ;)
  
   You can see it in action over on my blog:
  http://www.mikecann.co.uk/?p=384
  
   Let me know what you think!
   
   Mike Cann
   http://www.mikecann.co.uk/
   http://www.artificialgames.co.uk/
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 --
 http://ericd.net
 Interactive design and development
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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-- 
Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
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