Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
i'm using rc2 which i think is the latest a On Wed, Mar 25, 2009 at 2:04 PM, mike cann mike.c...@gmail.com wrote: I personally havent done any haXe yet. Have you got the latest version of FD running? 2009/3/24 allandt bik-elliott (thefieldcomic.com) alla...@gmail.com can anyone recommend a good set of tutorials compatible with both haXe and flashdevelop - i started going through the ones on haXe.org but they bang on about a bunch of files that don't seem present in my flashdevelop project (i suspect they are hidden). The flashdevelop ones seem to be missing. On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote: Yep, I have been considering haXe, especially now that they have added SWC support I can export the core of my rendering engine as haXe compiled SWC and then use that in my Flex Project, agreed tho the alchemy cheats are anoying but still very impressive what is possible if you try hard enough ;) 2009/3/20 Juan Delgado zzzar...@gmail.com You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
I personally havent done any haXe yet. Have you got the latest version of FD running? 2009/3/24 allandt bik-elliott (thefieldcomic.com) alla...@gmail.com can anyone recommend a good set of tutorials compatible with both haXe and flashdevelop - i started going through the ones on haXe.org but they bang on about a bunch of files that don't seem present in my flashdevelop project (i suspect they are hidden). The flashdevelop ones seem to be missing. On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote: Yep, I have been considering haXe, especially now that they have added SWC support I can export the core of my rendering engine as haXe compiled SWC and then use that in my Flex Project, agreed tho the alchemy cheats are anoying but still very impressive what is possible if you try hard enough ;) 2009/3/20 Juan Delgado zzzar...@gmail.com You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
Yep, I have been considering haXe, especially now that they have added SWC support I can export the core of my rendering engine as haXe compiled SWC and then use that in my Flex Project, agreed tho the alchemy cheats are anoying but still very impressive what is possible if you try hard enough ;) 2009/3/20 Juan Delgado zzzar...@gmail.com You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Juan Delgado - Zárate http://zarate.tv http://blog.zarate.tv ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
can anyone recommend a good set of tutorials compatible with both haXe and flashdevelop - i started going through the ones on haXe.org but they bang on about a bunch of files that don't seem present in my flashdevelop project (i suspect they are hidden). The flashdevelop ones seem to be missing. On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote: Yep, I have been considering haXe, especially now that they have added SWC support I can export the core of my rendering engine as haXe compiled SWC and then use that in my Flex Project, agreed tho the alchemy cheats are anoying but still very impressive what is possible if you try hard enough ;) 2009/3/20 Juan Delgado zzzar...@gmail.com You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Juan Delgado - Zárate http://zarate.tv http://blog.zarate.tv ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Juan Delgado - Zárate http://zarate.tv http://blog.zarate.tv ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders