Yep, I have been considering haXe, especially now that they have added SWC
support I can export the core of my rendering engine as haXe compiled SWC
and then use that in my Flex Project, agreed tho the alchemy "cheats" are
anoying but still very impressive what is possible if you try hard enough ;)

2009/3/20 Juan Delgado <zzzar...@gmail.com>

> You can try haXe, it outputs Alchemy bytoce for that extra performance:
>
> http://ncannasse.fr/blog/adobe_alchemy
>
> Still, it's odd that to get the best of Flash you are forced to use...
> C or haXe, not ActionScript.
>
> On Thu, Mar 19, 2009 at 8:25 PM, Latcho <spamtha...@gmail.com> wrote:
> > You are still clever:)
> > I think the Alchemy story is a bit of a frustrating one (to know).
> > Especially if you don't want to go C++ to obtain...performative AS3.
> > Latcho
> >
> > mike cann wrote:
> >>
> >> Just thought I would update anyone interested, I have updated my
> Particle
> >> Playground see post: http://www.mikecann.co.uk/?p=392
> >>
> >> Also I stumbled accross this very interesting particle on 300k 3D
> >> particles
> >> in flash using alchemy and pixel bender!
> >>
> >>
> http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
> >>
> >> It put a swift end to the thoughts about how clever i was with 40k 2D
> >> particles :P
> >>
> >>
> >>
> >> 2009/3/18 mike cann <mike.c...@gmail.com>
> >>
> >>
> >>>
> >>> Sure will, i learnt quite abit about what you can and cant do with
> >>> shaders
> >>> in flash making this. I hope to share with you all soon.
> >>>
> >>> 2009/3/18 Eric E. Dolecki <edole...@gmail.com>
> >>>
> >>> Ping us when you release something or have a demo online. Looks cool.
> >>>
> >>>>
> >>>> E.
> >>>>
> >>>> On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman <
> >>>> j.c.wich...@objectpainters.com> wrote:
> >>>>
> >>>>
> >>>>>
> >>>>> awesome:)
> >>>>>
> >>>>> On Wed, Mar 18, 2009 at 12:45 PM, mike cann <mike.c...@gmail.com>
> >>>>>
> >>>>
> >>>> wrote:
> >>>>
> >>>>>>
> >>>>>> Hey List,
> >>>>>>
> >>>>>> I have been playing around with particles again...
> >>>>>>
> >>>>>> I have just released my latest little saunter into the world of
> >>>>>>
> >>>>
> >>>> particles
> >>>>
> >>>>>>
> >>>>>> and shaders in flash 10. It started off as and idea to use the new
> >>>>>>
> >>>>
> >>>> pixel
> >>>>
> >>>>>>
> >>>>>> bender shaders of flash 10 as a more efficient method of updating
> >>>>>>
> >>>>>
> >>>>> particle
> >>>>>
> >>>>>>
> >>>>>> simulations.
> >>>>>>
> >>>>>> Well after a few struggling evenings I managed to get a little
> >>>>>>
> >>>>
> >>>> prototype
> >>>>
> >>>>>>
> >>>>>> going. I was so amazed at some of the beautiful patterns and effects
> >>>>>>
> >>>>
> >>>> that
> >>>>
> >>>>>>
> >>>>>> the particles were making I thought it may be nice rather than just
> >>>>>> releasing a tech demo, to add abit more to it and release it for
> >>>>>>
> >>>>
> >>>> others
> >>>>
> >>>>>
> >>>>> to
> >>>>>
> >>>>>>
> >>>>>> enjoy.
> >>>>>>
> >>>>>> I will be releasing the source code in the coming weeks along with a
> >>>>>>
> >>>>
> >>>> blog
> >>>>
> >>>>>>
> >>>>>> post which should explain in detail how the technical aspects of
> >>>>>>
> >>>>
> >>>> updating
> >>>>
> >>>>>>
> >>>>>> and rendering tens of thousands of particles per frame works.
> >>>>>>
> >>>>>> The tool features a gallery tab which you can use to take
> screenshots
> >>>>>>
> >>>>>
> >>>>> then
> >>>>>
> >>>>>>
> >>>>>> upload them to my picassa account (proxyed via php). The hope is to
> >>>>>>
> >>>>
> >>>> get
> >>>>
> >>>>>>
> >>>>>> some
> >>>>>> realy beautiful images in here, perhaps if some are good enough ill
> >>>>>>
> >>>>
> >>>> get
> >>>>
> >>>>>>
> >>>>>> them
> >>>>>> printed and framed ;)
> >>>>>>
> >>>>>> You can see it in action over on my blog:
> >>>>>>
> >>>>>
> >>>>> http://www.mikecann.co.uk/?p=384
> >>>>>
> >>>>>>
> >>>>>> Let me know what you think!
> >>>>>> ----
> >>>>>> Mike Cann
> >>>>>> http://www.mikecann.co.uk/
> >>>>>> http://www.artificialgames.co.uk/
> >>>>>> _______________________________________________
> >>>>>> Flashcoders mailing list
> >>>>>> Flashcoders@chattyfig.figleaf.com
> >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>>>
> >>>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> Flashcoders mailing list
> >>>>> Flashcoders@chattyfig.figleaf.com
> >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>>
> >>>>>
> >>>>
> >>>> --
> >>>> http://ericd.net
> >>>> Interactive design and development
> >>>> _______________________________________________
> >>>> Flashcoders mailing list
> >>>> Flashcoders@chattyfig.figleaf.com
> >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>
> >>>>
> >>>
> >>> --
> >>> Mike Cann
> >>> http://www.mikecann.co.uk/
> >>> http://www.artificialgames.co.uk/
> >>>
> >>>
> >>
> >>
> >>
> >>
> >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> Juan Delgado - Zárate
> http://zarate.tv
> http://blog.zarate.tv
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
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