I personally havent done any haXe yet. Have you got the latest version of FD running?
2009/3/24 allandt bik-elliott (thefieldcomic.com) <alla...@gmail.com> > can anyone recommend a good set of tutorials compatible with both haXe and > flashdevelop - i started going through the ones on haXe.org but they bang > on > about a bunch of files that don't seem present in my flashdevelop project > (i > suspect they are hidden). The flashdevelop ones seem to be missing. > > On Tue, Mar 24, 2009 at 2:53 PM, mike cann <mike.c...@gmail.com> wrote: > > > Yep, I have been considering haXe, especially now that they have added > SWC > > support I can export the core of my rendering engine as haXe compiled SWC > > and then use that in my Flex Project, agreed tho the alchemy "cheats" are > > anoying but still very impressive what is possible if you try hard enough > > ;) > > > > 2009/3/20 Juan Delgado <zzzar...@gmail.com> > > > > > You can try haXe, it outputs Alchemy bytoce for that extra performance: > > > > > > http://ncannasse.fr/blog/adobe_alchemy > > > > > > Still, it's odd that to get the best of Flash you are forced to use... > > > C or haXe, not ActionScript. > > > > > > On Thu, Mar 19, 2009 at 8:25 PM, Latcho <spamtha...@gmail.com> wrote: > > > > You are still clever:) > > > > I think the Alchemy story is a bit of a frustrating one (to know). > > > > Especially if you don't want to go C++ to obtain...performative AS3. > > > > Latcho > > > > > > > > mike cann wrote: > > > >> > > > >> Just thought I would update anyone interested, I have updated my > > > Particle > > > >> Playground see post: http://www.mikecann.co.uk/?p=392 > > > >> > > > >> Also I stumbled accross this very interesting particle on 300k 3D > > > >> particles > > > >> in flash using alchemy and pixel bender! > > > >> > > > >> > > > > > > http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ > > > >> > > > >> It put a swift end to the thoughts about how clever i was with 40k > 2D > > > >> particles :P > > > >> > > > >> > > > >> > > > >> 2009/3/18 mike cann <mike.c...@gmail.com> > > > >> > > > >> > > > >>> > > > >>> Sure will, i learnt quite abit about what you can and cant do with > > > >>> shaders > > > >>> in flash making this. I hope to share with you all soon. > > > >>> > > > >>> 2009/3/18 Eric E. Dolecki <edole...@gmail.com> > > > >>> > > > >>> Ping us when you release something or have a demo online. Looks > cool. > > > >>> > > > >>>> > > > >>>> E. > > > >>>> > > > >>>> On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman < > > > >>>> j.c.wich...@objectpainters.com> wrote: > > > >>>> > > > >>>> > > > >>>>> > > > >>>>> awesome:) > > > >>>>> > > > >>>>> On Wed, Mar 18, 2009 at 12:45 PM, mike cann <mike.c...@gmail.com > > > > > >>>>> > > > >>>> > > > >>>> wrote: > > > >>>> > > > >>>>>> > > > >>>>>> Hey List, > > > >>>>>> > > > >>>>>> I have been playing around with particles again... > > > >>>>>> > > > >>>>>> I have just released my latest little saunter into the world of > > > >>>>>> > > > >>>> > > > >>>> particles > > > >>>> > > > >>>>>> > > > >>>>>> and shaders in flash 10. It started off as and idea to use the > new > > > >>>>>> > > > >>>> > > > >>>> pixel > > > >>>> > > > >>>>>> > > > >>>>>> bender shaders of flash 10 as a more efficient method of > updating > > > >>>>>> > > > >>>>> > > > >>>>> particle > > > >>>>> > > > >>>>>> > > > >>>>>> simulations. > > > >>>>>> > > > >>>>>> Well after a few struggling evenings I managed to get a little > > > >>>>>> > > > >>>> > > > >>>> prototype > > > >>>> > > > >>>>>> > > > >>>>>> going. I was so amazed at some of the beautiful patterns and > > effects > > > >>>>>> > > > >>>> > > > >>>> that > > > >>>> > > > >>>>>> > > > >>>>>> the particles were making I thought it may be nice rather than > > just > > > >>>>>> releasing a tech demo, to add abit more to it and release it for > > > >>>>>> > > > >>>> > > > >>>> others > > > >>>> > > > >>>>> > > > >>>>> to > > > >>>>> > > > >>>>>> > > > >>>>>> enjoy. > > > >>>>>> > > > >>>>>> I will be releasing the source code in the coming weeks along > with > > a > > > >>>>>> > > > >>>> > > > >>>> blog > > > >>>> > > > >>>>>> > > > >>>>>> post which should explain in detail how the technical aspects of > > > >>>>>> > > > >>>> > > > >>>> updating > > > >>>> > > > >>>>>> > > > >>>>>> and rendering tens of thousands of particles per frame works. > > > >>>>>> > > > >>>>>> The tool features a gallery tab which you can use to take > > > screenshots > > > >>>>>> > > > >>>>> > > > >>>>> then > > > >>>>> > > > >>>>>> > > > >>>>>> upload them to my picassa account (proxyed via php). The hope is > > to > > > >>>>>> > > > >>>> > > > >>>> get > > > >>>> > > > >>>>>> > > > >>>>>> some > > > >>>>>> realy beautiful images in here, perhaps if some are good enough > > ill > > > >>>>>> > > > >>>> > > > >>>> get > > > >>>> > > > >>>>>> > > > >>>>>> them > > > >>>>>> printed and framed ;) > > > >>>>>> > > > >>>>>> You can see it in action over on my blog: > > > >>>>>> > > > >>>>> > > > >>>>> http://www.mikecann.co.uk/?p=384 > > > >>>>> > > > >>>>>> > > > >>>>>> Let me know what you think! > > > >>>>>> ---- > > > >>>>>> Mike Cann > > > >>>>>> http://www.mikecann.co.uk/ > > > >>>>>> http://www.artificialgames.co.uk/ > > > >>>>>> _______________________________________________ > > > >>>>>> Flashcoders mailing list > > > >>>>>> Flashcoders@chattyfig.figleaf.com > > > >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > >>>>>> > > > >>>>>> > > > >>>>> > > > >>>>> _______________________________________________ > > > >>>>> Flashcoders mailing list > > > >>>>> Flashcoders@chattyfig.figleaf.com > > > >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > >>>>> > > > >>>>> > > > >>>> > > > >>>> -- > > > >>>> http://ericd.net > > > >>>> Interactive design and development > > > >>>> _______________________________________________ > > > >>>> Flashcoders mailing list > > > >>>> Flashcoders@chattyfig.figleaf.com > > > >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > >>>> > > > >>>> > > > >>> > > > >>> -- > > > >>> Mike Cann > > > >>> http://www.mikecann.co.uk/ > > > >>> http://www.artificialgames.co.uk/ > > > >>> > > > >>> > > > >> > > > >> > > > >> > > > >> > > > > > > > > _______________________________________________ > > > > Flashcoders mailing list > > > > Flashcoders@chattyfig.figleaf.com > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > > > > > > -- > > > Juan Delgado - Zárate > > > http://zarate.tv > > > http://blog.zarate.tv > > > > > > _______________________________________________ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > -- > > Mike Cann > > http://www.mikecann.co.uk/ > > http://www.artificialgames.co.uk/ > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders