I personally havent done any haXe yet. Have you got the latest version of FD
running?

2009/3/24 allandt bik-elliott (thefieldcomic.com) <alla...@gmail.com>

> can anyone recommend a good set of tutorials compatible with both haXe and
> flashdevelop - i started going through the ones on haXe.org but they bang
> on
> about a bunch of files that don't seem present in my flashdevelop project
> (i
> suspect they are hidden). The flashdevelop ones seem to be missing.
>
> On Tue, Mar 24, 2009 at 2:53 PM, mike cann <mike.c...@gmail.com> wrote:
>
> > Yep, I have been considering haXe, especially now that they have added
> SWC
> > support I can export the core of my rendering engine as haXe compiled SWC
> > and then use that in my Flex Project, agreed tho the alchemy "cheats" are
> > anoying but still very impressive what is possible if you try hard enough
> > ;)
> >
> > 2009/3/20 Juan Delgado <zzzar...@gmail.com>
> >
> > > You can try haXe, it outputs Alchemy bytoce for that extra performance:
> > >
> > > http://ncannasse.fr/blog/adobe_alchemy
> > >
> > > Still, it's odd that to get the best of Flash you are forced to use...
> > > C or haXe, not ActionScript.
> > >
> > > On Thu, Mar 19, 2009 at 8:25 PM, Latcho <spamtha...@gmail.com> wrote:
> > > > You are still clever:)
> > > > I think the Alchemy story is a bit of a frustrating one (to know).
> > > > Especially if you don't want to go C++ to obtain...performative AS3.
> > > > Latcho
> > > >
> > > > mike cann wrote:
> > > >>
> > > >> Just thought I would update anyone interested, I have updated my
> > > Particle
> > > >> Playground see post: http://www.mikecann.co.uk/?p=392
> > > >>
> > > >> Also I stumbled accross this very interesting particle on 300k 3D
> > > >> particles
> > > >> in flash using alchemy and pixel bender!
> > > >>
> > > >>
> > >
> >
> http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
> > > >>
> > > >> It put a swift end to the thoughts about how clever i was with 40k
> 2D
> > > >> particles :P
> > > >>
> > > >>
> > > >>
> > > >> 2009/3/18 mike cann <mike.c...@gmail.com>
> > > >>
> > > >>
> > > >>>
> > > >>> Sure will, i learnt quite abit about what you can and cant do with
> > > >>> shaders
> > > >>> in flash making this. I hope to share with you all soon.
> > > >>>
> > > >>> 2009/3/18 Eric E. Dolecki <edole...@gmail.com>
> > > >>>
> > > >>> Ping us when you release something or have a demo online. Looks
> cool.
> > > >>>
> > > >>>>
> > > >>>> E.
> > > >>>>
> > > >>>> On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman <
> > > >>>> j.c.wich...@objectpainters.com> wrote:
> > > >>>>
> > > >>>>
> > > >>>>>
> > > >>>>> awesome:)
> > > >>>>>
> > > >>>>> On Wed, Mar 18, 2009 at 12:45 PM, mike cann <mike.c...@gmail.com
> >
> > > >>>>>
> > > >>>>
> > > >>>> wrote:
> > > >>>>
> > > >>>>>>
> > > >>>>>> Hey List,
> > > >>>>>>
> > > >>>>>> I have been playing around with particles again...
> > > >>>>>>
> > > >>>>>> I have just released my latest little saunter into the world of
> > > >>>>>>
> > > >>>>
> > > >>>> particles
> > > >>>>
> > > >>>>>>
> > > >>>>>> and shaders in flash 10. It started off as and idea to use the
> new
> > > >>>>>>
> > > >>>>
> > > >>>> pixel
> > > >>>>
> > > >>>>>>
> > > >>>>>> bender shaders of flash 10 as a more efficient method of
> updating
> > > >>>>>>
> > > >>>>>
> > > >>>>> particle
> > > >>>>>
> > > >>>>>>
> > > >>>>>> simulations.
> > > >>>>>>
> > > >>>>>> Well after a few struggling evenings I managed to get a little
> > > >>>>>>
> > > >>>>
> > > >>>> prototype
> > > >>>>
> > > >>>>>>
> > > >>>>>> going. I was so amazed at some of the beautiful patterns and
> > effects
> > > >>>>>>
> > > >>>>
> > > >>>> that
> > > >>>>
> > > >>>>>>
> > > >>>>>> the particles were making I thought it may be nice rather than
> > just
> > > >>>>>> releasing a tech demo, to add abit more to it and release it for
> > > >>>>>>
> > > >>>>
> > > >>>> others
> > > >>>>
> > > >>>>>
> > > >>>>> to
> > > >>>>>
> > > >>>>>>
> > > >>>>>> enjoy.
> > > >>>>>>
> > > >>>>>> I will be releasing the source code in the coming weeks along
> with
> > a
> > > >>>>>>
> > > >>>>
> > > >>>> blog
> > > >>>>
> > > >>>>>>
> > > >>>>>> post which should explain in detail how the technical aspects of
> > > >>>>>>
> > > >>>>
> > > >>>> updating
> > > >>>>
> > > >>>>>>
> > > >>>>>> and rendering tens of thousands of particles per frame works.
> > > >>>>>>
> > > >>>>>> The tool features a gallery tab which you can use to take
> > > screenshots
> > > >>>>>>
> > > >>>>>
> > > >>>>> then
> > > >>>>>
> > > >>>>>>
> > > >>>>>> upload them to my picassa account (proxyed via php). The hope is
> > to
> > > >>>>>>
> > > >>>>
> > > >>>> get
> > > >>>>
> > > >>>>>>
> > > >>>>>> some
> > > >>>>>> realy beautiful images in here, perhaps if some are good enough
> > ill
> > > >>>>>>
> > > >>>>
> > > >>>> get
> > > >>>>
> > > >>>>>>
> > > >>>>>> them
> > > >>>>>> printed and framed ;)
> > > >>>>>>
> > > >>>>>> You can see it in action over on my blog:
> > > >>>>>>
> > > >>>>>
> > > >>>>> http://www.mikecann.co.uk/?p=384
> > > >>>>>
> > > >>>>>>
> > > >>>>>> Let me know what you think!
> > > >>>>>> ----
> > > >>>>>> Mike Cann
> > > >>>>>> http://www.mikecann.co.uk/
> > > >>>>>> http://www.artificialgames.co.uk/
> > > >>>>>> _______________________________________________
> > > >>>>>> Flashcoders mailing list
> > > >>>>>> Flashcoders@chattyfig.figleaf.com
> > > >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>>>>>
> > > >>>>>>
> > > >>>>>
> > > >>>>> _______________________________________________
> > > >>>>> Flashcoders mailing list
> > > >>>>> Flashcoders@chattyfig.figleaf.com
> > > >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>>>>
> > > >>>>>
> > > >>>>
> > > >>>> --
> > > >>>> http://ericd.net
> > > >>>> Interactive design and development
> > > >>>> _______________________________________________
> > > >>>> Flashcoders mailing list
> > > >>>> Flashcoders@chattyfig.figleaf.com
> > > >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>>>
> > > >>>>
> > > >>>
> > > >>> --
> > > >>> Mike Cann
> > > >>> http://www.mikecann.co.uk/
> > > >>> http://www.artificialgames.co.uk/
> > > >>>
> > > >>>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >
> > > > _______________________________________________
> > > > Flashcoders mailing list
> > > > Flashcoders@chattyfig.figleaf.com
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > >
> > >
> > >
> > > --
> > > Juan Delgado - Zárate
> > > http://zarate.tv
> > > http://blog.zarate.tv
> > >
> > > _______________________________________________
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> >
> > --
> > Mike Cann
> > http://www.mikecann.co.uk/
> > http://www.artificialgames.co.uk/
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
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