RE: [flexcoders] Flex Efficiency

2008-06-23 Thread Rick Winscot
: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Josh McDonald Sent: Saturday, June 21, 2008 2:51 AM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Flex Efficiency It's possible that your background SWFs are doing something that makes the player's filter code nervous, and so

Re: [flexcoders] Flex Efficiency

2008-06-23 Thread Alen Balja
Yes, I will definitely look into it, but if there is already an article addressing this particular problem it would be better to check that first to see if I can even apply it in this case. Thanks On Mon, Jun 23, 2008 at 9:13 AM, Alex Harui [EMAIL PROTECTED] wrote: I suggest you look at

Re: [flexcoders] Flex Efficiency

2008-06-22 Thread Alen Balja
I basically have the list of SWF paths available in xml and then call them in the SWFLoader. Hundreds of SWF's can be added through admin CMS and become available without the need of recompiling the app. Adding instances of classes is a better alternative to that? Can you please post a quick

RE: [flexcoders] Flex Efficiency

2008-06-22 Thread Alex Harui
: Re: [flexcoders] Flex Efficiency I basically have the list of SWF paths available in xml and then call them in the SWFLoader. Hundreds of SWF's can be added through admin CMS and become available without the need of recompiling the app. Adding instances of classes is a better alternative

Re: [flexcoders] Flex Efficiency

2008-06-21 Thread Josh McDonald
@yahoogroups.com [mailto:[EMAIL PROTECTED] *On Behalf Of *kenny14390 *Sent:* Friday, June 20, 2008 9:44 PM *To:* flexcoders@yahoogroups.com *Subject:* [flexcoders] Flex Efficiency I'm making a simple game in Flex and I'm noticing a lot of performance issues. The game is very easy and simple: you have

Re: [flexcoders] Flex Efficiency

2008-06-21 Thread Alen Balja
Alex, do you have any more info on the subject, especially what are the workarounds? I too am using lots of really tiny and simple external swf animations and performance is really really bad. If I remember correctly it's much worse than Flash Player 7. The profiler will help you find

RE: [flexcoders] Flex Efficiency

2008-06-21 Thread Alex Harui
that. From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Alen Balja Sent: Saturday, June 21, 2008 3:57 AM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Flex Efficiency Alex, do you have any more info on the subject, especially what are the workarounds? I too am

Re: [flexcoders] Flex Efficiency

2008-06-21 Thread Doug McCune
] On Behalf Of Alen Balja Sent: Saturday, June 21, 2008 3:57 AM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Flex Efficiency Alex, do you have any more info on the subject, especially what are the workarounds? I too am using lots of really tiny and simple external swf

Re: [flexcoders] Flex Efficiency

2008-06-21 Thread Alen Balja
, and the profiler can help you determine that. -- *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] *On Behalf Of *Alen Balja *Sent:* Saturday, June 21, 2008 3:57 AM *To:* flexcoders@yahoogroups.com *Subject:* Re: [flexcoders] Flex Efficiency Alex, do

RE: [flexcoders] Flex Efficiency

2008-06-21 Thread Alex Harui
instances of classes, not whole SWFs. Look into how modules work. From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Alen Balja Sent: Saturday, June 21, 2008 9:13 PM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Flex Efficiency

[flexcoders] Flex Efficiency

2008-06-20 Thread kenny14390
I'm making a simple game in Flex and I'm noticing a lot of performance issues. The game is very easy and simple: you have 25 tiles and you need to click them one at a time to reveal the prize (or no prize) behind them - match three like prizes and win. Getting everything on the screen and coding

RE: [flexcoders] Flex Efficiency

2008-06-20 Thread Alex Harui
@yahoogroups.com Subject: [flexcoders] Flex Efficiency I'm making a simple game in Flex and I'm noticing a lot of performance issues. The game is very easy and simple: you have 25 tiles and you need to click them one at a time to reveal the prize (or no prize) behind them - match three like prizes