Re: [flexcoders] Re: Can you put a UIComponent in a Sprite

2009-02-04 Thread Josh McDonald
You'll have to specify x, y, width, and height (or reimplement the container's side of the component sizing and validation lifecycle), but for the most part it should work. -Josh On Wed, Feb 4, 2009 at 4:12 PM, Jason Ervin wrote: > I am working with library that is all AS3 and is Sprite based

RE: [flexcoders] Re: Can you put a UIComponent in a Sprite

2009-02-03 Thread Alex Harui
Sent: Tuesday, February 03, 2009 10:12 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: Can you put a UIComponent in a Sprite I am working with library that is all AS3 and is Sprite based to keep the overhead down. I would like to put more expressive items (flex components) in the

[flexcoders] Re: Can you put a UIComponent in a Sprite

2009-02-03 Thread Jason Ervin
I am working with library that is all AS3 and is Sprite based to keep the overhead down. I would like to put more expressive items (flex components) in the application without hand coding them all. J --- In flexcoders@yahoogroups.com, "Ryan Graham" wrote: > > > Sure it's possible... Sprite.ad