I'm not ever getting an INIT event either. Maybe I should try compiling
from the command line instead of letting Flex Builder build my SWC. Not
sure why that would make a difference but it does seem like something is
going on with the SWF.
gabriel montagné wrote:
Also, you should wait for the
Of Paul Spitzer
Sent: Friday, March 28, 2008 2:53 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Runtime Class Loading
Hi All,
Hoping someone can help me out here... I'm near the point of loosing my
mind. I'm trying to do a simple load of a library SWF in order to use
the classes within
.
*From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]
*On Behalf Of *Paul Spitzer
*Sent:* Friday, March 28, 2008 2:53 PM
*To:* flexcoders@yahoogroups.com
*Subject:* [flexcoders] Runtime Class Loading
Hi All,
Hoping someone can help me out here... I'm near
Also, you should wait for the INIT event to be sure that the loaded
movie is ready. COMPLETE signals that all the bytes have loaded, but
init gets fired after all initialization is complete and the swf is
already added to the loader.
--
gabriel montagné láscaris comneno
http://rojored.com
Hi All,
Hoping someone can help me out here... I'm near the point of loosing my
mind. I'm trying to do a simple load of a library SWF in order to use
the classes within. Unfortunately it's not working. What I did was
create a new library project, stuffed in a couple of classes, extracted
the
Ok, so I made some progress. If in the progress handler I do something
like...
if(event.bytesLoaded == event.bytesTotal)
{
var timer: Timer = new Timer(1000, 1);
timer.addEventListener(TimerEvent.TIMER, this.handleTimer);
timer.start();
}
I can the access the the lib in the timer
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